Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Leif's Questing Knights - L10 Pathfinder RPG - RG [Game Full]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Red Knight" data-source="post: 6089553" data-attributes="member: 6705220"><p><img src="http://i1303.photobucket.com/albums/ag145/A_Red_Knight/archer_h_zps0e1258f5.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Dior Targarin]</p><p>[sblock=Game Info]<span style="font-family: 'verdana'">Race: Elf</span></p><p><span style="font-family: 'verdana'">Class: Ranger</span></p><p><span style="font-family: 'verdana'">Level: 10</span></p><p><span style="font-family: 'verdana'">Alignment: Chaotic Good</span></p><p><span style="font-family: 'verdana'">Languages: Common and Elven</span></p><p><span style="font-family: 'verdana'">Deity: Calistri</span>[/sblock]</p><p>[sblock=Abilities]STR: 20 (10 PB,+ 2 Belt of Physical Might, +1 4th, +1 8th)</p><p>DEX: 14 (2 PB, +2 Racial)</p><p>CON: 14 (5 PB, -2 Racial, +2 Belt of Physical Might)</p><p>INT: 10 (-2 PB, +2 Racial)</p><p>WIS: 16 (5 PB, +2 Headband of Inspired Wisdom)</p><p>CHA: 10 (0 PB)[/sblock]</p><p>[sblock=Combat]HP: 91 = [1d10=61] + 20 (CON) + 10 (Ranger)</p><p>AC: 22 = 10 + 8 (+2 Mithral Breastplate) + 2 (DEX) + 1 (+1 RoP) + 1 (+1 BoA)</p><p>AC Touch: 12 = 10 + 2 (DEX)</p><p>AC Flatfooted: 20 = 10 + 10 (+2 Mithral Breastplate) + 1 (+1 RoP) + 1 (+1 BoA)</p><p>INIT: +2 = +2 (DEX)</p><p>BAB: +10/+5 = +10/+5 (Ranger)</p><p>CMB: +15 = +5 (STR) + 10 (BAB)</p><p>CMD: 27 = 10 + 5 (STR) + 2 (DEX) + 10 (BAB)</p><p>Fort: +11 = +7 (Ranger) + 2 (CON) + 2 (Cloak of Resistance)</p><p>Reflex: +11 = +7 (Ranger) + 2 (DEX) + 2 (Cloak of Resistance)</p><p>Will: +8 = +3 (Ranger) + 2 (WIS) + 1 (Indomitable Will) + 2 (Cloak of Resistance)</p><p>Speed: 30'</p><p>Damage Reduction: None</p><p>Spell Resistance: None</p><p>Spell Failure: N/A</p><p></p><p>RoP = Ring of Protection</p><p>BoA = Bracers of Armor[/sblock]</p><p>[sblock=Weapon Stats]+1 Shock Cold Iron Elven Curve Blade: +16/+11 = +10/+5 (BAB) + 5 (STR) + 1 (Magic)/ DMG = 1d10+6+1d6(S), CRIT 16-20x2, Special: Shock</p><p></p><p>+1 Shock Cold Iron Elven Curve Blade (PA): +13/+8 = +10/+5 (BAB) + 5 (STR) + 1 (Magic) - 3 (PA)/DMG = 1d10+14+1d6(S), CRIT 16-20x2, Special: Shock</p><p></p><p>+1 Composite Longbow: +13/+8 = +10/+5 (BAB) + 2 (DEX) + 1 (Magic)/ DMG = 1d8+6(P), CRIT 20/x3, Range: 110', Special: +5 STR modifier</p><p></p><p>+1 Composite Longbow (DA): +10/+5 = +10/+5 (BAB) + 2 (DEX) + 1 (Magic) - 3 (DA)/ DMG = 1d8+12(P), CRIT 20/x3, Range: 110', Special: +5 STR modifier</p><p></p><p>Chakram: +12/+7 = +10/+5 (BAB) + 2 (DEX)/ DMG = 1d8+5(S), CRIT 20/x2, Range: 30', Special: None</p><p></p><p>Chakram (DA): +8/+4 = +10/+5 (BAB) + 2 (DEX) - 3 (DA)/ DMG = 1d8+11(S), CRIT 20/x2, Range: 30', Special: None</p><p></p><p>Javelin: +11/+7 = +10/+5 (BAB) + 2 (DEX)/ DMG = 1d6+5(P), CRIT 20/x2, Range: 30', Special: None</p><p></p><p>Javelin (DA): +8/+4 = +10/+5 (BAB) + 2 (DEX)/ DMG = 1d6+11(P), CRIT 20/x2, Range: 30', Special: None</p><p></p><p>Pilum: +11/+7 = +10/+5 (BAB) + 2 (DEX)/ DMG = 1d8+5(P), CRIT 20/x2, Range: 20', Special: <a href="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/pilum" target="_blank">See Text</a></p><p></p><p>Pilum (DA): +8/+4 = +10/+5 (BAB) + 2 (DEX)/ DMG = 1d8+11(P), CRIT 20/x2, Range: 20', Special: <a href="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/pilum" target="_blank">See Text</a></p><p></p><p>Spear: +11/+7 = +10/+5 (BAB) + 2 (DEX)/ DMG = 1d8+5(P), CRIT 20/x3, Range: 20', Special: None</p><p></p><p>Spear (DA): +8/+4 = +10/+5 (BAB) + 2 (DEX)/ DMG = 1d8+11(P), CRIT 20/x3, Range: 20', Special: None</p><p></p><p>PA=Power Attack</p><p>DA=Deadly Aim[/sblock]</p><p>[sblock=Racial Traits]Ability Score Racial Traits: +2 Dexterity, +2 Intelligence, -2 Constitution</p><p></p><p>Silent Hunter: Reduce the penalty for moving in Stealth by 5.</p><p></p><p>Keen Senses: +2 on Perception checks.</p><p></p><p>Weapon Familiarity: longbows, longswords, rapiers, shortbows, and any weapon with the word</p><p> elven in it.</p><p></p><p>Low-Light Vision: You can see twice as far in dim light.[/sblock]</p><p>[sblock=Class Features]Favored Enemy: Outsider (Evil) +6, Dragon +4, Humanoid (Giant) +2 on Bluff, Knowledge, Perception, Sense Motive, and Survival checks made against the selected enemies. A ranger may use Knowledge checks untrained to identify these creatures.</p><p></p><p>Track: A ranger adds 1/2 his ranger level to Survival checks to follow/identify tracks.</p><p></p><p>Wild Empathy: A ranger can roll a d20 + CHA modifier to improve an animals attitude.</p><p></p><p>Combat Style (Archery):A ranger can select feats associated with the combat style selected whether he qualifies for the feat or not.</p><p></p><p>Endurance: A ranger receives Endurance as a bonus feat.</p><p></p><p>Favored Terrain: Underground +4, Forest +2 on Initiative, Knowledge (Geography), Perception, Stealth, and Survival checks. A ranger in their Favored Terrain leave no trails and cannot be tracked.</p><p></p><p>Hunter's Bond (Animal Companion): Funcitions as the Druid ability -3.</p><p></p><p>Spells: A ranger can cast a small number of divine spells.</p><p></p><p>Woodland Stride: A ranger can move in any sort of undergrowth without penalty.</p><p></p><p>Swift Tracker: A ranger receives no penalty for tracking while moving at normal speed and a -10 for moving twice his normal speed.</p><p></p><p>Evasion: If a ranger makes a successful Reflex save on an ability or attack that would normally deal half damage instead deals no damage.[/sblock]</p><p>[sblock=Feats & Traits]</p><p>Power Attack (1st Gen): Trade -3 for +6 damage on melee attacks. If the attack is dealt with a two-handed weapon or a one handed weapon wielded in both hands add 1/2 your STR modifier.</p><p></p><p>Point Blank Shot (Combat Style): Receive a +1 to hit and damage rolls if attack was made within 30' of target.</p><p></p><p>Cleave (3rd Gen):Attack an adjacent enemy albeit a -2 to AC for 1 round.</p><p></p><p>Deadly Aim (5th Gen): Trade -3 for +6 damage on ranged attacks.</p><p></p><p>Heavy Armor Proficiency (GM Bonus): Wear heavy armor without penalty.</p><p></p><p>Improved Precise Shot (Combat Style): Ranged shots ignore AC bonus and miss chance to targets by anything less than total cover and/or concealment.</p><p></p><p>Quick Draw (7th Gen): Draw a weapon as a free action.</p><p></p><p>Improved Critical - Elven Curved Blade (9th Gen): Critical range with selected weapon doubles.</p><p></p><p>Manyshot (Combat Style): First attack on a full-attack fires two arrows instead of one, if the first arrows hits they both hit.</p><p></p><p>Traits:</p><p>A) Indomitable Will: +1 on Will saves.</p><p>B) Suspicious: +1 on Sense Motive checks and Sense Motive is a class skill.[/sblock]</p><p>[sblock=Skills]Skill Ranks: 60 = [6 (Ranger) + 0 (INT)] x 10 (LvL) + 0 (Favored Class)</p><p>Max Ranks: 10 </p><p>ACP: -1</p><p></p><p>Skills:</p><p>[code][FONT=courier new][SIZE=2]Total Stat Rank CS Misc ACP</p><p>+[SIZE=2]1[SIZE=2]1[/SIZE][/SIZE] = Acrobatics +2 + [SIZE=2]5[/SIZE] +0 +[SIZE=2]5[SIZE=2]~[/SIZE][/SIZE] - [SIZE=2]1[/SIZE] DEX</p><p>+ 0 = Appraise +0 + 0 +0 +0 INT</p><p>+ 0 = Bluff +0 + 0 +0 +0 CHA</p><p>+[SIZE=2]1[SIZE=2]0[/SIZE][/SIZE] = Climb +5 + 3 +3 +0 - [SIZE=2]1[/SIZE] STR</p><p>+ 0 = Craft:_____ +0 + 0 +0 +0 INT</p><p>+ 0 = Diplomacy +0 + 0 +0 +0 CHA</p><p>+ 0 = Disguise +0 + 0 +0 +0 CHA</p><p>+ [SIZE=2]1[/SIZE] = Escape Artist +2 + 0 +0 +0 - [SIZE=2]1[/SIZE] DEX</p><p>+ [SIZE=2]1[/SIZE] = Fly +2 + 0 +0 +0 - [SIZE=2]1[/SIZE] DEX</p><p>+ 7 = Handle Animal^ +0 + [SIZE=2]4[/SIZE] +3 +[SIZE=2]4[SIZE=2]>[/SIZE][/SIZE] CHA</p><p>+ [SIZE=2]3[/SIZE] = Heal +[SIZE=2]3[/SIZE] + 0 +0 +0 WIS</p><p>+ [SIZE=2]0[/SIZE] = Intimidate +0 + [SIZE=2]0[/SIZE] +[SIZE=2]0[/SIZE] +[SIZE=2]0 [/SIZE] CHA</p><p>+ [SIZE=2]9[/SIZE] = Know:Dungeoneering^ +0 + [SIZE=2]6[/SIZE] +3 +0 INT</p><p>+ [SIZE=2]9[/SIZE] = Know:Geography^ +0 + [SIZE=2]6[/SIZE] +3 +0 INT</p><p>+ [SIZE=2]9[/SIZE] = Know:Nature^ +0 + [SIZE=2]6[/SIZE] +3 +0 INT</p><p>+1[SIZE=2]8[/SIZE] = Perception +[SIZE=2]3[/SIZE] +10 +3 +2* WIS</p><p>+ 0 = Perform:_____ +0 + 0 +0 +0 CHA</p><p>+ [SIZE=2]3[/SIZE] = Profession^:_____ +[SIZE=2]3[/SIZE] + 0 +0 +0 WIS</p><p>+ [SIZE=2]1[/SIZE] = Ride +2 + 0 +0 +0 - [SIZE=2]1[/SIZE] DEX</p><p>+1[SIZE=2]2[/SIZE] = Sense Motive +[SIZE=2]3[/SIZE] + 5 +3 +1^ WIS</p><p>+ 0 = Spellcraft^ +0 + 0 +0 +0 INT</p><p>+1[SIZE=2]4[/SIZE] = Stealth +2 +10 +3 +0 - [SIZE=2]1[/SIZE] DEX</p><p>+[SIZE=2] 8[/SIZE] = Survival +[SIZE=2]3[/SIZE] + [SIZE=2]2[/SIZE] +3 +5# WIS</p><p>+[SIZE=2]1[SIZE=2]0[/SIZE][/SIZE] = Swim +5 + 3 +3 +0 - [SIZE=2]1[/SIZE] STR[/SIZE][/FONT]</p><p></p><p>*Keen Senses</p><p>~Boots of Elvenkind</p><p>^Suspicious</p><p>#Track</p><p>>Link[/code][/sblock]</p><p>[sblock=Spellcasting]1st (3/3): Entangle, Longstrider, Resist Energy</p><p></p><p>2nd (2/2): Spike Growth, Windwall[/sblock]</p><p>[sblock=Equipment]<span style="font-size: 10px">[code][FONT=courier new]Equipment Cost Weight</span></p><p><span style="font-size: 10px">+[SIZE=2]2[/SIZE] Mithral [SIZE=2]Breastp[/SIZE]late [SIZE=2]9[/SIZE],[SIZE=2]3[/SIZE]50 gp [SIZE=2]1[/SIZE]5 lbs</span></p><p><span style="font-size: 10px">+1 [SIZE=2]Shock[/SIZE] Cold Iron Elven Curve Blade [SIZE=2]10[/SIZE],[SIZE=2]51[/SIZE]0 gp 7 lbs</span></p><p><span style="font-size: 10px">[SIZE=2]+[SIZE=2]1 [/SIZE]Adaptive[/SIZE] Longbow [SIZE=2]3[/SIZE],[SIZE=2]4[/SIZE]50 gp 3 lbs</span></p><p><span style="font-size: 10px">Efficient Quiver 1,800 gp 2 lbs</span></p><p> <span style="font-size: 10px">-Arrow (60/60) 1 gp - lbs</span></p><p> <span style="font-size: 10px">-Pilum (5/5) 25 gp - lbs</span></p><p> <span style="font-size: 10px">-Javelin (13/13) 13 gp - lbs</span></p><p> <span style="font-size: 10px">-Spear (5/5) 10 gp - lbs</span></p><p><span style="font-size: 10px">Chakram (5/5) 5 gp 5 lbs</span></p><p><span style="font-size: 10px">Dagger 2 gp 1 lbs</span></p><p><span style="font-size: 10px">+2 Belt of Physical Might 10,000 gp 1 lbs</span></p><p><span style="font-size: 10px">+2 Cloak of Resistance 4,000 gp 1 lbs</span></p><p><span style="font-size: 10px">+1 Ring of Protection 2,000 gp - lbs</span></p><p><span style="font-size: 10px">+2 Headband of Inspired Wisdom 4,000 gp 1 lbs</span></p><p><span style="font-size: 10px">+1 Bracers of Armor 1,000 gp 1 lbs</span></p><p><span style="font-size: 10px">Boots of [SIZE=2]Elvenkind [/SIZE] [SIZE=2]2[/SIZE],500 gp 1 lbs</span></p><p><span style="font-size: 10px">Gloves of Reconnaissance 2,000 gp - lbs</span></p><p><span style="font-size: 10px">Iron Holy Symbol 5 gp 1 lbs</span></p><p><span style="font-size: 10px">Handy Haversack 2,000 gp 5 lbs</span></p><p><span style="font-size: 10px">-Central Portion (8 Cubic Feet & 80 lbs)</span></p><p><span style="font-size: 10px"> -Bedroll .1 gp 5 lbs</span></p><p><span style="font-size: 10px"> -Blanket .5 gp 3 lbs</span></p><p><span style="font-size: 10px"> -Waterskin 1 gp 4 lbs</span></p><p><span style="font-size: 10px"> -Adamantine Arrow (20/20) 1,200 gp 3 lbs</span></p><p><span style="font-size: 10px"> -Cold Iron Arrow (20/20) 2 gp 3 lbs</span></p><p><span style="font-size: 10px"> -Alchemical Silver Arrow (20/20) 3 gp 3 lbs</span></p><p><span style="font-size: 10px"> -Elven Trail Rations (10/10) 20 gp 10 lbs</span></p><p><span style="font-size: 10px"> -Crowbar 2 gp 5 lbs</span></p><p><span style="font-size: 10px"> -Shovel, Common 2 gp 8 lbs</span></p><p><span style="font-size: 10px"> -Sledge 1 gp 10 lbs</span></p><p><span style="font-size: 10px"> -Iron Spike (6/6) .3 gp 6 lbs </span></p><p><span style="font-size: 10px"> -Fishing Tackle 20 gp 5 lbs </span></p><p><span style="font-size: 10px">-Left Portion (2 Cubic Feet & 20 lbs)</span></p><p><span style="font-size: 10px"> -Flint and Steel 1 gp - lbs</span></p><p><span style="font-size: 10px"> -Tindertwig (10/10) 10 gp - lbs</span></p><p><span style="font-size: 10px"> -Whetbone .1 gp 2 lbs</span></p><p><span style="font-size: 10px"> -Small Steel Mirror 10 gp .5 lbs </span></p><p><span style="font-size: 10px">-Right Portion (2 Cubic Feet & 20 lbs)</span></p><p><span style="font-size: 10px"> -Silk Rope (50') 10 gp 5 lbs</span></p><p><span style="font-size: 10px"> -Grappling Hook 1 gp 4 lbs</span></p><p><span style="font-size: 10px">Endless Bandolier 1,500 gp 2 lbs</span></p><p><span style="font-size: 10px">-Loops</span></p><p><span style="font-size: 10px"> -Shield of Faith Potions (4/4) 200 gp - lbs</span></p><p><span style="font-size: 10px"> -Cure Light Wounds Potions (4/4) 200 gp - lbs</span></p><p><span style="font-size: 10px"> -Cure Moderate Wounds Potions (2/2) 600 gp - lbs</span></p><p><span style="font-size: 10px"> -Vial (Empty) (10/10) 10 gp - lbs</span></p><p><span style="font-size: 10px">-Small Pocket 1</span></p><p><span style="font-size: 10px"> -Spell Components 10 gp - lbs</span></p><p><span style="font-size: 10px">-Small Pocket 2</span></p><p><span style="font-size: 10px"> -Wand of Cure Light Wounds (50/50) 750 gp - lbs</span></p><p><span style="font-size: 10px">-Small Pocket 3</span></p><p><span style="font-size: 10px"> -Ear Plugs .03 gp - lbs</span></p><p><span style="font-size: 10px"> -Ioun Torch 75 gp - lbs</span></p><p><span style="font-size: 10px">-Small Pocket 4</span></p><p><span style="font-size: 10px"> -Smoke Pellet (4/4) 100 gp - lbs</span></p><p><span style="font-size: 10px">-Large Pocket 1</span></p><p><span style="font-size: 10px"> -Smoke Stick (5/5) 100 gp - lbs</span></p><p><span style="font-size: 10px"> -Powder (4/4) .04 gp - lbs</span></p><p><span style="font-size: 10px">-Large Pocket 2</span></p><p><span style="font-size: 10px"> -Lamp Oil (5/5) .5 gp - lbs</span></p><p><span style="font-size: 10px"> -Alchemist's Fire (5/5) 100 gp - lbs</span></p><p><span style="font-size: 10px"> -Holy Water (4/4) 100 gp - lbs[/FONT][/code]</span></p><p></p><p><u>Carrying Capacity:</u></p><p>Light: 0-133 lbs</p><p>Medium: 134-266 lbs</p><p>Heavy: 267-400 lbs[/sblock]</p><p>[sblock=Details]Size: Medium</p><p>Gender: Male</p><p>Age: 147</p><p>Height: 5'9"</p><p>Weight: 161</p><p>Hair Color: Black</p><p>Eye Color: Emerald Green</p><p>Skin Color: Tanned</p><p>Appearance: </p><p>Demeanor:[/sblock] </p><p>[sblock=Background]<span style="font-family: 'verdana'"><span style="font-size: 10px">Dior Targarin is the first son of a lesser house living at the base of the Yatil Mountains and south of the Vesve Forest. Like most high elves in his community he was tested at a young age to see if he held the gift for arcane magic, he did not. It was soon after this test that Elrenn Walthair claimed the boy as a soldier of the Vesve, seeing that the boy was strong but still held to the agility that his are famed to posses. </span> </span></p><p><span style="font-family: 'verdana'"></span><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span><span style="font-family: 'verdana'"><span style="font-size: 10px">Dior spent several years learning the strategies of Vesve's enemies and putting them to use. Iuz, Vesve's enemy to the northeast, has sent many patrols into the Vesve over the last several years causing the High Folk to heighten their security around cities and increase patrols. It was on one of these patrols that earned Dior his place amongst the Knights of the Vesve.</span></span>[/sblock]</p><p></p><p> [sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]Level 11</p><p>Class:</p><p>BAB: +0 to +0</p><p>Fort: +0 to +0</p><p>Ref: +0 to +0</p><p>Will: +0 to +0</p><p>Feat:</p><p>Class Features:</p><p>HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)</p><p>Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)</p><p>Skills:</p><p>Favored Class Bonus:[/sblock] [/sblock]</p><p></p><p>[sblock=Subotai]</p><p>[sblock=Game Info]Race: Wolf</p><p>Level: 7[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 22</p><p>DEX: 13</p><p>CON: 19</p><p>INT: 2</p><p>WIS: 12</p><p>CHA: 6[/sblock]</p><p>[sblock=Combat]HP: 54 = [1d8=34] + 11 (CON) + 9 (Toughness)</p><p>AC: 18 = 10 + 1 (DEX) + 7 (Natural Armor)</p><p>AC Touch: 12 = 10 + 2 (DEX)</p><p>AC Flatfooted: 18 = 10 + 1 (DEX) + 7 (Natural Armor)</p><p>INIT: +1 = +1 (DEX)</p><p>BAB: +4 = + 4 (Wolf)</p><p>CMB: +10 = +6 (STR) + 4 (BAB)</p><p>CMD: 21 = 10 + 6 (STR) + 1 (DEX) + 4 (BAB)</p><p>Fort: +9 = +5 (Wolf) + 4 (CON)</p><p>Reflex: +6 = +5 (Wolf) + 1 (DEX)</p><p>Will: +3 = +2 (Wolf) + 1 (WIS)</p><p>Speed: 50'[/sblock]</p><p>[sblock=Weapon Statistics]Bite: +10 = + 4 (BAB) + 6 (STR) / DMG = 2d6+6(P), CRIT 20x2, Special: Trip[/sblock]</p><p>[sblock=Feats]Improved Natural Attack (1st Gen): Increase damage by one step.</p><p></p><p>Improved Natural Armor (2nd Gen): Natural armor increase by 1 point.</p><p></p><p>Toughness (5th Gen): +3 HP at 1st level and +1 at every level beyond 3rd.[/sblock]</p><p>[sblock=Tricks]Attack</p><p>Come</p><p>Track</p><p>Down</p><p>Flank</p><p>Heel</p><p>Maneuver (Trip)</p><p>Sneak</p><p>Hunt[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Red Knight, post: 6089553, member: 6705220"] [IMG]http://i1303.photobucket.com/albums/ag145/A_Red_Knight/archer_h_zps0e1258f5.jpg[/IMG] [sblock=Dior Targarin] [sblock=Game Info][FONT=verdana]Race: Elf Class: Ranger Level: 10 Alignment: Chaotic Good Languages: Common and Elven Deity: Calistri[/FONT][/sblock] [sblock=Abilities]STR: 20 (10 PB,+ 2 Belt of Physical Might, +1 4th, +1 8th) DEX: 14 (2 PB, +2 Racial) CON: 14 (5 PB, -2 Racial, +2 Belt of Physical Might) INT: 10 (-2 PB, +2 Racial) WIS: 16 (5 PB, +2 Headband of Inspired Wisdom) CHA: 10 (0 PB)[/sblock] [sblock=Combat]HP: 91 = [1d10=61] + 20 (CON) + 10 (Ranger) AC: 22 = 10 + 8 (+2 Mithral Breastplate) + 2 (DEX) + 1 (+1 RoP) + 1 (+1 BoA) AC Touch: 12 = 10 + 2 (DEX) AC Flatfooted: 20 = 10 + 10 (+2 Mithral Breastplate) + 1 (+1 RoP) + 1 (+1 BoA) INIT: +2 = +2 (DEX) BAB: +10/+5 = +10/+5 (Ranger) CMB: +15 = +5 (STR) + 10 (BAB) CMD: 27 = 10 + 5 (STR) + 2 (DEX) + 10 (BAB) Fort: +11 = +7 (Ranger) + 2 (CON) + 2 (Cloak of Resistance) Reflex: +11 = +7 (Ranger) + 2 (DEX) + 2 (Cloak of Resistance) Will: +8 = +3 (Ranger) + 2 (WIS) + 1 (Indomitable Will) + 2 (Cloak of Resistance) Speed: 30' Damage Reduction: None Spell Resistance: None Spell Failure: N/A RoP = Ring of Protection BoA = Bracers of Armor[/sblock] [sblock=Weapon Stats]+1 Shock Cold Iron Elven Curve Blade: +16/+11 = +10/+5 (BAB) + 5 (STR) + 1 (Magic)/ DMG = 1d10+6+1d6(S), CRIT 16-20x2, Special: Shock +1 Shock Cold Iron Elven Curve Blade (PA): +13/+8 = +10/+5 (BAB) + 5 (STR) + 1 (Magic) - 3 (PA)/DMG = 1d10+14+1d6(S), CRIT 16-20x2, Special: Shock +1 Composite Longbow: +13/+8 = +10/+5 (BAB) + 2 (DEX) + 1 (Magic)/ DMG = 1d8+6(P), CRIT 20/x3, Range: 110', Special: +5 STR modifier +1 Composite Longbow (DA): +10/+5 = +10/+5 (BAB) + 2 (DEX) + 1 (Magic) - 3 (DA)/ DMG = 1d8+12(P), CRIT 20/x3, Range: 110', Special: +5 STR modifier Chakram: +12/+7 = +10/+5 (BAB) + 2 (DEX)/ DMG = 1d8+5(S), CRIT 20/x2, Range: 30', Special: None Chakram (DA): +8/+4 = +10/+5 (BAB) + 2 (DEX) - 3 (DA)/ DMG = 1d8+11(S), CRIT 20/x2, Range: 30', Special: None Javelin: +11/+7 = +10/+5 (BAB) + 2 (DEX)/ DMG = 1d6+5(P), CRIT 20/x2, Range: 30', Special: None Javelin (DA): +8/+4 = +10/+5 (BAB) + 2 (DEX)/ DMG = 1d6+11(P), CRIT 20/x2, Range: 30', Special: None Pilum: +11/+7 = +10/+5 (BAB) + 2 (DEX)/ DMG = 1d8+5(P), CRIT 20/x2, Range: 20', Special: [URL="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/pilum"]See Text[/URL] Pilum (DA): +8/+4 = +10/+5 (BAB) + 2 (DEX)/ DMG = 1d8+11(P), CRIT 20/x2, Range: 20', Special: [URL="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/pilum"]See Text[/URL] Spear: +11/+7 = +10/+5 (BAB) + 2 (DEX)/ DMG = 1d8+5(P), CRIT 20/x3, Range: 20', Special: None Spear (DA): +8/+4 = +10/+5 (BAB) + 2 (DEX)/ DMG = 1d8+11(P), CRIT 20/x3, Range: 20', Special: None PA=Power Attack DA=Deadly Aim[/sblock] [sblock=Racial Traits]Ability Score Racial Traits: +2 Dexterity, +2 Intelligence, -2 Constitution Silent Hunter: Reduce the penalty for moving in Stealth by 5. Keen Senses: +2 on Perception checks. Weapon Familiarity: longbows, longswords, rapiers, shortbows, and any weapon with the word elven in it. Low-Light Vision: You can see twice as far in dim light.[/sblock] [sblock=Class Features]Favored Enemy: Outsider (Evil) +6, Dragon +4, Humanoid (Giant) +2 on Bluff, Knowledge, Perception, Sense Motive, and Survival checks made against the selected enemies. A ranger may use Knowledge checks untrained to identify these creatures. Track: A ranger adds 1/2 his ranger level to Survival checks to follow/identify tracks. Wild Empathy: A ranger can roll a d20 + CHA modifier to improve an animals attitude. Combat Style (Archery):A ranger can select feats associated with the combat style selected whether he qualifies for the feat or not. Endurance: A ranger receives Endurance as a bonus feat. Favored Terrain: Underground +4, Forest +2 on Initiative, Knowledge (Geography), Perception, Stealth, and Survival checks. A ranger in their Favored Terrain leave no trails and cannot be tracked. Hunter's Bond (Animal Companion): Funcitions as the Druid ability -3. Spells: A ranger can cast a small number of divine spells. Woodland Stride: A ranger can move in any sort of undergrowth without penalty. Swift Tracker: A ranger receives no penalty for tracking while moving at normal speed and a -10 for moving twice his normal speed. Evasion: If a ranger makes a successful Reflex save on an ability or attack that would normally deal half damage instead deals no damage.[/sblock] [sblock=Feats & Traits] Power Attack (1st Gen): Trade -3 for +6 damage on melee attacks. If the attack is dealt with a two-handed weapon or a one handed weapon wielded in both hands add 1/2 your STR modifier. Point Blank Shot (Combat Style): Receive a +1 to hit and damage rolls if attack was made within 30' of target. Cleave (3rd Gen):Attack an adjacent enemy albeit a -2 to AC for 1 round. Deadly Aim (5th Gen): Trade -3 for +6 damage on ranged attacks. Heavy Armor Proficiency (GM Bonus): Wear heavy armor without penalty. Improved Precise Shot (Combat Style): Ranged shots ignore AC bonus and miss chance to targets by anything less than total cover and/or concealment. Quick Draw (7th Gen): Draw a weapon as a free action. Improved Critical - Elven Curved Blade (9th Gen): Critical range with selected weapon doubles. Manyshot (Combat Style): First attack on a full-attack fires two arrows instead of one, if the first arrows hits they both hit. Traits: A) Indomitable Will: +1 on Will saves. B) Suspicious: +1 on Sense Motive checks and Sense Motive is a class skill.[/sblock] [sblock=Skills]Skill Ranks: 60 = [6 (Ranger) + 0 (INT)] x 10 (LvL) + 0 (Favored Class) Max Ranks: 10 ACP: -1 Skills: [code][FONT=courier new][SIZE=2]Total Stat Rank CS Misc ACP +[SIZE=2]1[SIZE=2]1[/SIZE][/SIZE] = Acrobatics +2 + [SIZE=2]5[/SIZE] +0 +[SIZE=2]5[SIZE=2]~[/SIZE][/SIZE] - [SIZE=2]1[/SIZE] DEX + 0 = Appraise +0 + 0 +0 +0 INT + 0 = Bluff +0 + 0 +0 +0 CHA +[SIZE=2]1[SIZE=2]0[/SIZE][/SIZE] = Climb +5 + 3 +3 +0 - [SIZE=2]1[/SIZE] STR + 0 = Craft:_____ +0 + 0 +0 +0 INT + 0 = Diplomacy +0 + 0 +0 +0 CHA + 0 = Disguise +0 + 0 +0 +0 CHA + [SIZE=2]1[/SIZE] = Escape Artist +2 + 0 +0 +0 - [SIZE=2]1[/SIZE] DEX + [SIZE=2]1[/SIZE] = Fly +2 + 0 +0 +0 - [SIZE=2]1[/SIZE] DEX + 7 = Handle Animal^ +0 + [SIZE=2]4[/SIZE] +3 +[SIZE=2]4[SIZE=2]>[/SIZE][/SIZE] CHA + [SIZE=2]3[/SIZE] = Heal +[SIZE=2]3[/SIZE] + 0 +0 +0 WIS + [SIZE=2]0[/SIZE] = Intimidate +0 + [SIZE=2]0[/SIZE] +[SIZE=2]0[/SIZE] +[SIZE=2]0 [/SIZE] CHA + [SIZE=2]9[/SIZE] = Know:Dungeoneering^ +0 + [SIZE=2]6[/SIZE] +3 +0 INT + [SIZE=2]9[/SIZE] = Know:Geography^ +0 + [SIZE=2]6[/SIZE] +3 +0 INT + [SIZE=2]9[/SIZE] = Know:Nature^ +0 + [SIZE=2]6[/SIZE] +3 +0 INT +1[SIZE=2]8[/SIZE] = Perception +[SIZE=2]3[/SIZE] +10 +3 +2* WIS + 0 = Perform:_____ +0 + 0 +0 +0 CHA + [SIZE=2]3[/SIZE] = Profession^:_____ +[SIZE=2]3[/SIZE] + 0 +0 +0 WIS + [SIZE=2]1[/SIZE] = Ride +2 + 0 +0 +0 - [SIZE=2]1[/SIZE] DEX +1[SIZE=2]2[/SIZE] = Sense Motive +[SIZE=2]3[/SIZE] + 5 +3 +1^ WIS + 0 = Spellcraft^ +0 + 0 +0 +0 INT +1[SIZE=2]4[/SIZE] = Stealth +2 +10 +3 +0 - [SIZE=2]1[/SIZE] DEX +[SIZE=2] 8[/SIZE] = Survival +[SIZE=2]3[/SIZE] + [SIZE=2]2[/SIZE] +3 +5# WIS +[SIZE=2]1[SIZE=2]0[/SIZE][/SIZE] = Swim +5 + 3 +3 +0 - [SIZE=2]1[/SIZE] STR[/SIZE][/FONT] *Keen Senses ~Boots of Elvenkind ^Suspicious #Track >Link[/code][/sblock] [sblock=Spellcasting]1st (3/3): Entangle, Longstrider, Resist Energy 2nd (2/2): Spike Growth, Windwall[/sblock] [sblock=Equipment][SIZE=2][code][FONT=courier new]Equipment Cost Weight +[SIZE=2]2[/SIZE] Mithral [SIZE=2]Breastp[/SIZE]late [SIZE=2]9[/SIZE],[SIZE=2]3[/SIZE]50 gp [SIZE=2]1[/SIZE]5 lbs +1 [SIZE=2]Shock[/SIZE] Cold Iron Elven Curve Blade [SIZE=2]10[/SIZE],[SIZE=2]51[/SIZE]0 gp 7 lbs [SIZE=2]+[SIZE=2]1 [/SIZE]Adaptive[/SIZE] Longbow [SIZE=2]3[/SIZE],[SIZE=2]4[/SIZE]50 gp 3 lbs Efficient Quiver 1,800 gp 2 lbs -Arrow (60/60) 1 gp - lbs -Pilum (5/5) 25 gp - lbs -Javelin (13/13) 13 gp - lbs -Spear (5/5) 10 gp - lbs Chakram (5/5) 5 gp 5 lbs Dagger 2 gp 1 lbs +2 Belt of Physical Might 10,000 gp 1 lbs +2 Cloak of Resistance 4,000 gp 1 lbs +1 Ring of Protection 2,000 gp - lbs +2 Headband of Inspired Wisdom 4,000 gp 1 lbs +1 Bracers of Armor 1,000 gp 1 lbs Boots of [SIZE=2]Elvenkind [/SIZE] [SIZE=2]2[/SIZE],500 gp 1 lbs Gloves of Reconnaissance 2,000 gp - lbs Iron Holy Symbol 5 gp 1 lbs Handy Haversack 2,000 gp 5 lbs -Central Portion (8 Cubic Feet & 80 lbs) -Bedroll .1 gp 5 lbs -Blanket .5 gp 3 lbs -Waterskin 1 gp 4 lbs -Adamantine Arrow (20/20) 1,200 gp 3 lbs -Cold Iron Arrow (20/20) 2 gp 3 lbs -Alchemical Silver Arrow (20/20) 3 gp 3 lbs -Elven Trail Rations (10/10) 20 gp 10 lbs -Crowbar 2 gp 5 lbs -Shovel, Common 2 gp 8 lbs -Sledge 1 gp 10 lbs -Iron Spike (6/6) .3 gp 6 lbs -Fishing Tackle 20 gp 5 lbs -Left Portion (2 Cubic Feet & 20 lbs) -Flint and Steel 1 gp - lbs -Tindertwig (10/10) 10 gp - lbs -Whetbone .1 gp 2 lbs -Small Steel Mirror 10 gp .5 lbs -Right Portion (2 Cubic Feet & 20 lbs) -Silk Rope (50') 10 gp 5 lbs -Grappling Hook 1 gp 4 lbs Endless Bandolier 1,500 gp 2 lbs -Loops -Shield of Faith Potions (4/4) 200 gp - lbs -Cure Light Wounds Potions (4/4) 200 gp - lbs -Cure Moderate Wounds Potions (2/2) 600 gp - lbs -Vial (Empty) (10/10) 10 gp - lbs -Small Pocket 1 -Spell Components 10 gp - lbs -Small Pocket 2 -Wand of Cure Light Wounds (50/50) 750 gp - lbs -Small Pocket 3 -Ear Plugs .03 gp - lbs -Ioun Torch 75 gp - lbs -Small Pocket 4 -Smoke Pellet (4/4) 100 gp - lbs -Large Pocket 1 -Smoke Stick (5/5) 100 gp - lbs -Powder (4/4) .04 gp - lbs -Large Pocket 2 -Lamp Oil (5/5) .5 gp - lbs -Alchemist's Fire (5/5) 100 gp - lbs -Holy Water (4/4) 100 gp - lbs[/FONT][/code][/SIZE] [U]Carrying Capacity:[/U] Light: 0-133 lbs Medium: 134-266 lbs Heavy: 267-400 lbs[/sblock] [sblock=Details]Size: Medium Gender: Male Age: 147 Height: 5'9" Weight: 161 Hair Color: Black Eye Color: Emerald Green Skin Color: Tanned Appearance: Demeanor:[/sblock] [sblock=Background][FONT=verdana][SIZE=2]Dior Targarin is the first son of a lesser house living at the base of the Yatil Mountains and south of the Vesve Forest. Like most high elves in his community he was tested at a young age to see if he held the gift for arcane magic, he did not. It was soon after this test that Elrenn Walthair claimed the boy as a soldier of the Vesve, seeing that the boy was strong but still held to the agility that his are famed to posses. [/SIZE] [/FONT][FONT=verdana] [/FONT][FONT=verdana][SIZE=2]Dior spent several years learning the strategies of Vesve's enemies and putting them to use. Iuz, Vesve's enemy to the northeast, has sent many patrols into the Vesve over the last several years causing the High Folk to heighten their security around cities and increase patrols. It was on one of these patrols that earned Dior his place amongst the Knights of the Vesve.[/SIZE][/FONT][/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups]Level 11 Class: BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Class Features: HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total) Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total) Skills: Favored Class Bonus:[/sblock] [/sblock] [sblock=Subotai] [sblock=Game Info]Race: Wolf Level: 7[/sblock] [sblock=Abilities] STR: 22 DEX: 13 CON: 19 INT: 2 WIS: 12 CHA: 6[/sblock] [sblock=Combat]HP: 54 = [1d8=34] + 11 (CON) + 9 (Toughness) AC: 18 = 10 + 1 (DEX) + 7 (Natural Armor) AC Touch: 12 = 10 + 2 (DEX) AC Flatfooted: 18 = 10 + 1 (DEX) + 7 (Natural Armor) INIT: +1 = +1 (DEX) BAB: +4 = + 4 (Wolf) CMB: +10 = +6 (STR) + 4 (BAB) CMD: 21 = 10 + 6 (STR) + 1 (DEX) + 4 (BAB) Fort: +9 = +5 (Wolf) + 4 (CON) Reflex: +6 = +5 (Wolf) + 1 (DEX) Will: +3 = +2 (Wolf) + 1 (WIS) Speed: 50'[/sblock] [sblock=Weapon Statistics]Bite: +10 = + 4 (BAB) + 6 (STR) / DMG = 2d6+6(P), CRIT 20x2, Special: Trip[/sblock] [sblock=Feats]Improved Natural Attack (1st Gen): Increase damage by one step. Improved Natural Armor (2nd Gen): Natural armor increase by 1 point. Toughness (5th Gen): +3 HP at 1st level and +1 at every level beyond 3rd.[/sblock] [sblock=Tricks]Attack Come Track Down Flank Heel Maneuver (Trip) Sneak Hunt[/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Leif's Questing Knights - L10 Pathfinder RPG - RG [Game Full]
Top