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Leif's Questing Knights - L10 Pathfinder RPG - RG [Game Full]
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<blockquote data-quote="Helfdan" data-source="post: 6092198" data-attributes="member: 11732"><p><strong>Eldran Hawkshand, Ranger of Furyondy</strong></p><p></p><p>[ATTACH]58852[/ATTACH]</p><p></p><p>[sblock=pic1][ATTACH]56564[/ATTACH][/sblock]</p><p></p><p>[sblock=Stats]</p><p><strong>Eldran Hawkshand</strong></p><p>Male human Ranger 10</p><p>NG Medium humanoid </p><p><strong>Init</strong> +3; <strong>Senses</strong> Perception +19</p><p><strong>Languages</strong> Common, Elven </p><p><strong>AC</strong> 24, touch 15, flat-footed 21 (+3 Dex, +8 armor, +2 ring, +1 natural) (27 with shield) </p><p><strong>HP</strong> 87 (10 HD) </p><p><strong>Resist</strong>: <strong>Fort</strong> +11, <strong>Ref</strong> +12, <strong>Will</strong> +9 (+2 vs. fear)</p><p><strong>Spd</strong> 30 ft. (6 squares) </p><p><strong>Melee </strong><em>+2 bastard sword</em> +18/+13 (1d10+7 (+9 2-handed)/17–20) </p><p><strong>Ranged</strong> <em>+1 composite longbow</em> +14/+9 (1d8+5/x3) </p><p><strong>Base Atk</strong> +10; <strong>CMB</strong> +15; <strong>CMD</strong> 28</p><p><strong>Combat Gear</strong>: Wand of cure light wounds (50), 2 smoke sticks, 2 flasks alchemist’s fire, 2 flasks acid, potion cure serious wounds, potion of cure moderate wounds, 3 potions cure light wounds, 3 potions bless weapon, 2 vials holy water, 3 vials antitoxin</p><p><strong>Ranger Spells Prepared</strong> CL7: Lvl1- Alarm, Speak w/animals, Entangle Lvl2- Bear’s Endurance, Protection from Energy </p><p><strong>Abilities</strong> Str 18/20, Dex 14/16, Con 14, Int 12, Wis 14, Cha 8 </p><p><strong>SQ</strong> Courageous, Militia veteran (survival), Favored enemies (+2 vs. goblinoids, +4 vs. giants and evil outsiders), Track (+5), Wild Empathy (+9), Favored Terrain (forest +4, mountains +2), Hunter’s Bond, Woodland Stride, Swift Tracker, Evasion</p><p><strong>Feats</strong> Alertness, Endurance(R3), Exotic Weapon Proficiency (bastard sword), Improved Critical (bastard sword), Improved Precise Shot(R10), Iron Will, Manyshot(R6), Power Attack, Rapid Shot(R2), Vital Strike(GM6), Weapon Focus (bastard sword)</p><p><strong>Skills</strong> Acrobatics (10) +16, Climb (9) +15, Handle Animal (6) +8, Heal (3) +8, Knowledge (nature) (3) +7, Knowledge (geography) (2) +6, Perception 10 (+19), Ride 8 (+12), Sense Motive (0) +4, Stealth (10) +19, Survival (10) +17/+22 to track, Swim 9 (+15) [/sblock]</p><p></p><p>[sblock=Gear]</p><p>combat gear plus </p><p></p><p>Armor: </p><p><em>+2 Mithral chainmail of shadow </em>(ACP -2, Max Dex +4)</p><p><em>+1 Darkwood heavy shield</em> (ACP 0)</p><p></p><p>Weapons:</p><p><em>Angthalion: +2 Impervious cold iron bastard sword</em></p><p><em>+1 Composite longbow</em> (+4 str damage)</p><p>Masterwork Light flail</p><p>2 Daggers</p><p>Masterwork throwing axe</p><p>4 Javelins</p><p>Lance </p><p>60 arrows: 30 normal, 20 cold iron, 10 silver</p><p></p><p>Other Items:</p><p><em>Ring of protection +2</em></p><p><em>Amulet of natural armor +1</em></p><p><em>Cloak of resistance +2</em></p><p><em>Belt of physical might +2 (str and dex)</em></p><p><em>Boots of elvenkind</em></p><p><em>Quiver of Ehlonna</em></p><p><em>Heward’s handy haversack</em></p><p></p><p>Gear:</p><p>bedroll, belt pouch, flint and steel, soap, fishhook, 50’ silk rope, grappling arrow, 10 torches, 5 days’ trail rations, waterskin, iron pot, mess kit, antidote kit (10 uses), climber’s kit, healer’s kit (20 uses), spare clothing, cold weather outfit</p><p></p><p>Mount:</p><p>Light horse (combat trained)</p><p>Bit and bridle, military saddle, saddlebags</p><p></p><p>Coin: 950gp, 9sp, 9cp</p><p>[/sblock]</p><p></p><p>[sblock=Animal Companion]</p><p><strong>Swiftwing</strong></p><p>Hawk</p><p>Neutral Small Magical Beast</p><p>Init +5</p><p>Senses low light vision; Perception +12</p><p></p><p>DEFENSE</p><p>AC 21, touch 16, flat-footed 16 (+5 Dex, +5 natural, + 1size)</p><p>hp 39 (6d8+12)</p><p>Fort +7, Ref +10, Will +4 (+4 vs. enchantment)</p><p></p><p>OFFENSE</p><p>Speed 10’, fly 80’ (average)</p><p>Melee bite +10 (1d4+1), 2 talons +5 (1d4+1)</p><p></p><p>STATISTICS</p><p>Abilities Str 12, Dex 20 , Con 14, Int 2, Wis 14, Cha 6 </p><p></p><p>Base Atk +4; CMB +4; CMD 19</p><p>Feats Mobility, Skill Focus: Perception, Weapon Finesse</p><p>Skills Fly +10, Perception +12, Stealth +9</p><p>SQ: Link, share spells, evasion, devotion</p><p>Tricks: Attack, come, down, fetch, heel, seek, stay</p><p>[/sblock]</p><p></p><p>[sblock=Description]Human (Oeridian) Male</p><p>Age: 32</p><p>Ht: 6’4”</p><p>Wt: 200#</p><p>Hair: Dark brown</p><p>Eyes: blue-grey</p><p>Skin: lightly tanned</p><p></p><p>Eldran is tall and sturdily built, as befits a lifetime of fighting and traveling. He has dark brown hair and blue-grey eyes. He usually has a closely trimmed mustache and beard. His complexion is fair for an Oeridian, and though still youthful, his face usually reflects a stern demeanor that makes him less than approachable to others. He dresses in simple homespun, deer-skin, and leather clothing. For combat he favors a fine hauberk of well-forged chainmail, covered by a knee-length leather jerkin in lieu of a surcoat. His wrists are protected by thick arm-guards emblazoned with hawks, and his feet by high, soft boots of supple doe-skin. A broad leather belt holds his heavy sword at his left hip, balanced by a dagger at the right. He favors a dark green hooded cloak when traveling. In the wilderness, his second-preferred weapon is a great recurved bow, wrested from the hands of an evil mercenary in the Vesve forest. He also carries a spare knife and a sturdy short-hafted axe. For combat from horseback he favors lance and flail (atypical for a ranger), usually paired with a darkwood kite-shield, which has been embossed with the golden antlers of his order. </p><p></p><p>Eldran Hawkshand is grim and laconic, mostly as a result of his travails. His stern appearance is a result of his having lost so many friends and witnessed so many atrocities over the years, and his resolve to prevent as many of those events as he can. He has little time for pretentions or affectations, and does not suffer foolish behavior. He values courage and determination, as well as honesty and hard work. In combat he believes in the most pragmatic and effective approach, though he is not prone to recklessness. Interestingly, he does admire the elves and gnomes, for their close relationship to the Oerth, and will readily befriend them. Among the few things that will relax his seemingly-constant vigilance are the occasional pretty lass, and the wonders of the untamed lands he travels through. Indeed, it is with almost child-like awe that he first approaches any unexplored forest or mountain range. </p><p>[/sblock]</p><p></p><p>[sblock=Background]Eldran is the third son of a minor noble/landed knight who held a small demesne in north-western Furyondy, at the eaves of the mighty Vesve Forest. Although raised on tales of knightly derring-do, as a third son he had two real options: the cassock of a priest, or the green cloak of a king’s forester. He chose the latter path, liking the idea of travel and deeds of arms. He quickly learned forest lore from the senior rangers, and the lessons in blade-work from his father and elder brothers came in useful when facing roaming bands of hobgoblins and evil highwaymen. During one of his patrols, his small company came upon a large band of hobgoblins trying to sneak through the forests. As was their wont, the rangers set up an ambush meant to punish the humanoids for their daring. But alas, the band proved to be the vanguard for a much larger group… Iuz’s invasion of his southern neighbors had begun! The rangers were no match for the combination of the goblinoids’ sheer numbers, their pet bat-demons and their necromantic commanders. They fought bravely, though, and only a handful lived to tell the tale. One of these was Eldran for, as the youngest in the company, he was dispatched to warn nearby settlements and troops from Furyondy and the Highfolk. </p><p></p><p>To Eldran, his harrowing flight through the forest, fighting off small patrols sent to cordon off messengers and to start raiding villages, was the start of a nightmare that lasted for over two years. To this day, he remembers the events in random fragments. The wet, tearing sounds as both humanoids and toad-like demons ripped fellow fighters to shreds. Desperate swordfights in dark woods and blood-spattered glades. Escorting defenseless peasants from certain death, but to uncertain shelter. Finding his family’s manor-house put to the torch, all within defiled and feasted on. It was a weary young ranger who led a band of refugees to the city of Crockport, just before it’s siege began. More fighting… arrows from the walls, blade-work at breached gates, knife-work in cramped miner’s tunnels. The city burns… Again part of a rearguard for non-combatants… three carried off and butchered by fiends for every one they could save. His arrival at Chendl was little better… Another city besieged… weeks of constant fighting, beyond weariness and beyond hope… Stalking the ramparts for days on end, raining arrows upon the foe... Hacking mercilessly at any who dared raise a siege ladder... But this time… the siege is lifted! A great victory!! His reward: a small, grim initiation into the Knights of the Furyondy. He could only imagine his father’s pride as he was welcomed into the warlike Order. </p><p></p><p>Then comes a truce… Two years of fighting of a different sort. Crossing into the lands of Iuz to rescue captured soldiers… The sword Angthalion, a dying gift from another fallen commander. Fighting demons and their humanoid troops deep within the Vesve… Scouting for possible incursions from the Scarlet Brotherhood… And sent on missions far to the south and to the east, at the behest of his Order, to find allies and help for his beleaguered country. And finally… the King calls for a Crusade!! More brutal fighting… the northern lands recovered! </p><p></p><p>In the years since the war, his travels have taken him further and further from his war-torn birthplace. He frequently visits both Dyvers and Greyhawk, to deliver or retrieve important information. The latter city in particular has served as a springboard for many unexpected adventures, and the place where he has made many unexpected friends among its many visitors...</p><p></p><p>((Note: There are two types of Knights of Furyondy. The land-holders, who raise armies and levies to support the King's forces in defending the country. And the landless knights who go on low-profile missions (I guess kinda like a CIA branch.) The latter are pretty autonomous. I get most of this info from the From the Ashes and The Marklands supplements))</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Connections]</p><p>Dior Targarin: Eldran first met the elven ranger during his days as an apprentice in the Vesve Forest. The elf was already known among their brethren as a skilled hunter of goblinoids and their ilk. But they first fought together during the initial defense of the Forest from the massive invasion by Iuz. They learned to work as a team as they, as part of small skirmisher units, constantly struck at the much larger force of humanoids, demons, and necromancers invading their home. As more and more human villages were over-run, however, Eldran was tasked to escorting refugees to the city of Crockport, whilst Dior stayed to assist in the defense of Highfolk. </p><p></p><p>They would not see each other in over a year, for while Dior continued fighting for his people, Eldran was part of two besieged cities, as detailed above. It was curiously in the City of Greyhawk that they first reunited, during the first 'peace', both newly belted as Knights of the Hart. Since then, they have often worked together, both for their Orders and as free agents. </p><p></p><p>Yurei Cadivere: The two rangers met the gaunt wizard in the city of Niole Dra. They were putting together an expedition into the Dreadwood. They never knew what Yurei was doing in Keoland at the time, but he joined for a share of the spoils. Eldran was impressed by the wizard's talents and courage. The fact that he had druidic training made for good teamwork as well. Ever since, they have traveled or worked together on occasion, and have learned to trust each other. It was Yurei who introduced them to Dontrius, a man skilled in both sorcery and blade-work. [/sblock]</p><p></p><p>[sblock=Math]</p><p>Stats:</p><p>str 14 (5) +2 racial, +1 at lvls 4+8 = 18</p><p>dex 14 (5)</p><p>con 14 (5)</p><p>Int 12 (2)</p><p>Wis 14 (5)</p><p>Cha 8 (-2)</p><p>Total = 20</p><p></p><p></p><p>+2 mithral chainmail shadow 11,900gp, 20#</p><p>+1 darkwood shield 1,257 5#</p><p>+2 impervious cold iron sword 10,370gp, 6#</p><p>+1 bow (+4 str bonus) 2,800gp, 3#</p><p>+2 ring 8,000gp</p><p>+2 belt of physical might (str and dex) 10,000gp, 1# </p><p>+2 cloak of resistance 4,000gp 1#</p><p>boots of elvenkind 2,500gp, 1#</p><p>+1 amulet of natural armor 2,000gp</p><p>2 daggers 4gp, 2#</p><p>Lance 10gp, 10#</p><p>masterwork light flail 308gp 5#</p><p>masterwork throwing axe 308gp, 3#</p><p></p><p>Efficient quiver 1,800gp, 2#</p><p>Contents (weight not counted for encumbrance)</p><p>60 arrows:</p><p>30 normal 1.5gp, 4.5#</p><p>20 cold iron 2gp, 3#</p><p>10 silver 20.5gp, 1.5#</p><p>4 javelins 4gp, 8#</p><p></p><p></p><p>Handy Haversack 2,000gp, 5#</p><p>Contents (63# total, not counted towards encumbrance. max 120#)</p><p>bedroll 1sp, 5#</p><p>50’ silk rope 10gp, 5#</p><p>grappling arrow 1gp, 0.5#</p><p>10 torches 1sp, 10#</p><p>5 days’ trail rations 2.5gp, 5#</p><p>waterskin 1gp, 4#</p><p>iron pot 8sp 4#</p><p>mess kit 2sp, 1#</p><p>antidote kit (10 uses) 100gp, 3#</p><p>healer’s kit (20 uses) 100gp, 2#</p><p>soap 1cp, 0.5#</p><p>spare clothing (equivalent of 2 traveler's outfits) 2gp, 10#</p><p>Cold weather outfit 8gp, 7#</p><p>2 alchemist's fire 40gp, 2#</p><p>2 acid flasks 20gp, 2# </p><p>2 holy water flasks 50gp, 2#</p><p></p><p>Belt pouch 1gp, 0.5#</p><p>Flint and steel 1gp</p><p>3 fishhooks 3sp</p><p>wand: clw 750gp</p><p>potion: cure mod 300gp</p><p>6 potions, 1st level 300gp</p><p>2 smoke sticks 40gp, 1#</p><p>potion cure serious wounds 750gp</p><p>3 vials antitoxin 150gp</p><p></p><p>Encumbrance: 65.5# (CC 133 light, 266 med, 400 hvy)</p><p></p><p>Light horse (combat trained) 110gp</p><p>bit and briddle 2gp, 1#</p><p>military saddle 20gp, 30#</p><p>saddle bags 4gp, 8#</p><p></p><p></p><p>total 60,049.01</p><p>funds: 1,950.99</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Helfdan, post: 6092198, member: 11732"] [b]Eldran Hawkshand, Ranger of Furyondy[/b] [ATTACH=CONFIG]58852._xfImport[/ATTACH] [sblock=pic1][ATTACH=CONFIG]56564._xfImport[/ATTACH][/sblock] [sblock=Stats] [B]Eldran Hawkshand[/B] Male human Ranger 10 NG Medium humanoid [B]Init[/B] +3; [B]Senses[/B] Perception +19 [B]Languages[/B] Common, Elven [B]AC[/B] 24, touch 15, flat-footed 21 (+3 Dex, +8 armor, +2 ring, +1 natural) (27 with shield) [B]HP[/B] 87 (10 HD) [B]Resist[/B]: [B]Fort[/B] +11, [B]Ref[/B] +12, [B]Will[/B] +9 (+2 vs. fear) [B]Spd[/B] 30 ft. (6 squares) [B]Melee [/B][I]+2 bastard sword[/I] +18/+13 (1d10+7 (+9 2-handed)/17–20) [B]Ranged[/B] [I]+1 composite longbow[/I] +14/+9 (1d8+5/x3) [B]Base Atk[/B] +10; [B]CMB[/B] +15; [B]CMD[/B] 28 [B]Combat Gear[/B]: Wand of cure light wounds (50), 2 smoke sticks, 2 flasks alchemist’s fire, 2 flasks acid, potion cure serious wounds, potion of cure moderate wounds, 3 potions cure light wounds, 3 potions bless weapon, 2 vials holy water, 3 vials antitoxin [B]Ranger Spells Prepared[/B] CL7: Lvl1- Alarm, Speak w/animals, Entangle Lvl2- Bear’s Endurance, Protection from Energy [B]Abilities[/B] Str 18/20, Dex 14/16, Con 14, Int 12, Wis 14, Cha 8 [B]SQ[/B] Courageous, Militia veteran (survival), Favored enemies (+2 vs. goblinoids, +4 vs. giants and evil outsiders), Track (+5), Wild Empathy (+9), Favored Terrain (forest +4, mountains +2), Hunter’s Bond, Woodland Stride, Swift Tracker, Evasion [B]Feats[/B] Alertness, Endurance(R3), Exotic Weapon Proficiency (bastard sword), Improved Critical (bastard sword), Improved Precise Shot(R10), Iron Will, Manyshot(R6), Power Attack, Rapid Shot(R2), Vital Strike(GM6), Weapon Focus (bastard sword) [B]Skills[/B] Acrobatics (10) +16, Climb (9) +15, Handle Animal (6) +8, Heal (3) +8, Knowledge (nature) (3) +7, Knowledge (geography) (2) +6, Perception 10 (+19), Ride 8 (+12), Sense Motive (0) +4, Stealth (10) +19, Survival (10) +17/+22 to track, Swim 9 (+15) [/sblock] [sblock=Gear] combat gear plus Armor: [I]+2 Mithral chainmail of shadow [/I](ACP -2, Max Dex +4) [I]+1 Darkwood heavy shield[/I] (ACP 0) Weapons: [I]Angthalion: +2 Impervious cold iron bastard sword +1 Composite longbow[/I] (+4 str damage) Masterwork Light flail 2 Daggers Masterwork throwing axe 4 Javelins Lance 60 arrows: 30 normal, 20 cold iron, 10 silver Other Items: [I]Ring of protection +2 Amulet of natural armor +1 Cloak of resistance +2 Belt of physical might +2 (str and dex) Boots of elvenkind Quiver of Ehlonna Heward’s handy haversack[/I] Gear: bedroll, belt pouch, flint and steel, soap, fishhook, 50’ silk rope, grappling arrow, 10 torches, 5 days’ trail rations, waterskin, iron pot, mess kit, antidote kit (10 uses), climber’s kit, healer’s kit (20 uses), spare clothing, cold weather outfit Mount: Light horse (combat trained) Bit and bridle, military saddle, saddlebags Coin: 950gp, 9sp, 9cp [/sblock] [sblock=Animal Companion] [B]Swiftwing[/B] Hawk Neutral Small Magical Beast Init +5 Senses low light vision; Perception +12 DEFENSE AC 21, touch 16, flat-footed 16 (+5 Dex, +5 natural, + 1size) hp 39 (6d8+12) Fort +7, Ref +10, Will +4 (+4 vs. enchantment) OFFENSE Speed 10’, fly 80’ (average) Melee bite +10 (1d4+1), 2 talons +5 (1d4+1) STATISTICS Abilities Str 12, Dex 20 , Con 14, Int 2, Wis 14, Cha 6 Base Atk +4; CMB +4; CMD 19 Feats Mobility, Skill Focus: Perception, Weapon Finesse Skills Fly +10, Perception +12, Stealth +9 SQ: Link, share spells, evasion, devotion Tricks: Attack, come, down, fetch, heel, seek, stay [/sblock] [sblock=Description]Human (Oeridian) Male Age: 32 Ht: 6’4” Wt: 200# Hair: Dark brown Eyes: blue-grey Skin: lightly tanned Eldran is tall and sturdily built, as befits a lifetime of fighting and traveling. He has dark brown hair and blue-grey eyes. He usually has a closely trimmed mustache and beard. His complexion is fair for an Oeridian, and though still youthful, his face usually reflects a stern demeanor that makes him less than approachable to others. He dresses in simple homespun, deer-skin, and leather clothing. For combat he favors a fine hauberk of well-forged chainmail, covered by a knee-length leather jerkin in lieu of a surcoat. His wrists are protected by thick arm-guards emblazoned with hawks, and his feet by high, soft boots of supple doe-skin. A broad leather belt holds his heavy sword at his left hip, balanced by a dagger at the right. He favors a dark green hooded cloak when traveling. In the wilderness, his second-preferred weapon is a great recurved bow, wrested from the hands of an evil mercenary in the Vesve forest. He also carries a spare knife and a sturdy short-hafted axe. For combat from horseback he favors lance and flail (atypical for a ranger), usually paired with a darkwood kite-shield, which has been embossed with the golden antlers of his order. Eldran Hawkshand is grim and laconic, mostly as a result of his travails. His stern appearance is a result of his having lost so many friends and witnessed so many atrocities over the years, and his resolve to prevent as many of those events as he can. He has little time for pretentions or affectations, and does not suffer foolish behavior. He values courage and determination, as well as honesty and hard work. In combat he believes in the most pragmatic and effective approach, though he is not prone to recklessness. Interestingly, he does admire the elves and gnomes, for their close relationship to the Oerth, and will readily befriend them. Among the few things that will relax his seemingly-constant vigilance are the occasional pretty lass, and the wonders of the untamed lands he travels through. Indeed, it is with almost child-like awe that he first approaches any unexplored forest or mountain range. [/sblock] [sblock=Background]Eldran is the third son of a minor noble/landed knight who held a small demesne in north-western Furyondy, at the eaves of the mighty Vesve Forest. Although raised on tales of knightly derring-do, as a third son he had two real options: the cassock of a priest, or the green cloak of a king’s forester. He chose the latter path, liking the idea of travel and deeds of arms. He quickly learned forest lore from the senior rangers, and the lessons in blade-work from his father and elder brothers came in useful when facing roaming bands of hobgoblins and evil highwaymen. During one of his patrols, his small company came upon a large band of hobgoblins trying to sneak through the forests. As was their wont, the rangers set up an ambush meant to punish the humanoids for their daring. But alas, the band proved to be the vanguard for a much larger group… Iuz’s invasion of his southern neighbors had begun! The rangers were no match for the combination of the goblinoids’ sheer numbers, their pet bat-demons and their necromantic commanders. They fought bravely, though, and only a handful lived to tell the tale. One of these was Eldran for, as the youngest in the company, he was dispatched to warn nearby settlements and troops from Furyondy and the Highfolk. To Eldran, his harrowing flight through the forest, fighting off small patrols sent to cordon off messengers and to start raiding villages, was the start of a nightmare that lasted for over two years. To this day, he remembers the events in random fragments. The wet, tearing sounds as both humanoids and toad-like demons ripped fellow fighters to shreds. Desperate swordfights in dark woods and blood-spattered glades. Escorting defenseless peasants from certain death, but to uncertain shelter. Finding his family’s manor-house put to the torch, all within defiled and feasted on. It was a weary young ranger who led a band of refugees to the city of Crockport, just before it’s siege began. More fighting… arrows from the walls, blade-work at breached gates, knife-work in cramped miner’s tunnels. The city burns… Again part of a rearguard for non-combatants… three carried off and butchered by fiends for every one they could save. His arrival at Chendl was little better… Another city besieged… weeks of constant fighting, beyond weariness and beyond hope… Stalking the ramparts for days on end, raining arrows upon the foe... Hacking mercilessly at any who dared raise a siege ladder... But this time… the siege is lifted! A great victory!! His reward: a small, grim initiation into the Knights of the Furyondy. He could only imagine his father’s pride as he was welcomed into the warlike Order. Then comes a truce… Two years of fighting of a different sort. Crossing into the lands of Iuz to rescue captured soldiers… The sword Angthalion, a dying gift from another fallen commander. Fighting demons and their humanoid troops deep within the Vesve… Scouting for possible incursions from the Scarlet Brotherhood… And sent on missions far to the south and to the east, at the behest of his Order, to find allies and help for his beleaguered country. And finally… the King calls for a Crusade!! More brutal fighting… the northern lands recovered! In the years since the war, his travels have taken him further and further from his war-torn birthplace. He frequently visits both Dyvers and Greyhawk, to deliver or retrieve important information. The latter city in particular has served as a springboard for many unexpected adventures, and the place where he has made many unexpected friends among its many visitors... ((Note: There are two types of Knights of Furyondy. The land-holders, who raise armies and levies to support the King's forces in defending the country. And the landless knights who go on low-profile missions (I guess kinda like a CIA branch.) The latter are pretty autonomous. I get most of this info from the From the Ashes and The Marklands supplements)) [/sblock] [sblock=Connections] Dior Targarin: Eldran first met the elven ranger during his days as an apprentice in the Vesve Forest. The elf was already known among their brethren as a skilled hunter of goblinoids and their ilk. But they first fought together during the initial defense of the Forest from the massive invasion by Iuz. They learned to work as a team as they, as part of small skirmisher units, constantly struck at the much larger force of humanoids, demons, and necromancers invading their home. As more and more human villages were over-run, however, Eldran was tasked to escorting refugees to the city of Crockport, whilst Dior stayed to assist in the defense of Highfolk. They would not see each other in over a year, for while Dior continued fighting for his people, Eldran was part of two besieged cities, as detailed above. It was curiously in the City of Greyhawk that they first reunited, during the first 'peace', both newly belted as Knights of the Hart. Since then, they have often worked together, both for their Orders and as free agents. Yurei Cadivere: The two rangers met the gaunt wizard in the city of Niole Dra. They were putting together an expedition into the Dreadwood. They never knew what Yurei was doing in Keoland at the time, but he joined for a share of the spoils. Eldran was impressed by the wizard's talents and courage. The fact that he had druidic training made for good teamwork as well. Ever since, they have traveled or worked together on occasion, and have learned to trust each other. It was Yurei who introduced them to Dontrius, a man skilled in both sorcery and blade-work. [/sblock] [sblock=Math] Stats: str 14 (5) +2 racial, +1 at lvls 4+8 = 18 dex 14 (5) con 14 (5) Int 12 (2) Wis 14 (5) Cha 8 (-2) Total = 20 +2 mithral chainmail shadow 11,900gp, 20# +1 darkwood shield 1,257 5# +2 impervious cold iron sword 10,370gp, 6# +1 bow (+4 str bonus) 2,800gp, 3# +2 ring 8,000gp +2 belt of physical might (str and dex) 10,000gp, 1# +2 cloak of resistance 4,000gp 1# boots of elvenkind 2,500gp, 1# +1 amulet of natural armor 2,000gp 2 daggers 4gp, 2# Lance 10gp, 10# masterwork light flail 308gp 5# masterwork throwing axe 308gp, 3# Efficient quiver 1,800gp, 2# Contents (weight not counted for encumbrance) 60 arrows: 30 normal 1.5gp, 4.5# 20 cold iron 2gp, 3# 10 silver 20.5gp, 1.5# 4 javelins 4gp, 8# Handy Haversack 2,000gp, 5# Contents (63# total, not counted towards encumbrance. max 120#) bedroll 1sp, 5# 50’ silk rope 10gp, 5# grappling arrow 1gp, 0.5# 10 torches 1sp, 10# 5 days’ trail rations 2.5gp, 5# waterskin 1gp, 4# iron pot 8sp 4# mess kit 2sp, 1# antidote kit (10 uses) 100gp, 3# healer’s kit (20 uses) 100gp, 2# soap 1cp, 0.5# spare clothing (equivalent of 2 traveler's outfits) 2gp, 10# Cold weather outfit 8gp, 7# 2 alchemist's fire 40gp, 2# 2 acid flasks 20gp, 2# 2 holy water flasks 50gp, 2# Belt pouch 1gp, 0.5# Flint and steel 1gp 3 fishhooks 3sp wand: clw 750gp potion: cure mod 300gp 6 potions, 1st level 300gp 2 smoke sticks 40gp, 1# potion cure serious wounds 750gp 3 vials antitoxin 150gp Encumbrance: 65.5# (CC 133 light, 266 med, 400 hvy) Light horse (combat trained) 110gp bit and briddle 2gp, 1# military saddle 20gp, 30# saddle bags 4gp, 8# total 60,049.01 funds: 1,950.99 [/sblock] [/QUOTE]
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Leif's Questing Knights - L10 Pathfinder RPG - RG [Game Full]
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