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Leif's Questing Knights, Veluna, Greyhawk - L10 Pfdr Rpg [IC 01] [Full]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 6099358" data-attributes="member: 29558"><p>Amongst the larger group stands a smallish figure, a few inches under five and a half feet and wiry . . . but it's not his diminutive size that makes him stand out. His skin is entirely midnight blue in color, his eyes a softly glowing opalescent white. The little fellow stands staring into the distance, a vague smile on his sharpish features. A spade-tipped tail is in constant motion around him, brushing against any objects - or people - within reach and occasionally rising to cup the Tiefling's cheek and chin in a manner very similar to the hand of a man in deep thought. He absently brushes the tail away from his face with a long-fingered hand as the man from the other group approaches, and his rather vague gaze snaps into focus for a moment; he nods amiably at the man and then drifts back to his contemplation of other matters.</p><p></p><p>[sblock=Character Pic]</p><p><img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Ero%20Batzuen/EroBatzuen_zpsa8ba8f09.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p><p></p><p>[sblock=Stat Block]<strong>Ero Batzuen</strong></p><p>Male Tiefling Alchemist 10</p><p>CN Medium Outsider (native)</p><p><strong>Init </strong>+7; <strong>Senses </strong>Darkvision 120 ft., Low-Light Vision, See in Darkness; Perception +17</p><p>--------------------</p><p><strong>Defense</strong></p><p>--------------------</p><p><strong>AC </strong>20, Touch 13, Flat-Footed 17 (+7 Armor, +3 Dex)</p><p><strong>HP </strong>46 (10d8)</p><p><strong>Fort </strong>+7, <strong>Ref </strong>+10, <strong>Will </strong>+3; +1 Trait Bonus vs. Divine Spells, +1 Trait Bonus vs. Arcane Spells</p><p><strong>Immune </strong>Poison; <strong>Resist </strong>Cold 5, Electricity 5, Fire 5</p><p>--------------------</p><p><strong>Offense</strong></p><p>--------------------</p><p><strong>Speed </strong>30 ft.</p><p><strong>Melee </strong>Claw x2 (Maw or Claw (Claws)) +8 x2 (1d4+1+1d6 acid/x2+1d10 acid)</p><p><strong>Ranged </strong>Bomb +11/+6 (5d6+5 Fire/x2) and Force Bomb +11/+6 (5d4+5 Force/x2)</p><p><strong>Special Attacks </strong>Bomb 5d6+5 (15/day) (DC 20), Discoveries (Explosive Bomb, Fast Bombs, Force Bomb, Infusion, Precise Bombs, Tumor Familiar)</p><p><strong>Alchemist Spells Prepared </strong>(CL 10):</p><p>4 (2/day) <em>Scorching Ash Form</em> (1 Extract Unprepared)</p><p>3 (4/day) <em>Haste, Bloodhound, Prehensile Pilfer</em> (1 Extract Unprepared)</p><p>2 (5/day) <em>Cat's Grace, Bull's Strength, Blur, Fire Sneeze</em> (1 Extract Unprepared)</p><p>1 (7/day) <em>Expeditious Retreat (x2), Enlarge Person (x2) (DC 16), Cure Light Wounds, Urban Grace</em> (1 Extract Unprepared)</p><p>--------------------</p><p><strong>Statistics</strong></p><p>--------------------</p><p><strong>Str </strong>12, <strong>Dex </strong>16, <strong>Con </strong>10, <strong>Int </strong>20, <strong>Wis </strong>11, <strong>Cha </strong>10</p><p><strong>Base Atk </strong>+7; <strong>CMB </strong>+8; <strong>CMD </strong>21</p><p><strong>Feats </strong>Brew Potion, Extra Discovery, Fiend Sight, Fiend Sight, Point Blank Shot, Precise Shot, Splash Weapon Mastery, Throw Anything</p><p><strong>Traits </strong>Adopted (Failed Apprentice), History of Heresy</p><p><strong>Skills </strong>Acrobatics +2, Appraise +18, Bluff +2, Climb +0, Craft (Alchemy) +20 (+30 to create Alchemical Items), Disable Device +17, Escape Artist +2, Fly +10, Heal +10, Knowledge (Arcana) +10, Knowledge (History) +11, Knowledge (Local) +10, Knowledge (Nature) +15, Perception +17, Profession (Herbalist) +5, Ride +2, Sense Motive +2, Sleight of Hand +15, Spellcraft +18, Stealth +4, Survival +4, Swim +0, Use Magic Device +13<strong> Modifiers </strong>Alchemy +10</p><p><strong>Languages </strong>Abyssal, Common, Dwarven, Elven, Gnome, Goblin, Infernal</p><p><strong>SQ </strong>+4 bonus on initiative checks, deliver touch spells through familiar, empathic link with familiar, fast poisoning (swift action), glamered, mutagen (dc 20), poison use, prehensile tail, share spells with familiar, speak with animals, speak with familiar, swift alchemy</p><p><strong>Combat Gear </strong>Black lotus extract, Mage bane poison (2), Poison, Huge Scorpion Venom (9), Purple worm poison (2); <strong>Other Gear </strong>+1 Comfort, Glamered Elven Chain, Corrosive burst Amulet of mighty fists, Endless bandolier (15 @ 2 lbs), Handy haversack (18 @ 90 lbs), Ring of sustenance, Scholar's ring, Alchemist's lab, Bedroll, Blanket, Formula book, Grappling hook, Hammock, Spider's silk rope, Tent, small, Thieves' tools, masterwork, Trail rations (10), 118 GP, 3 SP</p><p>--------------------</p><p><strong>Special Abilities</strong></p><p>--------------------</p><p><strong>+4 bonus on initiative checks</strong> You gain the Alertness feat while your familiar is within arm's reach.</p><p><strong>Alchemy +10 (Su)</strong> +10 to Craft (Alchemy) to create alchemical items, can Id potions by touch.</p><p><strong>Bomb 5d6+5 (15/day) (DC 20) (Su)</strong> Thrown Splash Weapon deals 5d6+5 fire damage.</p><p><strong>Damage Resistance, Cold (5)</strong> You have the specified Damage Resistance against Cold attacks.</p><p><strong>Damage Resistance, Electricity (5)</strong> You have the specified Damage Resistance against Electricity attacks.</p><p><strong>Damage Resistance, Fire (5)</strong> You have the specified Damage Resistance against Fire attacks.</p><p><strong>Darkvision (120 feet) (Fiend Sight)</strong> You can see in the dark (black and white vision only).</p><p><strong>Deliver Touch Spells Through Familiar (Su)</strong> Your familiar can deliver touch spells for you.</p><p><strong>Empathic Link with Familiar (Su)</strong> You have an empathic link with your Arcane Familiar.</p><p><strong>Explosive Bomb (Su)</strong> The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is </p><p><strong>Failed Apprentice</strong> +1 save vs. arcane spells.</p><p><strong>Fast Bombs (Su)</strong> An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him additional att</p><p><strong>Fast Poisoning (Swift Action) (Ex)</strong> Apply poison to a weapon as a swift action.</p><p><strong>Force Bomb (Su)</strong> When the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal 1d4 points of force damage, plus 1d4 points of force damage for every odd-numbered level, instead of 1d6. Creatures that take a direct hit from a force</p><p><strong>Glamered</strong> Assumes appearance of normal clothes on command.</p><p><strong>History of Heresy</strong> +1 save vs, divine spells</p><p><strong>Immunity to Poison</strong> You are immune to poison.</p><p><strong>Infusion</strong> When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist’s d</p><p><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.</p><p><strong>Mutagen (DC 20) (Su)</strong> Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 100 min.</p><p><strong>Point Blank Shot</strong> +1 to attack and damage rolls with ranged weapons at up to 30 feet.</p><p><strong>Poison Use</strong> You do not risk poisoning yourself accidentally while poisoning a weapon.</p><p><strong>Precise Bombs (5 squares) (Su)</strong> Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.</p><p><strong>Precise Shot</strong> You don't get -4 to hit when shooting or throwing into melee.</p><p><strong>Prehensile Tail</strong> Your tail can retrieve small objects on your person as a swift action.</p><p><strong>Ring of sustenance</strong> Immune to hunger and thirst, and only sleep two hours a night.</p><p><strong>Scholar's ring</strong> Understand all writing/speech.</p><p><strong>See in Darkness</strong> See perfectly in darkness of any kind, including magical darkness.</p><p><strong>Share Spells with Familiar</strong> Can cast spells with a target of "You" on the familiar with a range of touch.</p><p><strong>Speak with Animals (Ex)</strong> Your familiar can communicate with animals similar to itself.</p><p><strong>Speak With Familiar (Ex)</strong> You can communicate verbally with your familiar.</p><p><strong>Swift Alchemy (Ex)</strong> You can construct alchemical items in half the normal time.</p><p><strong>Throw Anything</strong> Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.</p><p></p><p></p><p>--------------------</p><p></p><p><strong>Hankak</strong></p><p>Male Scorpion, Greensting</p><p>CN Tiny Magical Beast ((Vermin))</p><p><strong>Init </strong>+3; <strong>Senses </strong>Darkvision 60 ft.; Perception +14</p><p>--------------------</p><p><strong>Defense</strong></p><p>--------------------</p><p><strong>AC </strong>23, touch 15, flat-footed 20 (+3 Dex, +2 size, +8 natural)</p><p><strong>HP </strong>23 (1d8)</p><p><strong>Fort </strong>+7, <strong>Ref </strong>+10, <strong>Will </strong>+3</p><p>--------------------</p><p><strong>Offense</strong></p><p>--------------------</p><p><strong>Speed </strong>30 ft.</p><p><strong>Melee </strong>Sting (Scorpion, Greensting) +12 (1d2-4/x2)</p><p><strong>Space </strong>2.5 ft.; <strong>Reach </strong>0 ft.</p><p>--------------------</p><p><strong>Statistics</strong></p><p>--------------------</p><p><strong>Str </strong>3, <strong>Dex </strong>16, <strong>Con </strong>10, <strong>Int </strong>—, <strong>Wis </strong>10, <strong>Cha </strong>2</p><p><strong>Base Atk </strong>+7; <strong>CMB </strong>+8; <strong>CMD </strong>14 (22 vs. Trip)</p><p><strong>Feats </strong>Weapon Finesse</p><p><strong>Skills </strong>Appraise +10, Climb +7, Disable Device +11, Fly +12, Heal +7, Perception +14, Sleight of Hand +13, Spellcraft +10, Stealth +15, Survival +1, Swim +3, Use Magic Device +6</p><p><strong>Languages </strong></p><p><strong>SQ </strong>Improved Evasion, Poison</p><p><strong>Other Gear </strong>You have no money!</p><p>--------------------</p><p><strong>Special Abilities</strong></p><p>--------------------</p><p><strong>Darkvision (60 feet)</strong> You can see in the dark (black and white vision only).</p><p><strong>Improved Evasion (Ex)</strong> No damage on successful reflex save; half on failed save.</p><p><strong>Poison (Ex)</strong> Sting - injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.[/sblock]</p><p>_______________</p><p><img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Ero%20Batzuen/EroBatzuenPostShot_zpsdf9f6ce8.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6099358, member: 29558"] Amongst the larger group stands a smallish figure, a few inches under five and a half feet and wiry . . . but it's not his diminutive size that makes him stand out. His skin is entirely midnight blue in color, his eyes a softly glowing opalescent white. The little fellow stands staring into the distance, a vague smile on his sharpish features. A spade-tipped tail is in constant motion around him, brushing against any objects - or people - within reach and occasionally rising to cup the Tiefling's cheek and chin in a manner very similar to the hand of a man in deep thought. He absently brushes the tail away from his face with a long-fingered hand as the man from the other group approaches, and his rather vague gaze snaps into focus for a moment; he nods amiably at the man and then drifts back to his contemplation of other matters. [sblock=Character Pic] [IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Ero%20Batzuen/EroBatzuen_zpsa8ba8f09.png[/IMG] [/sblock] [sblock=Stat Block][b]Ero Batzuen[/b] Male Tiefling Alchemist 10 CN Medium Outsider (native) [b]Init [/b]+7; [b]Senses [/b]Darkvision 120 ft., Low-Light Vision, See in Darkness; Perception +17 -------------------- [b]Defense[/b] -------------------- [b]AC [/b]20, Touch 13, Flat-Footed 17 (+7 Armor, +3 Dex) [b]HP [/b]46 (10d8) [b]Fort [/b]+7, [b]Ref [/b]+10, [b]Will [/b]+3; +1 Trait Bonus vs. Divine Spells, +1 Trait Bonus vs. Arcane Spells [b]Immune [/b]Poison; [b]Resist [/b]Cold 5, Electricity 5, Fire 5 -------------------- [b]Offense[/b] -------------------- [b]Speed [/b]30 ft. [b]Melee [/b]Claw x2 (Maw or Claw (Claws)) +8 x2 (1d4+1+1d6 acid/x2+1d10 acid) [b]Ranged [/b]Bomb +11/+6 (5d6+5 Fire/x2) and Force Bomb +11/+6 (5d4+5 Force/x2) [b]Special Attacks [/b]Bomb 5d6+5 (15/day) (DC 20), Discoveries (Explosive Bomb, Fast Bombs, Force Bomb, Infusion, Precise Bombs, Tumor Familiar) [b]Alchemist Spells Prepared [/b](CL 10): 4 (2/day) [i]Scorching Ash Form[/i] (1 Extract Unprepared) 3 (4/day) [i]Haste, Bloodhound, Prehensile Pilfer[/i] (1 Extract Unprepared) 2 (5/day) [i]Cat's Grace, Bull's Strength, Blur, Fire Sneeze[/i] (1 Extract Unprepared) 1 (7/day) [i]Expeditious Retreat (x2), Enlarge Person (x2) (DC 16), Cure Light Wounds, Urban Grace[/i] (1 Extract Unprepared) -------------------- [b]Statistics[/b] -------------------- [b]Str [/b]12, [b]Dex [/b]16, [b]Con [/b]10, [b]Int [/b]20, [b]Wis [/b]11, [b]Cha [/b]10 [b]Base Atk [/b]+7; [b]CMB [/b]+8; [b]CMD [/b]21 [b]Feats [/b]Brew Potion, Extra Discovery, Fiend Sight, Fiend Sight, Point Blank Shot, Precise Shot, Splash Weapon Mastery, Throw Anything [b]Traits [/b]Adopted (Failed Apprentice), History of Heresy [b]Skills [/b]Acrobatics +2, Appraise +18, Bluff +2, Climb +0, Craft (Alchemy) +20 (+30 to create Alchemical Items), Disable Device +17, Escape Artist +2, Fly +10, Heal +10, Knowledge (Arcana) +10, Knowledge (History) +11, Knowledge (Local) +10, Knowledge (Nature) +15, Perception +17, Profession (Herbalist) +5, Ride +2, Sense Motive +2, Sleight of Hand +15, Spellcraft +18, Stealth +4, Survival +4, Swim +0, Use Magic Device +13[b] Modifiers [/b]Alchemy +10 [b]Languages [/b]Abyssal, Common, Dwarven, Elven, Gnome, Goblin, Infernal [b]SQ [/b]+4 bonus on initiative checks, deliver touch spells through familiar, empathic link with familiar, fast poisoning (swift action), glamered, mutagen (dc 20), poison use, prehensile tail, share spells with familiar, speak with animals, speak with familiar, swift alchemy [b]Combat Gear [/b]Black lotus extract, Mage bane poison (2), Poison, Huge Scorpion Venom (9), Purple worm poison (2); [b]Other Gear [/b]+1 Comfort, Glamered Elven Chain, Corrosive burst Amulet of mighty fists, Endless bandolier (15 @ 2 lbs), Handy haversack (18 @ 90 lbs), Ring of sustenance, Scholar's ring, Alchemist's lab, Bedroll, Blanket, Formula book, Grappling hook, Hammock, Spider's silk rope, Tent, small, Thieves' tools, masterwork, Trail rations (10), 118 GP, 3 SP -------------------- [b]Special Abilities[/b] -------------------- [b]+4 bonus on initiative checks[/b] You gain the Alertness feat while your familiar is within arm's reach. [b]Alchemy +10 (Su)[/b] +10 to Craft (Alchemy) to create alchemical items, can Id potions by touch. [b]Bomb 5d6+5 (15/day) (DC 20) (Su)[/b] Thrown Splash Weapon deals 5d6+5 fire damage. [b]Damage Resistance, Cold (5)[/b] You have the specified Damage Resistance against Cold attacks. [b]Damage Resistance, Electricity (5)[/b] You have the specified Damage Resistance against Electricity attacks. [b]Damage Resistance, Fire (5)[/b] You have the specified Damage Resistance against Fire attacks. [b]Darkvision (120 feet) (Fiend Sight)[/b] You can see in the dark (black and white vision only). [b]Deliver Touch Spells Through Familiar (Su)[/b] Your familiar can deliver touch spells for you. [b]Empathic Link with Familiar (Su)[/b] You have an empathic link with your Arcane Familiar. [b]Explosive Bomb (Su)[/b] The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is [b]Failed Apprentice[/b] +1 save vs. arcane spells. [b]Fast Bombs (Su)[/b] An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him additional att [b]Fast Poisoning (Swift Action) (Ex)[/b] Apply poison to a weapon as a swift action. [b]Force Bomb (Su)[/b] When the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal 1d4 points of force damage, plus 1d4 points of force damage for every odd-numbered level, instead of 1d6. Creatures that take a direct hit from a force [b]Glamered[/b] Assumes appearance of normal clothes on command. [b]History of Heresy[/b] +1 save vs, divine spells [b]Immunity to Poison[/b] You are immune to poison. [b]Infusion[/b] When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist’s d [b]Low-Light Vision[/b] See twice as far as a human in low light, distinguishing color and detail. [b]Mutagen (DC 20) (Su)[/b] Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 100 min. [b]Point Blank Shot[/b] +1 to attack and damage rolls with ranged weapons at up to 30 feet. [b]Poison Use[/b] You do not risk poisoning yourself accidentally while poisoning a weapon. [b]Precise Bombs (5 squares) (Su)[/b] Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. [b]Precise Shot[/b] You don't get -4 to hit when shooting or throwing into melee. [b]Prehensile Tail[/b] Your tail can retrieve small objects on your person as a swift action. [b]Ring of sustenance[/b] Immune to hunger and thirst, and only sleep two hours a night. [b]Scholar's ring[/b] Understand all writing/speech. [b]See in Darkness[/b] See perfectly in darkness of any kind, including magical darkness. [b]Share Spells with Familiar[/b] Can cast spells with a target of "You" on the familiar with a range of touch. [b]Speak with Animals (Ex)[/b] Your familiar can communicate with animals similar to itself. [b]Speak With Familiar (Ex)[/b] You can communicate verbally with your familiar. [b]Swift Alchemy (Ex)[/b] You can construct alchemical items in half the normal time. [b]Throw Anything[/b] Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons. -------------------- [b]Hankak[/b] Male Scorpion, Greensting CN Tiny Magical Beast ((Vermin)) [b]Init [/b]+3; [b]Senses [/b]Darkvision 60 ft.; Perception +14 -------------------- [b]Defense[/b] -------------------- [b]AC [/b]23, touch 15, flat-footed 20 (+3 Dex, +2 size, +8 natural) [b]HP [/b]23 (1d8) [b]Fort [/b]+7, [b]Ref [/b]+10, [b]Will [/b]+3 -------------------- [b]Offense[/b] -------------------- [b]Speed [/b]30 ft. [b]Melee [/b]Sting (Scorpion, Greensting) +12 (1d2-4/x2) [b]Space [/b]2.5 ft.; [b]Reach [/b]0 ft. -------------------- [b]Statistics[/b] -------------------- [b]Str [/b]3, [b]Dex [/b]16, [b]Con [/b]10, [b]Int [/b]—, [b]Wis [/b]10, [b]Cha [/b]2 [b]Base Atk [/b]+7; [b]CMB [/b]+8; [b]CMD [/b]14 (22 vs. Trip) [b]Feats [/b]Weapon Finesse [b]Skills [/b]Appraise +10, Climb +7, Disable Device +11, Fly +12, Heal +7, Perception +14, Sleight of Hand +13, Spellcraft +10, Stealth +15, Survival +1, Swim +3, Use Magic Device +6 [b]Languages [/b] [b]SQ [/b]Improved Evasion, Poison [b]Other Gear [/b]You have no money! -------------------- [b]Special Abilities[/b] -------------------- [b]Darkvision (60 feet)[/b] You can see in the dark (black and white vision only). [b]Improved Evasion (Ex)[/b] No damage on successful reflex save; half on failed save. [b]Poison (Ex)[/b] Sting - injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.[/sblock] _______________ [IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Ero%20Batzuen/EroBatzuenPostShot_zpsdf9f6ce8.png[/IMG] [/QUOTE]
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Leif's Questing Knights, Veluna, Greyhawk - L10 Pfdr Rpg [IC 01] [Full]
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