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Leif's Questing Knights, Veluna, Greyhawk - L10 Pfdr Rpg [IC 01] [Full]
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<blockquote data-quote="Scotley" data-source="post: 6111639" data-attributes="member: 11520"><p>Yurei stumbles out of bed looking a little worse for wear, but a couple of prestidigitations, a hearty breakfast and the strongest tea or coffee to be had in the place put him right. He studies his spell books a bit and then packs up all his things carefully for a long day's travel. He buttons or straps everything in place leaving nothing that could easily fall from a pouch, pocket or sheath. He casts one of his most powerful spells before leaving his room. This morning when he steps out he looks particularly hail and hearty, but perhaps not quite as handsome or engaging as the day before. He has no mount, but does not seem concerned as others are getting their beasts ready to ride. He leans causally against the wall as everyone readies for travel. He will lend a hand to any who need it. Once out of sight of the city he will lift into the air as easily as the others ride and match the speed of the horses. </p><p></p><p>OOC: First, he uses prestidigitation to clean himself and his clothes and gear. Then, he casts Extended Overland Flight which will give him 18 hours of flight at 40. Fly skill is +26 (including a +4 bonus from the spell) should a check be needed. Switch flexible enhancement from +3 Cha to +3 Con.</p><p></p><p>[sblock=Spells]</p><p>Druid DC12+level Caster Level 3 3, 2+1</p><p>Cantrips: Mending, Guidance, Resistance</p><p>1st: Obscuring Mist (D), Cure Light Wounds, Produce Flame (Spontaneously cast summon nature’s ally)</p><p>Wizard DC15+level Caster Level 9 4+1, 6+1, 5+1, 4+1, 3+1, 2+1</p><p>Cantrips: Light (S), Detect Magic, Read magic, Prestidigitation, Acid Splash</p><p>1st Alter Winds (S), Magic Missile, Ray of Enfeeblement, True Strike, Grease, Hydraulic Push, Ear-piercing Scream</p><p>2nd Web (S), Knock, Scorching Ray, Invisibility, Burning Arc, Summon Swarm</p><p>3rd Cloak of Winds (S), Dispel Magic, Fireball, Haste, Spiked Pit</p><p>4th Sirocco (S), Black Tentacles, Summon Monster IV, Wall of Fire</p><p>5th Extended Charm Monster(S), Extended Overland Flight (*see traits), Cone of Cold</p><p>[/sblock]</p><p></p><p>[sblock=Stat Block]</p><p>Str: 12 (2) +1</p><p>Dex: 16 (5+2 race) +3 (19 with flexible enhancement from wood elementalist)</p><p>Con: 13 (3) +1 <strong>(16 with flexible enhancement)</strong></p><p>Int: 20 (5+2 race +2 level+2 magic) +5</p><p>Wis: 12 (2) +1</p><p>Cha: 11 (3-2 race) (14 with flexible enhancement)</p><p>Hp: 60=6+38rolled+10Con+6favored class {1d8+8d6 → [7,5,2,3,4,5,4,3,5] = (38)}<strong>(+20 with flexible enhancement)</strong></p><p>Saves: Fort +6 <strong>(+2 from flexible enhancement)</strong>, Reflex +6, Will +8 +2 magic to all</p><p>AC: 22, FF17, Touch 15</p><p>BAB: +5</p><p>CMD: 19 10+5bab+1str+3dex</p><p>CMB: +6 (+5bab+1str)</p><p>Initiative: +3</p><p></p><p>Splintered Spear (Su): +11 shortspear 1d6+7 with 2 points per round bleed damage P r'20 max 100'</p><p>+1 Common Crystalline Scythe +7 (Ignore half of armor bonus) for 2d4+3 (+1d6 if sunder damage) 20/x4 P or S (trip)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scotley, post: 6111639, member: 11520"] Yurei stumbles out of bed looking a little worse for wear, but a couple of prestidigitations, a hearty breakfast and the strongest tea or coffee to be had in the place put him right. He studies his spell books a bit and then packs up all his things carefully for a long day's travel. He buttons or straps everything in place leaving nothing that could easily fall from a pouch, pocket or sheath. He casts one of his most powerful spells before leaving his room. This morning when he steps out he looks particularly hail and hearty, but perhaps not quite as handsome or engaging as the day before. He has no mount, but does not seem concerned as others are getting their beasts ready to ride. He leans causally against the wall as everyone readies for travel. He will lend a hand to any who need it. Once out of sight of the city he will lift into the air as easily as the others ride and match the speed of the horses. OOC: First, he uses prestidigitation to clean himself and his clothes and gear. Then, he casts Extended Overland Flight which will give him 18 hours of flight at 40. Fly skill is +26 (including a +4 bonus from the spell) should a check be needed. Switch flexible enhancement from +3 Cha to +3 Con. [sblock=Spells] Druid DC12+level Caster Level 3 3, 2+1 Cantrips: Mending, Guidance, Resistance 1st: Obscuring Mist (D), Cure Light Wounds, Produce Flame (Spontaneously cast summon nature’s ally) Wizard DC15+level Caster Level 9 4+1, 6+1, 5+1, 4+1, 3+1, 2+1 Cantrips: Light (S), Detect Magic, Read magic, Prestidigitation, Acid Splash 1st Alter Winds (S), Magic Missile, Ray of Enfeeblement, True Strike, Grease, Hydraulic Push, Ear-piercing Scream 2nd Web (S), Knock, Scorching Ray, Invisibility, Burning Arc, Summon Swarm 3rd Cloak of Winds (S), Dispel Magic, Fireball, Haste, Spiked Pit 4th Sirocco (S), Black Tentacles, Summon Monster IV, Wall of Fire 5th Extended Charm Monster(S), Extended Overland Flight (*see traits), Cone of Cold [/sblock] [sblock=Stat Block] Str: 12 (2) +1 Dex: 16 (5+2 race) +3 (19 with flexible enhancement from wood elementalist) Con: 13 (3) +1 [B](16 with flexible enhancement)[/B] Int: 20 (5+2 race +2 level+2 magic) +5 Wis: 12 (2) +1 Cha: 11 (3-2 race) (14 with flexible enhancement) Hp: 60=6+38rolled+10Con+6favored class {1d8+8d6 → [7,5,2,3,4,5,4,3,5] = (38)}[B](+20 with flexible enhancement)[/B] Saves: Fort +6 [B](+2 from flexible enhancement)[/B], Reflex +6, Will +8 +2 magic to all AC: 22, FF17, Touch 15 BAB: +5 CMD: 19 10+5bab+1str+3dex CMB: +6 (+5bab+1str) Initiative: +3 Splintered Spear (Su): +11 shortspear 1d6+7 with 2 points per round bleed damage P r'20 max 100' +1 Common Crystalline Scythe +7 (Ignore half of armor bonus) for 2d4+3 (+1d6 if sunder damage) 20/x4 P or S (trip) [/sblock] [/QUOTE]
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Leif's Questing Knights, Veluna, Greyhawk - L10 Pfdr Rpg [IC 01] [Full]
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