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Leif's "Revenge of the Giants" [4E] Recruiting
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<blockquote data-quote="drothgery" data-source="post: 5941370" data-attributes="member: 360"><p>Hmm -- as far as I'm concerned here's what I think about the various stuff from Dragon</p><p> </p><p>1 - the Bard's Songbow crossbow is pure fluff; she doesn't actually have any Bard powers, just the initial multiclass feat, and even if she did, she'd use her rapier for them.</p><p>2 - while I like the scholar theme for fluff reasons, Sidhe Noble (from Heroes of the Feywild) is also thematically approriate, since she is one. I like Scholar better because it works with the hyper-bookish background I'm giving her (its benefits are more languages and an extra knowledge skill), and because the power from Sidhe Noble would go a long way to offsetting her biggest drawback (she really can't attack well on her own, and Sidhe Noble would give her a summon that attacks with her best ability score instead of with Strength like a warlord power would).</p><p>3. the two powers from Dragon are the biggest problem to replace; there aren't any other no-attack warlord powers I could take instead of them (or even bard powers, if I wanted to drop a feat for a power-swap feat).</p><p> </p><p>I've attached an alternate character sheet (with all the Dragon material replaced -- the replacement powers were chosen for effects that happen either on a miss or regardless of a hit or miss), but I'd really prefer to keep the Scholar theme and the attack powers.</p><p>[sblock=scholar theme]<strong>Scholar Starting Feature (1st level)</strong>: You know one additional language chosen from Draconic, Dwarven, and Elven. In addition, you gain the use vulnerability power.</p><p><strong>Scholar Level 5 Feature (5th level)</strong>: Choose training in one new skill and one new language. The skill you choose must be Arcana, Dungeoneering, History, Nature, or Religion; if you already have training in all of these skills, you instead gain a +2 bonus to skill checks with one of those skills. The language you choose must be Draconic, Dwarven, or Elven; if you already know all three, choose one language from those listed in the Rules Compendium (page 69) or Player's Handbook (page 25).</p><p><strong>Scholar Level 10 Feature (10th level)</strong>: You know all the languages listed in the Rules Compendium (page 69) and Player's Handbook (page 25). (At the Dungeon Master’s discretion, other languages can be added to the languages you know with this feature.) You can also attempt an Arcana check (hard DC of your level) to decipher a message written in code or protected by a magical disguise.</p><p> </p><p><strong>Scholar Utility Power - Use Vulnerability</strong></p><p><em>You know the strengths and weaknesses of the creature you’re facing.</em></p><p><strong>Encounter</strong> <img src="http://www.wizards.com/dndinsider/compendium/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <strong>Arcane</strong></p><p><strong>Free Action</strong> <strong>Personal</strong> </p><p><strong>Trigger</strong>: You succeed on a monster knowledge check against a monster that you can see or hear.</p><p><strong>Effect</strong>: If your check result meets or exceeds the hard DC for the monster’s level, you gain a +4 power bonus to all defenses against the monster's attacks until the end of your next turn. Additionally, until the end of your next turn, you gain a power bonus to damage rolls against the target equal to your Intelligence modifier, but not when you deal damage that the target resists.</p><p>If your check result does not meet or exceed the hard DC, your attacks against the target deal only half damage until the end of your next turn.</p><p>[/sblock][sblock=Destructive Surprise power]</p><p><strong>Warlord Attack 1: Destructive Surprise</strong></p><p> </p><p><em>You motivate an ally to strike true at just the right moment.</em></p><p><strong>Daily</strong> <img src="http://www.wizards.com/dndinsider/compendium/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <strong>Martial</strong>, <strong>Weapon</strong></p><p><strong>Standard Action</strong> <strong>Close</strong> burst 10</p><p><strong>Target</strong>: One ally in the burst</p><p><strong>Effect</strong>: The target can use the power Destructive Surprise Attack.</p><p> </p><p><strong>Destructive Surprise Attack</strong></p><p> </p><p><strong>Daily</strong> <img src="http://www.wizards.com/dndinsider/compendium/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <strong>Martial</strong>, <strong>Weapon</strong></p><p><strong>Free Action</strong> <strong>Melee or Ranged</strong> weapon</p><p><strong>Requirement</strong>: The power Destructive Surprise must be active in order to use this power.</p><p><strong>Effect</strong>: The ally shifts 2 squares.</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Strength or Dexterity vs. Reflex</p><p><strong>Hit</strong>: 3[W] + Strength modifier or Dexterity modifier.</p><p><strong>Miss</strong>: Half damage.</p><p>[/sblock][sblock=friendly fire power]</p><p><strong>Warlord Attack 7: Friendly Fire</strong></p><p> </p><p><em>Such is your presence that you panic an enemy into accidentally hitting one of its allies.</em></p><p><strong>Encounter</strong> <img src="http://www.wizards.com/dndinsider/compendium/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <strong>Martial</strong></p><p><strong>Immediate Reaction</strong> <strong>Close</strong> burst 10</p><p><strong>Trigger</strong>: An enemy misses you or an ally you can see with a melee or ranged attack.</p><p><strong>Target</strong>: The triggering enemy</p><p><strong>Effect</strong>: The target repeats the attack as a free action against a creature you choose within 2 squares of the target of its original attack. The new target must still be legal for the attack.</p><p> </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="drothgery, post: 5941370, member: 360"] Hmm -- as far as I'm concerned here's what I think about the various stuff from Dragon 1 - the Bard's Songbow crossbow is pure fluff; she doesn't actually have any Bard powers, just the initial multiclass feat, and even if she did, she'd use her rapier for them. 2 - while I like the scholar theme for fluff reasons, Sidhe Noble (from Heroes of the Feywild) is also thematically approriate, since she is one. I like Scholar better because it works with the hyper-bookish background I'm giving her (its benefits are more languages and an extra knowledge skill), and because the power from Sidhe Noble would go a long way to offsetting her biggest drawback (she really can't attack well on her own, and Sidhe Noble would give her a summon that attacks with her best ability score instead of with Strength like a warlord power would). 3. the two powers from Dragon are the biggest problem to replace; there aren't any other no-attack warlord powers I could take instead of them (or even bard powers, if I wanted to drop a feat for a power-swap feat). I've attached an alternate character sheet (with all the Dragon material replaced -- the replacement powers were chosen for effects that happen either on a miss or regardless of a hit or miss), but I'd really prefer to keep the Scholar theme and the attack powers. [sblock=scholar theme][B]Scholar Starting Feature (1st level)[/B]: You know one additional language chosen from Draconic, Dwarven, and Elven. In addition, you gain the use vulnerability power. [B]Scholar Level 5 Feature (5th level)[/B]: Choose training in one new skill and one new language. The skill you choose must be Arcana, Dungeoneering, History, Nature, or Religion; if you already have training in all of these skills, you instead gain a +2 bonus to skill checks with one of those skills. The language you choose must be Draconic, Dwarven, or Elven; if you already know all three, choose one language from those listed in the Rules Compendium (page 69) or Player's Handbook (page 25). [B]Scholar Level 10 Feature (10th level)[/B]: You know all the languages listed in the Rules Compendium (page 69) and Player's Handbook (page 25). (At the Dungeon Master’s discretion, other languages can be added to the languages you know with this feature.) You can also attempt an Arcana check (hard DC of your level) to decipher a message written in code or protected by a magical disguise. [B]Scholar Utility Power - Use Vulnerability[/B] [I]You know the strengths and weaknesses of the creature you’re facing.[/I] [B]Encounter[/B] [IMG]http://www.wizards.com/dndinsider/compendium/images/bullet.gif[/IMG] [B]Arcane[/B] [B]Free Action[/B] [B]Personal[/B] [B]Trigger[/B]: You succeed on a monster knowledge check against a monster that you can see or hear. [B]Effect[/B]: If your check result meets or exceeds the hard DC for the monster’s level, you gain a +4 power bonus to all defenses against the monster's attacks until the end of your next turn. Additionally, until the end of your next turn, you gain a power bonus to damage rolls against the target equal to your Intelligence modifier, but not when you deal damage that the target resists. If your check result does not meet or exceed the hard DC, your attacks against the target deal only half damage until the end of your next turn. [/sblock][sblock=Destructive Surprise power] [B]Warlord Attack 1: Destructive Surprise[/B] [I]You motivate an ally to strike true at just the right moment.[/I] [B]Daily[/B] [IMG]http://www.wizards.com/dndinsider/compendium/images/bullet.gif[/IMG] [B]Martial[/B], [B]Weapon[/B] [B]Standard Action[/B] [B]Close[/B] burst 10 [B]Target[/B]: One ally in the burst [B]Effect[/B]: The target can use the power Destructive Surprise Attack. [B]Destructive Surprise Attack[/B] [B]Daily[/B] [IMG]http://www.wizards.com/dndinsider/compendium/images/bullet.gif[/IMG] [B]Martial[/B], [B]Weapon[/B] [B]Free Action[/B] [B]Melee or Ranged[/B] weapon [B]Requirement[/B]: The power Destructive Surprise must be active in order to use this power. [B]Effect[/B]: The ally shifts 2 squares. [B]Target[/B]: One creature [B]Attack[/B]: Strength or Dexterity vs. Reflex [B]Hit[/B]: 3[W] + Strength modifier or Dexterity modifier. [B]Miss[/B]: Half damage. [/sblock][sblock=friendly fire power] [B]Warlord Attack 7: Friendly Fire[/B] [I]Such is your presence that you panic an enemy into accidentally hitting one of its allies.[/I] [B]Encounter[/B] [IMG]http://www.wizards.com/dndinsider/compendium/images/bullet.gif[/IMG] [B]Martial[/B] [B]Immediate Reaction[/B] [B]Close[/B] burst 10 [B]Trigger[/B]: An enemy misses you or an ally you can see with a melee or ranged attack. [B]Target[/B]: The triggering enemy [B]Effect[/B]: The target repeats the attack as a free action against a creature you choose within 2 squares of the target of its original attack. The new target must still be legal for the attack. [/sblock] [/QUOTE]
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