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Leif's "Revenge of the Giants" [4E] Recruiting
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<blockquote data-quote="Walking Dad" data-source="post: 5942582" data-attributes="member: 59043"><p>Work in progress:</p><p></p><p style="text-align: center"><strong>Denaris the Obstreperous Practitioner of Professional Huntsmanship</strong></p> <p style="text-align: center"></p><p></p><p style="text-align: center"><img src="http://cdn.obsidianportal.com/images/37373/1234-1.JPG" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p><p></p><p></p><p>An unfriendly elf with an ugly scar over his right cheek who has broken with his former tribe. As sign for his individuality, he prefers a crossbow over the longbow.</p><p></p><p>[sblock=Sheet]</p><p></p><p>Denaris</p><p>Elf, Hunter</p><p>Hunrt Weapon Talent: Crossbow</p><p>Background: Birthplace (Forest) (+2 Perception)</p><p>Wilderness Knacks: Ambush Expertise</p><p>Wilderness Knacks: Wilderness Tracker</p><p></p><p>[sblock=Wilderness Knacks Details]</p><p> Ambush Expertise</p><p>Whenever you make a Stealth check, each ally within 10 squares of you gains a +2 bonus to his or her next Stealth check before the end of your next turn.</p><p></p><p>Wilderness Tracker</p><p>During a short rest, you can make a Perception check (DC determined by the DM) to inspect the area around you. This area can be as large as 10 squares on a side. If your check succeeds, you determine the number and nature of the creatures that have moved through the area in the past 24 hours. You ascertain when and where they entered the area, as well as when and where they left.</p><p> [/sblock]</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 12, CON 14, DEX 18, INT 11, WIS 15, CHA 10</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 12, CON 14, DEX 16, INT 11, WIS 13, CHA 10</p><p></p><p>AC: 16 Fort: 13 Ref: 14 Will: 12</p><p>HP: 26 Surges: 8 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +9, Heal +7, Nature +9, Perception +11, Stealth +9</p><p></p><p>UNTRAINED SKILLS</p><p>Athletics +1, Arcana +0, Bluff +0, Diplomacy +0, Dungeoneering +2, Endurance +2, History +0, Insight +2, Intimidate +0, Religion +0, Streetwise +0, Thievery +4</p><p></p><p>[sblock=Class Features]</p><p> Crossbow Hunter</p><p>You gain the Crossbow Expertise feat. Also, if a crossbow you wield has the load minor property, you can instead reload it as a free action.</p><p></p><p>Weapon Talent</p><p>You gain a +1 bonus to the attack rolls of weapon attacks.</p><p> [/sblock]</p><p></p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>At-Will: Aimed Shot</p><p>At-Will: Clever Shor</p><p>At-Will: Rapid Shot</p><p>Elf Racial Power: Elven Accuracy</p><p>Hunter Encounter: Disruptive Shot</p><p>Aspects of the Wild: Aspect of the Dancing Serpent</p><p>Aspects of the Wild: Aspect of the Pouncing Lynx</p><p></p><p>[sblock=Power Details]</p><p></p><p>Base Attacks:</p><p></p><p>(melee) Dagger:</p><p>1d20+5; 1d4+1</p><p>crit: 5</p><p></p><p>(ranged) Superior Crossbow (range 20/40):</p><p>1d20+10; 1d10+4</p><p>crit: 14</p><p></p><p></p><p><span style="color: Lime">Aimed Shot</span></p><p>At-Will • Martial</p><p>Standard Action Personal</p><p>Effect: You make a ranged basic attack with a weapon, ignoring the penalty to attack rolls imposed by partial cover and partial concealment. In addition, the penalty to attack rolls imposed by superior cover and total concealment is no worse than -2 for this attack.</p><p></p><p><span style="color: Lime">Clever Shot</span></p><p>At-Will • Martial</p><p>Standard Action Personal</p><p>Effect: You make a ranged basic attack with a weapon. If the attack hits, the target is also subject to one of the following effects of your choice:</p><p>• You slide the target up to 2 squares.</p><p>• The target falls prone.</p><p>• The target is slowed (save ends).</p><p></p><p><span style="color: Lime">Rapid Shot</span></p><p>At-Will • Martial</p><p>Standard Action Personal</p><p>Effect: You make a ranged basic attack with a weapon against each creature in or adjacent to a square within the attack's range. You take a -2 penalty to the attack rolls.</p><p></p><p><span style="color: Red">Disruptive Shot</span></p><p>Encounter • Martial, Weapon</p><p>Standard Action Ranged Weapon</p><p>Target: One creature</p><p>Attack: 1d20+10 vs AC</p><p>Hit: 1d10+4 damage and the target is either immobilized (save ends) or dazed (save ends).</p><p>Miss: Half-damage, and the target is slowed until the end of your next turn.</p><p></p><p><span style="color: Red">Elven Accuracy</span></p><p>Encounter</p><p>Free Action Personal</p><p>Effect: Reroll an attack roll. Use the second roll, even if it's lower.</p><p></p><p><span style="color: Lime">Aspect of the Dancing Serpent</span></p><p>At-Will • Primal, Stance</p><p>Minor Action Personal</p><p>Effect: You assume a stance, the aspect of the dancing serpent. Until the stance ends, you gain the following benefits.</p><p>• You can take a free action at the end of each of your turns to shift 1 square.</p><p>• When you make a basic attack against an enemy that has none of its allies adjacent to it, you gain a +1 power bonus to the attack roll and damage roll.</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Aspect of the Pouncing Lynx</span></p><p>At-Will • Primal, Stance</p><p>Minor Action Personal</p><p>Effect: You assume a stance, the aspect of the pouncing lynx. Until the stance ends, you gain the following benefits.</p><p>• You gain a +4 power bonus to initiative checks.</p><p>• During your first turn in an encounter, you gain a +2 power bonus to attack rolls.</p><p>• You gain a +2 power bonus to all defenses against opportunity attacks that you provoke by moving.</p><p></p><p>[/sblock]</p><p></p><p>FEATS</p><p>Bonus: Crossbow Expertise</p><p>Level 1: Weapon Proficiency (Superior Crossbow)</p><p></p><p>EQUIPMENT</p><p>Adventurer's Kit, Leather Armor, Superior crossbow, Dagger, Crossbow Bolts (60), 26 gp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5942582, member: 59043"] Work in progress: [CENTER][B]Denaris the Obstreperous Practitioner of Professional Huntsmanship[/B] [/CENTER] [CENTER][IMG]http://cdn.obsidianportal.com/images/37373/1234-1.JPG[/IMG] [/CENTER] An unfriendly elf with an ugly scar over his right cheek who has broken with his former tribe. As sign for his individuality, he prefers a crossbow over the longbow. [sblock=Sheet] Denaris Elf, Hunter Hunrt Weapon Talent: Crossbow Background: Birthplace (Forest) (+2 Perception) Wilderness Knacks: Ambush Expertise Wilderness Knacks: Wilderness Tracker [sblock=Wilderness Knacks Details] Ambush Expertise Whenever you make a Stealth check, each ally within 10 squares of you gains a +2 bonus to his or her next Stealth check before the end of your next turn. Wilderness Tracker During a short rest, you can make a Perception check (DC determined by the DM) to inspect the area around you. This area can be as large as 10 squares on a side. If your check succeeds, you determine the number and nature of the creatures that have moved through the area in the past 24 hours. You ascertain when and where they entered the area, as well as when and where they left. [/sblock] FINAL ABILITY SCORES STR 12, CON 14, DEX 18, INT 11, WIS 15, CHA 10 STARTING ABILITY SCORES STR 12, CON 14, DEX 16, INT 11, WIS 13, CHA 10 AC: 16 Fort: 13 Ref: 14 Will: 12 HP: 26 Surges: 8 Surge Value: 6 TRAINED SKILLS Acrobatics +9, Heal +7, Nature +9, Perception +11, Stealth +9 UNTRAINED SKILLS Athletics +1, Arcana +0, Bluff +0, Diplomacy +0, Dungeoneering +2, Endurance +2, History +0, Insight +2, Intimidate +0, Religion +0, Streetwise +0, Thievery +4 [sblock=Class Features] Crossbow Hunter You gain the Crossbow Expertise feat. Also, if a crossbow you wield has the load minor property, you can instead reload it as a free action. Weapon Talent You gain a +1 bonus to the attack rolls of weapon attacks. [/sblock] POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack At-Will: Aimed Shot At-Will: Clever Shor At-Will: Rapid Shot Elf Racial Power: Elven Accuracy Hunter Encounter: Disruptive Shot Aspects of the Wild: Aspect of the Dancing Serpent Aspects of the Wild: Aspect of the Pouncing Lynx [sblock=Power Details] Base Attacks: (melee) Dagger: 1d20+5; 1d4+1 crit: 5 (ranged) Superior Crossbow (range 20/40): 1d20+10; 1d10+4 crit: 14 [COLOR=Lime]Aimed Shot[/COLOR] At-Will • Martial Standard Action Personal Effect: You make a ranged basic attack with a weapon, ignoring the penalty to attack rolls imposed by partial cover and partial concealment. In addition, the penalty to attack rolls imposed by superior cover and total concealment is no worse than -2 for this attack. [COLOR=Lime]Clever Shot[/COLOR] At-Will • Martial Standard Action Personal Effect: You make a ranged basic attack with a weapon. If the attack hits, the target is also subject to one of the following effects of your choice: • You slide the target up to 2 squares. • The target falls prone. • The target is slowed (save ends). [COLOR=Lime]Rapid Shot[/COLOR] At-Will • Martial Standard Action Personal Effect: You make a ranged basic attack with a weapon against each creature in or adjacent to a square within the attack's range. You take a -2 penalty to the attack rolls. [COLOR=Red]Disruptive Shot[/COLOR] Encounter • Martial, Weapon Standard Action Ranged Weapon Target: One creature Attack: 1d20+10 vs AC Hit: 1d10+4 damage and the target is either immobilized (save ends) or dazed (save ends). Miss: Half-damage, and the target is slowed until the end of your next turn. [COLOR=Red]Elven Accuracy[/COLOR] Encounter Free Action Personal Effect: Reroll an attack roll. Use the second roll, even if it's lower. [COLOR=Lime]Aspect of the Dancing Serpent[/COLOR] At-Will • Primal, Stance Minor Action Personal Effect: You assume a stance, the aspect of the dancing serpent. Until the stance ends, you gain the following benefits. • You can take a free action at the end of each of your turns to shift 1 square. • When you make a basic attack against an enemy that has none of its allies adjacent to it, you gain a +1 power bonus to the attack roll and damage roll. [COLOR=Lime] Aspect of the Pouncing Lynx[/COLOR] At-Will • Primal, Stance Minor Action Personal Effect: You assume a stance, the aspect of the pouncing lynx. Until the stance ends, you gain the following benefits. • You gain a +4 power bonus to initiative checks. • During your first turn in an encounter, you gain a +2 power bonus to attack rolls. • You gain a +2 power bonus to all defenses against opportunity attacks that you provoke by moving. [/sblock] FEATS Bonus: Crossbow Expertise Level 1: Weapon Proficiency (Superior Crossbow) EQUIPMENT Adventurer's Kit, Leather Armor, Superior crossbow, Dagger, Crossbow Bolts (60), 26 gp [/sblock] [/QUOTE]
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