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Leif's "Revenge of the Giants" [4E] [RG]
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<blockquote data-quote="Insight" data-source="post: 5958232" data-attributes="member: 11437"><p><span style="font-size: 12px"><span style="font-family: 'Comic Sans MS'"><span style="color: gold"><strong>DURN DURADIN</strong></span></span></span></p><p>[sblock=Durn Duradin, Mechanics]<strong>DURN DURADIN</strong></p><p>Dwarf Fighter | Shield Adept 12</p><p>Theme: Mercenary</p><p>Background: Occupation - Military | Background Benefit: +2 to Endurance</p><p>Lawful Good</p><p>34,500xp</p><p></p><p><strong>ABILITY SCORES</strong></p><p><strong>STR</strong>: 21</p><p><strong>CON</strong>: 21</p><p><strong>DEX</strong>: 12</p><p><strong>INT</strong>: 11</p><p><strong>WIS</strong>: 14</p><p><strong>CHA</strong>: 9</p><p></p><p><strong>COMBAT</strong></p><p><strong>AC</strong>: 30</p><p><strong>FORT</strong>: 29</p><p><strong>REFLEX</strong>: 22</p><p><strong>WILL</strong>: 21</p><p><strong>HP</strong>: 102 | <strong>Bloodied</strong>: 51</p><p><strong>Surges</strong>: 14 | <strong>Surge Value</strong>: 25</p><p><strong>INIT</strong>: +7</p><p>- +13 with Warlord bonus (within 10sq)</p><p><strong>SPD</strong>: 5</p><p></p><p><strong>RACIAL ABILITIES</strong></p><p><strong>Cast Iron Stomach</strong>: +5 to saving throws against poison</p><p><strong><span style="color: red">Dwarven Resilience</span></strong> encounter power</p><p><strong>Encumbered Speed</strong>: Armor or heavy load does not reduce speed</p><p><strong>Stand Your Ground</strong>: Reduces forced movement against him by 1 square. He can make an immediate saving throw against being knocked prone.</p><p></p><p><strong>CLASS ABILITIES</strong></p><p><strong>Armor</strong>: Up to Scale, All Shields</p><p><strong>Weapons</strong>: All Military, All Simple</p><p><strong>Combat Challenge</strong>: He marks any creature he attacks. Marked foes take a -2 penalty to attack rolls that do not include him as a target. He can make a melee basic attack against an adjacent enemy marked by him who shifts or makes an attack that does not include him as a target. The mark lasts until the end of his next turn or when he marks another target.</p><p><strong>Combat Superiority</strong>: +2 bonus to opportunity attack rolls. A successful hit stops any movement (if any) that provoked the opportunity attack.</p><p><strong>One Handed Weapon Talent</strong>: +1 to attack rolls with one handed weapons.</p><p><strong>Covering Action</strong>: When wielding a shield, he can spend an action point to gain superior cover against ranged and area attacks until the end of his next turn.</p><p><strong>Shield Bearer's Payback</strong>: When an adjacent enemy makes a melee attack against one of his allies, he gains a cumulative +2 bonus to the next melee damage roll he makes.</p><p></p><p><strong>THEME ABILITIES</strong></p><p>+2 to Intimidate and Streetwise (added below)</p><p>When he is bloodied, he gains a +1 power bonus to all defenses</p><p><strong><span style="color: red">Takedown Strike</span></strong> encounter power</p><p> </p><p><strong>SKILLS</strong></p><p><strong>Trained</strong>: Athletics +14, Endurance +18, Heal +13</p><p><strong>Untrained</strong>: Acrobatics +5, Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +10, History +6, Insight +8, Intimidate +7, Nature +8, Perception +8, Religion +6, Stealth +5, Streetwise +7, Thievery +5</p><p><strong>Passive Insight</strong>: 18</p><p><strong>Passive Perception</strong>: 18</p><p><strong>Languages</strong>: Common, Dwarven</p><p></p><p><strong>FEATS</strong></p><p><strong>Battering Shield</strong>: When he is wielding a heavy shield and he pushes or slides a target with a melee attack, he can move that target 1 additional square (added to values below).</p><p><strong>Bludgeon Expertise</strong>: He gains a +2 feat bonus to weapon attack rolls with hammers or maces. He gains a +1 feat bonus to the number of squares he pushes or slides creatures with weapon attacks he makes with a hammer or mace (added to values below).</p><p><strong>Dodge Giants</strong>: He gains a +1 bonus to AC and Reflex against the attacks of enemies Large size or larger.</p><p><strong>Dwarven Weapon Training</strong>: He gains proficiency with all hammers and axes and adds a +2 feat bonus to damage rolls with them (added below).</p><p><strong>Hindering Shield</strong>: Whenever he pulls, pushes, or slides a creature with an attack while using a shield, he can also slow that creature until the start of his next turn. </p><p><strong>Shield Defense</strong>: When he hits with a power that requires a shield, he gains a +1 bonus to AC and Reflex until the end of his next turn or he stops using the shield.</p><p><strong>Shield the Fallen</strong>: When he is adjacent to a bloodied, unconscious, or helpless ally, he grants a +2 bonus to saving throws and all defenses.</p><p><strong>Superior Fortitude</strong>: Add a +2 bonus to Fort defense (already added above). Gain resist 6 against ongoing damage.</p><p></p><p><strong>POWERS</strong></p><p><strong><span style="color: limegreen">MELEE BASIC ATTACK</span></strong>: At-Will; Standard Action. Melee weapon. Target: 1 Creature. Giantslayer Craghammer +3: +19 vs AC, 1d10+10 damage. </p><p><strong><span style="color: limegreen">RANGED BASIC ATTACK</span></strong>: At-Will; Standard Action. Ranged Weapon. Target: 1 Creature. Crossbow: +9 vs AC, 1d8+1 damage. </p><p><strong><span style="color: limegreen">COMBAT CHALLENGE</span></strong>: At-Will; Immediate Interrupt. Melee. Keywords: Martial, Weapon. Effect: Whenever an enemy marked by him is adjacent to him and shifts or makes an attack that does not include him as a target, he can make a melee basic attack against that enemy.</p><p><strong><span style="color: limegreen">SHIELD FEINT</span></strong>: At-Will; Standard Action. Melee weapon. Target: 1 Creature. Keywords: Martial, Weapon. Giantslayer Craghammer +3: +19 vs AC, 1d10+10 damage. Hit: He gains a +3 power bonus to his next attack roll against the target before the end of his next turn. [ALT CHOICE: <strong><span style="color: limegreen">BRASH STRIKE</span></strong>: At-Will; Standard Action. Melee weapon. Target: 1 Creature. Keywords: Martial, Weapon. Giantslayer Craghammer +3: +21 vs AC, 1d10+15 damage. Effect: He grants combat advantage to the target until the start of his next turn.]</p><p><strong><span style="color: limegreen">TIDE OF IRON</span></strong>: At-Will; Standard Action. Melee weapon. Target: 1 Creature. Keywords: Martial, Weapon. Giantslayer Craghammer +3: +19 vs AC, 1d10+10 damage. Hit: He can push the target up to 4 squares and then shift into the square that the target left. Special: The target must be no larger than Large size.</p><p><strong><span style="color: red">DWARVEN RESILIENCE</span></strong>: Encounter; Minor action. Personal. Effect: He uses his second wind.</p><p><strong><span style="color: red">IMMEDIATE VENGEANCE</span></strong>: Encounter; Immediate Interrupt. Melee 1. Target: Triggering Enemy. Keyword: Martial. Trigger: An enemy adjacent tohim hits him or an ally with a melee attack. Unarmed: +17 vs Fort, 1d10 damage. Hit: The target is weakened until the end of his next turn. </p><p><strong><span style="color: red">IRON BULWARK</span></strong>: Encounter; Standard Action. Melee weapon. Target: 1 Creature. Keywords: Martial, Weapon. Giantslayer Craghammer +3: +19 vs AC, 2d10+10 damage. Effect: He gains a +2 power bonus to AC until the end of his next turn.</p><p><strong><span style="color: red">SHIELD BASH</span></strong>: Encounter; Standard Action. Melee 1. Target: 1 Creature. Keyword: Martial. Unarmed: +13 vs Reflex, 1d10+7 damage. Hit: He pushes the target up to 4 squares. Special: When charging, he can use this power in place of a melee basic attack. </p><p><strong><span style="color: red">SUDDEN SHIELD BASH</span></strong>: Encounter; Immediate Interrupt. Melee 1. Target: The Triggering Enemy. Keyword: Martial. Trigger: An adjacent enemy marked by him shifts or makes an attack that doesn't include him as a target. Giantslayer Craghammer +3: +15 vs Fort. Hit: The target is stunned until the end of his next turn.</p><p><strong><span style="color: red">TAKEDOWN STRIKE</span></strong>: Encounter; No Action. Melee 1. Target: The Triggering Enemy. Keyword: Martial. Trigger: He hits an adjacent enemy with an attack. Effect: The target takes 5 extra damage and is knocked prone.</p><p><strong><span style="color: slategray">PRESS OF STEEL</span></strong>: Daily; Standard Action. Melee 1. Target: 1 Creature. Keywords: Martial, Weapon. Giantslayer Craghammer +3: +19 vs AC. Hit: If the target is adjacent to him and blocking terrain, the target is restrained (save ends). The condition also ends if he is no longer adjacent to the target. Miss: Half damage and if the target is adjacent to him and blocking terrain, it is immobilized until the end of his next turn. </p><p><strong><span style="color: slategray">SHIELD DEFLECTION</span></strong>: Daily; Immediate Interrupt. Personal. Keyword: Martial. Trigger: An attack against his AC or Reflex misses him. Effect: He chooses a creature within 2 squares of him and within range of the triggering attack, including the triggering attacker. The attacker repeats the attack against that creature. </p><p><strong><span style="color: slategray">SHIELD WALL</span></strong>: Daily; Minor Action. Personal. Keywords: Martial, Stance. Effect: Until the stance ends, he and his allies adjacent to him gain cover against ranged and area attacks.</p><p><strong><span style="color: slategray">UNEXPECTED SHIELD BASH</span></strong>: Daily; Standard Action. Melee 1. Target: 1 Creature. Keyword: Martial. Unarmed: +17 vs AC, 3d10+5 damage. Miss: Half damage. Effect: He marks each enemy within 5 squares of him who can see him until the end of his next turn. </p><p><strong><span style="color: slategray">UNSTOPPABLE</span></strong>: Daily; Minor Action. Personal. Effect: He gains 2d6+5 temporary hp.</p><p><strong><span style="color: slategray">VICTORIOUS SURGE</span></strong>: Daily; Standard Action. Melee weapon. Target: 1 Creature. Keywords: Healing, Martial, Reliable, Weapon. Giantslayer Craghammer +3: +19 vs AC, 3d10+10 damage. Hit: He regains 25 hp.</p><p><strong><span style="color: slategray">VIGILANT PROTECTOR</span></strong>: Daily; Minor Action. Personal. Keywords: Martial, Stance. Effect: Until the stance ends, he takes a -1 penalty to AC and Reflex, but each ally gains a +2 power bonus to AC and Reflex while adjacent to him.</p><p></p><p><strong>EQUIPMENT</strong></p><p><strong>Wealth</strong>: 4pp</p><p><strong>Magic Items</strong>: <strong>Boots of Free Movement</strong> (Feet; He gains a +2 item bonus to saving throws against effects that apply the slowed, immobilized, or restrained conditions), <strong>Gauntlet of the Ram</strong> (Hands; +1 square to push effects, already added), <strong>Giantslayer Craghammer +3</strong> (Weapon; He adds a +3 item bonus to damage rolls against Large or larger humanoids), <strong>Hammer Shield</strong> (Heavy Shield; When he hits an enemy with an attack power using a hammer, he gains a +1 bonus to all defenses until the start of his next turn), <strong>Magic Wyvernscale Armor</strong> +3 (Armor), <strong>Steadfast Amulet +3</strong> (Neck).</p><p><strong>Magic Item Powers</strong>: Boots of Free Movement (Encounter; Minor Action; He makes a saving throw against a slow, immobilize, or restrain effect that a save can end), Giantslayer Craghammer +3 (Encounter; Immediate Interrupt; Trigger: A giant tries to push, stun, or knock him prone; Effect: He is immune to the push or the stun and does not fall prone), Steadfast Amulet +3 (Daily; Immediate Interrupt; Trigger: He is subjected to a dazed or stunned condition by an attack; Effect: He makes a saving throw against the condition. Special: On a failed saving throw granted by this item power, he does not expend the use of this item power).</p><p><strong>Mundane Items</strong>: Adventurer's Kit, Dagger, Crossbow, 20 Bolts[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 5958232, member: 11437"] [size=3][font=Comic Sans MS][color=gold][b]DURN DURADIN[/b][/color][/font][/size] [sblock=Durn Duradin, Mechanics][b]DURN DURADIN[/b] Dwarf Fighter | Shield Adept 12 Theme: Mercenary Background: Occupation - Military | Background Benefit: +2 to Endurance Lawful Good 34,500xp [b]ABILITY SCORES[/b] [b]STR[/b]: 21 [b]CON[/b]: 21 [b]DEX[/b]: 12 [b]INT[/b]: 11 [b]WIS[/b]: 14 [b]CHA[/b]: 9 [b]COMBAT[/b] [b]AC[/b]: 30 [b]FORT[/b]: 29 [b]REFLEX[/b]: 22 [b]WILL[/b]: 21 [b]HP[/b]: 102 | [b]Bloodied[/b]: 51 [b]Surges[/b]: 14 | [b]Surge Value[/b]: 25 [b]INIT[/b]: +7 - +13 with Warlord bonus (within 10sq) [b]SPD[/b]: 5 [b]RACIAL ABILITIES[/b] [b]Cast Iron Stomach[/b]: +5 to saving throws against poison [b][color=red]Dwarven Resilience[/color][/b] encounter power [b]Encumbered Speed[/b]: Armor or heavy load does not reduce speed [b]Stand Your Ground[/b]: Reduces forced movement against him by 1 square. He can make an immediate saving throw against being knocked prone. [b]CLASS ABILITIES[/b] [b]Armor[/b]: Up to Scale, All Shields [b]Weapons[/b]: All Military, All Simple [b]Combat Challenge[/b]: He marks any creature he attacks. Marked foes take a -2 penalty to attack rolls that do not include him as a target. He can make a melee basic attack against an adjacent enemy marked by him who shifts or makes an attack that does not include him as a target. The mark lasts until the end of his next turn or when he marks another target. [b]Combat Superiority[/b]: +2 bonus to opportunity attack rolls. A successful hit stops any movement (if any) that provoked the opportunity attack. [b]One Handed Weapon Talent[/b]: +1 to attack rolls with one handed weapons. [b]Covering Action[/b]: When wielding a shield, he can spend an action point to gain superior cover against ranged and area attacks until the end of his next turn. [b]Shield Bearer's Payback[/b]: When an adjacent enemy makes a melee attack against one of his allies, he gains a cumulative +2 bonus to the next melee damage roll he makes. [b]THEME ABILITIES[/b] +2 to Intimidate and Streetwise (added below) When he is bloodied, he gains a +1 power bonus to all defenses [b][color=red]Takedown Strike[/color][/b] encounter power [b]SKILLS[/b] [b]Trained[/b]: Athletics +14, Endurance +18, Heal +13 [b]Untrained[/b]: Acrobatics +5, Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +10, History +6, Insight +8, Intimidate +7, Nature +8, Perception +8, Religion +6, Stealth +5, Streetwise +7, Thievery +5 [b]Passive Insight[/b]: 18 [b]Passive Perception[/b]: 18 [b]Languages[/b]: Common, Dwarven [b]FEATS[/b] [b]Battering Shield[/b]: When he is wielding a heavy shield and he pushes or slides a target with a melee attack, he can move that target 1 additional square (added to values below). [b]Bludgeon Expertise[/b]: He gains a +2 feat bonus to weapon attack rolls with hammers or maces. He gains a +1 feat bonus to the number of squares he pushes or slides creatures with weapon attacks he makes with a hammer or mace (added to values below). [b]Dodge Giants[/b]: He gains a +1 bonus to AC and Reflex against the attacks of enemies Large size or larger. [b]Dwarven Weapon Training[/b]: He gains proficiency with all hammers and axes and adds a +2 feat bonus to damage rolls with them (added below). [b]Hindering Shield[/b]: Whenever he pulls, pushes, or slides a creature with an attack while using a shield, he can also slow that creature until the start of his next turn. [b]Shield Defense[/b]: When he hits with a power that requires a shield, he gains a +1 bonus to AC and Reflex until the end of his next turn or he stops using the shield. [b]Shield the Fallen[/b]: When he is adjacent to a bloodied, unconscious, or helpless ally, he grants a +2 bonus to saving throws and all defenses. [b]Superior Fortitude[/b]: Add a +2 bonus to Fort defense (already added above). Gain resist 6 against ongoing damage. [b]POWERS[/b] [b][color=limegreen]MELEE BASIC ATTACK[/color][/b]: At-Will; Standard Action. Melee weapon. Target: 1 Creature. Giantslayer Craghammer +3: +19 vs AC, 1d10+10 damage. [b][color=limegreen]RANGED BASIC ATTACK[/color][/b]: At-Will; Standard Action. Ranged Weapon. Target: 1 Creature. Crossbow: +9 vs AC, 1d8+1 damage. [b][color=limegreen]COMBAT CHALLENGE[/color][/b]: At-Will; Immediate Interrupt. Melee. Keywords: Martial, Weapon. Effect: Whenever an enemy marked by him is adjacent to him and shifts or makes an attack that does not include him as a target, he can make a melee basic attack against that enemy. [b][color=limegreen]SHIELD FEINT[/color][/b]: At-Will; Standard Action. Melee weapon. Target: 1 Creature. Keywords: Martial, Weapon. Giantslayer Craghammer +3: +19 vs AC, 1d10+10 damage. Hit: He gains a +3 power bonus to his next attack roll against the target before the end of his next turn. [ALT CHOICE: [b][color=limegreen]BRASH STRIKE[/color][/b]: At-Will; Standard Action. Melee weapon. Target: 1 Creature. Keywords: Martial, Weapon. Giantslayer Craghammer +3: +21 vs AC, 1d10+15 damage. Effect: He grants combat advantage to the target until the start of his next turn.] [b][color=limegreen]TIDE OF IRON[/color][/b]: At-Will; Standard Action. Melee weapon. Target: 1 Creature. Keywords: Martial, Weapon. Giantslayer Craghammer +3: +19 vs AC, 1d10+10 damage. Hit: He can push the target up to 4 squares and then shift into the square that the target left. Special: The target must be no larger than Large size. [b][color=red]DWARVEN RESILIENCE[/color][/b]: Encounter; Minor action. Personal. Effect: He uses his second wind. [b][color=red]IMMEDIATE VENGEANCE[/color][/b]: Encounter; Immediate Interrupt. Melee 1. Target: Triggering Enemy. Keyword: Martial. Trigger: An enemy adjacent tohim hits him or an ally with a melee attack. Unarmed: +17 vs Fort, 1d10 damage. Hit: The target is weakened until the end of his next turn. [b][color=red]IRON BULWARK[/color][/b]: Encounter; Standard Action. Melee weapon. Target: 1 Creature. Keywords: Martial, Weapon. Giantslayer Craghammer +3: +19 vs AC, 2d10+10 damage. Effect: He gains a +2 power bonus to AC until the end of his next turn. [b][color=red]SHIELD BASH[/color][/b]: Encounter; Standard Action. Melee 1. Target: 1 Creature. Keyword: Martial. Unarmed: +13 vs Reflex, 1d10+7 damage. Hit: He pushes the target up to 4 squares. Special: When charging, he can use this power in place of a melee basic attack. [b][color=red]SUDDEN SHIELD BASH[/color][/b]: Encounter; Immediate Interrupt. Melee 1. Target: The Triggering Enemy. Keyword: Martial. Trigger: An adjacent enemy marked by him shifts or makes an attack that doesn't include him as a target. Giantslayer Craghammer +3: +15 vs Fort. Hit: The target is stunned until the end of his next turn. [b][color=red]TAKEDOWN STRIKE[/color][/b]: Encounter; No Action. Melee 1. Target: The Triggering Enemy. Keyword: Martial. Trigger: He hits an adjacent enemy with an attack. Effect: The target takes 5 extra damage and is knocked prone. [b][color=slategray]PRESS OF STEEL[/color][/b]: Daily; Standard Action. Melee 1. Target: 1 Creature. Keywords: Martial, Weapon. Giantslayer Craghammer +3: +19 vs AC. Hit: If the target is adjacent to him and blocking terrain, the target is restrained (save ends). The condition also ends if he is no longer adjacent to the target. Miss: Half damage and if the target is adjacent to him and blocking terrain, it is immobilized until the end of his next turn. [b][color=slategray]SHIELD DEFLECTION[/color][/b]: Daily; Immediate Interrupt. Personal. Keyword: Martial. Trigger: An attack against his AC or Reflex misses him. Effect: He chooses a creature within 2 squares of him and within range of the triggering attack, including the triggering attacker. The attacker repeats the attack against that creature. [b][color=slategray]SHIELD WALL[/color][/b]: Daily; Minor Action. Personal. Keywords: Martial, Stance. Effect: Until the stance ends, he and his allies adjacent to him gain cover against ranged and area attacks. [b][color=slategray]UNEXPECTED SHIELD BASH[/color][/b]: Daily; Standard Action. Melee 1. Target: 1 Creature. Keyword: Martial. Unarmed: +17 vs AC, 3d10+5 damage. Miss: Half damage. Effect: He marks each enemy within 5 squares of him who can see him until the end of his next turn. [b][color=slategray]UNSTOPPABLE[/color][/b]: Daily; Minor Action. Personal. Effect: He gains 2d6+5 temporary hp. [b][color=slategray]VICTORIOUS SURGE[/color][/b]: Daily; Standard Action. Melee weapon. Target: 1 Creature. Keywords: Healing, Martial, Reliable, Weapon. Giantslayer Craghammer +3: +19 vs AC, 3d10+10 damage. Hit: He regains 25 hp. [b][color=slategray]VIGILANT PROTECTOR[/color][/b]: Daily; Minor Action. Personal. Keywords: Martial, Stance. Effect: Until the stance ends, he takes a -1 penalty to AC and Reflex, but each ally gains a +2 power bonus to AC and Reflex while adjacent to him. [b]EQUIPMENT[/b] [b]Wealth[/b]: 4pp [b]Magic Items[/b]: [b]Boots of Free Movement[/b] (Feet; He gains a +2 item bonus to saving throws against effects that apply the slowed, immobilized, or restrained conditions), [b]Gauntlet of the Ram[/b] (Hands; +1 square to push effects, already added), [b]Giantslayer Craghammer +3[/b] (Weapon; He adds a +3 item bonus to damage rolls against Large or larger humanoids), [b]Hammer Shield[/b] (Heavy Shield; When he hits an enemy with an attack power using a hammer, he gains a +1 bonus to all defenses until the start of his next turn), [b]Magic Wyvernscale Armor[/b] +3 (Armor), [b]Steadfast Amulet +3[/b] (Neck). [b]Magic Item Powers[/b]: Boots of Free Movement (Encounter; Minor Action; He makes a saving throw against a slow, immobilize, or restrain effect that a save can end), Giantslayer Craghammer +3 (Encounter; Immediate Interrupt; Trigger: A giant tries to push, stun, or knock him prone; Effect: He is immune to the push or the stun and does not fall prone), Steadfast Amulet +3 (Daily; Immediate Interrupt; Trigger: He is subjected to a dazed or stunned condition by an attack; Effect: He makes a saving throw against the condition. Special: On a failed saving throw granted by this item power, he does not expend the use of this item power). [b]Mundane Items[/b]: Adventurer's Kit, Dagger, Crossbow, 20 Bolts[/sblock] [/QUOTE]
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Leif's "Revenge of the Giants" [4E] [RG]
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