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Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [RG]
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<blockquote data-quote="Scotley" data-source="post: 4192802" data-attributes="member: 11520"><p><strong>Tylara Grey Elf Druid/Conjurer</strong></p><p></p><p>Tylara Grey Elf Druid/Conjurer </p><p>________________________________________</p><p>Delunamanth ‘Tylara’ Tylarapelotheenia</p><p>'First glint of moonlight on the ice of a midwinter's lake'. Just Tylara or 'ice' to her friends</p><p></p><p>Female Grey Elven Druid1st level/Wizard (Conjurer) 5th level</p><p>NG</p><p></p><p>Exp. 11,094/15000 (official total from the DM 1/11/09) +175 for G. Cube (3-10-09) +575 white fist orcs 6/22/10 12,869 (official total from the DM 6/25/10) 15,883 (per DM 6/7/2011)</p><p></p><p>Str 14 (14) </p><p>Dex 16 (14+2 race) </p><p>Con 12 (14-2 race) </p><p>Int 18 (15+2 race) (+1 at 4th level)</p><p>Wis 12 </p><p>Cha 12</p><p></p><p>Hit Points 44</p><p></p><p>AC 13, Touch 13, Flat 10 (+1 deflection from tattoo when cast +2 from buckler when worn Arcane spell failure chance 5% when buckler is worn. +4 with mage armor)</p><p></p><p>Init +3 </p><p>BAB +3, Grap +5</p><p>Speed 30 (base 30, no armor)</p><p>Fort +5, Ref +5, Will +7 +2 saves vs. enchantments</p><p></p><p>+6 Melee, MW Longsword, 1d8+2 s, 19-20/x2</p><p>+5 Melee, Dagger, 1d4+2 p or s, 19-20/x2</p><p>+5 Melee, Sickle, 1d6+2 s, 20/x2</p><p>+3 Melee, Quarterstaff 1d6+3 b 20/x2</p><p>+8 Ranged, +2 Mighty Composite Elvencraft Longbow, 1d8+4 p, 20/x3, 110'r (+1 hit and damage within 30')</p><p>+6 Ranged, Dagger, 1d4+2 p or s, 20/x2, 10'r (+1 hit and damage within 30')</p><p></p><p></p><p>Medium, 6'1" tall (often wears heels), 115 wt, 145 yrs old</p><p>Silver hair, Amber eyes, very pale skin</p><p></p><p>Speaks Elven, Common, Slyvanoptera, Draconic, Sylvan, and Gnome Newly added Undercommon and Drow from studies.</p><p></p><p>+2 Acrobatics (0+3Dex)</p><p>+1 Diplomacy (0+1Cha)</p><p>+5 Climb (1+2Str+3)</p><p>+12 Craft, Alchemy (5+4Int+3)</p><p>+8 Craft, Caligraphy (1+4Int+3)</p><p>+12 Craft, Bowmaking (1+4Int+3+2MW Tools)</p><p>+5 Handle Animal (1+1Cha+3) </p><p>+5/+7 Heal (1+1Wis+3) (+2 Healers Kit)</p><p>+15 Knowledge, Arcana (6+4Int+2Feat—Collegiate Wizard+3)</p><p>+8 Knowledge, Engineering (1+4Int+3)</p><p>+8 Knowledge, Dungeoneering (1+4Int+3)</p><p>+8 Knowledge, History (1+4Int+3)</p><p>+8 Knowledge, Nature (1+4Int+2Nature Sense)</p><p>+8 Knowledge, Nobility (1+4Int+3)</p><p>+8 Knowledge, Religion (1+4Int+3)</p><p>+8 Knowledge, The Planes (1+4Int+3)</p><p>+13 Knowledge, Underdark (6+4Int+3) From study.</p><p>+0 Profession (+1Wis)</p><p>+6 Ride (1+3Dex+3)</p><p>+13/+15 Spellcraft (6+4Int+3) (+2 when learning conjurations+2 when ID magic item)</p><p>+16/18 Perception (5+1Wis+3+3familiar bonus+2 alertness+2race)</p><p>+2 Stealth (0+3Dex)</p><p>+5 Survival (1+1Wis+3+2Nature Sense)</p><p>+5 Swim (1+2Str+3) </p><p></p><p></p><p>Feats</p><p>-Point Blank Shot (+1 to hit and damage within 30’)</p><p>-Scribe Scroll (Wizard Bonus)</p><p>-Collegiate Wizard (Campaign Bonus)</p><p>-Precise shot (can fire into melee without danger of hitting allies at no penalty)</p><p>-Alertness (bonus when within 5' of familiar)</p><p>-Spell Focus Conjuration (5th level bonus arcane feat from DM)</p><p>-Rapid Shot </p><p>-Augment Summoning (Wizard Bonus at 5th)</p><p></p><p>Grey Elven Traits</p><p>• +2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.</p><p>• Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.</p><p>• Normal Speed: Elves have a base speed of 30 feet.</p><p>• Low-Light Vision: Elves can see twice as far as humans in conditions of dim light (see low-light vision).</p><p>• Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.</p><p>• Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.</p><p>• Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.</p><p>• Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.</p><p>• Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.</p><p>Favored Class: Wizard</p><p></p><p>Druid Abilities</p><p>-Proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear.</p><p>-Proficient with light and medium armor, but must not use metal armor</p><p>-Proficient with shields (except tower), but must use wooden)</p><p>-Divine Spellcasting including Orisons from the Druid Spell List (Wis. based)</p><p>-Spontaneous Casting of Summon Nature's Ally</p><p>-Automatic Language Druidic, Bonus Language Sylvan</p><p>-Nature’s Bond--Animal Companion</p><p>-Nature Sense +2 to Knowledge Nature and Survival checks</p><p>-Wild Empathy (1d20+druid level +1cha) to improve animal attitude</p><p></p><p>Wizard (Conjurer) Abilities</p><p>-Proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff</p><p>-Arcane Spellcasting/Cantrips</p><p>-Prepare one extra Conjuration per level from 1st up.</p><p>-Prohibited schools Illusion and Necromancy</p><p>-Bonus feat Collegiate Wizard (Campaign starting bonus)</p><p>-Arcane Bond Summon Familiar</p><p>-Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1).</p><p>-As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.</p><p>-At 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you.</p><p>-Bonus Arcane Feat (given by the DM at 5th character level)</p><p>-Bonus Feat (5th level wizard)</p><p></p><p>Druid Spells (3, 2)</p><p></p><p>0th-Light, Guidance, Mending</p><p>1st-Cure Light Wounds*, Aspect of the Falcon (Spontaneously Cast Summon Natures Ally*)</p><p></p><p>Wizard Spells (4+1, 4+1, 3+1, 2+1)</p><p></p><p>Spells Prepared Adventuring (4+1 conjuration, 4+1, 3+1, 2+1)</p><p>0th- Detect Magic, Prestidigitation, Mage Hand, Ray of Frost, Acid Splash* (S)</p><p>1st- Magic Missile x2, Gravity Bow, <s>Protection from Evil</s>, Mage Armor* (S) </p><p>2nd-Web*, Cat’s Grace, Stone Call*, Glitter Dust*(S) </p><p>3rd- Lightning Bolt, Twilight Knife, <s>Summon Monster 3*(S)</s></p><p></p><p></p><p>Spellbook</p><p>0th: Resistance, Acid Splash*, Drench*, Detect Magic, Detect Poison, Read Magic, Daze, Breeze, Dancing Lights, Flare, Light Penumbra, Ray of Frost, Scoop, Spark, Jolt, Mage Hand, Mending, Message, Open/Close, Root, Arcane Mark, Prestidigitation, </p><p></p><p>1st: Magic Missile, Gravity Bow, Protection from Evil, Mage Armor*, Grease*, Benign Transposition*, Burning Hands, Charm Person, Comprehend Languages, Identify, Mount*, Orb of Cold-Lesser (sc)*, Protection from Evil, Shield, Sleep, Summon Component (cm), Summon Monster 1*, Unseen Servant*</p><p></p><p>2nd: Arcane Lock, Cat’s Grace, Create Magic Tattoo (sc)*, Ice Knife, Knock, Rope Trick, Scorching Ray, Summon Monster II*, Summon Swarm*, Fiery Shuriken*, Stone Call* </p><p></p><p>3rd: Lightning Bolt, Twilight Knife, Summon Monster 3*, Sepia Snake Sigil*</p><p></p><p>4th: Pending</p><p></p><p>*Conjuration School spell</p><p></p><p>5400 gp starting gold 2500 gp limit on items.</p><p></p><p>Explorers Outfit (see description)</p><p>Scholar’s Outfit 5 gp (Wizardly robes)</p><p>+1 Darkwood Buckler 1215 gp</p><p>+2 Mighty Composite Longbow </p><p>+1 Mighty Composite Elvencraft Longbow 2500 gp</p><p>-Quiver of 20 arrows 2 are alchemical silver and 2 are cold iron 6 gp</p><p>MW Longsword 315gp</p><p>4 Daggers, one is cold Iron one is alchemical silver 30 gp</p><p>Quarterstaff </p><p>Sickle 6 gp</p><p>Straight Razor of fine Elvish steel, kept finely honed 2 gp</p><p>-razor strap</p><p></p><p></p><p>Spell component pouch—in the form of a belt 5 gp</p><p>3 sets of spell books 75 gp</p><p>-one on better paper kept locked up and protected by a slip cover</p><p>-one on a shelf in her room </p><p>-one she carries to classes and makes notes in.</p><p>Black backpack stitched with arcane symbols 2 gp</p><p>Waterskin- water 1gp</p><p>2 belt pouches 1 gp</p><p>Scroll Case 1 gp</p><p>Flint & Steel 1gp</p><p>Trail Rations- 12 days 3 gp</p><p>Bedroll with winter blanket 6 sp </p><p>Pens and Inks 25 gp</p><p>MW Bowmakers’ Tools 55 gp</p><p>Wooden Holy Symbol of Labelas Enoreth (gold painted setting sun) on a leather thong</p><p>3x Candle 3 cp</p><p>Torch 1 cp</p><p>Falconers Glove 2 gp</p><p></p><p>Scrolls of </p><p>-cure light wounds 25 gp</p><p>-charm person 25 gp</p><p>-comprehend languages 25 gp</p><p>-cat's grace 50 gp </p><p>-scorching ray 50 gp</p><p>-summon swarm 50 gp</p><p></p><p>Wand of Cure Light Wounds 22(-1) Charges 380 gp </p><p>Wand of Ice Dagger 22 Charges 380 gp </p><p></p><p>Coins- 73 gp, 13 sp, 6 cp </p><p>Pearl - 100gp </p><p></p><p>Appearance/Personality: Tylara is a statuesque grey-elf maiden with long legs and a painfully thin figure. Her medium length straight hair is silver and her amber eyes seem to smolder, an effect enhanced by dark eye-makeup touched with copper. Her skin is almost translucently pale with just a hint an icy blue tint. Her cheek bones are high and her features chiseled with thin cruel lips of a dusky rose color and a pointed cleft chin. Her ears are long, sharply pointed and rake back on a line with her chin. Her fingers are long and thin and she wears her slightly pointed medium length nails lacquered a deep red. She wears knee high black boots with heels that add to her height making her well over 6' tall. Daggers are poised for easy drawing in both boot tops, and another is hidden at the small of her back. Silver hose the color of her hair topped by a short black suede leather skirt and a matching silver shirt with a red paisley over amber vest laced in front. When the weather requires it, she wears a long warm hooded cape of charcoal grey tweed. Starting with a circle around her middle fingers as otherwise fingerless gloves moving on over her hands, her wrist holds a darkwood buckler. When leaving the school she carries a walnut quarterstaff carved in a swirl pattern with knobs on both ends. It is lightly stained to accent the wood grain pattern. A quiver holding arrows and a bow almost as long as she is tall hangs rising over one shoulder while the hilt of a long thin longsword rises over the other. A wide belt lined with pockets for spell components and clasped with a coppery buckle in a dragon motif circles her waist. She carries a black leather backpack over one shoulder adorned copper colored arcane symbols to classes. It holds her arcanabula as well as pens, inks, other supplies and snacks. Despite her thinness, Tylara is always munching on something, usually granola, dried fruit, nuts, berries, biscotti or carrot sticks. She frequently drinks tea from a delicate looking Elf-made china cup cunningly wrought to look like a flower blossom with a leaf motif saucer to match. She rarely eats meat. Tylara can be aloof in the manner of Elves, but she eventually warms up to people. She has formed a bond with some of her classmates and can be quite friendly with them when the mood strikes her. She is inclined toward moodiness and in a quite un-Elflike fashion tends at times to appear distracted by weighty thoughts. She is very strong willed and used to getting her way. A trait that doesn't always go over well with her professors. Tylara is not terribly religious, but she does venerate the Elf gods and wears the holy symbol of her mother’s patron. </p><p></p><p>History/Background: Tylara was born in to a family of very successful Grey Elf wizards. Her father, an ancient grey elf Wizard named Peloradanna Tylarapelotheenia while her mother is the much younger Annabell, a priestess of Labelas Enoreth, Elf deity of lore and philosophy. Both her parents were very busy and Tylara was never very close them or to her older siblings from her father’s first wife. Her father was active in the Courts of the Elf King. Young Tylara spent much of her youth roaming palaces and grounds with other children of Elf nobility. She had good tutors and her mother was particularly sure to make the tutors attend to Tylara’s education. She learned a little about many topics, but she did inherit some of her father’s talent for magic. </p><p></p><p>A few years ago as Tylara was nearing maturity, her father led a delegation to meet with a party from a rival nation to discuss peace and trade. The meet proved to be an ambush. Pelordanna was forced to call upon his most powerful and destructive spells to save himself and the other delegates. In the process he destroyed much of a small Elf border town and hundreds of acres of forest burned in a raging forest fire touched off by the spells. In the aftermath of this disaster Tylara’s family lost much of their prestige and is currently unpopular at Court. It was decided that Tylara would go far away to study magic. This was in part motivated by the fact that no Elf school of wizardry would offer her a place. The friends of her youth hold her in some distain for not attending a proper Elf school and for the stain on her family’s reputation. She gets infrequent letters from her family and one or two friends who haven’t completely abandoned her, but by and large her world is the Wizardly Academy where she currently studies. She has made few plans beyond school and it in danger of becoming a perpetual student if some opportunity doesn’t come along.</p><p></p><p>Muinthel 'Thel' meaning sister in Elvish </p><p>Familiar/Animal Companion </p><p></p><p></p><p>[sblock=Eagle]</p><p>Size/Type: Small Animal (3' long /w 7' wingspan)</p><p>Hit Dice: 4 (10 hp) </p><p>Initiative: +2 </p><p>Speed: 10 ft. (2 squares), fly 80 ft. (average) </p><p>Armor Class: 16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed 14 </p><p>Base Attack/Grapple: +2/-2 </p><p>Attack: Talons +5 melee (1d4) </p><p>Full Attack: Talons +5 melee (1d4) and bite 0 melee (1d4) </p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Attacks: — </p><p>Special Qualities: Low-light vision </p><p>Saves: Fort +3, Ref +4, Will +4 </p><p>Abilities: Str 10, Dex 15, Con 12, Int 7, Wis 14, Cha 6 </p><p>Skills: Listen +4, Spot +16 </p><p>Feats: Alertness, Weapon FinesseB </p><p>Familiar/Animal Companion Abilities: Alertness, improved evasion, share spells, link, empathic link, deliver touch spells</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scotley, post: 4192802, member: 11520"] [b]Tylara Grey Elf Druid/Conjurer[/b] Tylara Grey Elf Druid/Conjurer ________________________________________ Delunamanth ‘Tylara’ Tylarapelotheenia 'First glint of moonlight on the ice of a midwinter's lake'. Just Tylara or 'ice' to her friends Female Grey Elven Druid1st level/Wizard (Conjurer) 5th level NG Exp. 11,094/15000 (official total from the DM 1/11/09) +175 for G. Cube (3-10-09) +575 white fist orcs 6/22/10 12,869 (official total from the DM 6/25/10) 15,883 (per DM 6/7/2011) Str 14 (14) Dex 16 (14+2 race) Con 12 (14-2 race) Int 18 (15+2 race) (+1 at 4th level) Wis 12 Cha 12 Hit Points 44 AC 13, Touch 13, Flat 10 (+1 deflection from tattoo when cast +2 from buckler when worn Arcane spell failure chance 5% when buckler is worn. +4 with mage armor) Init +3 BAB +3, Grap +5 Speed 30 (base 30, no armor) Fort +5, Ref +5, Will +7 +2 saves vs. enchantments +6 Melee, MW Longsword, 1d8+2 s, 19-20/x2 +5 Melee, Dagger, 1d4+2 p or s, 19-20/x2 +5 Melee, Sickle, 1d6+2 s, 20/x2 +3 Melee, Quarterstaff 1d6+3 b 20/x2 +8 Ranged, +2 Mighty Composite Elvencraft Longbow, 1d8+4 p, 20/x3, 110'r (+1 hit and damage within 30') +6 Ranged, Dagger, 1d4+2 p or s, 20/x2, 10'r (+1 hit and damage within 30') Medium, 6'1" tall (often wears heels), 115 wt, 145 yrs old Silver hair, Amber eyes, very pale skin Speaks Elven, Common, Slyvanoptera, Draconic, Sylvan, and Gnome Newly added Undercommon and Drow from studies. +2 Acrobatics (0+3Dex) +1 Diplomacy (0+1Cha) +5 Climb (1+2Str+3) +12 Craft, Alchemy (5+4Int+3) +8 Craft, Caligraphy (1+4Int+3) +12 Craft, Bowmaking (1+4Int+3+2MW Tools) +5 Handle Animal (1+1Cha+3) +5/+7 Heal (1+1Wis+3) (+2 Healers Kit) +15 Knowledge, Arcana (6+4Int+2Feat—Collegiate Wizard+3) +8 Knowledge, Engineering (1+4Int+3) +8 Knowledge, Dungeoneering (1+4Int+3) +8 Knowledge, History (1+4Int+3) +8 Knowledge, Nature (1+4Int+2Nature Sense) +8 Knowledge, Nobility (1+4Int+3) +8 Knowledge, Religion (1+4Int+3) +8 Knowledge, The Planes (1+4Int+3) +13 Knowledge, Underdark (6+4Int+3) From study. +0 Profession (+1Wis) +6 Ride (1+3Dex+3) +13/+15 Spellcraft (6+4Int+3) (+2 when learning conjurations+2 when ID magic item) +16/18 Perception (5+1Wis+3+3familiar bonus+2 alertness+2race) +2 Stealth (0+3Dex) +5 Survival (1+1Wis+3+2Nature Sense) +5 Swim (1+2Str+3) Feats -Point Blank Shot (+1 to hit and damage within 30’) -Scribe Scroll (Wizard Bonus) -Collegiate Wizard (Campaign Bonus) -Precise shot (can fire into melee without danger of hitting allies at no penalty) -Alertness (bonus when within 5' of familiar) -Spell Focus Conjuration (5th level bonus arcane feat from DM) -Rapid Shot -Augment Summoning (Wizard Bonus at 5th) Grey Elven Traits • +2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail. • Medium: Elves are Medium creatures and have no bonuses or penalties due to their size. • Normal Speed: Elves have a base speed of 30 feet. • Low-Light Vision: Elves can see twice as far as humans in conditions of dim light (see low-light vision). • Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. • Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. • Keen Senses: Elves receive a +2 racial bonus on Perception skill checks. • Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. • Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Favored Class: Wizard Druid Abilities -Proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. -Proficient with light and medium armor, but must not use metal armor -Proficient with shields (except tower), but must use wooden) -Divine Spellcasting including Orisons from the Druid Spell List (Wis. based) -Spontaneous Casting of Summon Nature's Ally -Automatic Language Druidic, Bonus Language Sylvan -Nature’s Bond--Animal Companion -Nature Sense +2 to Knowledge Nature and Survival checks -Wild Empathy (1d20+druid level +1cha) to improve animal attitude Wizard (Conjurer) Abilities -Proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff -Arcane Spellcasting/Cantrips -Prepare one extra Conjuration per level from 1st up. -Prohibited schools Illusion and Necromancy -Bonus feat Collegiate Wizard (Campaign starting bonus) -Arcane Bond Summon Familiar -Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). -As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance. -At 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you. -Bonus Arcane Feat (given by the DM at 5th character level) -Bonus Feat (5th level wizard) Druid Spells (3, 2) 0th-Light, Guidance, Mending 1st-Cure Light Wounds*, Aspect of the Falcon (Spontaneously Cast Summon Natures Ally*) Wizard Spells (4+1, 4+1, 3+1, 2+1) Spells Prepared Adventuring (4+1 conjuration, 4+1, 3+1, 2+1) 0th- Detect Magic, Prestidigitation, Mage Hand, Ray of Frost, Acid Splash* (S) 1st- Magic Missile x2, Gravity Bow, [s]Protection from Evil[/s], Mage Armor* (S) 2nd-Web*, Cat’s Grace, Stone Call*, Glitter Dust*(S) 3rd- Lightning Bolt, Twilight Knife, [s]Summon Monster 3*(S)[/s] Spellbook 0th: Resistance, Acid Splash*, Drench*, Detect Magic, Detect Poison, Read Magic, Daze, Breeze, Dancing Lights, Flare, Light Penumbra, Ray of Frost, Scoop, Spark, Jolt, Mage Hand, Mending, Message, Open/Close, Root, Arcane Mark, Prestidigitation, 1st: Magic Missile, Gravity Bow, Protection from Evil, Mage Armor*, Grease*, Benign Transposition*, Burning Hands, Charm Person, Comprehend Languages, Identify, Mount*, Orb of Cold-Lesser (sc)*, Protection from Evil, Shield, Sleep, Summon Component (cm), Summon Monster 1*, Unseen Servant* 2nd: Arcane Lock, Cat’s Grace, Create Magic Tattoo (sc)*, Ice Knife, Knock, Rope Trick, Scorching Ray, Summon Monster II*, Summon Swarm*, Fiery Shuriken*, Stone Call* 3rd: Lightning Bolt, Twilight Knife, Summon Monster 3*, Sepia Snake Sigil* 4th: Pending *Conjuration School spell 5400 gp starting gold 2500 gp limit on items. Explorers Outfit (see description) Scholar’s Outfit 5 gp (Wizardly robes) +1 Darkwood Buckler 1215 gp +2 Mighty Composite Longbow +1 Mighty Composite Elvencraft Longbow 2500 gp -Quiver of 20 arrows 2 are alchemical silver and 2 are cold iron 6 gp MW Longsword 315gp 4 Daggers, one is cold Iron one is alchemical silver 30 gp Quarterstaff Sickle 6 gp Straight Razor of fine Elvish steel, kept finely honed 2 gp -razor strap Spell component pouch—in the form of a belt 5 gp 3 sets of spell books 75 gp -one on better paper kept locked up and protected by a slip cover -one on a shelf in her room -one she carries to classes and makes notes in. Black backpack stitched with arcane symbols 2 gp Waterskin- water 1gp 2 belt pouches 1 gp Scroll Case 1 gp Flint & Steel 1gp Trail Rations- 12 days 3 gp Bedroll with winter blanket 6 sp Pens and Inks 25 gp MW Bowmakers’ Tools 55 gp Wooden Holy Symbol of Labelas Enoreth (gold painted setting sun) on a leather thong 3x Candle 3 cp Torch 1 cp Falconers Glove 2 gp Scrolls of -cure light wounds 25 gp -charm person 25 gp -comprehend languages 25 gp -cat's grace 50 gp -scorching ray 50 gp -summon swarm 50 gp Wand of Cure Light Wounds 22(-1) Charges 380 gp Wand of Ice Dagger 22 Charges 380 gp Coins- 73 gp, 13 sp, 6 cp Pearl - 100gp Appearance/Personality: Tylara is a statuesque grey-elf maiden with long legs and a painfully thin figure. Her medium length straight hair is silver and her amber eyes seem to smolder, an effect enhanced by dark eye-makeup touched with copper. Her skin is almost translucently pale with just a hint an icy blue tint. Her cheek bones are high and her features chiseled with thin cruel lips of a dusky rose color and a pointed cleft chin. Her ears are long, sharply pointed and rake back on a line with her chin. Her fingers are long and thin and she wears her slightly pointed medium length nails lacquered a deep red. She wears knee high black boots with heels that add to her height making her well over 6' tall. Daggers are poised for easy drawing in both boot tops, and another is hidden at the small of her back. Silver hose the color of her hair topped by a short black suede leather skirt and a matching silver shirt with a red paisley over amber vest laced in front. When the weather requires it, she wears a long warm hooded cape of charcoal grey tweed. Starting with a circle around her middle fingers as otherwise fingerless gloves moving on over her hands, her wrist holds a darkwood buckler. When leaving the school she carries a walnut quarterstaff carved in a swirl pattern with knobs on both ends. It is lightly stained to accent the wood grain pattern. A quiver holding arrows and a bow almost as long as she is tall hangs rising over one shoulder while the hilt of a long thin longsword rises over the other. A wide belt lined with pockets for spell components and clasped with a coppery buckle in a dragon motif circles her waist. She carries a black leather backpack over one shoulder adorned copper colored arcane symbols to classes. It holds her arcanabula as well as pens, inks, other supplies and snacks. Despite her thinness, Tylara is always munching on something, usually granola, dried fruit, nuts, berries, biscotti or carrot sticks. She frequently drinks tea from a delicate looking Elf-made china cup cunningly wrought to look like a flower blossom with a leaf motif saucer to match. She rarely eats meat. Tylara can be aloof in the manner of Elves, but she eventually warms up to people. She has formed a bond with some of her classmates and can be quite friendly with them when the mood strikes her. She is inclined toward moodiness and in a quite un-Elflike fashion tends at times to appear distracted by weighty thoughts. She is very strong willed and used to getting her way. A trait that doesn't always go over well with her professors. Tylara is not terribly religious, but she does venerate the Elf gods and wears the holy symbol of her mother’s patron. History/Background: Tylara was born in to a family of very successful Grey Elf wizards. Her father, an ancient grey elf Wizard named Peloradanna Tylarapelotheenia while her mother is the much younger Annabell, a priestess of Labelas Enoreth, Elf deity of lore and philosophy. Both her parents were very busy and Tylara was never very close them or to her older siblings from her father’s first wife. Her father was active in the Courts of the Elf King. Young Tylara spent much of her youth roaming palaces and grounds with other children of Elf nobility. She had good tutors and her mother was particularly sure to make the tutors attend to Tylara’s education. She learned a little about many topics, but she did inherit some of her father’s talent for magic. A few years ago as Tylara was nearing maturity, her father led a delegation to meet with a party from a rival nation to discuss peace and trade. The meet proved to be an ambush. Pelordanna was forced to call upon his most powerful and destructive spells to save himself and the other delegates. In the process he destroyed much of a small Elf border town and hundreds of acres of forest burned in a raging forest fire touched off by the spells. In the aftermath of this disaster Tylara’s family lost much of their prestige and is currently unpopular at Court. It was decided that Tylara would go far away to study magic. This was in part motivated by the fact that no Elf school of wizardry would offer her a place. The friends of her youth hold her in some distain for not attending a proper Elf school and for the stain on her family’s reputation. She gets infrequent letters from her family and one or two friends who haven’t completely abandoned her, but by and large her world is the Wizardly Academy where she currently studies. She has made few plans beyond school and it in danger of becoming a perpetual student if some opportunity doesn’t come along. Muinthel 'Thel' meaning sister in Elvish Familiar/Animal Companion [sblock=Eagle] Size/Type: Small Animal (3' long /w 7' wingspan) Hit Dice: 4 (10 hp) Initiative: +2 Speed: 10 ft. (2 squares), fly 80 ft. (average) Armor Class: 16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed 14 Base Attack/Grapple: +2/-2 Attack: Talons +5 melee (1d4) Full Attack: Talons +5 melee (1d4) and bite 0 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision Saves: Fort +3, Ref +4, Will +4 Abilities: Str 10, Dex 15, Con 12, Int 7, Wis 14, Cha 6 Skills: Listen +4, Spot +16 Feats: Alertness, Weapon FinesseB Familiar/Animal Companion Abilities: Alertness, improved evasion, share spells, link, empathic link, deliver touch spells [/sblock] [/QUOTE]
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Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [RG]
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