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Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [RG]
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<blockquote data-quote="KerlanRayne" data-source="post: 4210144" data-attributes="member: 7776"><p>[SBLOCK=Kerlan Rayne]</p><p><strong>Kerlan Rayne</strong></p><p><em>Description: </em></p><p>Gender: Male, Race: Human</p><p>Size category: Medium, 5'10" tall, 140 lbs, 19 yrs old</p><p>Brown hair; Brown eyes; deeply tanned skin</p><p>Alignment: Neutral Good</p><p>Class: Beguiler 1 / Focused Conjuration Specialist Wizard 4 / Ultimate Magus 1</p><p>XP: 17,208 / 21,000</p><p></p><p>Speaks Common, Sylvanoptera, Elven, Dwarven, Draconic, Abyssal, Infernal, Celestial, Orc, Terran, Ignan, [Drow], and [Undercommon]</p><p></p><p><strong>Statistics</strong><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Str 10 (+0 Mod) = 10 ( 0 pts) ()</span></p><p><span style="font-family: 'courier new'">Dex 16 (+3 Mod) = 16 (10 pts) ()</span></p><p><span style="font-family: 'courier new'">Con 14 (+2 Mod) = 14 ( 5 pts) ()</span></p><p><span style="font-family: 'courier new'">Int 22 (+6 Mod) = 18 (17 pts) (+2 Race, +1 Lvl, +1 Enhancement)</span></p><p><span style="font-family: 'courier new'">Wis 10 (+0 Mod) = 11 ( 0 pts) ()</span></p><p><span style="font-family: 'courier new'">Cha 10 (+0 Mod) = 10 ( 0 pts) ()</span></p><p></p><p>Hit Points: 46 = (6*5 Level) + (4*1 Level) + (6*2 CON)</p><p>AC 18 (10 Base, +4 Armor, +3 DEX, +1 Shield)</p><p> • Touch 13 (10 Base, +3 DEX)</p><p> • Flat 15 (10 Base, +4 Armor, +1 Shield)</p><p> • Both 10 (10 Base)</p><p>CMD: 15 (10 Base, +2 BAB, +0 STR, +3 DEX)</p><p>Init +5 (+3 DEX, +2 Trait)</p><p>BAB +2; CMB +2 (+0 STR, +2 BAB)</p><p>Speed: 30' (base 30')</p><p>Carrying Capacity: 26/53/80</p><p>Weight Carried: xxx lbs</p><p></p><p><strong>AC Modifiers:</strong></p><p>+3 when Fighting Defensively (-4 to all attacks)</p><p>+6 with Full Defence (No Attacks)</p><p>+2 vs Ranged when Kneeling (-2 vs Melee)</p><p>+4 vs Ranged when Prone (-4 vs Melee)</p><p></p><p><strong>Saves:</strong><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Fort +3 (+1 base, +2 CON)</span></p><p><span style="font-family: 'courier new'">Refl +4 (+1 base, +3 DEX)</span></p><p><span style="font-family: 'courier new'">Will +8 (+8 base, +0 WIS)</span></p><p></p><p><strong>Attacks:</strong></p><p><u>+2 Melee, Dagger, 1d4, 19-20/x2</u></p><p> • To Hit: (+2 BAB, +0 STR)</p><p><u>+2 Melee Touch, Flame Dagger, 1d4+6, 19-20/x2</u></p><p> • To Hit: (+2 BAB, +0 STR)</p><p><u>+12 / +12 Melee [Steeldance], Daggers, 1d4+6 / 1d4+6, 19-20/x2</u></p><p> • To Hit: (+6 CL, +6 INT)</p><p><u>+6 Ranged, Mwk Light Crosbow, 1d8, 20/x2, 80'r</u></p><p> • To Hit: (+2 BAB, +3 DEX, +1 Enhancement)</p><p><u>+5 Ranged, Sling, 1d6, 20/x2, 30'r</u></p><p> • To Hit: (+2 BAB, +3 DEX)</p><p></p><p><strong><u>Combat Modifiers: Attack & Damage</u></strong></p><p>+? to Melee/Ranged (Condition)</p><p></p><p><strong>Skills:</strong> (11 pts Beg, 28 pts Wiz, 7 pts UM, 6 pts Human, 6 pts Headband, 4 pts Favored Class)</p><p>+13 Concentration = (+6 INT, +1 Shield, +6 CL) [vs 15 + 2*SL]</p><p>+15 Spellcraft = (6 Ranks) (+6 INT, +3 Class) [+2 Scrolls]</p><p>+17 Knowledge (Arcana) = (6 Ranks) (+6 INT, +2 Feat, +3 Class)</p><p>+16 Knowledge (Underdark) = (1 Rank) (+6 INT, +6 Books, +3 Class)</p><p>+10 Knowledge (The Planes) = (1 Rank) (+6 INT, +3 Class)</p><p>+10 Knowledge (Religion) = (1 Rank) (+6 INT, +3 Class)</p><p>+10 Knowledge (Nature) = (1 Rank) (+6 INT, +3 Class)</p><p>+10 Knowledge (Dungeoneering) = (1 Rank) (+6 INT, +3 Class)</p><p>+10 Knowledge (Engineering) = (1 Rank) (+6 INT, +3 Class)</p><p>+10 Knowledge (Geography) = (1 Rank) (+6 INT, +3 Class)</p><p>+10 Knowledge (History) = (1 Rank) (+6 INT, +3 Class)</p><p>+10 Knowledge (Local) = (1 Rank) (+6 INT, +3 Class)</p><p>+10 Craft (Alchemy) = (1 Rank) (+6 INT, +3 Class)</p><p>+14 Linguistics = (5 Ranks) (+6 INT, +3 Class)</p><p>+0 Survival = (0 Ranks) (+0 WIS)</p><p>+9 Use Magic Device = (# 6 Ranks) (+0 CHA, +3 Class) [+4 Scrolls] (#Ranks from Headband)</p><p>+10 Appraise = (1 Rank) (+6 INT, +3 Class)</p><p>+9 Disable Device = (1 Rank) (+3 DEX, +2 Tools, +3 Class) [+3 Trapfinding]</p><p>+12 Sleight of Hand = (6 Rank) (+3 DEX, +3 Class)</p><p>+4 Bluff = (1 Ranks) (+0 CHA, +3 Class)</p><p>+7 Escape Artist = (1 Ranks) (+3 DEX, +3 Class)</p><p>+12 Acrobatics = (6 Ranks) (+3 DEX, +3 Class)</p><p>+9 Perception = (6 Ranks, +3 Class) (+0 WIS) [+3 Trapfinding]</p><p>+7 Stealth = (1 Ranks) (+3 DEX, +3 Class)</p><p>+4 Climb = (1 Ranks) (+0 STR, +3 Class)</p><p>+4 Swim = (1 Ranks) (+0 STR, +3 Class)</p><p>Collector of Stories skill trick (2 Skill Points) +5 Knowledge to ID Monsters</p><p>Conceal Spellcasting skill trick (2 Skill Points) Sleight of Hand vs Perception to detect spellcasting</p><p></p><p><strong>Feats:</strong></p><p>Human - Extend Spell</p><p>Level 1 - Practiced Spellcaster (Beguiler)</p><p>Wizard 1 - [Scribe Scroll, Collegiate Wizard]</p><p>Level 3 - Craft Wondrous Item</p><p>Level 5 - [Sculpt Spell], Magical Artisan (CWI)</p><p></p><p><strong>Human Racial Traits:</strong></p><p> • Bonus Feat</p><p> • Extra Skill Points</p><p> • Reactionary trait [+2 Initiative]</p><p> • Stealthy Escape trait [Sleight of Hand vs Escape Artist]</p><p> • Favored Class: Wizard</p><p></p><p><strong>Beguiler Class Abilities:</strong></p><p> • Proficient with all simple weapons plus the hand crossbow, rapier, shortbow, and short sword.</p><p> • Trapfinding.</p><p> • Spellcasting: 5 0th, 3+2 1st.</p><p> • Spell List: <strong>0th:</strong> Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/close, Read Magic. <strong>1st:</strong> Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm.</p><p></p><p><strong>Wizard Class Abilities:</strong></p><p> • Proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff.</p><p> • Bonus Feats: Scribe Scroll, Collegiate Wizard.</p><p> • Focused Specialist variant (CM): -1 spell/level, +3 Conjuration spells/level.</p><p> • Opposition Schools: Illusion, Enchantment, Necromancy.</p><p> • Abrupt Jaunt Alternative Class Feature (PHB2): Lose Arcane Bond, Teleport 10' as Immediate INT/Day.</p><p> • Summoner's Charm (Su): Summoning spells last 2 rounds longer.</p><p> • Acid Dart (Sp): 1d6+ 1/2 lvls, 3+INT times/day (1d6+2 dmg, 9/day, 30'r)</p><p></p><p><strong>School Memorized Spells</strong> [3+3 0th, 2+2+3 1st, 1+2+3 2nd, 0+1+3 3rd]</p><p>0th (DC 16): Prestidigitation, Amanuensis, Mage Hand, (Caltrops), (Acid Splash)</p><p>1st (DC 17): Reduce Person, Scholar's Touch, Feather Fall, Benign Transposition, (Grease), (Wall of Smoke), (Mount)</p><p>2nd (DC 18): Arcane Turmoil, Flame Dagger, x, (Cloud of Bewilderment), (Glitterdust), (Web)</p><p>3rd (DC 19): x, (x), (x), (x)</p><p></p><p><strong>Battle Memorized Spells</strong> [3+3 0th, 2+2+3 1st, 1+2+3 2nd, 0+1+3 3rd]</p><p>0th (DC 16): Launch Bolt, Prestidigitation, Mage Hand, (Caltrops), (Acid Splash), (x)</p><p>1st (DC 17): Fist of Stone, Benign Transposition, Persistent Blade, Shield, (Wall of Smoke), (Kelgore's Fire Bolt), (Kelgore's Fire Bolt)</p><p>2nd (DC 18): Arcane Turmoil, Flame Dagger, Sculpted Burning Hands, (Web), (Cloud of Knives), (Glitterdust)</p><p>3rd (DC 19): Manyjaws, (Stinking Cloud), (Extended Rope Trick), (Sculpted Glitterdust)</p><p></p><p><strong>Spellbook:</strong> [14 1st, 4 2nd] [* = Conjuration Spells] <ul> <li data-xf-list-type="ul"> <strong>0th:</strong> Acid Splash*, Amanuensis (SC), Arcane Mark, Caltrops* (SC), Detect Magic, Flare, Launch Bolt (SC), Launch Item (SC), Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage (SC), Resistance</li> <li data-xf-list-type="ul"> <strong>1st:</strong> Benign Transposition*, Burning Hands, Feather Fall, Fist of Stone (SC), Grease*, Kelgore’s Fire Bolt* (PH2), Lesser Orb of Acid* (SC), Nerveskitter, Hail of Stone*, Protection from Evil, Reduce Person, Scholar's Touch, Shield, True Strike, Wall of Smoke*</li> <li data-xf-list-type="ul"> <strong>2nd:</strong> Arcane Turmoil (CM), Cloud of Bewilderment* (SC), Cloud of Knives* (PHB2), Flame Dagger (SC), Fox's Cunning, Glitterdust*, Knock, Rope Trick, Ray of Stupidity, Web*</li> <li data-xf-list-type="ul"> <strong>3rd:</strong> Stinking Cloud*, Sleet Storm*, Secret Page, Manyjaws</li> </ul><p></p><p><strong>Equipment:</strong> [111 gp, 67 sp, 16 cp]</p><p>Explorer's Outfit (Worn, 0 lbs)</p><p>Component Pouch (Worn, 2 lbs) 5 gp</p><p>Wooden Holy Symbols (Boccob, Ehlonna) 2 gp</p><p>Haversack (5 lbs)</p><p> • Peasant's Outfit (2 lbs) 1 sp</p><p> • Scholar’s Outfit (6 lbs) 5 gp</p><p> • Bedroll (5 lbs.) 1 sp</p><p> • Blanket, winter (3 lbs.) 5 sp</p><p> • Canvas [2 sq. yds.] (2 lbs.) 2 sp</p><p> • Crowbar (5 lbs.) 2 gp</p><p> • Grappling Hook (4 lbs.) 1 gp</p><p> • Shovel (8 lbs.) 2 gp</p><p> • Block and Tackle (5 lbs) 5 gp</p><p> • Bucket [x2] (4 lbs) 10 sp</p><p> • Manacles (2 lbs) 15 gp</p><p> • Tent (20 lbs.) 10 gp</p><p> • Candles [10] 1 sp</p><p> • Oil (1-pint flask) [x5] (5 lb) 5 sp</p><p> • Fishhooks [x10] 1 gp</p><p> • Sewing Needles [x5] 25 sp</p><p> • Flask [empty, x2] (3 lbs) 6 cp</p><p> • Parchment [10 sheets] 2 gp</p><p> • Rations [2 days] ( 1 lb) 5 sp</p><p> • Rope, silk [50 ft.] (5 lbs) 10 gp</p><p> • Sack [empty, x2] (1 lb) 2 sp</p><p> • Torches [x10] (10 lbs) 10 cp</p><p> • Waterskin (4 lbs) 1 gp</p><p> • Spellbook (3 lbs) 15 gp</p><p> • Masterwork Thieves Tools (lbs) 100 gp</p><p> • Folding Chair (10 lbs) 2 gp</p><p> • Portable Ram (20 lbs) 10 gp</p><p>Belt Pouch [x2] (1 lb) 2 gp</p><p> • Scroll Case (½ lb) 1 gp</p><p> • Chalk [10 pieces] 1 sp</p><p> • Flint and steel, 1 gp</p><p> • Ink [1 oz. vial] 8 gp</p><p> • Inkpen, 1 sp</p><p> • Mirror, small steel (½ lb) 10 gp</p><p> • Signal whistle, 8 sp</p><p> • Continual Flame Torch (1 lb) 0 gp</p><p> • Vial, ink or potion (1/10 lb) 1 gp</p><p></p><p><strong>Magic Items</strong> [6,555 gp, 300 xp] (* = Self Crafted)</p><p>Heward's Handy Haversack (Worn, 5 lbs) 2,000 gp</p><p>Githcraft Darkwood Quickdraw Light Shield w/Sheath & Wand Chamber (Worn, 3 lbs) 988 gp</p><p>Artificer's Monocle* (Worn, as goggles) 750 gp</p><p>Arcanist's Gloves* (Worn) 250 gp</p><p>Pearl of Power* [x2] 1,000 gp</p><p>Headband of Intellect +1* (Worn) 500 gp</p><p>Empowered Spellshard* [Kelgore's Fire Bolt] (Worn) 750 gp</p><p>Healing Belt* (Worn) 500 gp</p><p></p><p><strong>Weapons:</strong> [65 gp]</p><p>Dagger (Shield, 1lb) 2 gp</p><p>Dagger [Silver] (Pouch, 1 lb) 22 gp</p><p>Dagger [Cold Iron] (Pouch, 1 lb) 4 gp</p><p>Masterwork Light Crossbow (4 lbs) 335 gp</p><p>20 bolts (Back, 2 lbs) 2 gp</p><p>Sling (Pouch, 0 lbs) 0 gp</p><p></p><p><strong>Scrolls:</strong> [*=Self Crafted] [50 gp]</p><p>1st: Ice Dagger (CL1) [25 gp], Magic Weapon (CL1) [25 gp], Burning Hands (CL5) [125 gp], Magic Missile (CL5) [125 gp]</p><p>2nd:</p><p></p><p><strong>Potions:</strong> [50 gp]</p><p>1st: Cure Light Wounds (CL1) [50 gp]</p><p>2nd:</p><p></p><p><strong>Wands:</strong></p><p><strong>Possessions at Home:</strong></p><p>Peasant's Outfit (2 lbs) 1 sp</p><p>Scholar’s Outfit (6 lbs) 5 gp</p><p></p><p>[SBLOCK=Earnings]+750 gp(Crafted Pearl of Power x2, Arcanist's Gloves for Manny)[/SBLOCK]</p><p>Total Money Left: <strong>5060 gp 7 sp 10 cp</strong></p><p></p><p>[SBLOCK=Gifts]Sufficient ink to copy <s>five</s> three spells into your spellbooks or scribe <s>five</s> three scrolls, and also seven sheets of parchment each, and three pens each.[/SBLOCK]</p><p><strong>Appearance / Personality:</strong></p><p></p><p>Kerlan Rayne looks like a typical farmer's son. He wears plain, rugged clothes that are usually brown, like his deeply tanned skin. He is about average height and appears to be a naive young man, but he's not. He's friendly and helpful but generaly knows when to keep his mouth shut. He loves the exploration of magic, as long as it doesn't cross dangerous lines or puts people in harm's way. He's very optimistic and generally cheerful. He tends to seek out magic that can be practical and flexible.</p><p></p><p><strong>Background:</strong></p><p></p><p>Kerlan Rayne was born to a long line of farmers; the middle child of seven children. He grew up in a nice little village in a valley and his family generally did well enough to be comfortable there. When he was young, he became interested in magic. The little he was able to see in his life fascinated him. A Wizard named Savin taking an extended stay at their local inn noticed Kerlan and decided to let him browse through some of his old school books on the basics of magic. Kerlan took to it like a duck to water (as his mom used to say). He saw things he never imagined and quickly understood them. Savin saw the promise in him and became his mentor, returning every once in a while to encourage him on and eventually sponsor him at the closest College of Wizards. He knows that he is very lucky to be here and does not take it for granted.</p><p></p><p><strong>Rolls:</strong></p><p><a href="http://invisiblecastle.com/search/?name=Kerlan+Rayne" target="_blank">All Rolls</a></p><p><a href="http://invisiblecastle.com/find.py?id=0000000" target="_blank">Blank Link</a>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="KerlanRayne, post: 4210144, member: 7776"] [SBLOCK=Kerlan Rayne] [B]Kerlan Rayne[/B] [I]Description: [/I] Gender: Male, Race: Human Size category: Medium, 5'10" tall, 140 lbs, 19 yrs old Brown hair; Brown eyes; deeply tanned skin Alignment: Neutral Good Class: Beguiler 1 / Focused Conjuration Specialist Wizard 4 / Ultimate Magus 1 XP: 17,208 / 21,000 Speaks Common, Sylvanoptera, Elven, Dwarven, Draconic, Abyssal, Infernal, Celestial, Orc, Terran, Ignan, [Drow], and [Undercommon] [B]Statistics[/B][FONT=courier new] Str 10 (+0 Mod) = 10 ( 0 pts) () Dex 16 (+3 Mod) = 16 (10 pts) () Con 14 (+2 Mod) = 14 ( 5 pts) () Int 22 (+6 Mod) = 18 (17 pts) (+2 Race, +1 Lvl, +1 Enhancement) Wis 10 (+0 Mod) = 11 ( 0 pts) () Cha 10 (+0 Mod) = 10 ( 0 pts) ()[/FONT] Hit Points: 46 = (6*5 Level) + (4*1 Level) + (6*2 CON) AC 18 (10 Base, +4 Armor, +3 DEX, +1 Shield) • Touch 13 (10 Base, +3 DEX) • Flat 15 (10 Base, +4 Armor, +1 Shield) • Both 10 (10 Base) CMD: 15 (10 Base, +2 BAB, +0 STR, +3 DEX) Init +5 (+3 DEX, +2 Trait) BAB +2; CMB +2 (+0 STR, +2 BAB) Speed: 30' (base 30') Carrying Capacity: 26/53/80 Weight Carried: xxx lbs [B]AC Modifiers:[/B] +3 when Fighting Defensively (-4 to all attacks) +6 with Full Defence (No Attacks) +2 vs Ranged when Kneeling (-2 vs Melee) +4 vs Ranged when Prone (-4 vs Melee) [B]Saves:[/B][FONT=courier new] Fort +3 (+1 base, +2 CON) Refl +4 (+1 base, +3 DEX) Will +8 (+8 base, +0 WIS)[/FONT] [B]Attacks:[/B] [U]+2 Melee, Dagger, 1d4, 19-20/x2[/U] • To Hit: (+2 BAB, +0 STR) [U]+2 Melee Touch, Flame Dagger, 1d4+6, 19-20/x2[/U] • To Hit: (+2 BAB, +0 STR) [U]+12 / +12 Melee [Steeldance], Daggers, 1d4+6 / 1d4+6, 19-20/x2[/U] • To Hit: (+6 CL, +6 INT) [U]+6 Ranged, Mwk Light Crosbow, 1d8, 20/x2, 80'r[/U] • To Hit: (+2 BAB, +3 DEX, +1 Enhancement) [U]+5 Ranged, Sling, 1d6, 20/x2, 30'r[/U] • To Hit: (+2 BAB, +3 DEX) [B][U]Combat Modifiers: Attack & Damage[/U][/B][U][/U] +? to Melee/Ranged (Condition) [B]Skills:[/B] (11 pts Beg, 28 pts Wiz, 7 pts UM, 6 pts Human, 6 pts Headband, 4 pts Favored Class) +13 Concentration = (+6 INT, +1 Shield, +6 CL) [vs 15 + 2*SL] +15 Spellcraft = (6 Ranks) (+6 INT, +3 Class) [+2 Scrolls] +17 Knowledge (Arcana) = (6 Ranks) (+6 INT, +2 Feat, +3 Class) +16 Knowledge (Underdark) = (1 Rank) (+6 INT, +6 Books, +3 Class) +10 Knowledge (The Planes) = (1 Rank) (+6 INT, +3 Class) +10 Knowledge (Religion) = (1 Rank) (+6 INT, +3 Class) +10 Knowledge (Nature) = (1 Rank) (+6 INT, +3 Class) +10 Knowledge (Dungeoneering) = (1 Rank) (+6 INT, +3 Class) +10 Knowledge (Engineering) = (1 Rank) (+6 INT, +3 Class) +10 Knowledge (Geography) = (1 Rank) (+6 INT, +3 Class) +10 Knowledge (History) = (1 Rank) (+6 INT, +3 Class) +10 Knowledge (Local) = (1 Rank) (+6 INT, +3 Class) +10 Craft (Alchemy) = (1 Rank) (+6 INT, +3 Class) +14 Linguistics = (5 Ranks) (+6 INT, +3 Class) +0 Survival = (0 Ranks) (+0 WIS) +9 Use Magic Device = (# 6 Ranks) (+0 CHA, +3 Class) [+4 Scrolls] (#Ranks from Headband) +10 Appraise = (1 Rank) (+6 INT, +3 Class) +9 Disable Device = (1 Rank) (+3 DEX, +2 Tools, +3 Class) [+3 Trapfinding] +12 Sleight of Hand = (6 Rank) (+3 DEX, +3 Class) +4 Bluff = (1 Ranks) (+0 CHA, +3 Class) +7 Escape Artist = (1 Ranks) (+3 DEX, +3 Class) +12 Acrobatics = (6 Ranks) (+3 DEX, +3 Class) +9 Perception = (6 Ranks, +3 Class) (+0 WIS) [+3 Trapfinding] +7 Stealth = (1 Ranks) (+3 DEX, +3 Class) +4 Climb = (1 Ranks) (+0 STR, +3 Class) +4 Swim = (1 Ranks) (+0 STR, +3 Class) Collector of Stories skill trick (2 Skill Points) +5 Knowledge to ID Monsters Conceal Spellcasting skill trick (2 Skill Points) Sleight of Hand vs Perception to detect spellcasting [B]Feats:[/B] Human - Extend Spell Level 1 - Practiced Spellcaster (Beguiler) Wizard 1 - [Scribe Scroll, Collegiate Wizard] Level 3 - Craft Wondrous Item Level 5 - [Sculpt Spell], Magical Artisan (CWI) [B]Human Racial Traits:[/B] • Bonus Feat • Extra Skill Points • Reactionary trait [+2 Initiative] • Stealthy Escape trait [Sleight of Hand vs Escape Artist] • Favored Class: Wizard [B]Beguiler Class Abilities:[/B] • Proficient with all simple weapons plus the hand crossbow, rapier, shortbow, and short sword. • Trapfinding. • Spellcasting: 5 0th, 3+2 1st. • Spell List: [B]0th:[/B] Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/close, Read Magic. [B]1st:[/B] Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm. [B]Wizard Class Abilities:[/B] • Proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff. • Bonus Feats: Scribe Scroll, Collegiate Wizard. • Focused Specialist variant (CM): -1 spell/level, +3 Conjuration spells/level. • Opposition Schools: Illusion, Enchantment, Necromancy. • Abrupt Jaunt Alternative Class Feature (PHB2): Lose Arcane Bond, Teleport 10' as Immediate INT/Day. • Summoner's Charm (Su): Summoning spells last 2 rounds longer. • Acid Dart (Sp): 1d6+ 1/2 lvls, 3+INT times/day (1d6+2 dmg, 9/day, 30'r) [B]School Memorized Spells[/B] [3+3 0th, 2+2+3 1st, 1+2+3 2nd, 0+1+3 3rd] 0th (DC 16): Prestidigitation, Amanuensis, Mage Hand, (Caltrops), (Acid Splash) 1st (DC 17): Reduce Person, Scholar's Touch, Feather Fall, Benign Transposition, (Grease), (Wall of Smoke), (Mount) 2nd (DC 18): Arcane Turmoil, Flame Dagger, x, (Cloud of Bewilderment), (Glitterdust), (Web) 3rd (DC 19): x, (x), (x), (x) [B]Battle Memorized Spells[/B] [3+3 0th, 2+2+3 1st, 1+2+3 2nd, 0+1+3 3rd] 0th (DC 16): Launch Bolt, Prestidigitation, Mage Hand, (Caltrops), (Acid Splash), (x) 1st (DC 17): Fist of Stone, Benign Transposition, Persistent Blade, Shield, (Wall of Smoke), (Kelgore's Fire Bolt), (Kelgore's Fire Bolt) 2nd (DC 18): Arcane Turmoil, Flame Dagger, Sculpted Burning Hands, (Web), (Cloud of Knives), (Glitterdust) 3rd (DC 19): Manyjaws, (Stinking Cloud), (Extended Rope Trick), (Sculpted Glitterdust) [B]Spellbook:[/B] [14 1st, 4 2nd] [* = Conjuration Spells][LIST] [*] [B]0th:[/B] Acid Splash*, Amanuensis (SC), Arcane Mark, Caltrops* (SC), Detect Magic, Flare, Launch Bolt (SC), Launch Item (SC), Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage (SC), Resistance [*] [B]1st:[/B] Benign Transposition*, Burning Hands, Feather Fall, Fist of Stone (SC), Grease*, Kelgore’s Fire Bolt* (PH2), Lesser Orb of Acid* (SC), Nerveskitter, Hail of Stone*, Protection from Evil, Reduce Person, Scholar's Touch, Shield, True Strike, Wall of Smoke* [*] [B]2nd:[/B] Arcane Turmoil (CM), Cloud of Bewilderment* (SC), Cloud of Knives* (PHB2), Flame Dagger (SC), Fox's Cunning, Glitterdust*, Knock, Rope Trick, Ray of Stupidity, Web* [*] [B]3rd:[/B] Stinking Cloud*, Sleet Storm*, Secret Page, Manyjaws[/LIST] [B]Equipment:[/B] [111 gp, 67 sp, 16 cp] Explorer's Outfit (Worn, 0 lbs) Component Pouch (Worn, 2 lbs) 5 gp Wooden Holy Symbols (Boccob, Ehlonna) 2 gp Haversack (5 lbs) • Peasant's Outfit (2 lbs) 1 sp • Scholar’s Outfit (6 lbs) 5 gp • Bedroll (5 lbs.) 1 sp • Blanket, winter (3 lbs.) 5 sp • Canvas [2 sq. yds.] (2 lbs.) 2 sp • Crowbar (5 lbs.) 2 gp • Grappling Hook (4 lbs.) 1 gp • Shovel (8 lbs.) 2 gp • Block and Tackle (5 lbs) 5 gp • Bucket [x2] (4 lbs) 10 sp • Manacles (2 lbs) 15 gp • Tent (20 lbs.) 10 gp • Candles [10] 1 sp • Oil (1-pint flask) [x5] (5 lb) 5 sp • Fishhooks [x10] 1 gp • Sewing Needles [x5] 25 sp • Flask [empty, x2] (3 lbs) 6 cp • Parchment [10 sheets] 2 gp • Rations [2 days] ( 1 lb) 5 sp • Rope, silk [50 ft.] (5 lbs) 10 gp • Sack [empty, x2] (1 lb) 2 sp • Torches [x10] (10 lbs) 10 cp • Waterskin (4 lbs) 1 gp • Spellbook (3 lbs) 15 gp • Masterwork Thieves Tools (lbs) 100 gp • Folding Chair (10 lbs) 2 gp • Portable Ram (20 lbs) 10 gp Belt Pouch [x2] (1 lb) 2 gp • Scroll Case (½ lb) 1 gp • Chalk [10 pieces] 1 sp • Flint and steel, 1 gp • Ink [1 oz. vial] 8 gp • Inkpen, 1 sp • Mirror, small steel (½ lb) 10 gp • Signal whistle, 8 sp • Continual Flame Torch (1 lb) 0 gp • Vial, ink or potion (1/10 lb) 1 gp [B]Magic Items[/B] [6,555 gp, 300 xp] (* = Self Crafted) Heward's Handy Haversack (Worn, 5 lbs) 2,000 gp Githcraft Darkwood Quickdraw Light Shield w/Sheath & Wand Chamber (Worn, 3 lbs) 988 gp Artificer's Monocle* (Worn, as goggles) 750 gp Arcanist's Gloves* (Worn) 250 gp Pearl of Power* [x2] 1,000 gp Headband of Intellect +1* (Worn) 500 gp Empowered Spellshard* [Kelgore's Fire Bolt] (Worn) 750 gp Healing Belt* (Worn) 500 gp [B]Weapons:[/B] [65 gp] Dagger (Shield, 1lb) 2 gp Dagger [Silver] (Pouch, 1 lb) 22 gp Dagger [Cold Iron] (Pouch, 1 lb) 4 gp Masterwork Light Crossbow (4 lbs) 335 gp 20 bolts (Back, 2 lbs) 2 gp Sling (Pouch, 0 lbs) 0 gp [B]Scrolls:[/B] [*=Self Crafted] [50 gp] 1st: Ice Dagger (CL1) [25 gp], Magic Weapon (CL1) [25 gp], Burning Hands (CL5) [125 gp], Magic Missile (CL5) [125 gp] 2nd: [B]Potions:[/B] [50 gp] 1st: Cure Light Wounds (CL1) [50 gp] 2nd: [B]Wands:[/B] [B]Possessions at Home:[/B] Peasant's Outfit (2 lbs) 1 sp Scholar’s Outfit (6 lbs) 5 gp [SBLOCK=Earnings]+750 gp(Crafted Pearl of Power x2, Arcanist's Gloves for Manny)[/SBLOCK] Total Money Left: [B]5060 gp 7 sp 10 cp[/B] [SBLOCK=Gifts]Sufficient ink to copy [S]five[/S] three spells into your spellbooks or scribe [S]five[/S] three scrolls, and also seven sheets of parchment each, and three pens each.[/SBLOCK] [B]Appearance / Personality:[/B] Kerlan Rayne looks like a typical farmer's son. He wears plain, rugged clothes that are usually brown, like his deeply tanned skin. He is about average height and appears to be a naive young man, but he's not. He's friendly and helpful but generaly knows when to keep his mouth shut. He loves the exploration of magic, as long as it doesn't cross dangerous lines or puts people in harm's way. He's very optimistic and generally cheerful. He tends to seek out magic that can be practical and flexible. [B]Background:[/B] Kerlan Rayne was born to a long line of farmers; the middle child of seven children. He grew up in a nice little village in a valley and his family generally did well enough to be comfortable there. When he was young, he became interested in magic. The little he was able to see in his life fascinated him. A Wizard named Savin taking an extended stay at their local inn noticed Kerlan and decided to let him browse through some of his old school books on the basics of magic. Kerlan took to it like a duck to water (as his mom used to say). He saw things he never imagined and quickly understood them. Savin saw the promise in him and became his mentor, returning every once in a while to encourage him on and eventually sponsor him at the closest College of Wizards. He knows that he is very lucky to be here and does not take it for granted. [B]Rolls:[/B] [URL=http://invisiblecastle.com/search/?name=Kerlan+Rayne]All Rolls[/URL] [URL=http://invisiblecastle.com/find.py?id=0000000]Blank Link[/URL][/SBLOCK] [/QUOTE]
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