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Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [RG]
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<blockquote data-quote="Lou" data-source="post: 4704489" data-attributes="member: 51567"><p><strong>Francheska Walova -- Evoker 3 / Master Specialist 3</strong></p><p></p><p><strong><span style="font-size: 10px">Francheska Walova</span></strong> (converted to Homebrew Pathfinder)</p><p> </p><p><strong><span style="font-size: 10px">chaotic good female fire elf CL6</span></strong></p><p><strong><span style="font-size: 10px">Evoker 3 / Master Specialist 3</span></strong></p><p> </p><p>forbidden schools: Illusion and Necromancy (need 2 spells slots to cast these spells)</p><p>(working towards Argent Savant--needs 3 more levels of wizard to get to Spellcraft 9 in Pathfinder)</p><p> </p><p> </p><p>[sblock=Fire Elves]</p><p> </p><p>Fire elves are identical with standard elves, except for some differences in racial traits.</p><p> </p><p><strong>Racial Traits</strong></p><p> </p><p>Fire elves have the <a href="http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#generalTraitsOfFireRaces" target="_blank"><span style="color: #0000ff">general traits of fire races</span></a></p><p></p><ul> <li data-xf-list-type="ul">+1 racial bonus on <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank"><span style="color: #0000ff">attack rolls</span></a> against creatures of the <a href="http://www.d20srd.org/srd/typesSubtypes.htm#waterSubtype" target="_blank"><span style="color: #0000ff">water subtype</span></a>, including <a href="http://www.d20srd.org/srd/typesSubtypes.htm#extraplanarSubtype" target="_blank"><span style="color: #0000ff">extraplanar</span></a> creatures from the Elemental Plane of Water.</li> <li data-xf-list-type="ul">-2 penalty on all <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank"><span style="color: #0000ff">saving throws</span></a> against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype, including extraplanar creatures from the <a href="http://www.d20srd.org/srd/planes.htm#elementalPlaneOfWater" target="_blank"><span style="color: #0000ff">Elemental Plane of Water</span></a>.</li> <li data-xf-list-type="ul"><a href="http://www.d20srd.org/srd/specialAbilities.htm#resistanceToEnergy" target="_blank"><span style="color: #0000ff">Resistance</span></a> to fire 5.</li> </ul><p>and all <a href="http://www.d20srd.org/srd/races.htm#elves" target="_blank"><span style="color: #0000ff">elf</span></a> racial traits</p><p></p><ul> <li data-xf-list-type="ul">Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.</li> <li data-xf-list-type="ul">Elf base land speed is 30 feet.</li> <li data-xf-list-type="ul">Immunity to magic <a href="http://www.d20srd.org/srd/spells/sleep.htm" target="_blank"><span style="color: #0000ff">sleep</span></a> effects, and a +2 racial <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank"><span style="color: #0000ff">saving throw</span></a> bonus against enchantment spells or effects.</li> <li data-xf-list-type="ul"><a href="http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision" target="_blank"><span style="color: #0000ff">Low-Light Vision</span></a>: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</li> <li data-xf-list-type="ul">Weapon Proficiency: Elves receive the <a href="http://www.d20srd.org/srd/feats.htm#martialWeaponProficiency" target="_blank"><span style="color: #0000ff">Martial Weapon Proficiency</span></a> feats for the longsword, <a href="http://www.d20srd.org/srd/equipment/weapons.htm#rapier" target="_blank"><span style="color: #0000ff">rapier</span></a>, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.</li> <li data-xf-list-type="ul">+2 racial bonus on <a href="http://www.d20srd.org/srd/skills/listen.htm" target="_blank"><span style="color: #0000ff">Listen</span></a>, <a href="http://www.d20srd.org/srd/skills/search.htm" target="_blank"><span style="color: #0000ff">Search</span></a>, and <a href="http://www.d20srd.org/srd/skills/spot.htm" target="_blank"><span style="color: #0000ff">Spot</span></a> checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a <a href="http://www.d20srd.org/srd/skills/search.htm" target="_blank"><span style="color: #0000ff">Search</span></a> check to notice it as if she were actively looking for it.</li> <li data-xf-list-type="ul">Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.</li> <li data-xf-list-type="ul">Favored Class: <a href="http://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard" target="_blank"><span style="color: #0000ff">Wizard</span></a>. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.</li> </ul><p>, with additions and exceptions as noted below.</p><p></p><ul> <li data-xf-list-type="ul"><ul> <li data-xf-list-type="ul">+2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma: Fire elves are quick of action and thought, but share the standard race's frailty.</li> </ul></li> </ul><p>[/sblock]</p><p>invisiblecastle.com/stats/view/19940/ 32 point buy </p><p> </p><p>-1 / STR 8 (0 pts)</p><p>+3 / DEX 16 (6 pts +2 race)</p><p>+1 / CON 12 (6 pts -2 race)</p><p>+4 / INT 19 (10 pts +2 race +1 L4)</p><p>+1 / WIS 12 (4pts)</p><p>+1 / CHA 12 (6 pts -2 race)</p><p> </p><p>HD: 6d6+6 (max all the time)</p><p>Hit Points: 42</p><p>AC: 14 (10 +3 DEX +1 Nat Armor) 13 Touch / 11 Flat</p><p>Initiative: +3</p><p>BAB: +3, Melee +2, Range +6</p><p>CM Bonus +2, CM Defense 15/12Fl</p><p>Speed: 30 (base 30, no armor)</p><p>Saving Throws: Fort +4 (+2 level +1 Trait +1 CON), Ref +5 (+2 level +3 DEX), Will +6 (+5 level +1 WIS) </p><p> </p><p>Concentration checks: +18 (+6 CL + 4 INT +6 personal ability +2 trait)</p><p> </p><p>[sblock=Equipment<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>Money:</p><p>731 gp</p><p> </p><p>Equipment:</p><p>Travellers outfit 1gp 5lb</p><p>Pack 2gp 2lb</p><p>bedroll 1sp 5lb</p><p>wateskin 1gp </p><p>Spellbook 15gp 1lb </p><p>Spell Component Pouch 5gp 1lb</p><p>Daggerx2 4gp 2lb (one dagger has Continual Light on it from Manny)</p><p>Longbow 75gp 3lb</p><p>Arrows(20) 1gp 3lb </p><p>Potion of CLW (x3) 150gp -</p><p> </p><p>At Whirtlestaff's:</p><p>3 scholars outfits 15gp</p><p> </p><p>Magic Items: List of Possible Items</p><p>Amulet of Natural Armor +1 (2000 gp)</p><p>Pearl of Power L1 (1000 gp)</p><p>+1 long sword (2000 gp)</p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=Languages]</p><p>Common</p><p>Elven</p><p>Draconic</p><p>Goblin</p><p>Orc</p><p>Sylvan</p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Traits]</p><p>Magical Trait: <a href="http://www.d20pfsrd.com/traits/magic-traits/focused-mind" target="_blank">Focused Mind</a>: +2 on Concentration Checks</p><p>Race Trait: <a href="http://www.d20pfsrd.com/traits/race-traits/forlorn-elf" target="_blank">Forlorn (Elf)</a>: +1 FORT saves</p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=FEATS<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>W1: Immediate Magic (in lieu of Summon Familiar): Counterfire (E): When visible enemy w/in 60' targets you w/ ranged attack or spell, with an immediate action send a glowing arrow of force. Requires ranged touch attack to hit for 1d6 / three wizard levels. Attacks resolve simultaneously. </p><p>W1: Scribe Scroll</p><p>BONUS: COLLEGIATE WIZARD (10 L1 spells to start; +4 spells/level; +2 Know(arcana))</p><p>L1: Precocious Apprentice(extra L2 spell slot; +2 spellcraft)</p><p>L3: Spell Focus (Evocation) (+1 ST required on all Evocation spells cast)</p><p>MSL1: Skill Focus (Spellcraft) (+3 Spellcraft)</p><p>MSL2: Expanded Spellbook (add one evocation to your spellbook)</p><p>L5 BONUS: Fiery Burst (reserve feat CM p.43) at-will 5' burst fireball, range 30' d6 per fire spell level still in memory; +1 CL for all fire spells. REF/half no SR</p><p>L5: Spell Penetration (+2 on caster checks)</p><p>MSL3: Greater Spell Focus (Evocation)(additional +1 ST required on all Evocation spells cast)</p><p> </p><p>coming:</p><p> </p><p>[/sblock] </p><p> </p><p>[sblock=SKILLS<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />SKILLS: 33 available at 6th level</p><p>0 / Acrobatics</p><p>8 / Appraise (Int) 1 +3 +4 INT</p><p>1 / Bluff</p><p>-4 / Climb</p><p>13 / <a href="http://www.d20srd.org/srd/skills/craft.htm" target="_blank"><span style="color: #0000ff">Craft</span></a> (alchemy)(Int) 6 +3 +4 INT</p><p>1 / Diplomacy</p><p>- / Disable Device</p><p>1 / Disguise</p><p>0 / Escape Artist</p><p>0 / Fly</p><p>- / Handle Animal</p><p>1 /Heal</p><p>1 / Intimidate</p><p>13 / Linguistics (Int) 6 +3 +4 INT</p><p>15 / Know (arcana) 6 +3 +4 INT +2 Collegiate Wizard</p><p>8 / Know (history) 1 +3 +4 INT</p><p>10 / Know (the planes) 3 +3 +4 INT</p><p>10 / Know (local-??) 3 +3 +4 INT</p><p>3 / Perception</p><p><a href="http://www.d20srd.org/srd/skills/profession.htm" target="_blank"><span style="color: #0000ff">Profession</span></a> (Wis)</p><p>0 / Ride</p><p>1 / Sense Motive</p><p>- / Sleight of Hand</p><p>18 / <a href="http://www.d20srd.org/srd/skills/spellcraft.htm" target="_blank"><span style="color: #0000ff">Spellcraft</span></a> (Int) 6 +3 +4 INT +2 Precocious Apprentice +3 Skill Focus (spellcraft)</p><p>0 / Stealth</p><p>1 / Survival</p><p>-4/ Swim</p><p>2 / Use Magic Device 1 +1 Cha</p><p>[/sblock]</p><p> </p><p>[sblock=Spells and Spellbook]</p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Spells per Day</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">0: 4: Detect Magic; Light; Read Magic; Mending</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">1: 4 +1 + 1 (E): Forcewave (E); Identify; Kaupaer's Skittish Nerves (E); Magic Missile (E); Magic Missile (E); Shield</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">2: 4 +1 +1 + 1 (E): Aganazzar's Scorcher (fire E); Fireburst (fire E); Flaming Sphere (Evoc fire) ; Scorching Ray (fire E); Scorching Ray (fire E); See Invisibility; Whirling Blade</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">3: 3 + 1 + 1 (E): Greater Mage Armor; Scintillating Sphere (E); Fireball (fire E); Fireball (Fire E); Elemental Aura (E, fire, elec, etc)</span></span></span></p><p> </p><p>(4: 0 +1 +1 (evocation))</p><p> </p><p>[sblock=Spellbook]</p><p>Spellbook:</p><p><strong><u>Level 0:</u></strong></p><p><strong>Abjur</strong></p><p> <strong><a href="http://www.d20srd.org/srd/spells/resistance.htm" target="_blank">Resistance</a>:</strong> Subject gains +1 on <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank">saving throws</a>.</p><p><strong>Conj</strong></p><p> <strong><a href="http://www.d20srd.org/srd/spells/acidSplash.htm" target="_blank">Acid Splash</a>:</strong> Orb deals 1d3 acid damage.</p><p><strong>Div</strong></p><p> <strong><a href="http://www.d20srd.org/srd/spells/detectPoison.htm" target="_blank">Detect Poison</a>:</strong> Detects <a href="http://www.d20srd.org/srd/specialAbilities.htm#poison" target="_blank">poison</a> in one creature or small object.</p><p><strong> <a href="http://www.d20srd.org/srd/spells/detectMagic.htm" target="_blank">Detect Magic</a>:</strong> Detects spells and magic items within 60 ft.</p><p><strong><a href="http://www.d20srd.org/srd/spells/readMagic.htm" target="_blank">Read Magic</a>:</strong> Read scrolls and spellbooks.</p><p><strong>Ench</strong></p><p><strong><a href="http://www.d20srd.org/srd/spells/daze.htm" target="_blank">Daze</a>:</strong> <a href="http://www.d20srd.org/srd/typesSubtypes.htm#humanoidType" target="_blank">Humanoid</a> creature of 4 HD or less loses next action.</p><p><strong>Evoc</strong></p><p><strong><a href="http://www.d20srd.org/srd/spells/dancingLights.htm" target="_blank">Dancing Lights</a>:</strong> Creates torches or other lights.</p><p><strong><a href="http://www.d20srd.org/srd/spells/flare.htm" target="_blank">Flare</a>:</strong> <a href="http://www.d20srd.org/srd/conditionSummary.htm#dazzled" target="_blank">Dazzles</a> one creature (-1 on <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank">attack rolls</a>).</p><p><strong><a href="http://www.d20srd.org/srd/spells/light.htm" target="_blank">Light</a>:</strong> Object shines like a torch.</p><p><strong><a href="http://www.d20srd.org/srd/spells/rayOfFrost.htm" target="_blank">Ray of Frost</a>:</strong> Ray deals 1d3 cold damage.</p><p>Trans <strong><a href="http://www.d20srd.org/srd/spells/mageHand.htm" target="_blank">Mage Hand</a>:</strong> 5-pound telekinesis.</p><p><strong><a href="http://www.d20srd.org/srd/spells/mending.htm" target="_blank">Mending</a>:</strong> Makes minor repairs on an object.</p><p><strong><a href="http://www.d20srd.org/srd/spells/message.htm" target="_blank">Message</a>:</strong> Whispered conversation at distance.</p><p><strong><a href="http://www.d20srd.org/srd/spells/openClose.htm" target="_blank">Open/Close</a>:</strong> Opens or closes small or light things.</p><p><strong>Univ</strong></p><p><strong><a href="http://www.d20srd.org/srd/spells/arcaneMark.htm" target="_blank">Arcane Mark</a>:</strong> Inscribes a personal rune (visible or invisible).</p><p><strong><a href="http://www.d20srd.org/srd/spells/prestidigitation.htm" target="_blank">Prestidigitation</a>:</strong> Performs minor tricks.</p><p></p><p> </p><p><u><strong>Level 1:</strong></u></p><p><em>Burning Hands (Evoc; Fire) 15 ft cone, 1d4/lvl (max 5d4) REF half, SR applies</em></p><p><em>Charm Person</em></p><p><em>Erase</em></p><p><em>Feather Fall</em></p><p><em>Forcewave</em> (Evoc; MoF p95) 1 target takes 1d4+1 plus STR 18 med charging bull rush; on FORT save, takes only 1 dam; SR applies, medium range</p><p><em>Identify</em></p><p><em>Kaupaer's Skittish Nerves</em> (Trans; MoF p103) 1 min/lvl, +5 init to target</p><p><em>Magic Missile</em> (Evoc force) 100 ft + 10 ft/lvl; up to 5, no 2 >15 ft apart; 1d4+1 (3 missiles at 5th level, 4 at 7th, 5 at 9th MAX)</p><p><em>Magic Weapon</em></p><p><em>Mage Armor</em> (conj force) +4 AC 1 hr/lvl</p><p><em>Master's Touch</em> (CAdv p. 154) prof with touched weapon 1min/lvl</p><p><em>Lesser Orb of Fire</em></p><p><em>Protection from Evil</em></p><p><em>Scholar's Touch</em></p><p><em>Shelgarn's Persistent Blade (Evoc; MoF p117) dagger of force atks with 1/2 INT bonus; flanks if possible; std action to change target 40 ft mvl AC 14 HP 1</em></p><p><em>Shield</em> (Abjuration force) +4 shield AC, 1 min/lvl negates magic missiles</p><p><em>Floating Disk</em> (evocation force) close range, 3 ft diameter disk, 1 hr/lvl; holds 100 lbs/lvl or 2 gallons</p><p><em>True Strike</em></p><p><em>Unseen Servant</em></p><p> </p><p><strong><u>Level 2:</u></strong></p><p><em>Aganazzar's Scorcher</em> (Evoc; FR p.66) 5 ft wide path of fire to end of close range (25 ft+5/ 2 lvls) takes 1d8 / 2 lvls, max 5d8</p><p><em>Arcane Lock</em></p><p><em>Fireburst</em> (Evoc; CArc p. 107) 5 ft burst fire damage of 1d8/lvl, max 5d8 (Ref/half; SR) (does not effect casters hex/square--effects surrounding hexes/squares)</p><p><em>Flaming Sphere</em> (Evoc fire) 100 ft + 10 ft/lvl, 1 rd/lvl, can move 30 ft per round, 3d6 (in Pathfinder) fire SR applies REF/half</p><p><em>Force Ladder</em> (Evoc force; MoF p.95) invis movable ladder 2 ft wide, 60 ft long, 100 lbs/lvl support; lasts 1 min/lvl </p><p><em>Knock (Trans) med range, removes up to 2 means of preventing egress, lasts 10 min but door does not automatically close on its own.</em></p><p><a href="http://www.d20pfsrd.com/magic/all-spells/p/protection-from-arrows" target="_blank">Protection from Arrows</a>(Abj) DR 10/magic against ranged attacks</p><p><em>Rope Trick</em></p><p><em>Scorching Ray</em> (Evoc, fire) close range, 2 rays @ 7th, ranged touch, 4d6 fire (max 30 ft apart) no ST SR applies</p><p><em>See Invisibility</em></p><p><em>Whirling Blade</em> (Trans; CArc p. 129) slashing weapon atks all foes in 60 ft line, use INT bonus for atk/dam, roll single atk for each foe; weapon returns to hand</p><p> </p><p> </p><p><strong><u>Level 3:</u></strong> </p><p><em>Dispel Magic</em> (Abj)</p><p><a href="http://www.d20pfsrd.com/magic/all-spells/e/elemental-aura" target="_blank">Elemental Aura</a> (Evoc, fire, etc) 1 rd/lvl 2d6 damage per round if adjacent + effect based on fire/cold/acid/electricity (new spell L6)</p><p><em>Fireball</em> (Evoc fire) long range-20 ft rad burst fire damage 1d6/lvl, max 10d6 (REF half, SR applies)</p><p><em>Greater Mage Armor</em> (+6 to AC; force)</p><p><em>Scintillating Sphere</em> (MoF p. 115; MoF errata) 20 ft radius burst electrical damage of 1d6/lvl, max 10d6 (does not affect caster's hex--4 hexes outward)</p><p><em>Stars of Arvandor</em> (Evoc; BoED p. 108); 1 star/level (max 10)--launch 1/rd free action or 3/rd std action as 1d8 force missle ranged touch (no save, SR applies); 1/2 damage is non-lethal if non-evil target</p><p><em>Steeldance</em> (Evoc; MoF p. 123, also SC) two daggers become flying long swords--both atk - 1 rd/lvl Medium range @+10 1d8 19-20/x2.</p><p><a href="http://www.d20pfsrd.com/magic/all-spells/t/twilight-knife" target="_blank">Twilight Knife</a> (Evoc force) dagger of force, 1 rd/lvl, tries to flank BAB+Int/Cha 1d4, if flanks, sneak attack as rogue +1d6/4 lvls (new spell L6)</p><p><a href="http://www.d20pfsrd.com/magic/all-spells/v/versatile-weapon" target="_blank">Versatile Weapon</a> (Trans) 1 weapon or 50 projectiles, 1 min/lvl, bypasses DR of one type: bludgeoning, cold iron, piercing, silver, or slashing. (new spell L6)</p><p> </p><p>[/sblock]</p><p>[/sblock]</p><p> </p><p>[sblock=History]</p><p>The fire elves are a group of elves that have lived near a volcano for many generations. The fire elementals took a liking to the elven group and interacted with them, leaving the elemental mixture in all humanoids just slightly out of balance towards fire. Fire elves are more physically sensual than other elves, tending more often to be artists and performers. Some fire elves have bigger teeth, but Francheska has flame-red hair and ash gray skin, like others of her kin.</p><p> </p><p>Most elves have a different take on history, not tracking individuals as much as events. But since elves live longer than humans, Francheska Walova was able to determine that her mother's sister-in-law's grandfather or therabouts fathered a child with a human some dozen or so human generations ago. After some extensive digging through human archives, Fran thinks that the wizard Xavier is a decendant of that half-elf. (she could be wrong...) Fran originally studied at an elven school of magic, but she is a bit of a wild child, even for a fire elf, and did not get along with her elven teachers. After a professor from Whirtlestaff gave a demonstration on force conjuration at her school, her teachers recommended that she transfer there and out of their hair. Since Xavier is there, she is ready for the change.</p><p> </p><p>5' 1" tall, 96 lbs</p><p>long flaming red hair, wears light green and earth tones</p><p> </p><p>[sblock=XP]</p><p>10000 starting level 5</p><p>450 <a href="http://www.enworld.org/forum/talking-talk/250664-whirtlestaffs-wizards-academy-revisited-ooc-2-a-21.html#post4746681" target="_blank">cloaker bonus</a></p><p>350 owlbears</p><p>575 <a href="http://www.enworld.org/forum/talking-talk/275055-whirtlestaffs-wizards-academy-reprise-ooc3-5.html#post5220469" target="_blank">white fist orcs</a></p><p> </p><p>12869 <a href="http://www.enworld.org/forum/talking-talk/275055-whirtlestaffs-wizards-academy-reprise-ooc03-6.html#post5223316" target="_blank">xp reset</a></p><p> </p><p>15045 6th level (convert to Pathfinder)</p><p>15545 after spiders</p><p> </p><p>+425 for <a href="http://www.enworld.org/forum/playing-game/304980-whirtlestaffs-wizards-academy-reprise-ic04-26.html#post5707991" target="_blank">Xorn</a></p><p> </p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Lou, post: 4704489, member: 51567"] [b]Francheska Walova -- Evoker 3 / Master Specialist 3[/b] [B][SIZE=2]Francheska Walova[/SIZE][/B] (converted to Homebrew Pathfinder) [B][SIZE=2]chaotic good female fire elf CL6[/SIZE][/B] [B][SIZE=2]Evoker 3 / Master Specialist 3[/SIZE][/B] forbidden schools: Illusion and Necromancy (need 2 spells slots to cast these spells) (working towards Argent Savant--needs 3 more levels of wizard to get to Spellcraft 9 in Pathfinder) [sblock=Fire Elves] Fire elves are identical with standard elves, except for some differences in racial traits. [B]Racial Traits[/B] Fire elves have the [URL="http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#generalTraitsOfFireRaces"][COLOR=#0000ff]general traits of fire races[/COLOR][/URL] [LIST] [*]+1 racial bonus on [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll"][COLOR=#0000ff]attack rolls[/COLOR][/URL] against creatures of the [URL="http://www.d20srd.org/srd/typesSubtypes.htm#waterSubtype"][COLOR=#0000ff]water subtype[/COLOR][/URL], including [URL="http://www.d20srd.org/srd/typesSubtypes.htm#extraplanarSubtype"][COLOR=#0000ff]extraplanar[/COLOR][/URL] creatures from the Elemental Plane of Water. [*]-2 penalty on all [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows"][COLOR=#0000ff]saving throws[/COLOR][/URL] against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype, including extraplanar creatures from the [URL="http://www.d20srd.org/srd/planes.htm#elementalPlaneOfWater"][COLOR=#0000ff]Elemental Plane of Water[/COLOR][/URL]. [*][URL="http://www.d20srd.org/srd/specialAbilities.htm#resistanceToEnergy"][COLOR=#0000ff]Resistance[/COLOR][/URL] to fire 5. [/LIST]and all [URL="http://www.d20srd.org/srd/races.htm#elves"][COLOR=#0000ff]elf[/COLOR][/URL] racial traits [LIST] [*]Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. [*]Elf base land speed is 30 feet. [*]Immunity to magic [URL="http://www.d20srd.org/srd/spells/sleep.htm"][COLOR=#0000ff]sleep[/COLOR][/URL] effects, and a +2 racial [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows"][COLOR=#0000ff]saving throw[/COLOR][/URL] bonus against enchantment spells or effects. [*][URL="http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision"][COLOR=#0000ff]Low-Light Vision[/COLOR][/URL]: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. [*]Weapon Proficiency: Elves receive the [URL="http://www.d20srd.org/srd/feats.htm#martialWeaponProficiency"][COLOR=#0000ff]Martial Weapon Proficiency[/COLOR][/URL] feats for the longsword, [URL="http://www.d20srd.org/srd/equipment/weapons.htm#rapier"][COLOR=#0000ff]rapier[/COLOR][/URL], longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. [*]+2 racial bonus on [URL="http://www.d20srd.org/srd/skills/listen.htm"][COLOR=#0000ff]Listen[/COLOR][/URL], [URL="http://www.d20srd.org/srd/skills/search.htm"][COLOR=#0000ff]Search[/COLOR][/URL], and [URL="http://www.d20srd.org/srd/skills/spot.htm"][COLOR=#0000ff]Spot[/COLOR][/URL] checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a [URL="http://www.d20srd.org/srd/skills/search.htm"][COLOR=#0000ff]Search[/COLOR][/URL] check to notice it as if she were actively looking for it. [*]Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. [*]Favored Class: [URL="http://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard"][COLOR=#0000ff]Wizard[/COLOR][/URL]. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. [/LIST], with additions and exceptions as noted below. [LIST] [*] [LIST] [*]+2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma: Fire elves are quick of action and thought, but share the standard race's frailty. [/LIST] [/LIST][/sblock] invisiblecastle.com/stats/view/19940/ 32 point buy -1 / STR 8 (0 pts) +3 / DEX 16 (6 pts +2 race) +1 / CON 12 (6 pts -2 race) +4 / INT 19 (10 pts +2 race +1 L4) +1 / WIS 12 (4pts) +1 / CHA 12 (6 pts -2 race) HD: 6d6+6 (max all the time) Hit Points: 42 AC: 14 (10 +3 DEX +1 Nat Armor) 13 Touch / 11 Flat Initiative: +3 BAB: +3, Melee +2, Range +6 CM Bonus +2, CM Defense 15/12Fl Speed: 30 (base 30, no armor) Saving Throws: Fort +4 (+2 level +1 Trait +1 CON), Ref +5 (+2 level +3 DEX), Will +6 (+5 level +1 WIS) Concentration checks: +18 (+6 CL + 4 INT +6 personal ability +2 trait) [sblock=Equipment:] Money: 731 gp Equipment: Travellers outfit 1gp 5lb Pack 2gp 2lb bedroll 1sp 5lb wateskin 1gp Spellbook 15gp 1lb Spell Component Pouch 5gp 1lb Daggerx2 4gp 2lb (one dagger has Continual Light on it from Manny) Longbow 75gp 3lb Arrows(20) 1gp 3lb Potion of CLW (x3) 150gp - At Whirtlestaff's: 3 scholars outfits 15gp Magic Items: List of Possible Items Amulet of Natural Armor +1 (2000 gp) Pearl of Power L1 (1000 gp) +1 long sword (2000 gp) [/sblock] [sblock=Languages] Common Elven Draconic Goblin Orc Sylvan [/sblock] [sblock=Traits] Magical Trait: [URL="http://www.d20pfsrd.com/traits/magic-traits/focused-mind"]Focused Mind[/URL]: +2 on Concentration Checks Race Trait: [URL="http://www.d20pfsrd.com/traits/race-traits/forlorn-elf"]Forlorn (Elf)[/URL]: +1 FORT saves [/sblock] [sblock=FEATS:] W1: Immediate Magic (in lieu of Summon Familiar): Counterfire (E): When visible enemy w/in 60' targets you w/ ranged attack or spell, with an immediate action send a glowing arrow of force. Requires ranged touch attack to hit for 1d6 / three wizard levels. Attacks resolve simultaneously. W1: Scribe Scroll BONUS: COLLEGIATE WIZARD (10 L1 spells to start; +4 spells/level; +2 Know(arcana)) L1: Precocious Apprentice(extra L2 spell slot; +2 spellcraft) L3: Spell Focus (Evocation) (+1 ST required on all Evocation spells cast) MSL1: Skill Focus (Spellcraft) (+3 Spellcraft) MSL2: Expanded Spellbook (add one evocation to your spellbook) L5 BONUS: Fiery Burst (reserve feat CM p.43) at-will 5' burst fireball, range 30' d6 per fire spell level still in memory; +1 CL for all fire spells. REF/half no SR L5: Spell Penetration (+2 on caster checks) MSL3: Greater Spell Focus (Evocation)(additional +1 ST required on all Evocation spells cast) coming: [/sblock] [sblock=SKILLS:]SKILLS: 33 available at 6th level 0 / Acrobatics 8 / Appraise (Int) 1 +3 +4 INT 1 / Bluff -4 / Climb 13 / [URL="http://www.d20srd.org/srd/skills/craft.htm"][COLOR=#0000ff]Craft[/COLOR][/URL] (alchemy)(Int) 6 +3 +4 INT 1 / Diplomacy - / Disable Device 1 / Disguise 0 / Escape Artist 0 / Fly - / Handle Animal 1 /Heal 1 / Intimidate 13 / Linguistics (Int) 6 +3 +4 INT 15 / Know (arcana) 6 +3 +4 INT +2 Collegiate Wizard 8 / Know (history) 1 +3 +4 INT 10 / Know (the planes) 3 +3 +4 INT 10 / Know (local-??) 3 +3 +4 INT 3 / Perception [URL="http://www.d20srd.org/srd/skills/profession.htm"][COLOR=#0000ff]Profession[/COLOR][/URL] (Wis) 0 / Ride 1 / Sense Motive - / Sleight of Hand 18 / [URL="http://www.d20srd.org/srd/skills/spellcraft.htm"][COLOR=#0000ff]Spellcraft[/COLOR][/URL] (Int) 6 +3 +4 INT +2 Precocious Apprentice +3 Skill Focus (spellcraft) 0 / Stealth 1 / Survival -4/ Swim 2 / Use Magic Device 1 +1 Cha [/sblock] [sblock=Spells and Spellbook] [SIZE=3][FONT=Calibri][COLOR=white]Spells per Day[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]0: 4: Detect Magic; Light; Read Magic; Mending[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]1: 4 +1 + 1 (E): Forcewave (E); Identify; Kaupaer's Skittish Nerves (E); Magic Missile (E); Magic Missile (E); Shield[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]2: 4 +1 +1 + 1 (E): Aganazzar's Scorcher (fire E); Fireburst (fire E); Flaming Sphere (Evoc fire) ; Scorching Ray (fire E); Scorching Ray (fire E); See Invisibility; Whirling Blade[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]3: 3 + 1 + 1 (E): Greater Mage Armor; Scintillating Sphere (E); Fireball (fire E); Fireball (Fire E); Elemental Aura (E, fire, elec, etc)[/COLOR][/FONT][/SIZE] [COLOR=white] [/COLOR] (4: 0 +1 +1 (evocation)) [sblock=Spellbook] Spellbook: [B][U]Level 0:[/U][/B] [B]Abjur[/B] [B][URL="http://www.d20srd.org/srd/spells/resistance.htm"]Resistance[/URL]:[/B] Subject gains +1 on [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows"]saving throws[/URL]. [B]Conj[/B] [B][URL="http://www.d20srd.org/srd/spells/acidSplash.htm"]Acid Splash[/URL]:[/B] Orb deals 1d3 acid damage. [B]Div[/B] [B][URL="http://www.d20srd.org/srd/spells/detectPoison.htm"]Detect Poison[/URL]:[/B] Detects [URL="http://www.d20srd.org/srd/specialAbilities.htm#poison"]poison[/URL] in one creature or small object. [B] [URL="http://www.d20srd.org/srd/spells/detectMagic.htm"]Detect Magic[/URL]:[/B] Detects spells and magic items within 60 ft. [B][URL="http://www.d20srd.org/srd/spells/readMagic.htm"]Read Magic[/URL]:[/B] Read scrolls and spellbooks. [B]Ench[/B] [B][URL="http://www.d20srd.org/srd/spells/daze.htm"]Daze[/URL]:[/B] [URL="http://www.d20srd.org/srd/typesSubtypes.htm#humanoidType"]Humanoid[/URL] creature of 4 HD or less loses next action. [B]Evoc[/B] [B][URL="http://www.d20srd.org/srd/spells/dancingLights.htm"]Dancing Lights[/URL]:[/B] Creates torches or other lights. [B][URL="http://www.d20srd.org/srd/spells/flare.htm"]Flare[/URL]:[/B] [URL="http://www.d20srd.org/srd/conditionSummary.htm#dazzled"]Dazzles[/URL] one creature (-1 on [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll"]attack rolls[/URL]). [B][URL="http://www.d20srd.org/srd/spells/light.htm"]Light[/URL]:[/B] Object shines like a torch. [B][URL="http://www.d20srd.org/srd/spells/rayOfFrost.htm"]Ray of Frost[/URL]:[/B] Ray deals 1d3 cold damage. Trans [B][URL="http://www.d20srd.org/srd/spells/mageHand.htm"]Mage Hand[/URL]:[/B] 5-pound telekinesis. [B][URL="http://www.d20srd.org/srd/spells/mending.htm"]Mending[/URL]:[/B] Makes minor repairs on an object. [B][URL="http://www.d20srd.org/srd/spells/message.htm"]Message[/URL]:[/B] Whispered conversation at distance. [B][URL="http://www.d20srd.org/srd/spells/openClose.htm"]Open/Close[/URL]:[/B] Opens or closes small or light things. [B]Univ[/B] [B][URL="http://www.d20srd.org/srd/spells/arcaneMark.htm"]Arcane Mark[/URL]:[/B] Inscribes a personal rune (visible or invisible). [B][URL="http://www.d20srd.org/srd/spells/prestidigitation.htm"]Prestidigitation[/URL]:[/B] Performs minor tricks. [U][B]Level 1:[/B][/U] [I]Burning Hands (Evoc; Fire) 15 ft cone, 1d4/lvl (max 5d4) REF half, SR applies[/I] [I]Charm Person[/I] [I]Erase[/I] [I]Feather Fall[/I] [I]Forcewave[/I] (Evoc; MoF p95) 1 target takes 1d4+1 plus STR 18 med charging bull rush; on FORT save, takes only 1 dam; SR applies, medium range [I]Identify[/I] [I]Kaupaer's Skittish Nerves[/I] (Trans; MoF p103) 1 min/lvl, +5 init to target [I]Magic Missile[/I] (Evoc force) 100 ft + 10 ft/lvl; up to 5, no 2 >15 ft apart; 1d4+1 (3 missiles at 5th level, 4 at 7th, 5 at 9th MAX) [I]Magic Weapon[/I] [I]Mage Armor[/I] (conj force) +4 AC 1 hr/lvl [I]Master's Touch[/I] (CAdv p. 154) prof with touched weapon 1min/lvl [I]Lesser Orb of Fire[/I] [I]Protection from Evil[/I] [I]Scholar's Touch[/I] [I]Shelgarn's Persistent Blade (Evoc; MoF p117) dagger of force atks with 1/2 INT bonus; flanks if possible; std action to change target 40 ft mvl AC 14 HP 1[/I] [I]Shield[/I] (Abjuration force) +4 shield AC, 1 min/lvl negates magic missiles [I]Floating Disk[/I] (evocation force) close range, 3 ft diameter disk, 1 hr/lvl; holds 100 lbs/lvl or 2 gallons [I]True Strike[/I] [I]Unseen Servant[/I] [B][U]Level 2:[/U][/B] [I]Aganazzar's Scorcher[/I] (Evoc; FR p.66) 5 ft wide path of fire to end of close range (25 ft+5/ 2 lvls) takes 1d8 / 2 lvls, max 5d8 [I]Arcane Lock[/I] [I]Fireburst[/I] (Evoc; CArc p. 107) 5 ft burst fire damage of 1d8/lvl, max 5d8 (Ref/half; SR) (does not effect casters hex/square--effects surrounding hexes/squares) [I]Flaming Sphere[/I] (Evoc fire) 100 ft + 10 ft/lvl, 1 rd/lvl, can move 30 ft per round, 3d6 (in Pathfinder) fire SR applies REF/half [I]Force Ladder[/I] (Evoc force; MoF p.95) invis movable ladder 2 ft wide, 60 ft long, 100 lbs/lvl support; lasts 1 min/lvl [I]Knock (Trans) med range, removes up to 2 means of preventing egress, lasts 10 min but door does not automatically close on its own.[/I] [URL="http://www.d20pfsrd.com/magic/all-spells/p/protection-from-arrows"]Protection from Arrows[/URL](Abj) DR 10/magic against ranged attacks [I]Rope Trick[/I] [I]Scorching Ray[/I] (Evoc, fire) close range, 2 rays @ 7th, ranged touch, 4d6 fire (max 30 ft apart) no ST SR applies [I]See Invisibility[/I] [I]Whirling Blade[/I] (Trans; CArc p. 129) slashing weapon atks all foes in 60 ft line, use INT bonus for atk/dam, roll single atk for each foe; weapon returns to hand [B][U]Level 3:[/U][/B] [I]Dispel Magic[/I] (Abj) [URL="http://www.d20pfsrd.com/magic/all-spells/e/elemental-aura"]Elemental Aura[/URL] (Evoc, fire, etc) 1 rd/lvl 2d6 damage per round if adjacent + effect based on fire/cold/acid/electricity (new spell L6) [I]Fireball[/I] (Evoc fire) long range-20 ft rad burst fire damage 1d6/lvl, max 10d6 (REF half, SR applies) [I]Greater Mage Armor[/I] (+6 to AC; force) [I]Scintillating Sphere[/I] (MoF p. 115; MoF errata) 20 ft radius burst electrical damage of 1d6/lvl, max 10d6 (does not affect caster's hex--4 hexes outward) [I]Stars of Arvandor[/I] (Evoc; BoED p. 108); 1 star/level (max 10)--launch 1/rd free action or 3/rd std action as 1d8 force missle ranged touch (no save, SR applies); 1/2 damage is non-lethal if non-evil target [I]Steeldance[/I] (Evoc; MoF p. 123, also SC) two daggers become flying long swords--both atk - 1 rd/lvl Medium range @+10 1d8 19-20/x2. [URL="http://www.d20pfsrd.com/magic/all-spells/t/twilight-knife"]Twilight Knife[/URL] (Evoc force) dagger of force, 1 rd/lvl, tries to flank BAB+Int/Cha 1d4, if flanks, sneak attack as rogue +1d6/4 lvls (new spell L6) [URL="http://www.d20pfsrd.com/magic/all-spells/v/versatile-weapon"]Versatile Weapon[/URL] (Trans) 1 weapon or 50 projectiles, 1 min/lvl, bypasses DR of one type: bludgeoning, cold iron, piercing, silver, or slashing. (new spell L6) [/sblock] [/sblock] [sblock=History] The fire elves are a group of elves that have lived near a volcano for many generations. The fire elementals took a liking to the elven group and interacted with them, leaving the elemental mixture in all humanoids just slightly out of balance towards fire. Fire elves are more physically sensual than other elves, tending more often to be artists and performers. Some fire elves have bigger teeth, but Francheska has flame-red hair and ash gray skin, like others of her kin. Most elves have a different take on history, not tracking individuals as much as events. But since elves live longer than humans, Francheska Walova was able to determine that her mother's sister-in-law's grandfather or therabouts fathered a child with a human some dozen or so human generations ago. After some extensive digging through human archives, Fran thinks that the wizard Xavier is a decendant of that half-elf. (she could be wrong...) Fran originally studied at an elven school of magic, but she is a bit of a wild child, even for a fire elf, and did not get along with her elven teachers. After a professor from Whirtlestaff gave a demonstration on force conjuration at her school, her teachers recommended that she transfer there and out of their hair. Since Xavier is there, she is ready for the change. 5' 1" tall, 96 lbs long flaming red hair, wears light green and earth tones [sblock=XP] 10000 starting level 5 450 [URL="http://www.enworld.org/forum/talking-talk/250664-whirtlestaffs-wizards-academy-revisited-ooc-2-a-21.html#post4746681"]cloaker bonus[/URL] 350 owlbears 575 [URL="http://www.enworld.org/forum/talking-talk/275055-whirtlestaffs-wizards-academy-reprise-ooc3-5.html#post5220469"]white fist orcs[/URL] 12869 [URL="http://www.enworld.org/forum/talking-talk/275055-whirtlestaffs-wizards-academy-reprise-ooc03-6.html#post5223316"]xp reset[/URL] 15045 6th level (convert to Pathfinder) 15545 after spiders +425 for [URL="http://www.enworld.org/forum/playing-game/304980-whirtlestaffs-wizards-academy-reprise-ic04-26.html#post5707991"]Xorn[/URL] [/sblock][/sblock] [/QUOTE]
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Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [RG]
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