Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [RG]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lou" data-source="post: 6693042" data-attributes="member: 51567"><p><strong>Pela Dun Changeling Wizard</strong></p><p></p><p>Pela Dun (Approved <a href="http://www.enworld.org/forum/showthread.php?275055-Leif-s-Whirtlestaff-s-Wizards-Academy-Reprise-Pfdr-OOC-03&p=6696130&viewfull=1#post6696130" target="_blank">http://www.enworld.org/forum/showthread.php?275055-Leif-s-Whirtlestaff-s-Wizards-Academy-Reprise-Pfdr-OOC-03&p=6696130&viewfull=1#post6696130</a>)</p><p></p><p>chaotic neutral female changeling (annis hag) CL6</p><p>Wizard 6 Spirit Whisperer Archetype (Familiar/Spirit Animal-greensting scorpion; Spirit-Lore)</p><p>H: 5' 8" W: 160#</p><p></p><p>Favorite Class: Wizard</p><p></p><p>[sblock=Changeling]</p><p><a href="http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/uncommonRaces/changelings.html" target="_blank">http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/uncommonRaces/changelings.html</a></p><p>Changeling Racial Traits</p><p>+2 Wisdom, +2 Charisma, –2 Constitution: Changelings are frail, but are clever and comely.</p><p></p><p>Medium: Changelings are Medium creatures and have no bonuses or penalties due to their size.</p><p></p><p>Humanoid: Changelings are humanoids with the changeling subtype.</p><p></p><p>Normal Speed: Changelings have a base speed of 30 feet.</p><p></p><p>Hag Racial Trait: The changeling inherits one of the following racial traits, depending on her mother's hag type:</p><p></p><p>Hulking Changeling (Annis Hag): The changeling gains a +1 racial bonus on melee damage.</p><p></p><p>Green Widow (Green Hag): The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her.</p><p></p><p>Sea Lungs (Sea Hag): The changeling may hold her breath for a number of rounds equal to three times her Constitution before she risks drowning.</p><p></p><p>Claws: Changelings' fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each).</p><p></p><p>Natural Armor: Changelings have a +1 natural armor bonus.</p><p></p><p>Darkvision: Changelings can see in the dark up to 60 feet.</p><p></p><p>Languages: Changelings begin play speaking Common and the primary language of their host society. Changelings with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc.</p><p>[/sblock]</p><p></p><p>[sblock=Spirit Whisperer Archetype]</p><p><a href="http://paizo.com/pathfinderRPG/prd/advancedClassGuide/classOptions/wizard.html" target="_blank">http://paizo.com/pathfinderRPG/prd/advancedClassGuide/classOptions/wizard.html</a></p><p>Spirit Whisperer (Archetype) </p><p><span style="color: #ffffff"><span style="font-family: 'PT Serif'">Spirit whisperers are a breed apart among wizards, and are often mistaken for witches. While spirit whisperers do gain and store their spells by communing with familiars, the spirits they gain guidance from are somewhat closer to the world and more direct than the powers with which witches typically traffic. These wizards treat such spirits as mentors and friends, conversing with them rather than appeasing them in the effort to gain and use arcane knowledge.</span></span></p><p><span style="color: #ffffff"></span><span style="font-family: 'PT Serif'"><span style="color: #ffffff"><strong>Arcane Bond (Ex)</strong>: When a spirit whisperer chooses an arcane bond, he must choose the familiar arcane bond, and the familiar gains the spirit animal ability of his selected spirit (see spirit link, below). The spirit whisperer does not need a spellbook, but instead stores and prepares his spell by communing with the familiar as the </span><a href="http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/witch.html#witch's-familiar" target="_blank"><span style="color: #ffffff">witch's familiar class feature</span></a><span style="color: #ffffff">. This ability alters arcane bond and replaces the spellbooks class feature.</span></span><span style="color: #ffffff"></span></p><p><span style="color: #ffffff"><span style="font-family: 'PT Serif'"><strong>Spirit Link (Su)</strong>: At 1st level, a spirit whisperer forms a mystical bond with a spirit. The spirit whisperer picks a spirit from the shaman's list of spirits (see page 37). At 1st level, he gains a spirit ability granted by that spirit. At 8th level, he gains the greater spirit ability granted by that spirit. At 20th level, the spirit whisperer gains the manifestation ability granted by the spirit. He uses his wizard level as his shaman level for determining the effects and DCs of abilities granted by the spirit. In addition, he uses his Intelligence modifier in place of his Wisdom modifier for these abilities. He does not gain hexes, spirit magic spells, or the true spirit ability typically granted to a shaman by these spirits. This ability replaces arcane school and the bonus feat gained at 20th level.</span></span></p><p><span style="color: #ffffff"><span style="font-family: 'PT Serif'"><strong>Spirit Hex</strong>: At 5th level, a spirit whisperer can select one hex from the list of those granted by his chosen spirit. He uses his wizard level as his shaman level when determining the effects and DC of this hex. In addition, he uses his Intelligence modifier in place of his Wisdom modifier for these hexes. At 10th and 15th level, he can select another hex from those granted by his spirit. Each hex selected in this way replaces the bonus feat gained at that level. This ability alters bonus feats.</span></span></p><p><span style="color: #ffffff"></span>[/sblock]</p><p><span style="color: #A0A0A0"><span style="font-family: 'Helvetica Neue'">http://invisiblecastle.com/stats/view/38233/</span></span> 32 point buy </p><p></p><p>+0 / STR 10 (2 pts)</p><p>+2 / DEX 14 (6 pts)</p><p>+0 / CON 10 (4 pts -2 race)</p><p>+4 / INT 19 (16 pts +1 L4)</p><p>+0 / WIS 10 (0 pts +2 race)</p><p>+2 / CHA 14 (4 pts +2 race)</p><p>1 g</p><p>HD: 6d6 (max all the time)</p><p>Hit Points: 42 (6d6+6 favored class)</p><p>AC: 15 (10 +2 DEX +1 Nat Armor + 2 deflection) 12 Touch / 13 Flat</p><p>Initiative: +8 (+2 DEX +2 trait +4 familiar)</p><p>BAB: +3, Melee +3, Range +5</p><p>CM Bonus: </p><p>Speed: 30 (base 30, no armor)</p><p>Saving Throws: Fort +2 (+ 2 level +0 CON), Ref +4 (+2 level +2 DEX), Will +7 (+ 5 level +0 WIS) </p><p>Spell Resistence: 12</p><p></p><p>Concentration checks: +10 (+6 CL + 4 INT)</p><p></p><p>[sblock=Equipment<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>Money:</p><p> gp 16000</p><p></p><p>Equipment:</p><p>Travellers outfit 1gp 5lb</p><p>Pack 2gp 2lb</p><p>bedroll 1sp 5lb</p><p>waterskin 1gp </p><p>Spell Component Pouch 5gp 1lb</p><p>Daggerx2 4gp 2lb</p><p>Potion of CLW (x3) 150gp -</p><p></p><p>Magic Items: List of Possible Items</p><p>Rng of Protection +2 (8000 gp)</p><p>Ring of Sustenance (2500 gp)</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Languages]</p><p>Common</p><p>Elven</p><p>Gobin</p><p>Orc</p><p>Dwarven</p><p>Draconic</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Traits]</p><p>Base Trait: <strong>Reactionary</strong>: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.</p><p>Race Trait: <strong>Hulking Changeling</strong> (Annis Hag): The changeling gains a +1 racial bonus on melee damage.</p><p>[/sblock]</p><p></p><p></p><p>[sblock=FEATS<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>SW1: <span style="color: #ffffff"><span style="font-family: 'PT Serif'"><strong>Arcane Bond (Ex)</strong>: When a spirit whisperer chooses an arcane bond, she must choose the familiar arcane bond, and the familiar gains the spirit animal ability of his selected spirit (see spirit link, below). The spirit whisperer does not need a spellbook, but instead stores and prepares his spell by communing with the familiar as the </span></span><a href="http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/witch.html#witch's-familiar" target="_blank"><span style="color: #ffffff">witch's familiar class feature</span></a><span style="color: #ffffff"><span style="font-family: 'PT Serif'">. This ability alters arcane bond and replaces the spellbooks class feature.</span></span></p><p><span style="color: #ffffff"><span style="font-family: 'PT Serif'"></span></span>SW1: <strong>Spirit Link (Su)</strong><span style="color: #FFFFFF"><span style="font-family: 'PT Serif'">: At 1st level, a spirit whisperer forms a mystical bond with a spirit. The spirit whisperer picks a spirit from the shaman's list of spirits (see page 37). At 1st level, she gains a spirit ability granted by that spirit. She uses her wizard level as her shaman level for determining the effects and DCs of abilities granted by the spirit. In addition, she uses her Intelligence modifier in place of her Wisdom modifier for these abilities. She does not gain hexes, spirit magic spells, or the true spirit ability typically granted to a shaman by these spirits. </span></span></p><p><span style="color: #FFFFFF"><span style="font-family: 'PT Serif'"></span></span>SW1:<strong> <em>Monstrous Insight (Su)</em></strong><span style="color: #ffffff"><span style="font-family: 'PT Serif'"><strong>:</strong> The spirit whisperer can identify creatures and gain insight into their strengths and weaknesses. As a standard action, the spirit whisperer can attempt a </span></span><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge" target="_blank"><span style="color: #ffffff">Knowledge</span></a><span style="color: #ffffff"><span style="font-family: 'PT Serif'"> skill check to identify a creature and its abilities (using the appropriate skill for the monster's type) with an insight bonus equal to her spirit whisperer level. Whether or not the check is successful, she also gains a +2 insight bonus for 1 minute on attack rolls made against that creature and a +2 insight bonus to her AC against attacks made by that creature. These bonuses last for 1 minute. The spirit whisperer can use this ability a number of times per day equal to 3 + her Charisma modifier.</span></span></p><p>Familiar Bonus: Alertness <span style="color: #ffffff"><span style="font-family: 'Lato'">+2 bonus on </span></span><a href="http://paizo.com/pathfinderRPG/prd/skills/perception.html#perception" target="_blank"><span style="color: #ffffff">Perception</span></a><span style="color: #ffffff"><span style="font-family: 'Lato'"> and </span></span><a href="http://paizo.com/pathfinderRPG/prd/skills/senseMotive.html#sense-motive" target="_blank"><span style="color: #ffffff">Sense Motive</span></a><span style="color: #ffffff"><span style="font-family: 'Lato'"> skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</span></span></p><p>W1: Scribe Scroll</p><p>BONUS: COLLEGIATE WIZARD (10 L1 spells to start; +4 spells/level; +2 Know(arcana))</p><p>L1: Eschew Materials</p><p>L3: Mother's Gift (Changeling Feat) <strong>Uncanny Resistance</strong> (Su): Gain spell resistance equal to 6 + character level</p><p></p><p>L5: <strong>Fast Study: </strong>Normally, a wizard spends 1 hour preparing all of his spells for the day, or proportionately less if he only prepares some spells, with a minimum of 15 minutes of preparation. Thanks to mental discipline and clever mnemonics, you can prepare all of your spells in only 15 minutes, and your minimum preparation time is only 1 minute. You must be at least a 5th-level wizard to select this discovery.<a href="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcastingClassOptions/wizard.html#fast-study" target="_blank">http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcastingClassOptions/wizard.html#fast-study</a></p><p></p><p><u>possible future feats:</u></p><p>Arcane Strike</p><p>Extra Hex</p><p>Mother's Gift 1 or 2</p><p></p><p>[/sblock] </p><p></p><p>[sblock=Familiar/Spirit Animal - Greensting scorpion]</p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #ffffff">Master gains a +4 bonus on </span><a href="http://paizo.com/pathfinderRPG/prd/combat.html#initiative" target="_blank"><span style="color: #ffffff">Initiative</span></a><span style="color: #ffffff"> checks</span></span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><span style="font-size: 10px">N </span>Tiny vermin</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>Init</strong> +5; <strong>Senses</strong> darkvision 60 ft.; </span><a href="http://paizo.com/pathfinderRPG/prd/skills/perception.html#perception" target="_blank"><span style="color: #ffffff">Perception</span></a><span style="color: #ffffff"> +4</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff">DEFENSE</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>AC</strong> 21, touch 15, flat-footed 18 (+3 Dex, +3+3 (master) natural, +2 size)</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>hp</strong> 21 (half of master) HD 6</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>Fort</strong> +2 (+2 master), <strong>Ref</strong> +3 (+2 Master), <strong>Will</strong> +0 (+5 master)</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>Immune</strong> mind-affecting effects</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff">OFFENSE</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>Speed</strong> 30 ft.</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>Melee</strong> sting +8 (1d2–4 plus poison)</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>Space</strong> 2-1/2 ft.; <strong>Reach</strong> 0 ft.</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>Special Attacks</strong> poison</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff">STATISTICS</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>Str</strong> 3, <strong>Dex</strong> 16, <strong>Con</strong> 10, <strong>Int 8</strong>, <strong>Wis</strong> 10, <strong>Cha</strong> 2</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>Base Atk</strong> +3 (master); <strong>CMB</strong> +4; <strong>CMD</strong> 10 (22 vs. trip)</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>Feats</strong> </span><a href="http://paizo.com/pathfinderRPG/prd/feats.html#weapon-finesse" target="_blank"><span style="color: #ffffff">Weapon Finesse</span></a><span style="color: #ffffff">[SUP]B[/SUP], Improved Evasion (REF save for half or no damage)</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>Skills</strong> </span><a href="http://paizo.com/pathfinderRPG/prd/skills/climb.html#climb" target="_blank"><span style="color: #ffffff">Climb</span></a><span style="color: #ffffff"> +7, </span><a href="http://paizo.com/pathfinderRPG/prd/skills/perception.html#perception" target="_blank"><span style="color: #ffffff">Perception</span></a><span style="color: #ffffff"> +4, </span><a href="http://paizo.com/pathfinderRPG/prd/skills/stealth.html#stealth" target="_blank"><span style="color: #ffffff">Stealth</span></a><span style="color: #ffffff"> +15; <strong>Racial Modifiers</strong> +4 </span><a href="http://paizo.com/pathfinderRPG/prd/skills/climb.html#climb" target="_blank"><span style="color: #ffffff">Climb</span></a><span style="color: #ffffff">, +4 </span><a href="http://paizo.com/pathfinderRPG/prd/skills/perception.html#perception" target="_blank"><span style="color: #ffffff">Perception</span></a><span style="color: #ffffff">, +4 </span><a href="http://paizo.com/pathfinderRPG/prd/skills/stealth.html#stealth" target="_blank"><span style="color: #ffffff">Stealth</span></a><span style="color: #ffffff"></span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff">ECOLOGY</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>Environment</strong> warm or temperate deserts, forests, plains, or underground</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>Organization</strong> solitary or colony (3–6)</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>Treasure</strong> none</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff">SPECIAL ABILITIES</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff"><strong>Poison (Ex)</strong> Sting—injury; <em>save</em> Fort DC 10; <em>frequency</em> 1/round for 6 rounds; <em>effect</em> sickened for 1 round; <em>cure</em> 1 save.</span></span></p><p><span style="font-family: 'arial'"><span style="color: #ffffff">Greensting scorpions normally live in forests, but can be found almost anywhere. Their pincers are too small to be dangerous to anything but other insects, but they have a poisonous sting that sickens even larger creatures.</span></span></p><p>[/sblock]</p><p></p><p>[sblock=Spirit - Lore]</p><p>Lore <span style="color: #ffffff"><span style="font-family: 'PT Serif'">A </span></span><span style="color: #FFFFFF"><span style="font-family: 'PT Serif'">spirit whisperer </span></span><span style="color: #ffffff"><span style="font-family: 'PT Serif'">who selects the lore spirit appears far wiser and knowing that her age would suggest. Though she can seem unassuming, her eyes give the impression she is peering deep into all she looks at, seeing the secrets of the essential merely by concentrating.</span></span></p><p><span style="color: #ffffff">Spirit Animal: The </span><span style="color: #FFFFFF"><span style="font-family: 'PT Serif'">spirit whisperer</span></span><span style="color: #ffffff">'s spirit animal appears to be quiet and unassuming. It gains a +2 bonus on Initiative checks and a +4 bonus on </span><a href="http://paizo.com/pathfinderRPG/prd/skills/stealth.html#stealth" target="_blank"><span style="color: #ffffff">Stealth</span></a><span style="color: #ffffff"> checks.</span></p><p><span style="color: #ffffff"><span style="font-family: 'PT Serif'"><strong>Spirit Ability</strong>: A </span></span><span style="color: #FFFFFF"><span style="font-family: 'PT Serif'">spirit whisperer</span></span><span style="color: #ffffff"><span style="font-family: 'PT Serif'"> who chooses the lore spirit as her spirit gains </span></span><span style="font-family: 'PT Serif'"><span style="color: #ffffff"><em>Monstrous Insight (Su)</em></span><span style="color: #ffffff">.</span></span></p><p>[/sblock]</p><p></p><p>[sblock=Spirit Hex]</p><p>WILL DC 15 = 10 + SW level/2 + INT bonus /2 </p><p><em><span style="color: #ffffff"><strong>Brain Drain (Su)</strong><strong>:</strong> <span style="font-size: 10px"><span style="font-family: 'arial'">As a standard action, the </span></span></span></em><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #FFFFFF">spirit whisperer</span><em><span style="color: #ffffff"> violently probes the mind of a single intelligent enemy within 30 feet. The target can attempt a Will saving throw to negate the effect. If it succeeds, it immediately knows the source of the mental prying; otherwise, it's wracked with pain and takes 1d4 points of damage for every 2 levels the </span></em><span style="color: #FFFFFF">spirit whisperer</span><em><span style="color: #ffffff"> possesses. On the round following her successful use of this ability, the </span></em><span style="color: #FFFFFF">spirit whisperer</span><em><span style="color: #ffffff"> can take a full-round action to sort through the jumble of stolen thoughts and memories to attempt a single </span><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge" target="_blank"><span style="color: #ffffff">Knowledge</span></a><span style="color: #ffffff"> check using the victim's bonus with that skill. The random stolen thoughts remain in the </span></em><span style="color: #FFFFFF">spirit whisperer'</span><em><span style="color: #ffffff">s mind for a number of rounds equal to her Charisma modifier (minimum 1), and she can treat the knowledge gained as if she used </span><em><a href="http://paizo.com/pathfinderRPG/prd/spells/detectThoughts.html#detect-thoughts" target="_blank"><span style="color: #ffffff">detect thoughts</span></a><span style="color: #ffffff">. This is a mind-affecting effect. Once she successfully affects a creature, she cannot use this hex on that creature again for 24 hours.</span></em></em></span></span></p><p>[/sblock]</p><p></p><p>[sblock=SKILLS<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> <table style='width: 100%'><tr><td><br /> </td><td>SKILLS: (2+4INT+1FC)*6=42 available at 6th level</td><td><br /> </td><td></td><td></td><td></td><td></td></tr><tr><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>42</td><td> used</td><td><br /> </td><td>Points</td><td>bonus</td><td>bonus</td><td>bonus</td></tr><tr><td>0</td><td>Acrobatics</td><td><br /> </td><td>0</td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>9</td><td>Appraise (INT)</td><td><br /> </td><td>2</td><td>3</td><td>4</td><td><br /> </td></tr><tr><td>0</td><td>Bluff</td><td><br /> </td><td>0</td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>0</td><td>Climb</td><td><br /> </td><td>0</td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>9</td><td>Craft (alchemy)(INT)</td><td><br /> </td><td>2</td><td>3</td><td>4</td><td><br /> </td></tr><tr><td>9</td><td>Craft (weapons)(INT)</td><td><br /> </td><td>2</td><td>3</td><td>4</td><td><br /> </td></tr><tr><td>0</td><td>Diplomacy</td><td><br /> </td><td>0</td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>0</td><td>Disable Device</td><td><br /> </td><td>0</td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>0</td><td>Disguise</td><td><br /> </td><td>0</td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>0</td><td>Escape Artist</td><td><br /> </td><td>0</td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>6</td><td>Fly(DEX)</td><td><br /> </td><td>1</td><td>3</td><td>2</td><td><br /> </td></tr><tr><td>0</td><td>Handle Animal</td><td><br /> </td><td>0</td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>0</td><td>Heal</td><td><br /> </td><td>0</td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>0</td><td>Intimidate</td><td><br /> </td><td>0</td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>8</td><td>Linguistics (Int)</td><td><br /> </td><td>1</td><td>3</td><td>4</td><td><br /> </td></tr><tr><td>15</td><td>Know (arcana)</td><td><br /> </td><td>6</td><td>3</td><td>4</td><td>2</td></tr><tr><td>9</td><td>Know (dungeoneering)(INT)</td><td><br /> </td><td>2</td><td>3</td><td>4</td><td><br /> </td></tr><tr><td>9</td><td>Know (geography)(INT)</td><td><br /> </td><td>2</td><td>3</td><td>4</td><td><br /> </td></tr><tr><td>8</td><td>Know (history)(INT)</td><td><br /> </td><td>1</td><td>3</td><td>4</td><td><br /> </td></tr><tr><td>9</td><td>Know (nature)(INT)</td><td><br /> </td><td>2</td><td>3</td><td>4</td><td><br /> </td></tr><tr><td>8</td><td>Know (the planes)(INT)</td><td><br /> </td><td>1</td><td>3</td><td>4</td><td><br /> </td></tr><tr><td>9</td><td>Know (religion)(INT)</td><td><br /> </td><td>2</td><td>3</td><td>4</td><td><br /> </td></tr><tr><td>13</td><td>Know (local)(INT)</td><td><br /> </td><td>6</td><td>3</td><td>4</td><td><br /> </td></tr><tr><td>0</td><td>Perception</td><td><br /> </td><td>0</td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>0</td><td>Profession((WIS)</td><td><br /> </td><td>0</td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>3</td><td>Ride(Dex)</td><td><br /> </td><td>1</td><td><br /> </td><td>2</td><td><br /> </td></tr><tr><td>0</td><td>Sense Motive</td><td><br /> </td><td>0</td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>0</td><td>Sleight of Hand</td><td><br /> </td><td>0</td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>13</td><td>Spellcraft (INT)</td><td><br /> </td><td>6</td><td>3</td><td>4</td><td><br /> </td></tr><tr><td>10</td><td>Stealth(Dex)</td><td><br /> </td><td>4</td><td><br /> </td><td>2</td><td>4</td></tr><tr><td>0</td><td>Survival</td><td><br /> </td><td>0</td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>0</td><td>Swim</td><td><br /> </td><td>0</td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>3</td><td>Use Magic Device(Cha)</td><td><br /> </td><td>1</td><td><br /> </td><td>2</td><td><br /> </td></tr></table><p> [/sblock]</p><p></p><p>[sblock=Spells]</p><p>Spells per Day</p><p>0: 4: Detect Magic; Light; Read Magic; Mending</p><p>1: 3 +1: Color Spray, Magic Missile, Sow Thought, True Strike</p><p>2: 3 +1: Defensive Shock, Stone call, Stricken Heart, Warding Weapon</p><p>3: 2 + 1: Deep Slumber; Firestorm, Fly, Silver Darts</p><p></p><p>(4: 0 +1)</p><p></p><p>[sblock=familiar spells]</p><p>Level 0:</p><p></p><ul> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/acidSplash.html#acid-splash" target="_blank"><strong>Acid Splash</strong></a>: Orb deals 1d3 acid damage.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/arcaneMark.html#arcane-mark" target="_blank"><strong>Arcane Mark</strong></a>: Inscribes a personal rune on an object or creature (visible or invisible).</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/bleed.html#bleed" target="_blank"><strong>Bleed</strong></a>: Cause a stabilized creature to resume <a href="http://paizo.com/pathfinderRPG/prd/glossary.html#dying" target="_blank">dying</a>.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/dancingLights.html#dancing-lights" target="_blank"><strong>Dancing Lights</strong></a>: Creates torches or other lights.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/daze.html#daze" target="_blank"><strong>Daze</strong></a>: A single humanoid creature with 4 HD or less loses its next action.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/detectMagic.html#detect-magic" target="_blank"><strong>Detect Magic</strong></a>: Detects all spells and magic items within 60 ft.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/detectPoison.html#detect-poison" target="_blank"><strong>Detect Poison</strong></a>: Detects poison in one creature or small object.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/disruptUndead.html#disrupt-undead" target="_blank"><strong>Disrupt Undead</strong></a>: Deals 1d6 damage to one undead.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/flare.html#flare" target="_blank"><strong>Flare</strong></a>: Dazzles one creature (–1 on attack rolls).</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/ghostSound.html#ghost-sound" target="_blank"><strong>Ghost Sound</strong></a>: Figment sounds.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/hauntedFeyAspect.html#haunted-fey-aspect" target="_blank"><strong>Haunted Fey Aspect</strong></a>: You surround yourself with disturbing illusions.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/light.html#light" target="_blank"><strong>Light</strong></a>: Object shines like a torch.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/mageHand.html#mage-hand" target="_blank"><strong>Mage Hand</strong></a>: 5-pound telekinesis.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/mending.html#mending" target="_blank"><strong>Mending</strong></a>: Makes minor repairs on an object.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/message.html#message" target="_blank"><strong>Message</strong></a>: Whisper conversation at distance.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/openClose.html#open-close" target="_blank"><strong>Open/Close</strong></a>: Opens or closes small or light things.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/prestidigitation.html#prestidigitation" target="_blank"><strong>Prestidigitation</strong></a>: Performs minor tricks.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/rayOfFrost.html#ray-of-frost" target="_blank"><strong>Ray of Frost</strong></a>: Ray deals 1d3 cold damage.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/readMagic.html#read-magic" target="_blank"><strong>Read Magic</strong></a>: Read scrolls and spellbooks.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/resistance.html#resistance" target="_blank"><strong>Resistance</strong></a>: Subject gains +1 on saving throws.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/advanced/spells/spark.html#spark-" target="_blank"><strong>Spark</strong></a>: Ignites flammable objects.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/touchOfFatigue.html#touch-of-fatigue" target="_blank"><strong>Touch of Fatigue</strong></a>: Touch attack fatigues target.</li> </ul><p></p><p>Level 1:</p><p></p><ul> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/alarm.html#alarm" target="_blank"><strong>Alarm</strong></a>: Wards an area for 2 hours/level.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/anticipatePeril.html#anticipate-peril" target="_blank"><strong>Anticipate Peril</strong></a>: Target gains a bonus on one initiative check.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/colorSpray.html#color-spray" target="_blank"><strong>Color Spray</strong></a>: Knocks <a href="http://paizo.com/pathfinderRPG/prd/glossary.html#unconscious" target="_blank">unconscious</a>, blinds, and/or stuns weak creatures.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/comprehendLanguages.html#comprehend-languages" target="_blank"><strong>Comprehend Languages</strong></a>: You understand all spoken and written languages.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/advanced/spells/crafterSFortune.html#crafter%27s-fortune" target="_blank"><strong>Crafter's Fortune</strong></a>: Subject gains +5 on next <a href="http://paizo.com/pathfinderRPG/prd/skills/craft.html#craft" target="_blank">Craft</a> check.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/detectSecretDoors.html#detect-secret-doors" target="_blank"><strong>Detect Secret Doors</strong></a>: Reveals hidden doors within 60 ft.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/identify.html#identify" target="_blank"><strong>Identify</strong></a>: Gives +10 bonus to identify magic items.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/magicMissile.html#magic-missile" target="_blank"><strong>Magic Missile</strong></a>: 1d4+1 damage; +1 missile per two levels above 1st (max 5).</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/magicWeapon.html#magic-weapon" target="_blank"><strong>Magic Weapon</strong></a>: Weapon gains +1 bonus.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/shockingGrasp.html#shocking-grasp" target="_blank"><strong>Shocking Grasp</strong></a>: Touch delivers 1d6/level electricity damage (max 5d6).</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/uncommonRaces/changelings.html#sow-thought" target="_blank"><strong>Sow Thought</strong></a>: Plant an idea, concept, or suspicion in the mind of the subject.</li> <li data-xf-list-type="ul"><strong><a href="http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/stunningBarrier.html" target="_blank">Stunning Barrier</a></strong>: Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/trueStrike.html#true-strike" target="_blank"><strong>True Strike</strong></a>: +20 on your next attack roll.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/sylphs.html#windy-escape" target="_blank"><strong>Windy Escape</strong></a>: You respond to an attack by briefly becoming vaporous and insubstantial.</li> </ul><p></p><p></p><p> Level 2:</p><p></p><ul> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/continualFlame.html#continual-flame" target="_blank"><strong>Continual Flame</strong></a>[SUP]M[/SUP]: Makes a permanent, heatless light.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/defensiveShock.html#defensive-shock" target="_blank"><strong>Defensive Shock</strong></a>: Electricity damages your attackers.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/mirrorImage.html#mirror-image" target="_blank"><strong>Mirror Image</strong></a>: Creates decoy duplicates of you.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/advanced/spells/stoneCall.html#stone-call" target="_blank"><strong>Stone Call</strong></a>: 2d6 damage to all creatures in area.</li> <li data-xf-list-type="ul"><strong><a href="http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/strickenHeart.html" target="_blank">Stricken Heart</a></strong>: Touch attack deals 3d6 damage and staggers target.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/unnaturalLust.html#unnatural-lust" target="_blank"><strong>Unnatural Lust</strong></a>: Target is compelled to kiss or caress another creature.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/wardingWeapon.html#warding-weapon" target="_blank"><strong>Warding Weapon</strong></a>[SUP]F[/SUP]: The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.</li> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/web.html#web" target="_blank"><strong>Web</strong></a>: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.</li> </ul><p></p><p></p><p></p><p>Level 3: </p><p><strong><a href="http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/ablativeBarrier.html#ablative-barrier" target="_blank">Ablative Barrier</a></strong>[SUP]<strong>F</strong>[/SUP]: Surrounds the target with layers of force</p><ul> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/deepSlumber.html#deep-slumber" target="_blank"><strong>Deep Slumber</strong></a>: Puts 10 HD of creatures to <a href="http://paizo.com/pathfinderRPG/prd/spells/sleep.html#sleep" target="_blank">sleep</a>.</li> </ul><p><a href="http://paizo.com/pathfinderRPG/prd/spells/dispelMagic.html#dispel-magic" target="_blank"><strong>Dispel Magic</strong></a>: Cancels one magical spell or effect.<a href="http://paizo.com/pathfinderRPG/prd/spells/fireball.html#fireball" target="_blank"><strong></strong></a></p><p><a href="http://paizo.com/pathfinderRPG/prd/spells/fireball.html#fireball" target="_blank"><strong>Fireball</strong></a>: 1d6 damage per level, 20-ft. radius.</p><p></p><ul> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/ifrits.html#firestream" target="_blank"><strong>Firestream</strong></a>: A rushing stream of fire sprays from your outstretched hand, dealing fire damage to every creature in the area.</li> </ul><p><a href="http://paizo.com/pathfinderRPG/prd/spells/fly.html" target="_blank"><strong>Fly</strong></a>: Subject flies at speed of 60 ft.</p><p><strong><a href="http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/silverDarts.html" target="_blank">Silver Darts</a></strong>: Cone of silver darts deals 1d6 piercing damage/level, less against armored targets.</p><p></p><ul> <li data-xf-list-type="ul"><a href="http://paizo.com/pathfinderRPG/prd/spells/tongues.html#tongues" target="_blank"><strong>Tongues</strong></a>: Speak and understand any language.</li> </ul><p></p><p></p><p></p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=History]</p><p>Pela is searching for her father. Like all changelings, her mother was a hag. All she knows about her father is that she has six hankerchiefs, each with partial stitching of a seal. She hopes that one of them belongs to her father's family. Her mother decided when Pela was four to dump her one the steps of a monastery. At that age, she was starting to help her mother's victims escape. The monks sent her to the elven wizard school when she showed signed of magical ability. The elven wizards didn't catch on to her spirit whisperer ability at first. But they finally realized that she was very different and slowly pushed her out of the school as soon as they could argue that she, as an orphan, could take care of herself.</p><p></p><p>Pela would arrive at Pembrose with a small caravan of merchants travelling up the river. She would have traded her skills as a lookout and knowledge of a wide variety of monsters, humanoids, and nature for passage. </p><p>[/sblock]</p><p></p><p>[sblock=XP]</p><p>15000 starting level 6</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Lou, post: 6693042, member: 51567"] [b]Pela Dun Changeling Wizard[/b] Pela Dun (Approved [URL]http://www.enworld.org/forum/showthread.php?275055-Leif-s-Whirtlestaff-s-Wizards-Academy-Reprise-Pfdr-OOC-03&p=6696130&viewfull=1#post6696130[/URL]) chaotic neutral female changeling (annis hag) CL6 Wizard 6 Spirit Whisperer Archetype (Familiar/Spirit Animal-greensting scorpion; Spirit-Lore) H: 5' 8" W: 160# Favorite Class: Wizard [sblock=Changeling] [URL]http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/uncommonRaces/changelings.html[/URL] Changeling Racial Traits +2 Wisdom, +2 Charisma, –2 Constitution: Changelings are frail, but are clever and comely. Medium: Changelings are Medium creatures and have no bonuses or penalties due to their size. Humanoid: Changelings are humanoids with the changeling subtype. Normal Speed: Changelings have a base speed of 30 feet. Hag Racial Trait: The changeling inherits one of the following racial traits, depending on her mother's hag type: Hulking Changeling (Annis Hag): The changeling gains a +1 racial bonus on melee damage. Green Widow (Green Hag): The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her. Sea Lungs (Sea Hag): The changeling may hold her breath for a number of rounds equal to three times her Constitution before she risks drowning. Claws: Changelings' fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each). Natural Armor: Changelings have a +1 natural armor bonus. Darkvision: Changelings can see in the dark up to 60 feet. Languages: Changelings begin play speaking Common and the primary language of their host society. Changelings with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc. [/sblock] [sblock=Spirit Whisperer Archetype] [URL]http://paizo.com/pathfinderRPG/prd/advancedClassGuide/classOptions/wizard.html[/URL] Spirit Whisperer (Archetype) [COLOR=#ffffff][FONT=PT Serif]Spirit whisperers are a breed apart among wizards, and are often mistaken for witches. While spirit whisperers do gain and store their spells by communing with familiars, the spirits they gain guidance from are somewhat closer to the world and more direct than the powers with which witches typically traffic. These wizards treat such spirits as mentors and friends, conversing with them rather than appeasing them in the effort to gain and use arcane knowledge.[/FONT] [/COLOR][FONT=PT Serif][COLOR=#ffffff][B]Arcane Bond (Ex)[/B]: When a spirit whisperer chooses an arcane bond, he must choose the familiar arcane bond, and the familiar gains the spirit animal ability of his selected spirit (see spirit link, below). The spirit whisperer does not need a spellbook, but instead stores and prepares his spell by communing with the familiar as the [/COLOR][URL="http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/witch.html#witch's-familiar"][COLOR=#ffffff]witch's familiar class feature[/COLOR][/URL][COLOR=#ffffff]. This ability alters arcane bond and replaces the spellbooks class feature.[/COLOR][/FONT][COLOR=#ffffff] [FONT=PT Serif][B]Spirit Link (Su)[/B]: At 1st level, a spirit whisperer forms a mystical bond with a spirit. The spirit whisperer picks a spirit from the shaman's list of spirits (see page 37). At 1st level, he gains a spirit ability granted by that spirit. At 8th level, he gains the greater spirit ability granted by that spirit. At 20th level, the spirit whisperer gains the manifestation ability granted by the spirit. He uses his wizard level as his shaman level for determining the effects and DCs of abilities granted by the spirit. In addition, he uses his Intelligence modifier in place of his Wisdom modifier for these abilities. He does not gain hexes, spirit magic spells, or the true spirit ability typically granted to a shaman by these spirits. This ability replaces arcane school and the bonus feat gained at 20th level.[/FONT] [FONT=PT Serif][B]Spirit Hex[/B]: At 5th level, a spirit whisperer can select one hex from the list of those granted by his chosen spirit. He uses his wizard level as his shaman level when determining the effects and DC of this hex. In addition, he uses his Intelligence modifier in place of his Wisdom modifier for these hexes. At 10th and 15th level, he can select another hex from those granted by his spirit. Each hex selected in this way replaces the bonus feat gained at that level. This ability alters bonus feats.[/FONT] [/COLOR][/sblock] [COLOR=#A0A0A0][FONT=Helvetica Neue]http://invisiblecastle.com/stats/view/38233/[/FONT][/COLOR] 32 point buy +0 / STR 10 (2 pts) +2 / DEX 14 (6 pts) +0 / CON 10 (4 pts -2 race) +4 / INT 19 (16 pts +1 L4) +0 / WIS 10 (0 pts +2 race) +2 / CHA 14 (4 pts +2 race) 1 g HD: 6d6 (max all the time) Hit Points: 42 (6d6+6 favored class) AC: 15 (10 +2 DEX +1 Nat Armor + 2 deflection) 12 Touch / 13 Flat Initiative: +8 (+2 DEX +2 trait +4 familiar) BAB: +3, Melee +3, Range +5 CM Bonus: Speed: 30 (base 30, no armor) Saving Throws: Fort +2 (+ 2 level +0 CON), Ref +4 (+2 level +2 DEX), Will +7 (+ 5 level +0 WIS) Spell Resistence: 12 Concentration checks: +10 (+6 CL + 4 INT) [sblock=Equipment:] Money: gp 16000 Equipment: Travellers outfit 1gp 5lb Pack 2gp 2lb bedroll 1sp 5lb waterskin 1gp Spell Component Pouch 5gp 1lb Daggerx2 4gp 2lb Potion of CLW (x3) 150gp - Magic Items: List of Possible Items Rng of Protection +2 (8000 gp) Ring of Sustenance (2500 gp) [/sblock] [sblock=Languages] Common Elven Gobin Orc Dwarven Draconic [/sblock] [sblock=Traits] Base Trait: [B]Reactionary[/B]: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks. Race Trait: [B]Hulking Changeling[/B] (Annis Hag): The changeling gains a +1 racial bonus on melee damage. [/sblock] [sblock=FEATS:] SW1: [COLOR=#ffffff][FONT=PT Serif][B]Arcane Bond (Ex)[/B]: When a spirit whisperer chooses an arcane bond, she must choose the familiar arcane bond, and the familiar gains the spirit animal ability of his selected spirit (see spirit link, below). The spirit whisperer does not need a spellbook, but instead stores and prepares his spell by communing with the familiar as the [/FONT][/COLOR][URL="http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/witch.html#witch's-familiar"][COLOR=#ffffff]witch's familiar class feature[/COLOR][/URL][COLOR=#ffffff][FONT=PT Serif]. This ability alters arcane bond and replaces the spellbooks class feature. [/FONT][/COLOR]SW1: [B]Spirit Link (Su)[/B][COLOR=#FFFFFF][FONT=PT Serif]: At 1st level, a spirit whisperer forms a mystical bond with a spirit. The spirit whisperer picks a spirit from the shaman's list of spirits (see page 37). At 1st level, she gains a spirit ability granted by that spirit. She uses her wizard level as her shaman level for determining the effects and DCs of abilities granted by the spirit. In addition, she uses her Intelligence modifier in place of her Wisdom modifier for these abilities. She does not gain hexes, spirit magic spells, or the true spirit ability typically granted to a shaman by these spirits. [/FONT][/COLOR]SW1:[B] [I]Monstrous Insight (Su)[/I][/B][COLOR=#ffffff][FONT=PT Serif][B]:[/B] The spirit whisperer can identify creatures and gain insight into their strengths and weaknesses. As a standard action, the spirit whisperer can attempt a [/FONT][/COLOR][URL="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"][COLOR=#ffffff]Knowledge[/COLOR][/URL][COLOR=#ffffff][FONT=PT Serif] skill check to identify a creature and its abilities (using the appropriate skill for the monster's type) with an insight bonus equal to her spirit whisperer level. Whether or not the check is successful, she also gains a +2 insight bonus for 1 minute on attack rolls made against that creature and a +2 insight bonus to her AC against attacks made by that creature. These bonuses last for 1 minute. The spirit whisperer can use this ability a number of times per day equal to 3 + her Charisma modifier.[/FONT][/COLOR] Familiar Bonus: Alertness [COLOR=#ffffff][FONT=Lato]+2 bonus on [/FONT][/COLOR][URL="http://paizo.com/pathfinderRPG/prd/skills/perception.html#perception"][COLOR=#ffffff]Perception[/COLOR][/URL][COLOR=#ffffff][FONT=Lato] and [/FONT][/COLOR][URL="http://paizo.com/pathfinderRPG/prd/skills/senseMotive.html#sense-motive"][COLOR=#ffffff]Sense Motive[/COLOR][/URL][COLOR=#ffffff][FONT=Lato] skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.[/FONT][/COLOR] W1: Scribe Scroll BONUS: COLLEGIATE WIZARD (10 L1 spells to start; +4 spells/level; +2 Know(arcana)) L1: Eschew Materials L3: Mother's Gift (Changeling Feat) [B]Uncanny Resistance[/B] (Su): Gain spell resistance equal to 6 + character level L5: [B]Fast Study: [/B]Normally, a wizard spends 1 hour preparing all of his spells for the day, or proportionately less if he only prepares some spells, with a minimum of 15 minutes of preparation. Thanks to mental discipline and clever mnemonics, you can prepare all of your spells in only 15 minutes, and your minimum preparation time is only 1 minute. You must be at least a 5th-level wizard to select this discovery.[URL]http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcastingClassOptions/wizard.html#fast-study[/URL] [U]possible future feats:[/U] Arcane Strike Extra Hex Mother's Gift 1 or 2 [/sblock] [sblock=Familiar/Spirit Animal - Greensting scorpion] [SIZE=2][FONT=arial][COLOR=#ffffff]Master gains a +4 bonus on [/COLOR][URL="http://paizo.com/pathfinderRPG/prd/combat.html#initiative"][COLOR=#ffffff]Initiative[/COLOR][/URL][COLOR=#ffffff] checks[/COLOR][/FONT][/SIZE] [FONT=arial][COLOR=#ffffff][SIZE=2]N [/SIZE]Tiny vermin [B]Init[/B] +5; [B]Senses[/B] darkvision 60 ft.; [/COLOR][URL="http://paizo.com/pathfinderRPG/prd/skills/perception.html#perception"][COLOR=#ffffff]Perception[/COLOR][/URL][COLOR=#ffffff] +4 DEFENSE [B]AC[/B] 21, touch 15, flat-footed 18 (+3 Dex, +3+3 (master) natural, +2 size) [B]hp[/B] 21 (half of master) HD 6 [B]Fort[/B] +2 (+2 master), [B]Ref[/B] +3 (+2 Master), [B]Will[/B] +0 (+5 master) [B]Immune[/B] mind-affecting effects OFFENSE [B]Speed[/B] 30 ft. [B]Melee[/B] sting +8 (1d2–4 plus poison) [B]Space[/B] 2-1/2 ft.; [B]Reach[/B] 0 ft. [B]Special Attacks[/B] poison STATISTICS [B]Str[/B] 3, [B]Dex[/B] 16, [B]Con[/B] 10, [B]Int 8[/B], [B]Wis[/B] 10, [B]Cha[/B] 2 [B]Base Atk[/B] +3 (master); [B]CMB[/B] +4; [B]CMD[/B] 10 (22 vs. trip) [B]Feats[/B] [/COLOR][URL="http://paizo.com/pathfinderRPG/prd/feats.html#weapon-finesse"][COLOR=#ffffff]Weapon Finesse[/COLOR][/URL][COLOR=#ffffff][SUP]B[/SUP], Improved Evasion (REF save for half or no damage) [B]Skills[/B] [/COLOR][URL="http://paizo.com/pathfinderRPG/prd/skills/climb.html#climb"][COLOR=#ffffff]Climb[/COLOR][/URL][COLOR=#ffffff] +7, [/COLOR][URL="http://paizo.com/pathfinderRPG/prd/skills/perception.html#perception"][COLOR=#ffffff]Perception[/COLOR][/URL][COLOR=#ffffff] +4, [/COLOR][URL="http://paizo.com/pathfinderRPG/prd/skills/stealth.html#stealth"][COLOR=#ffffff]Stealth[/COLOR][/URL][COLOR=#ffffff] +15; [B]Racial Modifiers[/B] +4 [/COLOR][URL="http://paizo.com/pathfinderRPG/prd/skills/climb.html#climb"][COLOR=#ffffff]Climb[/COLOR][/URL][COLOR=#ffffff], +4 [/COLOR][URL="http://paizo.com/pathfinderRPG/prd/skills/perception.html#perception"][COLOR=#ffffff]Perception[/COLOR][/URL][COLOR=#ffffff], +4 [/COLOR][URL="http://paizo.com/pathfinderRPG/prd/skills/stealth.html#stealth"][COLOR=#ffffff]Stealth[/COLOR][/URL][COLOR=#ffffff] ECOLOGY [B]Environment[/B] warm or temperate deserts, forests, plains, or underground [B]Organization[/B] solitary or colony (3–6) [B]Treasure[/B] none SPECIAL ABILITIES [B]Poison (Ex)[/B] Sting—injury; [I]save[/I] Fort DC 10; [I]frequency[/I] 1/round for 6 rounds; [I]effect[/I] sickened for 1 round; [I]cure[/I] 1 save. Greensting scorpions normally live in forests, but can be found almost anywhere. Their pincers are too small to be dangerous to anything but other insects, but they have a poisonous sting that sickens even larger creatures.[/COLOR][/FONT] [/sblock] [sblock=Spirit - Lore] Lore [COLOR=#ffffff][FONT=PT Serif]A [/FONT][/COLOR][COLOR=#FFFFFF][FONT=PT Serif]spirit whisperer [/FONT][/COLOR][COLOR=#ffffff][FONT=PT Serif]who selects the lore spirit appears far wiser and knowing that her age would suggest. Though she can seem unassuming, her eyes give the impression she is peering deep into all she looks at, seeing the secrets of the essential merely by concentrating.[/FONT] Spirit Animal: The [/COLOR][COLOR=#FFFFFF][FONT=PT Serif]spirit whisperer[/FONT][/COLOR][COLOR=#ffffff]'s spirit animal appears to be quiet and unassuming. It gains a +2 bonus on Initiative checks and a +4 bonus on [/COLOR][URL="http://paizo.com/pathfinderRPG/prd/skills/stealth.html#stealth"][COLOR=#ffffff]Stealth[/COLOR][/URL][COLOR=#ffffff] checks. [FONT=PT Serif][B]Spirit Ability[/B]: A [/FONT][/COLOR][COLOR=#FFFFFF][FONT=PT Serif]spirit whisperer[/FONT][/COLOR][COLOR=#ffffff][FONT=PT Serif] who chooses the lore spirit as her spirit gains [/FONT][/COLOR][FONT=PT Serif][COLOR=#ffffff][I]Monstrous Insight (Su)[/I][/COLOR][COLOR=#ffffff].[/COLOR][/FONT] [/sblock] [sblock=Spirit Hex] WILL DC 15 = 10 + SW level/2 + INT bonus /2 [I][COLOR=#ffffff][B]Brain Drain (Su)[/B][B]:[/B] [SIZE=2][FONT=arial]As a standard action, the [/FONT][/SIZE][/COLOR][/I][SIZE=2][FONT=arial][COLOR=#FFFFFF]spirit whisperer[/COLOR][I][COLOR=#ffffff] violently probes the mind of a single intelligent enemy within 30 feet. The target can attempt a Will saving throw to negate the effect. If it succeeds, it immediately knows the source of the mental prying; otherwise, it's wracked with pain and takes 1d4 points of damage for every 2 levels the [/COLOR][/I][COLOR=#FFFFFF]spirit whisperer[/COLOR][I][COLOR=#ffffff] possesses. On the round following her successful use of this ability, the [/COLOR][/I][COLOR=#FFFFFF]spirit whisperer[/COLOR][I][COLOR=#ffffff] can take a full-round action to sort through the jumble of stolen thoughts and memories to attempt a single [/COLOR][URL="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"][COLOR=#ffffff]Knowledge[/COLOR][/URL][COLOR=#ffffff] check using the victim's bonus with that skill. The random stolen thoughts remain in the [/COLOR][/I][COLOR=#FFFFFF]spirit whisperer'[/COLOR][I][COLOR=#ffffff]s mind for a number of rounds equal to her Charisma modifier (minimum 1), and she can treat the knowledge gained as if she used [/COLOR][I][URL="http://paizo.com/pathfinderRPG/prd/spells/detectThoughts.html#detect-thoughts"][COLOR=#ffffff]detect thoughts[/COLOR][/URL][COLOR=#ffffff]. This is a mind-affecting effect. Once she successfully affects a creature, she cannot use this hex on that creature again for 24 hours.[/COLOR][/I][/I][/FONT][/SIZE] [/sblock] [sblock=SKILLS:] [TABLE][TR][TD] [/TD][TD="colspan: 5"]SKILLS: (2+4INT+1FC)*6=42 available at 6th level[/TD][TD] [/TD][/TR][TR][TD] [/TD][TD] [/TD][TD] [/TD][TD] [/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]42[/TD][TD] used[/TD][TD] [/TD][TD]Points[/TD][TD]bonus[/TD][TD]bonus[/TD][TD]bonus[/TD][/TR][TR][TD="align: right"]0[/TD][TD]Acrobatics[/TD][TD] [/TD][TD="align: right"]0[/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]9[/TD][TD]Appraise (INT)[/TD][TD] [/TD][TD="align: right"]2[/TD][TD="align: right"]3[/TD][TD="align: right"]4[/TD][TD] [/TD][/TR][TR][TD="align: right"]0[/TD][TD]Bluff[/TD][TD] [/TD][TD="align: right"]0[/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]0[/TD][TD]Climb[/TD][TD] [/TD][TD="align: right"]0[/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]9[/TD][TD]Craft (alchemy)(INT)[/TD][TD] [/TD][TD="align: right"]2[/TD][TD="align: right"]3[/TD][TD="align: right"]4[/TD][TD] [/TD][/TR][TR][TD="align: right"]9[/TD][TD]Craft (weapons)(INT)[/TD][TD] [/TD][TD="align: right"]2[/TD][TD="align: right"]3[/TD][TD="align: right"]4[/TD][TD] [/TD][/TR][TR][TD="align: right"]0[/TD][TD]Diplomacy[/TD][TD] [/TD][TD="align: right"]0[/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]0[/TD][TD]Disable Device[/TD][TD] [/TD][TD="align: right"]0[/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]0[/TD][TD]Disguise[/TD][TD] [/TD][TD="align: right"]0[/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]0[/TD][TD]Escape Artist[/TD][TD] [/TD][TD="align: right"]0[/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]6[/TD][TD]Fly(DEX)[/TD][TD] [/TD][TD="align: right"]1[/TD][TD="align: right"]3[/TD][TD="align: right"]2[/TD][TD] [/TD][/TR][TR][TD="align: right"]0[/TD][TD]Handle Animal[/TD][TD] [/TD][TD="align: right"]0[/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]0[/TD][TD]Heal[/TD][TD] [/TD][TD="align: right"]0[/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]0[/TD][TD]Intimidate[/TD][TD] [/TD][TD="align: right"]0[/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]8[/TD][TD]Linguistics (Int)[/TD][TD] [/TD][TD="align: right"]1[/TD][TD="align: right"]3[/TD][TD="align: right"]4[/TD][TD] [/TD][/TR][TR][TD="align: right"]15[/TD][TD]Know (arcana)[/TD][TD] [/TD][TD="align: right"]6[/TD][TD="align: right"]3[/TD][TD="align: right"]4[/TD][TD="align: right"]2[/TD][/TR][TR][TD="align: right"]9[/TD][TD]Know (dungeoneering)(INT)[/TD][TD] [/TD][TD="align: right"]2[/TD][TD="align: right"]3[/TD][TD="align: right"]4[/TD][TD] [/TD][/TR][TR][TD="align: right"]9[/TD][TD]Know (geography)(INT)[/TD][TD] [/TD][TD="align: right"]2[/TD][TD="align: right"]3[/TD][TD="align: right"]4[/TD][TD] [/TD][/TR][TR][TD="align: right"]8[/TD][TD]Know (history)(INT)[/TD][TD] [/TD][TD="align: right"]1[/TD][TD="align: right"]3[/TD][TD="align: right"]4[/TD][TD] [/TD][/TR][TR][TD="align: right"]9[/TD][TD]Know (nature)(INT)[/TD][TD] [/TD][TD="align: right"]2[/TD][TD="align: right"]3[/TD][TD="align: right"]4[/TD][TD] [/TD][/TR][TR][TD="align: right"]8[/TD][TD]Know (the planes)(INT)[/TD][TD] [/TD][TD="align: right"]1[/TD][TD="align: right"]3[/TD][TD="align: right"]4[/TD][TD] [/TD][/TR][TR][TD="align: right"]9[/TD][TD]Know (religion)(INT)[/TD][TD] [/TD][TD="align: right"]2[/TD][TD="align: right"]3[/TD][TD="align: right"]4[/TD][TD] [/TD][/TR][TR][TD="align: right"]13[/TD][TD]Know (local)(INT)[/TD][TD] [/TD][TD="align: right"]6[/TD][TD="align: right"]3[/TD][TD="align: right"]4[/TD][TD] [/TD][/TR][TR][TD="align: right"]0[/TD][TD]Perception[/TD][TD] [/TD][TD="align: right"]0[/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]0[/TD][TD]Profession((WIS)[/TD][TD] [/TD][TD="align: right"]0[/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]3[/TD][TD]Ride(Dex)[/TD][TD] [/TD][TD="align: right"]1[/TD][TD] [/TD][TD="align: right"]2[/TD][TD] [/TD][/TR][TR][TD="align: right"]0[/TD][TD]Sense Motive[/TD][TD] [/TD][TD="align: right"]0[/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]0[/TD][TD]Sleight of Hand[/TD][TD] [/TD][TD="align: right"]0[/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]13[/TD][TD]Spellcraft (INT)[/TD][TD] [/TD][TD="align: right"]6[/TD][TD="align: right"]3[/TD][TD="align: right"]4[/TD][TD="align: right"] [/TD][/TR][TR][TD="align: right"]10[/TD][TD]Stealth(Dex)[/TD][TD] [/TD][TD="align: right"]4[/TD][TD] [/TD][TD="align: right"]2[/TD][TD="align: right"]4[/TD][/TR][TR][TD="align: right"]0[/TD][TD]Survival[/TD][TD] [/TD][TD="align: right"]0[/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]0[/TD][TD]Swim[/TD][TD] [/TD][TD="align: right"]0[/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD="align: right"]3[/TD][TD]Use Magic Device(Cha)[/TD][TD] [/TD][TD="align: right"]1[/TD][TD] [/TD][TD="align: right"]2[/TD][TD] [/TD][/TR][/TABLE] [/sblock] [sblock=Spells] Spells per Day 0: 4: Detect Magic; Light; Read Magic; Mending 1: 3 +1: Color Spray, Magic Missile, Sow Thought, True Strike 2: 3 +1: Defensive Shock, Stone call, Stricken Heart, Warding Weapon 3: 2 + 1: Deep Slumber; Firestorm, Fly, Silver Darts (4: 0 +1) [sblock=familiar spells] Level 0: [LIST] [*][URL="http://paizo.com/pathfinderRPG/prd/spells/acidSplash.html#acid-splash"][B]Acid Splash[/B][/URL]: Orb deals 1d3 acid damage. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/arcaneMark.html#arcane-mark"][B]Arcane Mark[/B][/URL]: Inscribes a personal rune on an object or creature (visible or invisible). [*][URL="http://paizo.com/pathfinderRPG/prd/spells/bleed.html#bleed"][B]Bleed[/B][/URL]: Cause a stabilized creature to resume [URL="http://paizo.com/pathfinderRPG/prd/glossary.html#dying"]dying[/URL]. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/dancingLights.html#dancing-lights"][B]Dancing Lights[/B][/URL]: Creates torches or other lights. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/daze.html#daze"][B]Daze[/B][/URL]: A single humanoid creature with 4 HD or less loses its next action. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/detectMagic.html#detect-magic"][B]Detect Magic[/B][/URL]: Detects all spells and magic items within 60 ft. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/detectPoison.html#detect-poison"][B]Detect Poison[/B][/URL]: Detects poison in one creature or small object. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/disruptUndead.html#disrupt-undead"][B]Disrupt Undead[/B][/URL]: Deals 1d6 damage to one undead. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/flare.html#flare"][B]Flare[/B][/URL]: Dazzles one creature (–1 on attack rolls). [*][URL="http://paizo.com/pathfinderRPG/prd/spells/ghostSound.html#ghost-sound"][B]Ghost Sound[/B][/URL]: Figment sounds. [*][URL="http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/hauntedFeyAspect.html#haunted-fey-aspect"][B]Haunted Fey Aspect[/B][/URL]: You surround yourself with disturbing illusions. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/light.html#light"][B]Light[/B][/URL]: Object shines like a torch. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/mageHand.html#mage-hand"][B]Mage Hand[/B][/URL]: 5-pound telekinesis. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/mending.html#mending"][B]Mending[/B][/URL]: Makes minor repairs on an object. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/message.html#message"][B]Message[/B][/URL]: Whisper conversation at distance. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/openClose.html#open-close"][B]Open/Close[/B][/URL]: Opens or closes small or light things. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/prestidigitation.html#prestidigitation"][B]Prestidigitation[/B][/URL]: Performs minor tricks. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/rayOfFrost.html#ray-of-frost"][B]Ray of Frost[/B][/URL]: Ray deals 1d3 cold damage. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/readMagic.html#read-magic"][B]Read Magic[/B][/URL]: Read scrolls and spellbooks. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/resistance.html#resistance"][B]Resistance[/B][/URL]: Subject gains +1 on saving throws. [*][URL="http://paizo.com/pathfinderRPG/prd/advanced/spells/spark.html#spark-"][B]Spark[/B][/URL]: Ignites flammable objects. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/touchOfFatigue.html#touch-of-fatigue"][B]Touch of Fatigue[/B][/URL]: Touch attack fatigues target. [/LIST] Level 1: [LIST] [*][URL="http://paizo.com/pathfinderRPG/prd/spells/alarm.html#alarm"][B]Alarm[/B][/URL]: Wards an area for 2 hours/level. [*][URL="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/anticipatePeril.html#anticipate-peril"][B]Anticipate Peril[/B][/URL]: Target gains a bonus on one initiative check. [/LIST] [LIST] [*][URL="http://paizo.com/pathfinderRPG/prd/spells/colorSpray.html#color-spray"][B]Color Spray[/B][/URL]: Knocks [URL="http://paizo.com/pathfinderRPG/prd/glossary.html#unconscious"]unconscious[/URL], blinds, and/or stuns weak creatures. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/comprehendLanguages.html#comprehend-languages"][B]Comprehend Languages[/B][/URL]: You understand all spoken and written languages. [*][URL="http://paizo.com/pathfinderRPG/prd/advanced/spells/crafterSFortune.html#crafter%27s-fortune"][B]Crafter's Fortune[/B][/URL]: Subject gains +5 on next [URL="http://paizo.com/pathfinderRPG/prd/skills/craft.html#craft"]Craft[/URL] check. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/detectSecretDoors.html#detect-secret-doors"][B]Detect Secret Doors[/B][/URL]: Reveals hidden doors within 60 ft. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/identify.html#identify"][B]Identify[/B][/URL]: Gives +10 bonus to identify magic items. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/magicMissile.html#magic-missile"][B]Magic Missile[/B][/URL]: 1d4+1 damage; +1 missile per two levels above 1st (max 5). [*][URL="http://paizo.com/pathfinderRPG/prd/spells/magicWeapon.html#magic-weapon"][B]Magic Weapon[/B][/URL]: Weapon gains +1 bonus. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/shockingGrasp.html#shocking-grasp"][B]Shocking Grasp[/B][/URL]: Touch delivers 1d6/level electricity damage (max 5d6). [*][URL="http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/uncommonRaces/changelings.html#sow-thought"][B]Sow Thought[/B][/URL]: Plant an idea, concept, or suspicion in the mind of the subject. [*][B][URL="http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/stunningBarrier.html"]Stunning Barrier[/URL][/B]: Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/trueStrike.html#true-strike"][B]True Strike[/B][/URL]: +20 on your next attack roll. [*][URL="http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/sylphs.html#windy-escape"][B]Windy Escape[/B][/URL]: You respond to an attack by briefly becoming vaporous and insubstantial. [/LIST] Level 2: [LIST] [*][URL="http://paizo.com/pathfinderRPG/prd/spells/continualFlame.html#continual-flame"][B]Continual Flame[/B][/URL][SUP]M[/SUP]: Makes a permanent, heatless light. [*][URL="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/defensiveShock.html#defensive-shock"][B]Defensive Shock[/B][/URL]: Electricity damages your attackers. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/mirrorImage.html#mirror-image"][B]Mirror Image[/B][/URL]: Creates decoy duplicates of you. [*][URL="http://paizo.com/pathfinderRPG/prd/advanced/spells/stoneCall.html#stone-call"][B]Stone Call[/B][/URL]: 2d6 damage to all creatures in area. [*][B][URL="http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/strickenHeart.html"]Stricken Heart[/URL][/B]: Touch attack deals 3d6 damage and staggers target. [*][URL="http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/unnaturalLust.html#unnatural-lust"][B]Unnatural Lust[/B][/URL]: Target is compelled to kiss or caress another creature. [*][URL="http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/wardingWeapon.html#warding-weapon"][B]Warding Weapon[/B][/URL][SUP]F[/SUP]: The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. [*][URL="http://paizo.com/pathfinderRPG/prd/spells/web.html#web"][B]Web[/B][/URL]: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. [/LIST] Level 3: [B][URL="http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/ablativeBarrier.html#ablative-barrier"]Ablative Barrier[/URL][/B][SUP][B]F[/B][/SUP]: Surrounds the target with layers of force [LIST] [*][URL="http://paizo.com/pathfinderRPG/prd/spells/deepSlumber.html#deep-slumber"][B]Deep Slumber[/B][/URL]: Puts 10 HD of creatures to [URL="http://paizo.com/pathfinderRPG/prd/spells/sleep.html#sleep"]sleep[/URL]. [/LIST] [URL="http://paizo.com/pathfinderRPG/prd/spells/dispelMagic.html#dispel-magic"][B]Dispel Magic[/B][/URL]: Cancels one magical spell or effect.[URL="http://paizo.com/pathfinderRPG/prd/spells/fireball.html#fireball"][B] Fireball[/B][/URL]: 1d6 damage per level, 20-ft. radius. [LIST] [*][URL="http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/ifrits.html#firestream"][B]Firestream[/B][/URL]: A rushing stream of fire sprays from your outstretched hand, dealing fire damage to every creature in the area. [/LIST] [URL="http://paizo.com/pathfinderRPG/prd/spells/fly.html"][B]Fly[/B][/URL]: Subject flies at speed of 60 ft. [B][URL="http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/silverDarts.html"]Silver Darts[/URL][/B]: Cone of silver darts deals 1d6 piercing damage/level, less against armored targets. [LIST] [*][URL="http://paizo.com/pathfinderRPG/prd/spells/tongues.html#tongues"][B]Tongues[/B][/URL]: Speak and understand any language. [/LIST] [/sblock] [/sblock] [sblock=History] Pela is searching for her father. Like all changelings, her mother was a hag. All she knows about her father is that she has six hankerchiefs, each with partial stitching of a seal. She hopes that one of them belongs to her father's family. Her mother decided when Pela was four to dump her one the steps of a monastery. At that age, she was starting to help her mother's victims escape. The monks sent her to the elven wizard school when she showed signed of magical ability. The elven wizards didn't catch on to her spirit whisperer ability at first. But they finally realized that she was very different and slowly pushed her out of the school as soon as they could argue that she, as an orphan, could take care of herself. Pela would arrive at Pembrose with a small caravan of merchants travelling up the river. She would have traded her skills as a lookout and knowledge of a wide variety of monsters, humanoids, and nature for passage. [/sblock] [sblock=XP] 15000 starting level 6 [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [RG]
Top