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Less complicated shifter rules?
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5238666" data-attributes="member: 75712"><p>How simple should it be? Here are a couple thoughts, that may or may not be worth 2cp.</p><p></p><p>The easiest thing might simply be to reskin the half-orc as an animalistic human, swapping out darkvision for lowlight vision. Give him a claw/claw (1d4/1d4) natural attack (maybe make it to a swift action to de/activate it?) that can't be used if he's wielding a weapon.</p><p></p><p>A little more complicated approach could use a times-per-day mechanic to change form into something a fair bit tougher:</p><p></p><ul> <li data-xf-list-type="ul"><strong><u>Wildman</u></strong></li> <li data-xf-list-type="ul"> +2 Str, -4 Int, -2 Cha;</li> <li data-xf-list-type="ul"> lowlight vision;</li> <li data-xf-list-type="ul">+2 racial bonus on skills: Balance, Climb, Jump, Listen, Spot, Swim</li> <li data-xf-list-type="ul"><em> "Feral Form"</em> (Su) - Once per day a wildman can take on brutish form that lasts 3+Con mod rounds, granting him +2 Str, +2 Dex, +10ft land speed, and two <a href="http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons" target="_blank">natural attacks</a> (1d4 +1/5HD). These natural attacks can take any form (for example, claw/claw, or bite/claw, gore/bite, etc, with appropriate damage types), but once chosen they cannot be changed. The character may use <a href="http://www.d20srd.org/srd/specialAbilities.htm#manufacturedWeapons" target="_blank">manufactured weapons</a> while in his Feral Form, if desired. The wildman gains one additional use per day of his Feral Nature at every 5th character level he attains.</li> <li data-xf-list-type="ul">Automatic languages: Sylvan</li> <li data-xf-list-type="ul">Bonus languages: Common, Elven, Goblin, Orc</li> </ul><p>This is a vague recollection of an attempt at something similar I started some time ago. It was supposed to be a race of tribal degenerates, the progeny of animals and men, inspired by the PHBII druid shapeshifting class feature. In any event, it's sort of along the lines of a Shifter. It's a bit less complicated, but it's obviously nowhere near as versatile.</p><p></p><p>Good luck working something out.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5238666, member: 75712"] How simple should it be? Here are a couple thoughts, that may or may not be worth 2cp. The easiest thing might simply be to reskin the half-orc as an animalistic human, swapping out darkvision for lowlight vision. Give him a claw/claw (1d4/1d4) natural attack (maybe make it to a swift action to de/activate it?) that can't be used if he's wielding a weapon. A little more complicated approach could use a times-per-day mechanic to change form into something a fair bit tougher: [LIST] [*][B][U]Wildman[/U][/B] [*] +2 Str, -4 Int, -2 Cha; [*] lowlight vision; [*]+2 racial bonus on skills: Balance, Climb, Jump, Listen, Spot, Swim [*][I] "Feral Form"[/I] (Su) - Once per day a wildman can take on brutish form that lasts 3+Con mod rounds, granting him +2 Str, +2 Dex, +10ft land speed, and two [URL="http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons"]natural attacks[/URL] (1d4 +1/5HD). These natural attacks can take any form (for example, claw/claw, or bite/claw, gore/bite, etc, with appropriate damage types), but once chosen they cannot be changed. The character may use [URL="http://www.d20srd.org/srd/specialAbilities.htm#manufacturedWeapons"]manufactured weapons[/URL] while in his Feral Form, if desired. The wildman gains one additional use per day of his Feral Nature at every 5th character level he attains. [*]Automatic languages: Sylvan [*]Bonus languages: Common, Elven, Goblin, Orc [/LIST] This is a vague recollection of an attempt at something similar I started some time ago. It was supposed to be a race of tribal degenerates, the progeny of animals and men, inspired by the PHBII druid shapeshifting class feature. In any event, it's sort of along the lines of a Shifter. It's a bit less complicated, but it's obviously nowhere near as versatile. Good luck working something out. [/QUOTE]
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