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Lessons learned from last Saturday's D&D game.
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<blockquote data-quote="BiggusGeekus" data-source="post: 2058398" data-attributes="member: 1014"><p>Stab them in the eye with a fork?</p><p></p><p>Another way is to reward longevity. One of the many reasons I use a 25 point buy character generation system is so that I can feel free to give the PCs power ups as time goes on. Make them eligible for certain feats that would otherwise be broken such as:</p><p></p><p></p><p><strong><u>Hero of Somesmalltown</u></strong></p><p></p><p>You have saved the people of Somesmalltown from the wicked orcs! Huzzah!</p><p><strong>Benefit</strong> You gain a +2 hero bonus to your armor class</p><p></p><p></p><p>.... or you could just give the guy a +1 bonus without offering the feat at all.</p><p></p><p>The idea is that if the character dies, the player still restarts at the same level as everyone else, but since the character is new, he doesn't get the special stuff.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 2058398, member: 1014"] Stab them in the eye with a fork? Another way is to reward longevity. One of the many reasons I use a 25 point buy character generation system is so that I can feel free to give the PCs power ups as time goes on. Make them eligible for certain feats that would otherwise be broken such as: [b][u]Hero of Somesmalltown[/u][/b][u][/u] You have saved the people of Somesmalltown from the wicked orcs! Huzzah! [b]Benefit[/b] You gain a +2 hero bonus to your armor class .... or you could just give the guy a +1 bonus without offering the feat at all. The idea is that if the character dies, the player still restarts at the same level as everyone else, but since the character is new, he doesn't get the special stuff. [/QUOTE]
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