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Lessons learned from last Saturday's D&D game.
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<blockquote data-quote="Jeph" data-source="post: 2063460" data-attributes="member: 6738"><p><strong>Part Deux</strong></p><p></p><p>We played again this week. Lessons learned this time:</p><p></p><p>• Selling a cursed ring that makes you want to eat people to a necromancer? Sure, they'd pay more for it!</p><p>• If a character is dropped to -9 HP from full in one round, it's time to evacuate them.</p><p>• "Evacuating" should not involve teleporting them to another continent, if it means leaving another character behind to face a skeletal dragon. Alone. (notice a pattern?)</p><p>• NEVER enter into a situation without preparing first.</p><p></p><p>That last one may need some explaining. See, recently, we've discovered Scry/Buff/Teleport. Whenever we use it, we <em>annihilate</em> things, utterly, in the surprise round. We've taken up to spending all of our time in warded areas to make sure that others don't use this tactic against us. Whenever we go into combat vs. a BBEG without buffing first, we get <em>owned</em>.</p><p></p><p>The session opened up with an S/B/T utter victory. It ended with us planning a scry-teleport-teleport raid to recover a corpse for Resurrection because we decided that we could take on an undead dragon without prepping first. In fact, our original plan was to stick together and teleport out as a group if the dragon so much as <em>twitched</em>, but we got cocky after an initial Flame Strike and empowered Magic Missile...</p><p></p><p>And I now realize that, had I delayed my action, we would have all gotten out.</p><p></p><p>Damn me, but we've been getting our schooling the hard way.</p><p>--Jeff</p></blockquote><p></p>
[QUOTE="Jeph, post: 2063460, member: 6738"] [b]Part Deux[/b] We played again this week. Lessons learned this time: • Selling a cursed ring that makes you want to eat people to a necromancer? Sure, they'd pay more for it! • If a character is dropped to -9 HP from full in one round, it's time to evacuate them. • "Evacuating" should not involve teleporting them to another continent, if it means leaving another character behind to face a skeletal dragon. Alone. (notice a pattern?) • NEVER enter into a situation without preparing first. That last one may need some explaining. See, recently, we've discovered Scry/Buff/Teleport. Whenever we use it, we [i]annihilate[/i] things, utterly, in the surprise round. We've taken up to spending all of our time in warded areas to make sure that others don't use this tactic against us. Whenever we go into combat vs. a BBEG without buffing first, we get [i]owned[/i]. The session opened up with an S/B/T utter victory. It ended with us planning a scry-teleport-teleport raid to recover a corpse for Resurrection because we decided that we could take on an undead dragon without prepping first. In fact, our original plan was to stick together and teleport out as a group if the dragon so much as [i]twitched[/i], but we got cocky after an initial Flame Strike and empowered Magic Missile... And I now realize that, had I delayed my action, we would have all gotten out. Damn me, but we've been getting our schooling the hard way. --Jeff [/QUOTE]
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