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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let’s Look At Combat Maneuvers
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<blockquote data-quote="RSIxidor" data-source="post: 8231100" data-attributes="member: 6695558"><p>Rearing Menace - are the chosen creatures frightened of you, your mount, or both? If you dismount while this is active, do they remain frightened of you/horse/both? I realize this is a bit of a corner case as it's only for a turn (outside of possible abilities that extend effects of maneuvers) but it struck me as curious.</p><p></p><p>Still, all this seems very fun.</p><p></p><p>Charge actually seems fine to me. It's a better version of the Charger feat since it doesn't take your bonus action (unless your speed is more than 30', in which case it's arguable that the feat is better if you often need to clear long distances, or really want the bonus or the shove, or the 30' vs 10' requirement feels too restraining). Another way to look at it that it is a weak Dash with a weapon attack that doesn't take your bonus action.</p><p></p><p>Charge Maneuver - Movement (in whatever direction) + 30' in straight line + attack and you can still take a bonus action</p><p>Charger Feat - Movement x2 (in whatever direction) + attack/shove (if you move 10'+ in a straight line before making the attack/shove, +5 to attack, 10 foot shove) - no actions of any kind remaining.</p><p></p><p>I still think both are weak compared to some things in the game, but as a low level maneuver, I'm not too upset about it. Some people will love it. Probably my only wish is that it would allow bonus actions that only work after the attack action is taken, eg Adept's/Monk's bonus attack and flurry of blows.</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 8231100, member: 6695558"] Rearing Menace - are the chosen creatures frightened of you, your mount, or both? If you dismount while this is active, do they remain frightened of you/horse/both? I realize this is a bit of a corner case as it's only for a turn (outside of possible abilities that extend effects of maneuvers) but it struck me as curious. Still, all this seems very fun. Charge actually seems fine to me. It's a better version of the Charger feat since it doesn't take your bonus action (unless your speed is more than 30', in which case it's arguable that the feat is better if you often need to clear long distances, or really want the bonus or the shove, or the 30' vs 10' requirement feels too restraining). Another way to look at it that it is a weak Dash with a weapon attack that doesn't take your bonus action. Charge Maneuver - Movement (in whatever direction) + 30' in straight line + attack and you can still take a bonus action Charger Feat - Movement x2 (in whatever direction) + attack/shove (if you move 10'+ in a straight line before making the attack/shove, +5 to attack, 10 foot shove) - no actions of any kind remaining. I still think both are weak compared to some things in the game, but as a low level maneuver, I'm not too upset about it. Some people will love it. Probably my only wish is that it would allow bonus actions that only work after the attack action is taken, eg Adept's/Monk's bonus attack and flurry of blows. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let’s Look At Combat Maneuvers
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