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<blockquote data-quote="Daztur" data-source="post: 5838989" data-attributes="member: 55680"><p>Two more hexes, map and compilation will be updated later...</p><p></p><p><strong>The Nests of the Kagu</strong></p><p>Hex 04.00</p><p></p><p>Although the aarakocra tribe known as the Kagu nests here, they claim all of the land from the Giant's Lake to the east, Mount Scorshia to the south, the Ocean of Bitter Regrets to the east and as far as they care to fly to the north, feeding on wild mountain sheep and the like. Luckily for travelers of these remote mountains, the Kagu can generally be bought off with "shinies." They know little and care less about what objects humans value and prefer objects that are shiny and that they haven't seen before. Especially shiny tribute can even secure one of the Kagu as a guide. However, most of the Kagu speak no language aside from their own and travelers who do not respond to their shrieks about "shinies!" with gifts will be attacked (generally by having rocks dropped on their heads from just beyond arrow range and similar tactics).</p><p></p><p>High in their mountain nests the Aarakocra possess a single enormous ruby. They claim that if it is ever removed from its place in their shrine a great evil will come over the world, but perhaps they are merely trying to scare away treasure hunters. Several decades ago, one of the storm giant Pirate Kings was not so dissuaded and unwisely sailed his cloud castle away from the coast and into the mountains where it was shattered.</p><p></p><p>Hooks:</p><p>-What will really happen if the aarakocras' ruby is taken?</p><p>-How did the aarakocra defeat a storm giant?</p><p>-What god do the aarakocra worship at their shrine? Or is the object of their veneration just some powerful creature that claims to be a god?</p><p></p><p>Why yes, I am looking through an old monster manual in alphabetical order, why do you ask?</p><p></p><p><strong>The Sundial Inn</strong></p><p>Hex 25.04</p><p></p><p>Note: this entry has been adapted from a post by "chutup" on rpg.net</p><p></p><p>There are not many pleasant places to stop along the Welt Road, but among them the Sundial Inn must be one of the most popular. It is situated near the border of the night men's domain, in a fairly well-ventilated section of the road. The Inn itself is excavated into the earth to one side, with only its 'attic' rising above ground. The Inn is owned by one Regulus Verlime, a bent-over scrooge of a man, but it is run by his wife Svetlana, whose generosity is as enormous as her bosom.</p><p></p><p>Most any day of the year, the common room of the Sundial Inn is brimming with joviality, stocked with travellers who prefer the depradations of the Welt Road to the mortal dangers of the country above. Some of the regular faces include: Bardock Flint, a mercenary who turned from guarding caravans to serving as the tavern's bouncer; Jayla Mullard, a fierce young woman rumored to be the disowned daughter of Crossbow Henry; and Elfard Gollens, a layabout who is rumoured to be infatuated with the expansive Mrs. Verlime.</p><p></p><p>The name of the Sundial is something of a joke. The only natural light in the place comes from a shaft that runs down through the attic and onto a slab of stone (the 'Sundial'). The shaft is precisely vertical, so the light will only shine through it at noon; and where the light falls, some wag has engraved 'NOON', completing the jape. However, if pressed the Verlimes will admit that the sundial and the shaft were present before they began building the inn, and only the inscribed word is a new addition.</p><p></p><p>Hooks:</p><p>-Why did Bardock Flint quit his job as a caravan guard?</p><p>-Is young Miss Mullard really the inheritor of Crossbow Henry's legacy?</p><p>- Is trouble brewing between Elfard Gollens and Regulus Verlime? If so, why does Verlime allow Gollens to hang about the inn so much?</p></blockquote><p></p>
[QUOTE="Daztur, post: 5838989, member: 55680"] Two more hexes, map and compilation will be updated later... [b]The Nests of the Kagu[/b] Hex 04.00 Although the aarakocra tribe known as the Kagu nests here, they claim all of the land from the Giant's Lake to the east, Mount Scorshia to the south, the Ocean of Bitter Regrets to the east and as far as they care to fly to the north, feeding on wild mountain sheep and the like. Luckily for travelers of these remote mountains, the Kagu can generally be bought off with "shinies." They know little and care less about what objects humans value and prefer objects that are shiny and that they haven't seen before. Especially shiny tribute can even secure one of the Kagu as a guide. However, most of the Kagu speak no language aside from their own and travelers who do not respond to their shrieks about "shinies!" with gifts will be attacked (generally by having rocks dropped on their heads from just beyond arrow range and similar tactics). High in their mountain nests the Aarakocra possess a single enormous ruby. They claim that if it is ever removed from its place in their shrine a great evil will come over the world, but perhaps they are merely trying to scare away treasure hunters. Several decades ago, one of the storm giant Pirate Kings was not so dissuaded and unwisely sailed his cloud castle away from the coast and into the mountains where it was shattered. Hooks: -What will really happen if the aarakocras' ruby is taken? -How did the aarakocra defeat a storm giant? -What god do the aarakocra worship at their shrine? Or is the object of their veneration just some powerful creature that claims to be a god? Why yes, I am looking through an old monster manual in alphabetical order, why do you ask? [b]The Sundial Inn[/b] Hex 25.04 Note: this entry has been adapted from a post by "chutup" on rpg.net There are not many pleasant places to stop along the Welt Road, but among them the Sundial Inn must be one of the most popular. It is situated near the border of the night men's domain, in a fairly well-ventilated section of the road. The Inn itself is excavated into the earth to one side, with only its 'attic' rising above ground. The Inn is owned by one Regulus Verlime, a bent-over scrooge of a man, but it is run by his wife Svetlana, whose generosity is as enormous as her bosom. Most any day of the year, the common room of the Sundial Inn is brimming with joviality, stocked with travellers who prefer the depradations of the Welt Road to the mortal dangers of the country above. Some of the regular faces include: Bardock Flint, a mercenary who turned from guarding caravans to serving as the tavern's bouncer; Jayla Mullard, a fierce young woman rumored to be the disowned daughter of Crossbow Henry; and Elfard Gollens, a layabout who is rumoured to be infatuated with the expansive Mrs. Verlime. The name of the Sundial is something of a joke. The only natural light in the place comes from a shaft that runs down through the attic and onto a slab of stone (the 'Sundial'). The shaft is precisely vertical, so the light will only shine through it at noon; and where the light falls, some wag has engraved 'NOON', completing the jape. However, if pressed the Verlimes will admit that the sundial and the shaft were present before they began building the inn, and only the inscribed word is a new addition. Hooks: -Why did Bardock Flint quit his job as a caravan guard? -Is young Miss Mullard really the inheritor of Crossbow Henry's legacy? - Is trouble brewing between Elfard Gollens and Regulus Verlime? If so, why does Verlime allow Gollens to hang about the inn so much? [/QUOTE]
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