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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Daztur" data-source="post: 5847256" data-attributes="member: 55680"><p>chutup: I can't tell you to not claim more than one hex at once without being a big fat hypocrite since I did exactly the same thing when I stuck the Lands of the Night Cattle on this map <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> However, it's a bit hard for me to add those hexes to the map since I'm not quite sure which kind of terrain each should be (evergreen mountains for the lot of them? hills? mix?). So for getting the bears on the map, a couple options:</p><p>A. Give me a snippet of terrain info for each of the hexes so I can put something concrete on the map.</p><p>B. Give me a bit of info for the terrain of their main den (the "accursed cave" I'd assume) and then note their territorial range without me adding all of it to the map (like I did for aarakocra at 04.00).</p><p>C. Have the nordanbjorn as a random encounter in that area.</p><p></p><p>The rpg.net hexcrawl thread, however insanely awesome it was in other ways, was beyond my feeble map making skills (will have to shanghai one of my RL friends who have actual artistic talent to make a map later...) so I'm trying to be more of a stickler for terrain specifics in this incarnation.</p><p></p><p>Sanglorian: you're right, the description of some of the stuff in the NE corner of the map is inconsistent, when I have a chance I'll move some of the hexes about a bit to make them match the descriptions better. Thanks for bringing that up.</p><p></p><p>The map and compilation are a few posts behind now, I'll update them within the next few days.</p><p></p><p><strong>The Kobold Bolt Hole</strong></p><p>Hex: 38.05</p><p></p><p>On their way to the Garden of Amelar (36.04) to harvest its roses, the kobolds of the Broken Spear (40.06) often stop by an great dead oak tree possessed by the spirit of an ancient goblin named Boraz. Boraz was exiled by his tribe from their mountain valley (11.01) for practicing forbidden magic and now his spirit inhabits a dead tree far from his mountain home. Those who do not bring offerings of acorns when they approach are attacked by Boraz (direct possession, having tree branches fall on their heads, etc.).</p><p></p><p>The kobolds have taken advantage of this and have turned Boraz’s tree into a bolt hole where they can hide from elven patrols, store treasure away from their home in the Broken Spear and ambush enemies. The area surrounding the tree has a number of traps and tunnels, which allow the kobolds to pop up behind enemies who have walked past the entrances to their tunnels. However, most of the kobold bunks are inside the hollow trunk of Boraz’s tree, where they consider themselves safe due to the mounds of acorns that they have paid in tribute.</p><p></p><p>One of the pieces of treasure that the kobolds have stashed here is a jeweled silver figurine of a naked woman who is kissing the severed head of a handsome youth that she is holding to her lips with one hand while a dagger marked with blood-red rubies is clutched in the other.</p><p></p><p>Hooks:</p><p>-Why does Boraz’s ghost want acorns? What is up with the goblin connection to oak trees anyway?</p><p>-What sort of forbidden magic could get a goblin exiled? Was he learning something from the nordanbjorn?</p><p>-Where did the kobolds get the silver figurine?</p></blockquote><p></p>
[QUOTE="Daztur, post: 5847256, member: 55680"] chutup: I can't tell you to not claim more than one hex at once without being a big fat hypocrite since I did exactly the same thing when I stuck the Lands of the Night Cattle on this map :) However, it's a bit hard for me to add those hexes to the map since I'm not quite sure which kind of terrain each should be (evergreen mountains for the lot of them? hills? mix?). So for getting the bears on the map, a couple options: A. Give me a snippet of terrain info for each of the hexes so I can put something concrete on the map. B. Give me a bit of info for the terrain of their main den (the "accursed cave" I'd assume) and then note their territorial range without me adding all of it to the map (like I did for aarakocra at 04.00). C. Have the nordanbjorn as a random encounter in that area. The rpg.net hexcrawl thread, however insanely awesome it was in other ways, was beyond my feeble map making skills (will have to shanghai one of my RL friends who have actual artistic talent to make a map later...) so I'm trying to be more of a stickler for terrain specifics in this incarnation. Sanglorian: you're right, the description of some of the stuff in the NE corner of the map is inconsistent, when I have a chance I'll move some of the hexes about a bit to make them match the descriptions better. Thanks for bringing that up. The map and compilation are a few posts behind now, I'll update them within the next few days. [b]The Kobold Bolt Hole[/b] Hex: 38.05 On their way to the Garden of Amelar (36.04) to harvest its roses, the kobolds of the Broken Spear (40.06) often stop by an great dead oak tree possessed by the spirit of an ancient goblin named Boraz. Boraz was exiled by his tribe from their mountain valley (11.01) for practicing forbidden magic and now his spirit inhabits a dead tree far from his mountain home. Those who do not bring offerings of acorns when they approach are attacked by Boraz (direct possession, having tree branches fall on their heads, etc.). The kobolds have taken advantage of this and have turned Boraz’s tree into a bolt hole where they can hide from elven patrols, store treasure away from their home in the Broken Spear and ambush enemies. The area surrounding the tree has a number of traps and tunnels, which allow the kobolds to pop up behind enemies who have walked past the entrances to their tunnels. However, most of the kobold bunks are inside the hollow trunk of Boraz’s tree, where they consider themselves safe due to the mounds of acorns that they have paid in tribute. One of the pieces of treasure that the kobolds have stashed here is a jeweled silver figurine of a naked woman who is kissing the severed head of a handsome youth that she is holding to her lips with one hand while a dagger marked with blood-red rubies is clutched in the other. Hooks: -Why does Boraz’s ghost want acorns? What is up with the goblin connection to oak trees anyway? -What sort of forbidden magic could get a goblin exiled? Was he learning something from the nordanbjorn? -Where did the kobolds get the silver figurine? [/QUOTE]
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