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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Daztur" data-source="post: 5867804" data-attributes="member: 55680"><p>chutup: yay! another chutup post!</p><p></p><p>Good points about encouraging people to post more, right now with the hexes listed by number it's hard to get a sense of how much you have to read before you know enough to contribute. What I was thinking of doing when hacking up the regions is to organize it with the regions with the fewest words dedicated to them first and basically say "hey, if you don't want to read the whole damn document, just read one of the small regions and you can know everything you need to contribute in a few minutes."</p><p></p><p>For the intro-blurb, like you say there is a unifying tone but it's hard to convey. The best I can do to describe it is "shiny-dark." The setting is quite a dark place, but in a weird and wondrous way rather than in a Warhammer or Lamentation of the Flame Princess RPG kind of way. Basically take generic D&D, distill the weird <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> and filter it through the trippier half of Swords & Sorcery (Dream Quest of the Unknown Kadath, Vance, etc. not pseudo-historical stuff like Howard so much, as much as I love Conan and Solomon Kane). But when I try to explain that it comes across all clunky...</p></blockquote><p></p>
[QUOTE="Daztur, post: 5867804, member: 55680"] chutup: yay! another chutup post! Good points about encouraging people to post more, right now with the hexes listed by number it's hard to get a sense of how much you have to read before you know enough to contribute. What I was thinking of doing when hacking up the regions is to organize it with the regions with the fewest words dedicated to them first and basically say "hey, if you don't want to read the whole damn document, just read one of the small regions and you can know everything you need to contribute in a few minutes." For the intro-blurb, like you say there is a unifying tone but it's hard to convey. The best I can do to describe it is "shiny-dark." The setting is quite a dark place, but in a weird and wondrous way rather than in a Warhammer or Lamentation of the Flame Princess RPG kind of way. Basically take generic D&D, distill the weird :):):):) and filter it through the trippier half of Swords & Sorcery (Dream Quest of the Unknown Kadath, Vance, etc. not pseudo-historical stuff like Howard so much, as much as I love Conan and Solomon Kane). But when I try to explain that it comes across all clunky... [/QUOTE]
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