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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Daztur" data-source="post: 5868353" data-attributes="member: 55680"><p>I'm a bit behind on the compilation and map now, I'll get caught up eventually...</p><p></p><p>Sanglorian:</p><p>-Keening Sea borders, yeah that's pretty much how I imagine it as well. Good to have an idea of roughly where the borders are.</p><p>-As for the light green area, the orcs that raid into the freeholds have to be coming from SOMEWHERE but they've never been fleshed out. Presumably they're up in the mountains somewhere between the dwarves and the bears and provide the main reason why the dwarves export stuff via the Welt Road instead of going around the Kingswood to the west. Also note that the very first mention of the Grey Mountains was Pillsy's write-up of Crossbow Henry in which it's mentioned that he lives near the foothills of them. My conception of them is that the Grey Mountains is the whole big west to east mountain range across the top of the map and the Draugmere Peaks is a spur of the range that pokes south.</p><p>-I like the write-ups, very concise and clear, I'll add them in and I'll fix the errors that you've noted.</p><p>-Not sure how far you've read in ASoIaF but the Faceless Men get mentioned in the first book, when Robert is talking about having Dany assassinated, the council considers the Faceless Men but decides against it due to their cost and decides to do it Littlefinger's way instead. They get mentioned in later books as well. Now that I'm thinking of Martin, I might have to steal some his stuff from Essos (the eastern continent) since that seems more in line with this setting than Westeros (pygmy elephants pulling carts and just about everything from Braavos fits well in Shuttered since they're both somewhat inspired by Venice).</p><p>-By my count, we have just 10 more rpg.net entries to convert over. We're on the some stretch with that then.</p><p></p><p><strong>The Spawning Grounds of the Stirges</strong></p><p>Hex 31.15</p><p></p><p>With the fishermen of Shuttered (29.14) growing ever more numerous and thorough, the larval stirges that the fish of the Keening Sea feast on are growing to maturity in ever-growing numbers. At the end of spring, they rise from the coastal waters of the freshwater sea and the females plague both man and beast for several weeks until they have either drank their fill, died of starvation or been killed. Luckily, the stirges can be driven off by strong sunlight, rain, wind or smoke but when the weather is mild it is dangerous to be out of doors for stirges drink deeply and the great red welts that they leave burn for weeks.</p><p></p><p>There is a saying that a stirge never takes only blood and some who are bitten by stirges survive to find themselves mysteriously cured of the effects of disease and poison and stirge bites often seem to induce miscarriage, forgetfulness and madness. Claims that the victims of stirges sometimes receive the diseases, memories and unborn children of those previously bitten have been dismissed as illogical, for how could such things be transmitted by a beast?</p><p></p><p>Hooks:</p><p>-What do the male stirges eat?</p><p>-How do people respond to stirge season?</p><p>-Why do stirge bites have so many side effects?</p><p>-Who has claimed to have had someone else's pregnancy transfered to them via stirge bite? What happened?</p><p></p><p><strong>The Steading of the Minotaurs</strong></p><p>Hex: 18.02</p><p></p><p>Note: this one is also from the ever-awesome drek.</p><p></p><p>Only couple generations of men in the past, the minotaurs numbered amoung the Twelve great nations (see the write-up about embassies in 29.14). Now, all that left is an empty and bricked up Embassy in the City of Shuttered Windows and an outpost in the furthest north of Freehold lands.</p><p></p><p>The Minotaur nation was brought low by the combination of Grumluda's military might, the necromancers of Naros, and merfolk of the Southside Ocean. (Not coincidentally, the arch-lich of Naros was destroyed shortly thereafter, ending that nation as well). Minotaurs were decreed to be as they were when the world was young -- slaves to the orcish Eternal-King in life and fodder to be reanimated in death. What were once minotaur lands were absorbed by the conquerors.</p><p></p><p>Gumlunda coerced the Doge of Shuttered into signing the Horn Treaty, decreeing any minotaur to be property of the orcish nation. The minotaurs of the Embassy were forced to flee into the savage northern lands, but given the time and cover to do so in exchange for turning over the arch-lich's spellbooks. Even considering the value of the objects offered, it was a difficult deal to push through, as the bull-like shape of the minotaurs has always marked them as something semi-heretical to the church of the City.</p><p></p><p>The outpost Lastmaze is populated by the descendants of the ambassadors and staff of the minotaur embassy, as well as few groups of refugees that managed to escape across Keening Sea. They have a decent sized ostrich herd, shared communally, but it isn't enough to sustain the population. And so, they raid -- mugging travelers and traders throughout the freeholds. </p><p></p><p>While there has been talk of freeholders banding together (and/or hiring mercs) to oust the minotaurs from Lastmaze, the effort has thus far fizzled in the face of other concerns. The few times mercenary companies have been paid for and sent to Lastmaze, they've been routed. Brigadier Kalas of the Grumlunda has made an expedition to Lastmaze as well. His failure is testament to desperation-fueled defiance of the minotaur's last outpost.</p><p></p><p>In the wake of these failures, the many of the freeholders tell each other that rooting out the minotaurs would not be worth the bother as they provide a buffer against orc raids from the north. Although the savage northern orcs had nothing to do with the conquest of their homeland, several orc raiding parties that otherwise would've reached the freeholds have been hacked to pieces by minotaur axes.</p><p></p><p>Lastmaze is a roughly hewed rock structure, burrowed over the past two generations into a system of twisting, natural caves. The entrance and surroundings are always well defended and well patrolled. At the very center is a shrine to Chimalia, around which all daily activity within the freehold centers.</p><p></p><p>The Prime Bull of the Herd is a one-horned paladin of Chimalia named Ja of the Red. Ja of the Red usually suffers no outsiders in the lands around Lastmaze. Travelers that first prove their martial might can barter for safe passage (or other trades. In particular, Ja seeks information on the severed heads of Tiamat, which he believes can be located past World's Edge. He is also interested seeing Brigadier Kalas Montra-brey defeated. Gifts of live ostriches or other useful supplies can purchase some goodwill as well.</p></blockquote><p></p>
[QUOTE="Daztur, post: 5868353, member: 55680"] I'm a bit behind on the compilation and map now, I'll get caught up eventually... Sanglorian: -Keening Sea borders, yeah that's pretty much how I imagine it as well. Good to have an idea of roughly where the borders are. -As for the light green area, the orcs that raid into the freeholds have to be coming from SOMEWHERE but they've never been fleshed out. Presumably they're up in the mountains somewhere between the dwarves and the bears and provide the main reason why the dwarves export stuff via the Welt Road instead of going around the Kingswood to the west. Also note that the very first mention of the Grey Mountains was Pillsy's write-up of Crossbow Henry in which it's mentioned that he lives near the foothills of them. My conception of them is that the Grey Mountains is the whole big west to east mountain range across the top of the map and the Draugmere Peaks is a spur of the range that pokes south. -I like the write-ups, very concise and clear, I'll add them in and I'll fix the errors that you've noted. -Not sure how far you've read in ASoIaF but the Faceless Men get mentioned in the first book, when Robert is talking about having Dany assassinated, the council considers the Faceless Men but decides against it due to their cost and decides to do it Littlefinger's way instead. They get mentioned in later books as well. Now that I'm thinking of Martin, I might have to steal some his stuff from Essos (the eastern continent) since that seems more in line with this setting than Westeros (pygmy elephants pulling carts and just about everything from Braavos fits well in Shuttered since they're both somewhat inspired by Venice). -By my count, we have just 10 more rpg.net entries to convert over. We're on the some stretch with that then. [b]The Spawning Grounds of the Stirges[/b] Hex 31.15 With the fishermen of Shuttered (29.14) growing ever more numerous and thorough, the larval stirges that the fish of the Keening Sea feast on are growing to maturity in ever-growing numbers. At the end of spring, they rise from the coastal waters of the freshwater sea and the females plague both man and beast for several weeks until they have either drank their fill, died of starvation or been killed. Luckily, the stirges can be driven off by strong sunlight, rain, wind or smoke but when the weather is mild it is dangerous to be out of doors for stirges drink deeply and the great red welts that they leave burn for weeks. There is a saying that a stirge never takes only blood and some who are bitten by stirges survive to find themselves mysteriously cured of the effects of disease and poison and stirge bites often seem to induce miscarriage, forgetfulness and madness. Claims that the victims of stirges sometimes receive the diseases, memories and unborn children of those previously bitten have been dismissed as illogical, for how could such things be transmitted by a beast? Hooks: -What do the male stirges eat? -How do people respond to stirge season? -Why do stirge bites have so many side effects? -Who has claimed to have had someone else's pregnancy transfered to them via stirge bite? What happened? [b]The Steading of the Minotaurs[/b] Hex: 18.02 Note: this one is also from the ever-awesome drek. Only couple generations of men in the past, the minotaurs numbered amoung the Twelve great nations (see the write-up about embassies in 29.14). Now, all that left is an empty and bricked up Embassy in the City of Shuttered Windows and an outpost in the furthest north of Freehold lands. The Minotaur nation was brought low by the combination of Grumluda's military might, the necromancers of Naros, and merfolk of the Southside Ocean. (Not coincidentally, the arch-lich of Naros was destroyed shortly thereafter, ending that nation as well). Minotaurs were decreed to be as they were when the world was young -- slaves to the orcish Eternal-King in life and fodder to be reanimated in death. What were once minotaur lands were absorbed by the conquerors. Gumlunda coerced the Doge of Shuttered into signing the Horn Treaty, decreeing any minotaur to be property of the orcish nation. The minotaurs of the Embassy were forced to flee into the savage northern lands, but given the time and cover to do so in exchange for turning over the arch-lich's spellbooks. Even considering the value of the objects offered, it was a difficult deal to push through, as the bull-like shape of the minotaurs has always marked them as something semi-heretical to the church of the City. The outpost Lastmaze is populated by the descendants of the ambassadors and staff of the minotaur embassy, as well as few groups of refugees that managed to escape across Keening Sea. They have a decent sized ostrich herd, shared communally, but it isn't enough to sustain the population. And so, they raid -- mugging travelers and traders throughout the freeholds. While there has been talk of freeholders banding together (and/or hiring mercs) to oust the minotaurs from Lastmaze, the effort has thus far fizzled in the face of other concerns. The few times mercenary companies have been paid for and sent to Lastmaze, they've been routed. Brigadier Kalas of the Grumlunda has made an expedition to Lastmaze as well. His failure is testament to desperation-fueled defiance of the minotaur's last outpost. In the wake of these failures, the many of the freeholders tell each other that rooting out the minotaurs would not be worth the bother as they provide a buffer against orc raids from the north. Although the savage northern orcs had nothing to do with the conquest of their homeland, several orc raiding parties that otherwise would've reached the freeholds have been hacked to pieces by minotaur axes. Lastmaze is a roughly hewed rock structure, burrowed over the past two generations into a system of twisting, natural caves. The entrance and surroundings are always well defended and well patrolled. At the very center is a shrine to Chimalia, around which all daily activity within the freehold centers. The Prime Bull of the Herd is a one-horned paladin of Chimalia named Ja of the Red. Ja of the Red usually suffers no outsiders in the lands around Lastmaze. Travelers that first prove their martial might can barter for safe passage (or other trades. In particular, Ja seeks information on the severed heads of Tiamat, which he believes can be located past World's Edge. He is also interested seeing Brigadier Kalas Montra-brey defeated. Gifts of live ostriches or other useful supplies can purchase some goodwill as well. [/QUOTE]
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