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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Sanglorian" data-source="post: 5871000" data-attributes="member: 83822"><p><strong>RITETHAL (18.03)</strong></p><p></p><p>This small village leaves its sheep to roam on the hills while the villagers gather around a lake to fish. When night falls, they blow a horn and the sheep shuffle back to the village.</p><p> </p><p>It is not just the sheep that are suggestible. Any who drink from the lake are inclined to do as they’re told. </p><p> </p><p>An old woman lives half a mile from the village. She refuses to drink from the lake and instead collects rainwater. It has been some months since it last rained. She is constantly scratching for she is infested with Widows’ Mites.</p><p> </p><p> The village is far from the Mache but dutifully sends a flock of sheep to the Winterjarl each autumn as tribute. Each year this practice leaves them with fewer and fewer sheep, and it is not long before they will starve.</p><p> </p><p> <em>Hooks:</em></p><p> If anyone approached the old woman, could the mites spread?</p><p> If the situation were explained to the Winterjarl, might he reduce his tithe?</p><p> What do Widows’ Mites do?</p><p>What will the widow do when she runs out of water?</p><p></p><p><strong>THE LONG PRAYER (39.00)</strong></p><p> </p><p>The priests of this shrine to the Speaker of Bronze believe that their patron can be returned to life if dwarves keep faith in him-her. They pray in shifts, so that every second for the last 999 years prayers to the titan have rung out.</p><p> </p><p>Recently, priests have spoken in tongues. One has prophecised that the Speaker to Bronze will be reborn as a dwarf-child to parents who have never touched iron.</p><p> </p><p> <em>Hooks</em></p><p> What does the Hoard think of the shrine?</p><p> What do the priests of the Drinker of Iron think of the shrine?</p><p> If the Speaker to Bronze returns to life, what will happen to the silver that has been mined from her bones?</p><p> </p><p></p><p></p><p>I really like the fact that it's called the law of 1,001 nights, but you're right that a lot of adventurers can't wait three years to have their plans realised: many adventurers will go from level 1 to 20 and save the world in that time.</p><p></p><p></p><p></p><p>Excellent! It's always good when two ideas jive.</p></blockquote><p></p>
[QUOTE="Sanglorian, post: 5871000, member: 83822"] [B]RITETHAL (18.03)[/B] This small village leaves its sheep to roam on the hills while the villagers gather around a lake to fish. When night falls, they blow a horn and the sheep shuffle back to the village. It is not just the sheep that are suggestible. Any who drink from the lake are inclined to do as they’re told. An old woman lives half a mile from the village. She refuses to drink from the lake and instead collects rainwater. It has been some months since it last rained. She is constantly scratching for she is infested with Widows’ Mites. The village is far from the Mache but dutifully sends a flock of sheep to the Winterjarl each autumn as tribute. Each year this practice leaves them with fewer and fewer sheep, and it is not long before they will starve. [I]Hooks:[/I] If anyone approached the old woman, could the mites spread? If the situation were explained to the Winterjarl, might he reduce his tithe? What do Widows’ Mites do? What will the widow do when she runs out of water? [B]THE LONG PRAYER (39.00)[/B] The priests of this shrine to the Speaker of Bronze believe that their patron can be returned to life if dwarves keep faith in him-her. They pray in shifts, so that every second for the last 999 years prayers to the titan have rung out. Recently, priests have spoken in tongues. One has prophecised that the Speaker to Bronze will be reborn as a dwarf-child to parents who have never touched iron. [I]Hooks[/I] What does the Hoard think of the shrine? What do the priests of the Drinker of Iron think of the shrine? If the Speaker to Bronze returns to life, what will happen to the silver that has been mined from her bones? I really like the fact that it's called the law of 1,001 nights, but you're right that a lot of adventurers can't wait three years to have their plans realised: many adventurers will go from level 1 to 20 and save the world in that time. Excellent! It's always good when two ideas jive. [/QUOTE]
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