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<blockquote data-quote="Daztur" data-source="post: 5874823" data-attributes="member: 55680"><p>Sanglorian: enjoy the vacation <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Actually the dragon had scales like orange gems because topaz dragons live in the ocean and that's what color they are, but now that you mention it I like your interpretation, I like that we have enough canon now to spawn those kind of accidental connections. For the Boiling Sea I imagined that some oysters that grew some impressive pearls lived there but that they didn't survive the death of the dragon (water got too cold) so their pearls are very valuable now.</p><p></p><p><strong>The Witch Clans</strong></p><p>Hex 25.17</p><p></p><p>Note: this one's inspired by Gifts by Le Guin.</p><p></p><p>The small range of mountains that run from the Keening Sea north to near the Kingswood (first mentioned in 25.15) serve to divide the City of Shuttered Windows and the Duchy of Thring, especially due to the presence of the Witch Clans. </p><p></p><p>The copper-haired Witchmen are a dangerous breed, for arcane power runs through their blood and when it breeds true the children of the hill people are able to manifest the power of their clan's arcane charm. For the thick-browed long-armed Dungers it is the ability to call forth stinking clouds while the lanky Hallovers can float like feathers from even the greatest heights.</p><p></p><p>The Dungers greatly value the potency of their magic and, with few exceptions, avoid marrying any outside their own clan in order to avoid diluting the pungent power of their paternity. The other Witch Clans, suspicous as they are of outsiders, tend to do likewise.</p><p></p><p>The Dungers themselves lord over the Hallovers and set them to herding their goats and picking the bleeding berries (51.29) that grow only atop the high hoodoos of their land. The berries are the main source of income for the Dungers, as there is only so much demand for goat meat, and are sold to either Shuttered (29.14) merchants or enterprising gnolls. </p><p></p><p>The Dungers themselves do little work aside from bullying the Hallovers and setting off on an occasional raid in which they set their stench upon their enemies and then incapacitate them with nets and bolas. </p><p></p><p>Tired of living under the foul-smelling thumb of the Dungers, Maris Hallover (03.08) built make-shift wings out of sticks and the pages of a rare book and climbed to the top of the highest hoodoo around and flung herself from it. The lightness of her body allowed her to catch the wind and soar far away north towards freedom. Sadly her half-uncle and husband, Bertie Hallover, died retching his guts out while buying time for his beloved Maris to escape.</p><p></p><p>Hooks:</p><p>-What do the Witch Clans call themselves?</p><p>-What is the source of their magical bloodlines?</p><p>-What other clans are there aside from the two mentioned in this post?</p><p>-Why do all of the Witchmen have copper hair? Is it just the case of a gene pool that's too small or is there some connection with 27.09?</p><p></p><p>Note: the basic idea is that most of the Witch Clan members are 0 or 1st level humans who can cast one spell at will (not all members of any given clan will be able to cast their clan's spell unless they are very inbred, even by Witch Clan standards). As a result of this, any fight between two clans with decent offensive spells the death rate would be staggeringly high (nasty spells, few hit points). This results in enough Mutually Assured Destruction to keep the different clans eyeing each other warily in a series of pint sized Cold Wars.</p><p></p><p></p><p>And another one from chutup from the old thread (almost out of these now)...</p><p></p><p><strong>The Geas Eater</strong></p><p>Additional information about Hex 29.14</p><p></p><p>A strange and terrible monster stalks the streets of the Gnomish Quarter of the City of Shuttered Windows. It is known as the geas-eater, an invisible beast that feeds off certain types of coercive magic. It was created by the mad alchemist Jiffon Soon, an exile from Naros, who wished to remove from himself an unfortunate curse. However, the creature somehow escaped from Soon's laboratory and found its way to the Gnomish Quarter. At this point it was taken in by an elderly halfling woman named Arnea. Though wizened and penniless, Arnea had long been known to her kinsfolk as someone to go to in times of need. Soon after she had trapped the geas-eater in her attic, she saw an opportunity to make use of it.</p><p></p><p>For nearly two years, Arnea ran a profitable business by offering geas removal for kobolds and goblins. Desperate to get into the Shuttered City and partake of its wealth, many humanoids agreed to her usurious terms, generally taking out huge loans in order to afford the procedure. When they were paid up, Arnea would allow them into the geas-eater's lair, where their geases would be devoured. The fact that Arnea was willing to exploit these humanoids while remaining a well-loved member of the halfling community is just one facet of her strange character.</p><p></p><p>However, the business eventually came to an end. With each geas consumed, the monster grew larger, and one night in a claustrophobic fury it broke out of Arnea's attic and vanished into the twisted city streets.</p><p></p><p>Since then, there have been scattered reports of the creature from the denizens of the slums. Once or twice a lucky kobold has had his geas stolen from him. More worryingly, a few people have become suddenly afflicted with a mysterious lassitude, their hopes and cares scrubbed out - as though the monster has graduated from eating geases to devouring desire in any form.</p><p></p><p>Burrin Olmstead, a minor member of the family (31.04), was seen visiting Arnea the halfling shortly after the geas-eater's escape. Rumour has it that he was there as an emissary of the Bloody King himself. As the creature grew, it gained the ability to devour progressively stronger and more complex geases. The question that this Olmstead had for Arnea was, purportedly: how big would the creature have to grow before it was ready to devour a geas laid down by the Prince of Men himself?</p><p></p><p>Hooks:</p><p>- Who's Jiffon Soon and where is his laboratory?</p><p>- What's the deal with Arnea? Does she have some interesting history?</p><p>- What's the geas that the Bloody King is trying to break, and what will happen if he succeeds?</p><p>- Is Burrin Olmstead representing the entire Olmstead clan, or just the Bloody King?</p><p></p><p>And a quick stab at the different human languages of the Shrouded Lands</p><p></p><p>The High Tongue: spoken by the upper classes in Shuttered and a dialect of it is used in the Land of the Night Cattle, elves will sometimes know how to speak it and is commonly spoken by educated people far beyond Shuttered.</p><p></p><p>The Mud Tongue: spoken by the lower classes in Shuttered, common in the Freeholds and used as a common tongue throughout much of the Shrouded Lands (except by elves) but is almost never written. The People of the Claw and the Witch Clans speak dialects of the Mud Tongue with their own thick accents.</p><p></p><p>Thringish: spoken in Thring and in some of the Freeholds as well in some regions to the west and south of Thring. The High Tongue, the Mud Tongue and Thringish all come from the same language family.</p><p></p><p>Dogtar: the remnant of what used to be a much more widely-spoken language. Perhaps there are other bands of people that speak it somewhere. Its language structure is completely different from other human languages in the region.</p></blockquote><p></p>
[QUOTE="Daztur, post: 5874823, member: 55680"] Sanglorian: enjoy the vacation :) Actually the dragon had scales like orange gems because topaz dragons live in the ocean and that's what color they are, but now that you mention it I like your interpretation, I like that we have enough canon now to spawn those kind of accidental connections. For the Boiling Sea I imagined that some oysters that grew some impressive pearls lived there but that they didn't survive the death of the dragon (water got too cold) so their pearls are very valuable now. [b]The Witch Clans[/b] Hex 25.17 Note: this one's inspired by Gifts by Le Guin. The small range of mountains that run from the Keening Sea north to near the Kingswood (first mentioned in 25.15) serve to divide the City of Shuttered Windows and the Duchy of Thring, especially due to the presence of the Witch Clans. The copper-haired Witchmen are a dangerous breed, for arcane power runs through their blood and when it breeds true the children of the hill people are able to manifest the power of their clan's arcane charm. For the thick-browed long-armed Dungers it is the ability to call forth stinking clouds while the lanky Hallovers can float like feathers from even the greatest heights. The Dungers greatly value the potency of their magic and, with few exceptions, avoid marrying any outside their own clan in order to avoid diluting the pungent power of their paternity. The other Witch Clans, suspicous as they are of outsiders, tend to do likewise. The Dungers themselves lord over the Hallovers and set them to herding their goats and picking the bleeding berries (51.29) that grow only atop the high hoodoos of their land. The berries are the main source of income for the Dungers, as there is only so much demand for goat meat, and are sold to either Shuttered (29.14) merchants or enterprising gnolls. The Dungers themselves do little work aside from bullying the Hallovers and setting off on an occasional raid in which they set their stench upon their enemies and then incapacitate them with nets and bolas. Tired of living under the foul-smelling thumb of the Dungers, Maris Hallover (03.08) built make-shift wings out of sticks and the pages of a rare book and climbed to the top of the highest hoodoo around and flung herself from it. The lightness of her body allowed her to catch the wind and soar far away north towards freedom. Sadly her half-uncle and husband, Bertie Hallover, died retching his guts out while buying time for his beloved Maris to escape. Hooks: -What do the Witch Clans call themselves? -What is the source of their magical bloodlines? -What other clans are there aside from the two mentioned in this post? -Why do all of the Witchmen have copper hair? Is it just the case of a gene pool that's too small or is there some connection with 27.09? Note: the basic idea is that most of the Witch Clan members are 0 or 1st level humans who can cast one spell at will (not all members of any given clan will be able to cast their clan's spell unless they are very inbred, even by Witch Clan standards). As a result of this, any fight between two clans with decent offensive spells the death rate would be staggeringly high (nasty spells, few hit points). This results in enough Mutually Assured Destruction to keep the different clans eyeing each other warily in a series of pint sized Cold Wars. And another one from chutup from the old thread (almost out of these now)... [b]The Geas Eater[/b] Additional information about Hex 29.14 A strange and terrible monster stalks the streets of the Gnomish Quarter of the City of Shuttered Windows. It is known as the geas-eater, an invisible beast that feeds off certain types of coercive magic. It was created by the mad alchemist Jiffon Soon, an exile from Naros, who wished to remove from himself an unfortunate curse. However, the creature somehow escaped from Soon's laboratory and found its way to the Gnomish Quarter. At this point it was taken in by an elderly halfling woman named Arnea. Though wizened and penniless, Arnea had long been known to her kinsfolk as someone to go to in times of need. Soon after she had trapped the geas-eater in her attic, she saw an opportunity to make use of it. For nearly two years, Arnea ran a profitable business by offering geas removal for kobolds and goblins. Desperate to get into the Shuttered City and partake of its wealth, many humanoids agreed to her usurious terms, generally taking out huge loans in order to afford the procedure. When they were paid up, Arnea would allow them into the geas-eater's lair, where their geases would be devoured. The fact that Arnea was willing to exploit these humanoids while remaining a well-loved member of the halfling community is just one facet of her strange character. However, the business eventually came to an end. With each geas consumed, the monster grew larger, and one night in a claustrophobic fury it broke out of Arnea's attic and vanished into the twisted city streets. Since then, there have been scattered reports of the creature from the denizens of the slums. Once or twice a lucky kobold has had his geas stolen from him. More worryingly, a few people have become suddenly afflicted with a mysterious lassitude, their hopes and cares scrubbed out - as though the monster has graduated from eating geases to devouring desire in any form. Burrin Olmstead, a minor member of the family (31.04), was seen visiting Arnea the halfling shortly after the geas-eater's escape. Rumour has it that he was there as an emissary of the Bloody King himself. As the creature grew, it gained the ability to devour progressively stronger and more complex geases. The question that this Olmstead had for Arnea was, purportedly: how big would the creature have to grow before it was ready to devour a geas laid down by the Prince of Men himself? Hooks: - Who's Jiffon Soon and where is his laboratory? - What's the deal with Arnea? Does she have some interesting history? - What's the geas that the Bloody King is trying to break, and what will happen if he succeeds? - Is Burrin Olmstead representing the entire Olmstead clan, or just the Bloody King? And a quick stab at the different human languages of the Shrouded Lands The High Tongue: spoken by the upper classes in Shuttered and a dialect of it is used in the Land of the Night Cattle, elves will sometimes know how to speak it and is commonly spoken by educated people far beyond Shuttered. The Mud Tongue: spoken by the lower classes in Shuttered, common in the Freeholds and used as a common tongue throughout much of the Shrouded Lands (except by elves) but is almost never written. The People of the Claw and the Witch Clans speak dialects of the Mud Tongue with their own thick accents. Thringish: spoken in Thring and in some of the Freeholds as well in some regions to the west and south of Thring. The High Tongue, the Mud Tongue and Thringish all come from the same language family. Dogtar: the remnant of what used to be a much more widely-spoken language. Perhaps there are other bands of people that speak it somewhere. Its language structure is completely different from other human languages in the region. [/QUOTE]
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