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<blockquote data-quote="Daztur" data-source="post: 5876360" data-attributes="member: 55680"><p>Hmmmm, interesting about the map, I'll have to check that out. Does it apply to the free version (can't check right now, for some bizarre reason the free version only works on my home comp not my laptop).</p><p></p><p>And as far as being prolific, here's two more entries <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Edit: updated the compilation, will update the map tonight (Korean time) after I put the kids to bed. The compilation is now longer than The Adventures of Tom Sawyer.</p><p></p><p><strong>The Angler</strong></p><p>Hex 28.21</p><p>Note: this critter was created with a nifty random mermaid generator (<a href="http://www.rolang.com/archives/431" target="_blank">Rethinking Mermaids | Rolang's Creeping Doom</a>) and then fleshed out</p><p></p><p>On dark nights the smells of delicious foods waft across this desolate stretch of beach. Those who approach can see a feast laid out on a wave-lapped table lit by bright candles, a blazing fire or even a chandelier. But approaching is not wise for those who do are liable to be consumed by a local mermaid named Terise of Steadfast (20.13).</p><p></p><p>Terise was not always so, once she was the heiress to Steadfast but her scheming younger sister had poor Terise sold off to slavers. On their journey southwards, the slavers were set upon by Tharaxes the Blue Death (20.24) and scattered, leaving Terise behind in the hope that the dragon would indulge his taste for maidens. But the dragon flew on, leaving Terise to struggle out of her bonds and attempt to reclaim her freedom but all she found was the Keening Sea. She was able to slake her thirst with its waters but hunger gnawed away at her.</p><p></p><p>Crying into the Sea’s uncaring waters and thinking that all other gods had abandoned her, Terise prayed to Chimalia (see various sub-entries in 29.14) for deliverance from starvation. Barely had her lips stilled when a great shining fish from the depths rose up at her, her jaws gaping wide. Not knowing if it was her doom or her deliverance, Terise was swallowed by the fish. But that was not the end of her and soon she rose up from the water, the body of the fish having replaced her legs and long fleshy growths ending in orbs of light flailing from her head instead of hair.</p><p></p><p>Chimalia answered her prayer and Terise found that she had the ability to summon food of nearly any kind, but she found that she retched up any food that she tried to swallow and that she hungered for only one thing: the flesh of thinking beings. Now she hunts them by laying tables of food upon the beach in hopes of drawing hungry travellers. If they approach close enough, her light-bearing tentacles lash out and draw them into her wide unhinged jaws. </p><p></p><p>Terise feels incredibly remorseful about her eating habits and will attempt to apologize with her mouth full and ask for news of home. After eating her fill (she does try her best to not kill more than she can eat), she will try to make amends by providing magical food, information or any other form of assistance until the pangs of hunger return. She is not stupid however, and although her skin has been greatly toughened by her transformation, she will not be lead into obvious traps.</p><p></p><p>Hooks</p><p>-Are there any other mermaids about?</p><p>-Is there any way that Terise can be helped?</p><p>-What happened to the slavers?</p><p></p><p>This second one is an edited version of an old post by drek.</p><p></p><p><strong>Blackhorn's Maze</strong></p><p>Hex 39.32</p><p></p><p>In the most commonly told version of the story is this: as Alberon, God of the City of Many Windows (29.14), fought the dragon-queen Tiamat in the celestial sky, he tore off each of her five heads before finally felling her central mass with his spear (40.06).</p><p></p><p>The red dragon head fell to the ground to the south of Keening Sea, belching divine fire that scorched the once verdant realm of Bergolast. And though the dragon head is now but a skull, its open jaws still spews waves of heat, continuing to bake the entirety of the Burning Lands (51.29).</p><p></p><p>There are many who do not believe this story. The gnolls prefer a stories of their own matrons burning the away the land's weakness via copulating with efreets and certainly there are quite a few fire genasi in the gnolls' ranks. </p><p></p><p>Regardless of whether it is actually Tiamat's skull -- there is a very large dragon red skull at the center of Blackhorn's Maze, and merely approaching the obsidian Maze itself, unprotected men will soon find the heat unbearable. Within the Maze, only those with protective magics can expect to survive for long. It is an inferno as hot as any Hell. The ground is semi-molten, and the caretakers -- blackened skeletal minotaurs with gemmed eyes of flame and fear -- slaughter any intruder.</p><p></p><p>It is widely accepted truth that after Alberon fought with Tiamat, Chimalia (mother and sister of Tiamat) sent her creations -- the gryphons, the minotaurs, the manticores, owlbears, and other chimeric creatures -- to lay siege against the City of Many Windows. And so, the Windows were Shuttered, and travel across the once well-trodden (and numerous) fairy roads leading to the City became impassible (see the Shuttered Windows sub-entry of 29.14).</p><p></p><p>The chimerics were forced to find a route through the world to reach the City. During that time of war, Blackhorn's Maze constructed as an outpost along the route. And -- if the Minotaur version of the story is believed -- to house one of the five skulls of Tiamat.</p><p></p><p>In time, the Chimalia came to an accord with Alberon, and the siege was lifted. One of the few consequences of this treaty known to mortal man is written on a contract between the first Matriarch of the City and the High Priestess of the Labyrinth -- promising that the Temple of Labyrinth will always have a place in the City of Shuttered Windows (see the Temple of the Labyrinth sub-entry to 29.14). These days, the contract is kept safely hidden away; most members of even the priesthood are unaware of it.</p><p></p><p>The City was changed greatly by the siege and the many curses thrown down by Chimalia. The windows would never open again. The ground would ever swallow it from below. But Alberon is a proud god, the Matriarchs have preached for generations. Though his great city is diminished from the original design, he refuses to allow it to sink into nothing.</p><p></p><p>Even the Embassies remain and are staffed, despite the fact that travel to the City in the modern age requires weeks and months rather than hours and days. And the City remains a center of trade, albeit more locally focused.</p><p></p><p>-Can the Windows ever be reopened? Is the priesthood trying?</p><p>-Why isn't Chimalia ravaging the orcs for subjugating her minotaurs (18.02)? Is she incapable, or is there another reason?</p><p>-Where are Tiamat's other four heads?</p><p>-Is there any connection between Blackthorn Maze and Blackthorn Keep (30.03)?</p></blockquote><p></p>
[QUOTE="Daztur, post: 5876360, member: 55680"] Hmmmm, interesting about the map, I'll have to check that out. Does it apply to the free version (can't check right now, for some bizarre reason the free version only works on my home comp not my laptop). And as far as being prolific, here's two more entries :) Edit: updated the compilation, will update the map tonight (Korean time) after I put the kids to bed. The compilation is now longer than The Adventures of Tom Sawyer. [b]The Angler[/b] Hex 28.21 Note: this critter was created with a nifty random mermaid generator ([url=http://www.rolang.com/archives/431]Rethinking Mermaids | Rolang's Creeping Doom[/url]) and then fleshed out On dark nights the smells of delicious foods waft across this desolate stretch of beach. Those who approach can see a feast laid out on a wave-lapped table lit by bright candles, a blazing fire or even a chandelier. But approaching is not wise for those who do are liable to be consumed by a local mermaid named Terise of Steadfast (20.13). Terise was not always so, once she was the heiress to Steadfast but her scheming younger sister had poor Terise sold off to slavers. On their journey southwards, the slavers were set upon by Tharaxes the Blue Death (20.24) and scattered, leaving Terise behind in the hope that the dragon would indulge his taste for maidens. But the dragon flew on, leaving Terise to struggle out of her bonds and attempt to reclaim her freedom but all she found was the Keening Sea. She was able to slake her thirst with its waters but hunger gnawed away at her. Crying into the Sea’s uncaring waters and thinking that all other gods had abandoned her, Terise prayed to Chimalia (see various sub-entries in 29.14) for deliverance from starvation. Barely had her lips stilled when a great shining fish from the depths rose up at her, her jaws gaping wide. Not knowing if it was her doom or her deliverance, Terise was swallowed by the fish. But that was not the end of her and soon she rose up from the water, the body of the fish having replaced her legs and long fleshy growths ending in orbs of light flailing from her head instead of hair. Chimalia answered her prayer and Terise found that she had the ability to summon food of nearly any kind, but she found that she retched up any food that she tried to swallow and that she hungered for only one thing: the flesh of thinking beings. Now she hunts them by laying tables of food upon the beach in hopes of drawing hungry travellers. If they approach close enough, her light-bearing tentacles lash out and draw them into her wide unhinged jaws. Terise feels incredibly remorseful about her eating habits and will attempt to apologize with her mouth full and ask for news of home. After eating her fill (she does try her best to not kill more than she can eat), she will try to make amends by providing magical food, information or any other form of assistance until the pangs of hunger return. She is not stupid however, and although her skin has been greatly toughened by her transformation, she will not be lead into obvious traps. Hooks -Are there any other mermaids about? -Is there any way that Terise can be helped? -What happened to the slavers? This second one is an edited version of an old post by drek. [b]Blackhorn's Maze[/b] Hex 39.32 In the most commonly told version of the story is this: as Alberon, God of the City of Many Windows (29.14), fought the dragon-queen Tiamat in the celestial sky, he tore off each of her five heads before finally felling her central mass with his spear (40.06). The red dragon head fell to the ground to the south of Keening Sea, belching divine fire that scorched the once verdant realm of Bergolast. And though the dragon head is now but a skull, its open jaws still spews waves of heat, continuing to bake the entirety of the Burning Lands (51.29). There are many who do not believe this story. The gnolls prefer a stories of their own matrons burning the away the land's weakness via copulating with efreets and certainly there are quite a few fire genasi in the gnolls' ranks. Regardless of whether it is actually Tiamat's skull -- there is a very large dragon red skull at the center of Blackhorn's Maze, and merely approaching the obsidian Maze itself, unprotected men will soon find the heat unbearable. Within the Maze, only those with protective magics can expect to survive for long. It is an inferno as hot as any Hell. The ground is semi-molten, and the caretakers -- blackened skeletal minotaurs with gemmed eyes of flame and fear -- slaughter any intruder. It is widely accepted truth that after Alberon fought with Tiamat, Chimalia (mother and sister of Tiamat) sent her creations -- the gryphons, the minotaurs, the manticores, owlbears, and other chimeric creatures -- to lay siege against the City of Many Windows. And so, the Windows were Shuttered, and travel across the once well-trodden (and numerous) fairy roads leading to the City became impassible (see the Shuttered Windows sub-entry of 29.14). The chimerics were forced to find a route through the world to reach the City. During that time of war, Blackhorn's Maze constructed as an outpost along the route. And -- if the Minotaur version of the story is believed -- to house one of the five skulls of Tiamat. In time, the Chimalia came to an accord with Alberon, and the siege was lifted. One of the few consequences of this treaty known to mortal man is written on a contract between the first Matriarch of the City and the High Priestess of the Labyrinth -- promising that the Temple of Labyrinth will always have a place in the City of Shuttered Windows (see the Temple of the Labyrinth sub-entry to 29.14). These days, the contract is kept safely hidden away; most members of even the priesthood are unaware of it. The City was changed greatly by the siege and the many curses thrown down by Chimalia. The windows would never open again. The ground would ever swallow it from below. But Alberon is a proud god, the Matriarchs have preached for generations. Though his great city is diminished from the original design, he refuses to allow it to sink into nothing. Even the Embassies remain and are staffed, despite the fact that travel to the City in the modern age requires weeks and months rather than hours and days. And the City remains a center of trade, albeit more locally focused. -Can the Windows ever be reopened? Is the priesthood trying? -Why isn't Chimalia ravaging the orcs for subjugating her minotaurs (18.02)? Is she incapable, or is there another reason? -Where are Tiamat's other four heads? -Is there any connection between Blackthorn Maze and Blackthorn Keep (30.03)? [/QUOTE]
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