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<blockquote data-quote="Daztur" data-source="post: 5882055" data-attributes="member: 55680"><p>I knew someone would think of some interesting things for the Witch Clans. That inter-dimensional bubble would be an interesting place for an adventure. Some time I have to try to fit all of the bits of trans-dimensional travel into something that makes sense as a whole...</p><p></p><p>I rolled up two more clans randomly (rolled on a d10 1-4 being a first level spell, 5-7 a second, 8-9 being a third and 10 being a fourth) and ended up with Tenser's Floating Disc and Hallucinatory Terrain. Let's see what I can do with that...</p><p></p><p><strong>The Land That Wasn't There</strong></p><p>Hex 23.18</p><p></p><p>The Haverlies were once the last and the least of the Witch Clans, the only power that their blood granted them was being able to transport large loads that would float behind them as they walked. This proved useful in the rough terrain of the Barrier Range, where the other Witch Clans often hired them as porters, as the Haverlies dared not try to set up a village of their own and leave themselves open to attack.</p><p></p><p>But one day a band of Haverlies plucked up their courage and snuck in at night into the homes of the Cransom clan, a group well-known for their mastery of illusions, butchering those adults that they found asleep before running off into the hills with the Cransom children. The Haverlies had high hopes for being able to dominate the young Cransoms before they came of age and their magic manifested. They hoped that they would be able to cover a swath of hill country in illusion-shrouded traps and be immune to attack and be able to prey on travelers.</p><p></p><p>However, the Haverlies have had great difficulties with their plans and now the territory that they have staked out is covered by trees that wave greyish-white tentacles at the sky, mountains of shining gold, geysers of blood and floating mountaintops that spell out insults in the clouds, with things growing stranger by the day. Even worse, these illusions persist until touched by a sentient being and even killing the Cransoms responsible does not dispel them. The Haverlies have found themselves trapped in a small mountain valley, far to afraid to leave it because each hazard and cliff is obscured by images of anything from undulating waves of flesh to yard-long dragon teeth and they are growing desperate...</p><p></p><p>Hooks:</p><p>-Did any of the adult Cransoms escape the massace?</p><p>-What things are in 23.18 that are obscured by the masses of illusions? What are the more interesting illusions out there?</p><p>-Now that the Haverlies are growing desperate and trapped, what will they do?</p><p>-How do outsiders react to the increasingly bizarre and creative illusions that cover this land and that are now beginning to spread beyond it?</p></blockquote><p></p>
[QUOTE="Daztur, post: 5882055, member: 55680"] I knew someone would think of some interesting things for the Witch Clans. That inter-dimensional bubble would be an interesting place for an adventure. Some time I have to try to fit all of the bits of trans-dimensional travel into something that makes sense as a whole... I rolled up two more clans randomly (rolled on a d10 1-4 being a first level spell, 5-7 a second, 8-9 being a third and 10 being a fourth) and ended up with Tenser's Floating Disc and Hallucinatory Terrain. Let's see what I can do with that... [b]The Land That Wasn't There[/b] Hex 23.18 The Haverlies were once the last and the least of the Witch Clans, the only power that their blood granted them was being able to transport large loads that would float behind them as they walked. This proved useful in the rough terrain of the Barrier Range, where the other Witch Clans often hired them as porters, as the Haverlies dared not try to set up a village of their own and leave themselves open to attack. But one day a band of Haverlies plucked up their courage and snuck in at night into the homes of the Cransom clan, a group well-known for their mastery of illusions, butchering those adults that they found asleep before running off into the hills with the Cransom children. The Haverlies had high hopes for being able to dominate the young Cransoms before they came of age and their magic manifested. They hoped that they would be able to cover a swath of hill country in illusion-shrouded traps and be immune to attack and be able to prey on travelers. However, the Haverlies have had great difficulties with their plans and now the territory that they have staked out is covered by trees that wave greyish-white tentacles at the sky, mountains of shining gold, geysers of blood and floating mountaintops that spell out insults in the clouds, with things growing stranger by the day. Even worse, these illusions persist until touched by a sentient being and even killing the Cransoms responsible does not dispel them. The Haverlies have found themselves trapped in a small mountain valley, far to afraid to leave it because each hazard and cliff is obscured by images of anything from undulating waves of flesh to yard-long dragon teeth and they are growing desperate... Hooks: -Did any of the adult Cransoms escape the massace? -What things are in 23.18 that are obscured by the masses of illusions? What are the more interesting illusions out there? -Now that the Haverlies are growing desperate and trapped, what will they do? -How do outsiders react to the increasingly bizarre and creative illusions that cover this land and that are now beginning to spread beyond it? [/QUOTE]
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