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<blockquote data-quote="Daztur" data-source="post: 5885012" data-attributes="member: 55680"><p>I've got a few ideas bouncing around my head for more hexes, but haven't gotten around to writing them up yet:</p><p>A. The ruins of Bergolast with a write-up of what caused its fall.</p><p>B. A write-up of the Lords Sanguine, who connect into the Doom of Bergolast.</p><p>C. A small human outpost on the south shore of the Keening Sea and its relations with the local gnolls.</p><p></p><p></p><p>Yeah, looking it over I'd have to agree. I'll include that in the next update.</p><p></p><p>Sanglorian: good to have you back <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Yeah, the document is huge but maybe a downloaded PDF would be easier on your computer? Alternatively there's always a wiki, but I do most of my writing offline on the subway so I need something that I can edit easily offline.</p><p></p><p>About language: I'm a huge history geek and I've been trying really hard to avoid writing up long treatises about language families, ethnic stocks, land tenure systems, kinship structures, etc. etc. since in my experience those just put a series of stumbling blocks in front of players know matter how much I like doing so.</p><p></p><p>Thanks for the link to the images, I'll be adding them in. The bulk of the color pictures will be Pre-Raphaelite paintings and my go-to source for black and white illustrations for each individual hex will be the Burne-Jones Chaucer woodcuts (which I love insanely) or 19th century woodcuts in general (Pre-Raphaelite when I can find them). That'll hopefully maintain a consistent feel and I think that the dreaminess of Pre-Raphaelite stuff suits the setting and it's all public domain. However, I'm fairly ignorant when it comes to art history so input from art types is very welcome.</p><p></p><p></p><p></p><p>Yeah, I've been doing that some (for example I moved a bit chunk of the City of Smoke entry into the general Burning Lands write-up) but will have to do more of that. </p><p></p><p>So the description that fits the region in general rather than a specific hex within it gets moved to the region heading, but what to do about the stories contained within individual hex entries that are more specific (such as my Sleeping Beauty story), we could:</p><p></p><p>A. Leave them inside the hex descriptions as-is.</p><p>B. Move the stories into a "tales" section. Perhaps at the end of each region write-up there could be a "Tales of X" section with all of the narrative bits from that region dumped there. One downside of this would be that a lot of hex description information is contained in those stories, so separating out the stories and the hex descriptions would lead to some redundancy. Also while some stories are clearly narratives in others there isn't a clear line between narratives and background information.</p><p>C. Something else.</p><p></p><p>What do you think?</p><p></p><p>Interesting analysis of the critter types. As you note outsiders are very rare, humanoids of all types are quite common and twisted or magical animals are everywhere. It gives me a kind of The Hobbit turned up to 11 feel since the main types of critters in the Hobbit are all very well represented here (aside from dragons mostly being on the margins), which I like.</p></blockquote><p></p>
[QUOTE="Daztur, post: 5885012, member: 55680"] I've got a few ideas bouncing around my head for more hexes, but haven't gotten around to writing them up yet: A. The ruins of Bergolast with a write-up of what caused its fall. B. A write-up of the Lords Sanguine, who connect into the Doom of Bergolast. C. A small human outpost on the south shore of the Keening Sea and its relations with the local gnolls. Yeah, looking it over I'd have to agree. I'll include that in the next update. Sanglorian: good to have you back :) Yeah, the document is huge but maybe a downloaded PDF would be easier on your computer? Alternatively there's always a wiki, but I do most of my writing offline on the subway so I need something that I can edit easily offline. About language: I'm a huge history geek and I've been trying really hard to avoid writing up long treatises about language families, ethnic stocks, land tenure systems, kinship structures, etc. etc. since in my experience those just put a series of stumbling blocks in front of players know matter how much I like doing so. Thanks for the link to the images, I'll be adding them in. The bulk of the color pictures will be Pre-Raphaelite paintings and my go-to source for black and white illustrations for each individual hex will be the Burne-Jones Chaucer woodcuts (which I love insanely) or 19th century woodcuts in general (Pre-Raphaelite when I can find them). That'll hopefully maintain a consistent feel and I think that the dreaminess of Pre-Raphaelite stuff suits the setting and it's all public domain. However, I'm fairly ignorant when it comes to art history so input from art types is very welcome. Yeah, I've been doing that some (for example I moved a bit chunk of the City of Smoke entry into the general Burning Lands write-up) but will have to do more of that. So the description that fits the region in general rather than a specific hex within it gets moved to the region heading, but what to do about the stories contained within individual hex entries that are more specific (such as my Sleeping Beauty story), we could: A. Leave them inside the hex descriptions as-is. B. Move the stories into a "tales" section. Perhaps at the end of each region write-up there could be a "Tales of X" section with all of the narrative bits from that region dumped there. One downside of this would be that a lot of hex description information is contained in those stories, so separating out the stories and the hex descriptions would lead to some redundancy. Also while some stories are clearly narratives in others there isn't a clear line between narratives and background information. C. Something else. What do you think? Interesting analysis of the critter types. As you note outsiders are very rare, humanoids of all types are quite common and twisted or magical animals are everywhere. It gives me a kind of The Hobbit turned up to 11 feel since the main types of critters in the Hobbit are all very well represented here (aside from dragons mostly being on the margins), which I like. [/QUOTE]
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