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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Sanglorian" data-source="post: 5885127" data-attributes="member: 83822"><p>Daztur: That sounds like a great compromise. I've been eying a number of retroclones for which one would suit the Shrouded Lands best: I think Dark Dungeons, Labyrinth Lord or Basic Fantasy Role-Play are all strong candidates.</p><p></p><p><strong>Licensing</strong></p><p>Is now a good time to revive our discussion of whether we should license the Shrouded Lands and - if so - which licence to use?</p><p></p><p>I think Creative Commons Attribution-ShareAlike 3.0 Unported is the best choice. I have a few reasons for this, but the main one is: I'd love to see someone publish <em>Beasts of Shuttered </em>or <em>Down and Out in the Burning Lands, </em>and there's no way that a publisher would clear rights with every contributor to this project. </p><p></p><p>There are a few other reasons I support CC BY-SA:</p><p></p><p></p><ul> <li data-xf-list-type="ul">It allows us to use all the text and artworks contributed to Wikipedia and Wikimedia Commons.</li> <li data-xf-list-type="ul">The NonCommercial CC licences are unclear and poorly defined, and may be very restrictive</li> <li data-xf-list-type="ul">It opens up a few more RPGs that could be converted to the Shrouded Lands, including indie favourite Donjon, retroclone Wizard & Warrior and the recently released Critical!</li> <li data-xf-list-type="ul">CC BY-SA is a free culture licence, so it reigns in a lot of the excesses of modern copyright law.</li> </ul><p>Finally,</p><p></p><p></p><p><strong>Some fun/useful hexcrawl posts I've stumbled across:</strong></p><p></p><ul> <li data-xf-list-type="ul">From The Hydra's Tunnel, <a href="http://steamtunnel.blogspot.com/2011/09/how-much-adventure-in-one-6-mile-hex.html" target="_blank">'How Much Adventure in One 6 Mile Hex?'</a> (Answer: the entire setting of Skyrim, or the entire setting of Oblivion, "89 caves, 50 forts, 15 Shrines, 16 Inns and Stables, 23 mines, 30 settlements, 31 camps, 12 cities/castles/walled towns, and 50 ruins")</li> <li data-xf-list-type="ul">From I Waste the Buddha with My Crossbow, <a href="http://xbowvsbuddha.blogspot.com/2011/09/this-is-what-1-mile-hex-has-in-it.html" target="_blank">'This is What a 1-Mile Hex Has in It'</a> (What does it have in it? "part of a marina, a load of condos, couple ponds, a goodly chunk of a 10,750 acre lake (biggest in the state, as it turns out), some tennis c- no, a <em>lot</em> of tennis courts, bunches a'trees and some undeveloped land.")</li> <li data-xf-list-type="ul">From Papers & Pencils, <a href="http://www.paperspencils.com/2012/03/05/making-travel-more-engaging/" target="_blank">'Making Travel More Engaging'</a> (rules for travelling through and exploring hexes)</li> <li data-xf-list-type="ul">From Vaults of Nagoh, <a href="http://vaultsofnagoh.blogspot.com/2012/03/howling-emptiness-of-568-mile-hex.html" target="_blank">'The Howling Emptiness of the 5/6/8-Mile Hex'</a> (rules for finding things within a hex)</li> <li data-xf-list-type="ul">From Monsters & Manuals, <a href="http://monstersandmanuals.blogspot.com/2012/03/contents-of-hexes.html" target="_blank">'The Contents of Hexes'</a> (rules for finding things within a hex, and an argument that about three discoverable things per hex is a good idea)</li> </ul><p>Also, a request: does anyone know how to overlay a hex template over Google Maps or OpenStreetMaps? It would be fascinating to look at my hometown and see how much of it fits in a 1/6/25 mile hex.</p></blockquote><p></p>
[QUOTE="Sanglorian, post: 5885127, member: 83822"] Daztur: That sounds like a great compromise. I've been eying a number of retroclones for which one would suit the Shrouded Lands best: I think Dark Dungeons, Labyrinth Lord or Basic Fantasy Role-Play are all strong candidates. [B]Licensing[/B] Is now a good time to revive our discussion of whether we should license the Shrouded Lands and - if so - which licence to use? I think Creative Commons Attribution-ShareAlike 3.0 Unported is the best choice. I have a few reasons for this, but the main one is: I'd love to see someone publish [I]Beasts of Shuttered [/I]or [I]Down and Out in the Burning Lands, [/I]and there's no way that a publisher would clear rights with every contributor to this project. There are a few other reasons I support CC BY-SA: [LIST] [*]It allows us to use all the text and artworks contributed to Wikipedia and Wikimedia Commons. [*]The NonCommercial CC licences are unclear and poorly defined, and may be very restrictive [*]It opens up a few more RPGs that could be converted to the Shrouded Lands, including indie favourite Donjon, retroclone Wizard & Warrior and the recently released Critical! [*]CC BY-SA is a free culture licence, so it reigns in a lot of the excesses of modern copyright law. [/LIST] Finally, [B]Some fun/useful hexcrawl posts I've stumbled across:[/B] [LIST] [*]From The Hydra's Tunnel, [URL="http://steamtunnel.blogspot.com/2011/09/how-much-adventure-in-one-6-mile-hex.html"]'How Much Adventure in One 6 Mile Hex?'[/URL] (Answer: the entire setting of Skyrim, or the entire setting of Oblivion, "89 caves, 50 forts, 15 Shrines, 16 Inns and Stables, 23 mines, 30 settlements, 31 camps, 12 cities/castles/walled towns, and 50 ruins") [*]From I Waste the Buddha with My Crossbow, [URL="http://xbowvsbuddha.blogspot.com/2011/09/this-is-what-1-mile-hex-has-in-it.html"]'This is What a 1-Mile Hex Has in It'[/URL] (What does it have in it? "part of a marina, a load of condos, couple ponds, a goodly chunk of a 10,750 acre lake (biggest in the state, as it turns out), some tennis c- no, a [I]lot[/I] of tennis courts, bunches a'trees and some undeveloped land.") [*]From Papers & Pencils, [URL="http://www.paperspencils.com/2012/03/05/making-travel-more-engaging/"]'Making Travel More Engaging'[/URL] (rules for travelling through and exploring hexes) [*]From Vaults of Nagoh, [URL="http://vaultsofnagoh.blogspot.com/2012/03/howling-emptiness-of-568-mile-hex.html"]'The Howling Emptiness of the 5/6/8-Mile Hex'[/URL] (rules for finding things within a hex) [*]From Monsters & Manuals, [URL="http://monstersandmanuals.blogspot.com/2012/03/contents-of-hexes.html"]'The Contents of Hexes'[/URL] (rules for finding things within a hex, and an argument that about three discoverable things per hex is a good idea) [/LIST] Also, a request: does anyone know how to overlay a hex template over Google Maps or OpenStreetMaps? It would be fascinating to look at my hometown and see how much of it fits in a 1/6/25 mile hex. [/QUOTE]
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