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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Sanglorian" data-source="post: 6349387" data-attributes="member: 83822"><p>What fun! </p><p></p><p>The Grey Comedy could produce a few, perhaps Juggling, Stage Magic and Animal Taming. </p><p></p><p>Forked Tongue (<a href="http://shrouded-lands.wikia.com/wiki/Forked_tongues" target="_blank">http://shrouded-lands.wikia.com/wiki/Forked_tongues</a>) might qualify as a NWP too. </p><p></p><p>How about Curation or Collection, given that one of the leading figures of the Lands is the Collector?</p><p></p><p>Giant Beekeeping, Chandlery (for the creation of wax golems), Numinomancy (<a href="http://shrouded-lands.wikia.com/wiki/Numinomancy" target="_blank">http://shrouded-lands.wikia.com/wiki/Numinomancy</a>), Bargaining (with supernatural entities), Cry Nothing But Gems, Sad Storytelling, Wedded to the Green Lady, Ranching (<a href="http://shrouded-lands.wikia.com/wiki/Cattle_barons_%28Sosaria%29" target="_blank">http://shrouded-lands.wikia.com/wiki/Cattle_barons_(Sosaria)</a>), Plague Doctoring, Goliard, Shroomwine Vintner, Shadowstepping/The Pilgrim's Way (<a href="http://shrouded-lands.wikia.com/wiki/Dust_Men" target="_blank">http://shrouded-lands.wikia.com/wiki/Dust_Men</a> - not clear that it's the same thing as the Shadowed Ballet), Stylites (doesn't require much - patience and balance!), Lamplighting (maybe), Windseer, Bird Superstition (<a href="http://shrouded-lands.wikia.com/wiki/Simone%27s_Aviary" target="_blank">http://shrouded-lands.wikia.com/wiki/Simone's_Aviary</a>), Astrology.</p><p></p><p>One question I return to quite often is how best to emulate the Shrouded Lands in a roleplaying game. My current preference, I think, is for Dark Dungeons/Rules Cyclopedia. I think you could also do a satisfying job with 5E, though. In either case, I'd swap out the skill system of RC/5E with NWPs - I might write up some of my own and we can compare, Daztur!</p><p></p><p>Another interesting one could be Beyond the Wall, because it uses a small number of classes but has lots of playbooks to reflect different origins. So snickersnees and knights of Thring might both be fighters, but they'd be created from different playbooks.</p></blockquote><p></p>
[QUOTE="Sanglorian, post: 6349387, member: 83822"] What fun! The Grey Comedy could produce a few, perhaps Juggling, Stage Magic and Animal Taming. Forked Tongue ([url]http://shrouded-lands.wikia.com/wiki/Forked_tongues[/url]) might qualify as a NWP too. How about Curation or Collection, given that one of the leading figures of the Lands is the Collector? Giant Beekeeping, Chandlery (for the creation of wax golems), Numinomancy ([url]http://shrouded-lands.wikia.com/wiki/Numinomancy[/url]), Bargaining (with supernatural entities), Cry Nothing But Gems, Sad Storytelling, Wedded to the Green Lady, Ranching ([url]http://shrouded-lands.wikia.com/wiki/Cattle_barons_%28Sosaria%29[/url]), Plague Doctoring, Goliard, Shroomwine Vintner, Shadowstepping/The Pilgrim's Way ([url]http://shrouded-lands.wikia.com/wiki/Dust_Men[/url] - not clear that it's the same thing as the Shadowed Ballet), Stylites (doesn't require much - patience and balance!), Lamplighting (maybe), Windseer, Bird Superstition ([url]http://shrouded-lands.wikia.com/wiki/Simone%27s_Aviary[/url]), Astrology. One question I return to quite often is how best to emulate the Shrouded Lands in a roleplaying game. My current preference, I think, is for Dark Dungeons/Rules Cyclopedia. I think you could also do a satisfying job with 5E, though. In either case, I'd swap out the skill system of RC/5E with NWPs - I might write up some of my own and we can compare, Daztur! Another interesting one could be Beyond the Wall, because it uses a small number of classes but has lots of playbooks to reflect different origins. So snickersnees and knights of Thring might both be fighters, but they'd be created from different playbooks. [/QUOTE]
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