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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Tutara" data-source="post: 8715178" data-attributes="member: 7035460"><p>I think they missed a trick with Arcane Burst. It's a good, default spellcaster ability. Why not use it to clearly show the differences between casters? Why not use the various cantrip rider effects to do so?</p><p></p><p>Necrotic Burst: Has Chill Touch's ability to shut down healing. Necrotic damage.</p><p>Befuddling Burst: Charms the target until the end of its next turn. Psychic damage.</p><p>Thunderous Burst: Deafens the target until the end of its next turn. Thunder damage.</p><p>Corrosive Burst: Next attack roll against the target has advantage. Acid damage.</p><p>Toxic Burst: Poisons the target until the end of its next turn. Poison damage.</p><p>Freezing Burst: Reduces the target's movement by 10 until the end of its next turn. Cold damage.</p><p>Concussive Burst: Pushes the target back 10 feet. Force damage.</p><p>Shocking Burst. No reactions just like Shocking Grasp. Lightning damage.</p><p></p><p>And so on and so forth. So much scope for adding in differentiation between the types of wizard whilst still having a unified approach.</p></blockquote><p></p>
[QUOTE="Tutara, post: 8715178, member: 7035460"] I think they missed a trick with Arcane Burst. It's a good, default spellcaster ability. Why not use it to clearly show the differences between casters? Why not use the various cantrip rider effects to do so? Necrotic Burst: Has Chill Touch's ability to shut down healing. Necrotic damage. Befuddling Burst: Charms the target until the end of its next turn. Psychic damage. Thunderous Burst: Deafens the target until the end of its next turn. Thunder damage. Corrosive Burst: Next attack roll against the target has advantage. Acid damage. Toxic Burst: Poisons the target until the end of its next turn. Poison damage. Freezing Burst: Reduces the target's movement by 10 until the end of its next turn. Cold damage. Concussive Burst: Pushes the target back 10 feet. Force damage. Shocking Burst. No reactions just like Shocking Grasp. Lightning damage. And so on and so forth. So much scope for adding in differentiation between the types of wizard whilst still having a unified approach. [/QUOTE]
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