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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8723347" data-attributes="member: 53176"><p><h3>Zaratan (MToF)</h3><p></p><p>The Zaratan rounds out the quartet of high end animalistic elemental threats. This time taking the form of a gargantuan earth elemental world turtle. As essentially a living island or hill, you can have the Zaratan lie around for years with nobody knowing exactly what lies beneath their feet. Only to rouse itself from slumber and go on a rampage. You could even have a cult dedicated to waking it up or keeping it asleep running things in town. Or both, because secret conflicting conspiracies are fun to spring on your players.</p><p></p><p>In combat, the Zaratan functions as a walking earthquake, knocking over buildings and people as it simply moves though the area. Making essentially a more competent redo of the Tarrasque. While it can swim (in order to give off the island disguise) I wish it had the ability to at least ignore the difficult terrain that it makes (I would be tempted to include this power on principle when I use one), if not a full burrowing speed (which I would include if I was feeling extra deadly that day). At least it has a few ways to deal with ranged attackers. Not only can it simply knock over any buildings that they are perched on, it can also spit rocks accurately over an impressive range or as an AoE with a shorter blast that can potentially knock them prone out of the sky. Again, showing up that overgrown lizard.</p><p></p><p>The Zaratan also has an interesting selection of Legendary actions. Despite being relatively slow, it can get some extra movement or melee attacks. It can withdraw into its shell for resistance to all damage, and while there, heal itself. Which is something that will send PCs into a panic to counter. Though once again I would consider slightly modifying these actions to allow the Zaratan to heal up to full before it has to come out of its shell. At that level of the game it might just be warranted.</p><p></p><p>In the changeover, the Zaratan had all of its attacks reworked into various elemental damage types.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8723347, member: 53176"] [HEADING=2]Zaratan (MToF)[/HEADING] The Zaratan rounds out the quartet of high end animalistic elemental threats. This time taking the form of a gargantuan earth elemental world turtle. As essentially a living island or hill, you can have the Zaratan lie around for years with nobody knowing exactly what lies beneath their feet. Only to rouse itself from slumber and go on a rampage. You could even have a cult dedicated to waking it up or keeping it asleep running things in town. Or both, because secret conflicting conspiracies are fun to spring on your players. In combat, the Zaratan functions as a walking earthquake, knocking over buildings and people as it simply moves though the area. Making essentially a more competent redo of the Tarrasque. While it can swim (in order to give off the island disguise) I wish it had the ability to at least ignore the difficult terrain that it makes (I would be tempted to include this power on principle when I use one), if not a full burrowing speed (which I would include if I was feeling extra deadly that day). At least it has a few ways to deal with ranged attackers. Not only can it simply knock over any buildings that they are perched on, it can also spit rocks accurately over an impressive range or as an AoE with a shorter blast that can potentially knock them prone out of the sky. Again, showing up that overgrown lizard. The Zaratan also has an interesting selection of Legendary actions. Despite being relatively slow, it can get some extra movement or melee attacks. It can withdraw into its shell for resistance to all damage, and while there, heal itself. Which is something that will send PCs into a panic to counter. Though once again I would consider slightly modifying these actions to allow the Zaratan to heal up to full before it has to come out of its shell. At that level of the game it might just be warranted. In the changeover, the Zaratan had all of its attacks reworked into various elemental damage types. [/QUOTE]
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