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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8724830" data-attributes="member: 53176"><p><h3>Zariel (MtoF, BG: DiA)</h3><p></p><p>Zariel, the Fallen Angel Archduchess of Avernus, is one of the Archdevils of the 9 Hells. And also the BBEG of Decent into Avernus (that’s barely a spoiler, it’s literally in the name!) Which is coincidentally one of the adventures I have ran to completion for this edition. Also, I have to point out Mordenkainen’s continued stalkerish obsession with the Ruling Class of Fiends. He totally has his crystal ball tuned into the D&D equivalent to all the celebrity gossip news feeds.</p><p></p><p>Zariel spends most of her days fighting the endless hordes of Demons who are trying to destroy the multiverse in the Blood War (Which is still part of the Lore according to this book). And when not trying to directly fight the demons, she spends her time recruiting souls to become new Devils in order to replenish her ranks. If you want to use her in your campaign, consider having her appear as a “benevolent” patron, providing some troops, weapons, and/or warlock-esque powers to the PCs during a Demon raid. In exchange for their continued support in fighting the Demons of the Abyss of course. (Which naturally means they go to Avernus after they die to become Devils themselves~). A quick and easy setup for a long spanning character arch where the PCs realize they have been had, and possibly try to break the contract.</p><p></p><p>If you are interested in running her published adventure, I honestly recommend you run one of the various remixes out there because the book is crazy (and you are able to tkp the part at level 2 with a single fireball) Personally I ended up re-writing chapter one of the adventure to start in Elturel and then tweaking the “directors cut” plot points found in Elminster's Candlekeep Companion (on the DMs Guild). If you aren’t interested in that level of work just to run the book (and I can hardly blame you on that) just use <a href="https://thealexandrian.net/wordpress/44214/roleplaying-games/remixing-avernus" target="_blank">The Alexandrian’s Remix</a> instead.</p><p></p><p>I will point out that my group didn’t actually fight the Fallen Angel, and instead redeemed her, with the party warlock becoming the new Lord of Avernus to fill in the vacancy. Fun times.</p><p></p><p>Cultists of Zariel are the kinds of folk who will do anything to fight demons, and have gained the ability to change any hit they land into a crit (for maximum smite potential) while cult leaders have the ability to swap initiative scores. If it sounds like these bonuses are really good for PCs, well now you have a buy-in for that quick and dirty scenario above.</p><p></p><p>Zariel has a lair. An unnamed 5 mile square basalt citadel. While in the lair she can cast <em>Fireball</em> or<em> Major Image</em> (to make threats that cause fear) as lair actions.</p><p></p><p>In Combat, If you somehow made it past her legions of Hell, Zariel is a high speed melee controller. Her Horrid Touch poisons, blinds, and deafens the target, while doing a good chunk of damage. This attack can be used as part of her 3-piece multiattack. Or she can cast her<em> Wall of Fire </em>or <em>Blade Barrier</em> spells for area control. Her Legendary actions are Teleportation and the Burning Gaze attack. Meaning it would be trivial for her to escape should she get low on HP.</p><p></p><p>In the changeover (from Mtof.). She also lost her Fiery Weapons trait, but kept the extra damage from it, had her weapons changed to elemental damage, and got an extra attack on her multiattack upping her damage significantly, at the cost of her primary ranged attack option. Should you run this stat block in DiA? I mean not exactly, there is a plot point reflected in her stat block that you would have to adjust for, and the new multiattack might prove to be a problem. But that lower HP should make it even out either way.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8724830, member: 53176"] [HEADING=2]Zariel (MtoF, BG: DiA)[/HEADING] Zariel, the Fallen Angel Archduchess of Avernus, is one of the Archdevils of the 9 Hells. And also the BBEG of Decent into Avernus (that’s barely a spoiler, it’s literally in the name!) Which is coincidentally one of the adventures I have ran to completion for this edition. Also, I have to point out Mordenkainen’s continued stalkerish obsession with the Ruling Class of Fiends. He totally has his crystal ball tuned into the D&D equivalent to all the celebrity gossip news feeds. Zariel spends most of her days fighting the endless hordes of Demons who are trying to destroy the multiverse in the Blood War (Which is still part of the Lore according to this book). And when not trying to directly fight the demons, she spends her time recruiting souls to become new Devils in order to replenish her ranks. If you want to use her in your campaign, consider having her appear as a “benevolent” patron, providing some troops, weapons, and/or warlock-esque powers to the PCs during a Demon raid. In exchange for their continued support in fighting the Demons of the Abyss of course. (Which naturally means they go to Avernus after they die to become Devils themselves~). A quick and easy setup for a long spanning character arch where the PCs realize they have been had, and possibly try to break the contract. If you are interested in running her published adventure, I honestly recommend you run one of the various remixes out there because the book is crazy (and you are able to tkp the part at level 2 with a single fireball) Personally I ended up re-writing chapter one of the adventure to start in Elturel and then tweaking the “directors cut” plot points found in Elminster's Candlekeep Companion (on the DMs Guild). If you aren’t interested in that level of work just to run the book (and I can hardly blame you on that) just use [URL='https://thealexandrian.net/wordpress/44214/roleplaying-games/remixing-avernus']The Alexandrian’s Remix[/URL] instead. I will point out that my group didn’t actually fight the Fallen Angel, and instead redeemed her, with the party warlock becoming the new Lord of Avernus to fill in the vacancy. Fun times. Cultists of Zariel are the kinds of folk who will do anything to fight demons, and have gained the ability to change any hit they land into a crit (for maximum smite potential) while cult leaders have the ability to swap initiative scores. If it sounds like these bonuses are really good for PCs, well now you have a buy-in for that quick and dirty scenario above. Zariel has a lair. An unnamed 5 mile square basalt citadel. While in the lair she can cast [I]Fireball[/I] or[I] Major Image[/I] (to make threats that cause fear) as lair actions. In Combat, If you somehow made it past her legions of Hell, Zariel is a high speed melee controller. Her Horrid Touch poisons, blinds, and deafens the target, while doing a good chunk of damage. This attack can be used as part of her 3-piece multiattack. Or she can cast her[I] Wall of Fire [/I]or [I]Blade Barrier[/I] spells for area control. Her Legendary actions are Teleportation and the Burning Gaze attack. Meaning it would be trivial for her to escape should she get low on HP. In the changeover (from Mtof.). She also lost her Fiery Weapons trait, but kept the extra damage from it, had her weapons changed to elemental damage, and got an extra attack on her multiattack upping her damage significantly, at the cost of her primary ranged attack option. Should you run this stat block in DiA? I mean not exactly, there is a plot point reflected in her stat block that you would have to adjust for, and the new multiattack might prove to be a problem. But that lower HP should make it even out either way. [/QUOTE]
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