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Let's ban Teleport!
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<blockquote data-quote="Talon5" data-source="post: 1674801" data-attributes="member: 14435"><p>Three years playing a wizard- finally he gets to 9th lvl (2 Arcane Order and 7 wizard), one of my first spells I picked up was teleport. The GM gave a little roll of the eyes (I know him well enough to know the look and what it means).</p><p></p><p>So I told him- we're still using horses to get about, but when we have to get somewhere fast (like back to the Order- which has to be done every 3 months) Alran will TP. If it doesn't work for you- say you don't want us to- then tell me and we won't.</p><p></p><p>Why would the character not teleport? I am willing to work with the GM on that.</p><p></p><p>Teleport out- heal, rest, teleport back in- might happen, but only after we have gotten our buts kicked (happens often enough). Remember- this gives the villians time to do the same- they saw us TP out and they might be expecting us to come back, so they will be ready. Course so will we, but hay Dim Anchor is a cleric and a wiz/sorc spell.</p><p></p><p>Ban the transportation spells or ask your players to not use them at certain times, or perhaps the world has a number of large stones (randomly scattered) that have a detouring effect on transport spells).</p><p></p><p>All in all its up to the GM- but please, explain to your players why your banning it and maybe they will alter their ways to help the GM and get to keep their TP spells.</p><p></p><p>Have fun, be at peace, and be good to one another.</p></blockquote><p></p>
[QUOTE="Talon5, post: 1674801, member: 14435"] Three years playing a wizard- finally he gets to 9th lvl (2 Arcane Order and 7 wizard), one of my first spells I picked up was teleport. The GM gave a little roll of the eyes (I know him well enough to know the look and what it means). So I told him- we're still using horses to get about, but when we have to get somewhere fast (like back to the Order- which has to be done every 3 months) Alran will TP. If it doesn't work for you- say you don't want us to- then tell me and we won't. Why would the character not teleport? I am willing to work with the GM on that. Teleport out- heal, rest, teleport back in- might happen, but only after we have gotten our buts kicked (happens often enough). Remember- this gives the villians time to do the same- they saw us TP out and they might be expecting us to come back, so they will be ready. Course so will we, but hay Dim Anchor is a cleric and a wiz/sorc spell. Ban the transportation spells or ask your players to not use them at certain times, or perhaps the world has a number of large stones (randomly scattered) that have a detouring effect on transport spells). All in all its up to the GM- but please, explain to your players why your banning it and maybe they will alter their ways to help the GM and get to keep their TP spells. Have fun, be at peace, and be good to one another. [/QUOTE]
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