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Let's ban Teleport!
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<blockquote data-quote="Aaron L" data-source="post: 1674842" data-attributes="member: 926"><p>As written, Teleport has an easy "out" for any DM who wants to use it. Teleportation can be hard or impossible in areas of "strong physical or magical forces." There is nothing stopping you from placing any areas you want as areas of strong forces. There is a whole continent in my homebrew that is in the aftermath of a great war, and teleporting across the continent is very very dangerous at best.</p><p></p><p>Another option is to set teleportation to predefined areas of the world, as in Everquest. Have a few set teleportal points around the world, and you can only teleport to one of these locarions. There you go. </p><p></p><p>I'd do something like this long before you completely remove a long standing and traditional spell. Of course, your game IS your game.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 1674842, member: 926"] As written, Teleport has an easy "out" for any DM who wants to use it. Teleportation can be hard or impossible in areas of "strong physical or magical forces." There is nothing stopping you from placing any areas you want as areas of strong forces. There is a whole continent in my homebrew that is in the aftermath of a great war, and teleporting across the continent is very very dangerous at best. Another option is to set teleportation to predefined areas of the world, as in Everquest. Have a few set teleportal points around the world, and you can only teleport to one of these locarions. There you go. I'd do something like this long before you completely remove a long standing and traditional spell. Of course, your game IS your game. [/QUOTE]
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Let's ban Teleport!
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