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Lets design a Warlord for 5th edition
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<blockquote data-quote="Hussar" data-source="post: 7375976" data-attributes="member: 22779"><p>People just can resist the drive by threadcrapping can they? Good grief. </p><p></p><p>I wonder if we might not take this in a different direction perhaps. Figher subclass is a very steep hill to climb because the fighter base class just has so much going on. As was mentioned, when do you add this or that bit when the base class is already adding stuff pretty much every level from first to sixth? The only really "free" level is 3rd, when the subclass kicks in.</p><p></p><p>But, what about rogues? I think the Mastermind as a proof of concept works rather well. Here's a class that actually not too bad for emulating a warlord. It's not there yet, but, it's certainly along the path. And, nicely enough, rogues come with a very handy dice pool built right in that can be used to power various warlord effects.</p><p></p><p>Imagine something like this:</p><p></p><p>Tactical mastery: When you deal sneak attack damage, you may trade some of that damage for the following effects:</p><p></p><p>Trade 1 sneak attack die and grant an ally one of the following as a reaction - a Dash action, a bonus saving throw vs any ongoing effect, 1d6 HP (could be temp HP if you like, I'm not fussy)</p><p>Trade 2 sneak attack dice and grant one ally one of the following as a reaction - a single attack, or a skill check.</p><p></p><p>Now, right there, that solves, in my mind a lot of the issues with warlords. You're trading 2d6 guaranteed damage to grant a single attack from an ally, so, it's not overpowered. Because it keys off the warlord making attacks and hitting, you can up gun the effects slightly since they don't always work - you need to sneak attack, and hit.</p><p></p><p>Add in some more ribbon powers along the way, and that would make a decent warlord. Maybe at 5th level (or 6th) he gets a second weapon attack. Fair enough. I'd have to actually crunch it all out, but, it seems to me that this would be a better start. Variations of the subclass could focus on what actions are granted, perhaps bonuses to those actions, that sort of thing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7375976, member: 22779"] People just can resist the drive by threadcrapping can they? Good grief. I wonder if we might not take this in a different direction perhaps. Figher subclass is a very steep hill to climb because the fighter base class just has so much going on. As was mentioned, when do you add this or that bit when the base class is already adding stuff pretty much every level from first to sixth? The only really "free" level is 3rd, when the subclass kicks in. But, what about rogues? I think the Mastermind as a proof of concept works rather well. Here's a class that actually not too bad for emulating a warlord. It's not there yet, but, it's certainly along the path. And, nicely enough, rogues come with a very handy dice pool built right in that can be used to power various warlord effects. Imagine something like this: Tactical mastery: When you deal sneak attack damage, you may trade some of that damage for the following effects: Trade 1 sneak attack die and grant an ally one of the following as a reaction - a Dash action, a bonus saving throw vs any ongoing effect, 1d6 HP (could be temp HP if you like, I'm not fussy) Trade 2 sneak attack dice and grant one ally one of the following as a reaction - a single attack, or a skill check. Now, right there, that solves, in my mind a lot of the issues with warlords. You're trading 2d6 guaranteed damage to grant a single attack from an ally, so, it's not overpowered. Because it keys off the warlord making attacks and hitting, you can up gun the effects slightly since they don't always work - you need to sneak attack, and hit. Add in some more ribbon powers along the way, and that would make a decent warlord. Maybe at 5th level (or 6th) he gets a second weapon attack. Fair enough. I'd have to actually crunch it all out, but, it seems to me that this would be a better start. Variations of the subclass could focus on what actions are granted, perhaps bonuses to those actions, that sort of thing. [/QUOTE]
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Lets design a Warlord for 5th edition
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