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Lets design a Warlord for 5th edition
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<blockquote data-quote="FrogReaver" data-source="post: 7378111" data-attributes="member: 6795602"><p>Not really. Caster's don't typically get their spells silo'ed off in subclasses. Though there are a few subclasses that get spells the primary class can't get and those spells are usually tied to flavor more than anything else. </p><p></p><p>Here's the thing. A tactical themed warlord should have the option of sometimes shouting at his allies and getting them to fight longer or of not doing that at all. An inspirational themed warlord should sometimes have the option of providing some tactical insight or none at all.</p><p></p><p>Siloing off these abilities into subclasses or making one the sole purpose of the main class really is an attempt at declaring that one type of warlord is okay, but that others are not and that's not really okay. It sounds like good design at first but it falls flat on it's face. It'd be a lot like only giving evocation wizards evocation spells. </p><p></p><p>Instead what we need is a primary warlord class that offers lots of options. Some inspiration themed, some tactical themed, some risk themed, etc. Subclasses should then be more like wizard subclasses that enhance particular flavors of a warlord.</p><p></p><p>In other word's. An inspirational themed warlord subclass shouldn't be the only warlord subclass that has the option of inspirational healing. A tactical themed warlord subclass shouldn't be the only warlord subclass that can enhance the party through tactical abilities.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7378111, member: 6795602"] Not really. Caster's don't typically get their spells silo'ed off in subclasses. Though there are a few subclasses that get spells the primary class can't get and those spells are usually tied to flavor more than anything else. Here's the thing. A tactical themed warlord should have the option of sometimes shouting at his allies and getting them to fight longer or of not doing that at all. An inspirational themed warlord should sometimes have the option of providing some tactical insight or none at all. Siloing off these abilities into subclasses or making one the sole purpose of the main class really is an attempt at declaring that one type of warlord is okay, but that others are not and that's not really okay. It sounds like good design at first but it falls flat on it's face. It'd be a lot like only giving evocation wizards evocation spells. Instead what we need is a primary warlord class that offers lots of options. Some inspiration themed, some tactical themed, some risk themed, etc. Subclasses should then be more like wizard subclasses that enhance particular flavors of a warlord. In other word's. An inspirational themed warlord subclass shouldn't be the only warlord subclass that has the option of inspirational healing. A tactical themed warlord subclass shouldn't be the only warlord subclass that can enhance the party through tactical abilities. [/QUOTE]
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Lets design a Warlord for 5th edition
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