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Lets design a Warlord for 5th edition
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<blockquote data-quote="Kinematics" data-source="post: 7378302" data-attributes="member: 6932123"><p>I'm inclined to think, based on considering the various evolution paths (assuming an evolution subclass mechanism), that a base class option similar to Lay On Hands or Second Wind is fine, but that significant (inspirational) healing should be locked to a subclass. </p><p></p><p>For my four subclasses, only the Icon fits the concept of allowing inspirational healing. The Commander, Strategist, and Defender all strike me as very non-healer types, aside from possibly a Second Wind analog. Adding healing to them can be done in lots of ways, such as the Healer feat, or a multitude of multiclassing options, but is not something intrinsic to the subclass.</p><p></p><p>Of course, that also matches with the evolution approach on subclassing. The Warlord may be a support class, but the subclass defines <em>how</em> you go about providing that support. Maybe that's healing (inspiring/leading), or maybe it's giving you escape routes while trapping the enemy, or maybe it's by demoralizing the enemy such they can't fight you effectively. Regardless, it divorces healing from support by considering that support can mean a wide variety of things.</p><p></p><p>This has similar implications on attack-granting.</p><p></p><p>If you go the specialization route for subclassing, though, the answers come out rather differently.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7378302, member: 6932123"] I'm inclined to think, based on considering the various evolution paths (assuming an evolution subclass mechanism), that a base class option similar to Lay On Hands or Second Wind is fine, but that significant (inspirational) healing should be locked to a subclass. For my four subclasses, only the Icon fits the concept of allowing inspirational healing. The Commander, Strategist, and Defender all strike me as very non-healer types, aside from possibly a Second Wind analog. Adding healing to them can be done in lots of ways, such as the Healer feat, or a multitude of multiclassing options, but is not something intrinsic to the subclass. Of course, that also matches with the evolution approach on subclassing. The Warlord may be a support class, but the subclass defines [i]how[/i] you go about providing that support. Maybe that's healing (inspiring/leading), or maybe it's giving you escape routes while trapping the enemy, or maybe it's by demoralizing the enemy such they can't fight you effectively. Regardless, it divorces healing from support by considering that support can mean a wide variety of things. This has similar implications on attack-granting. If you go the specialization route for subclassing, though, the answers come out rather differently. [/QUOTE]
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