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Lets design a Warlord for 5th edition
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<blockquote data-quote="Guest 6801328" data-source="post: 7378528"><p>Sure. Spending HD on short rests, for example, is non-magical healing.</p><p></p><p>If somebody gives me back 20 HP as a bonus action, though, I do kind of want to know how...approximately...that works. If the ability is just written as "As a bonus action you can grant an ally five times your level in HP" with absolutely no fluff, then some of us can assume it's like Lay on Hands, and others can assume it's your magnificent, valorous 4th level Warlord shouting some spine back into my pathetic sniveling 18th level Barbarian.</p><p></p><p></p><p></p><p>So does the flavor-less text version above work for you?</p><p></p><p></p><p></p><p></p><p>I interpret a Dragon's fearful presence to be magical, albeit in the "supernatural" sense, not the spellcasting sense:</p><p></p><p>It's not that the dragon is really scary to look at or roars terrifyingly (if it were, everybody in range would have to roll). The dragon just picks as many targets as it likes, skipping over others, and "poof" they are terrified. That just doesn't sound like mundane scariness to me. And if it were meant to be mundane, and Intimidate were meant to be used the way you suggest, why not just give the Dragon a huge skill bonus? </p><p></p><p>And the Battlemaster's menacing is for use on NPCs, not other player characters.</p><p></p><p></p><p></p><p>It doesn't, really. Intimidation/Deception/Persuasion are primarily for adjudicating the responses of NPCs, so that the DM has an objective way of resolving those interactions.</p><p></p><p>I might roll one of those abilities for an NPC and base my narration on the result, but I'm not going to tell a player, "Yeah...the Duke got a natural 20 on his persuade so you have to rescue his daughter from the mind flayers for free."</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7378528"] Sure. Spending HD on short rests, for example, is non-magical healing. If somebody gives me back 20 HP as a bonus action, though, I do kind of want to know how...approximately...that works. If the ability is just written as "As a bonus action you can grant an ally five times your level in HP" with absolutely no fluff, then some of us can assume it's like Lay on Hands, and others can assume it's your magnificent, valorous 4th level Warlord shouting some spine back into my pathetic sniveling 18th level Barbarian. So does the flavor-less text version above work for you? I interpret a Dragon's fearful presence to be magical, albeit in the "supernatural" sense, not the spellcasting sense: It's not that the dragon is really scary to look at or roars terrifyingly (if it were, everybody in range would have to roll). The dragon just picks as many targets as it likes, skipping over others, and "poof" they are terrified. That just doesn't sound like mundane scariness to me. And if it were meant to be mundane, and Intimidate were meant to be used the way you suggest, why not just give the Dragon a huge skill bonus? And the Battlemaster's menacing is for use on NPCs, not other player characters. It doesn't, really. Intimidation/Deception/Persuasion are primarily for adjudicating the responses of NPCs, so that the DM has an objective way of resolving those interactions. I might roll one of those abilities for an NPC and base my narration on the result, but I'm not going to tell a player, "Yeah...the Duke got a natural 20 on his persuade so you have to rescue his daughter from the mind flayers for free." [/QUOTE]
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