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Lets design a Warlord for 5th edition
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<blockquote data-quote="FrogReaver" data-source="post: 7378536" data-attributes="member: 6795602"><p>That's not really what I'm concerned with. The solutions required to make invocations work are opposed to each other. It almost seems like it's either flexibility in short rest abilities or scalability for them.</p><p></p><p>The obvious fix for flexibility in short rest abilities is to give a warlord point that can be spent on any short rest warlord invocation any time you take a warlord short rest invocation.</p><p></p><p>The obvious fix for scalability is to grant access to new stronger invocations at appropriate levels. Maybe level 3, level 5 and level 11.</p><p></p><p>However, if you adopt this fix for flexibility and this fix for scalability you end up with a system that's inflexible as all the warlord points will go into your higher level short rest abilities and so you might as well not even have the lower level ones</p><p></p><p>Possible solution: invocation upgrades where each invocations had maybe a level 1 effect, level 3 effect, level 5 effect and level 11 effect and as soon as you hit level 3 you would automatically upgrade to the level 3 effect. Then just add in a few more invocations as you level and that might take care of scaling. For flexibility follow the previous solution for granting a warlord point for each choice of short rest invocation and allow that point to be used on any warlord short rest invocation ability.</p><p></p><p>But I think that's quite a bit different than the implementation you were thinking of. There's not another implementation I can really see working right. Any thoughts?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7378536, member: 6795602"] That's not really what I'm concerned with. The solutions required to make invocations work are opposed to each other. It almost seems like it's either flexibility in short rest abilities or scalability for them. The obvious fix for flexibility in short rest abilities is to give a warlord point that can be spent on any short rest warlord invocation any time you take a warlord short rest invocation. The obvious fix for scalability is to grant access to new stronger invocations at appropriate levels. Maybe level 3, level 5 and level 11. However, if you adopt this fix for flexibility and this fix for scalability you end up with a system that's inflexible as all the warlord points will go into your higher level short rest abilities and so you might as well not even have the lower level ones Possible solution: invocation upgrades where each invocations had maybe a level 1 effect, level 3 effect, level 5 effect and level 11 effect and as soon as you hit level 3 you would automatically upgrade to the level 3 effect. Then just add in a few more invocations as you level and that might take care of scaling. For flexibility follow the previous solution for granting a warlord point for each choice of short rest invocation and allow that point to be used on any warlord short rest invocation ability. But I think that's quite a bit different than the implementation you were thinking of. There's not another implementation I can really see working right. Any thoughts? [/QUOTE]
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