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Lets design a Warlord for 5th edition
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<blockquote data-quote="Zardnaar" data-source="post: 7378573" data-attributes="member: 6716779"><p>I give them an invocation each level starting at 2 a'la warlock, grant second wind level 1+ subclass ability. Attack granting comes level 3 with subclass, level 2 with "invocation". I think they get something else level 1 as well but I do not have my notes on me. </p><p></p><p> Slightly out of date I am on 2.2 but I did write some to give you an idea.</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?625334-Zards-Warlord-2-0" target="_blank">http://www.enworld.org/forum/showthread.php?625334-Zards-Warlord-2-0</a></p><p></p><p> I think I am getting close to the right healing rate though, you also get an explot per level from level 2, and I have tweaked a few of them and the inspirational word since that post. Some of the exploits have been obsoleted. </p><p></p><p>Here is a sample level 9 one you can pick. I think its based off a 4E one. Its also a daily might just tweak it into a short rest ability. </p><p></p><p>Knock them Down</p><p></p><p>Prerequisite: Level 9.</p><p>As part of an attack action you strike your opponent a mighty blow. If you hit you deal an extra 3d8 damage and may make a shove attack as a bonus action. If you knock them prone every ally within 50’ of you may use their reaction to move up to 15’ and have an attack of opportunity. You regain the use of this ability when you complete a long rest.</p><p></p><p> For scaling just level gate some of the abilities like the warlock which needs to be level XYZ to pick them.</p><p></p><p> An obvious way to upgrade them is turn single target ones into multi target. For example grant attack with advantage becomes 2 targets perhaps at 5 (and you keep the lower level one). Grant an attack with rider can upgrade to grant and action. Other high level ones can duplicate them but as a bonus action instead of standard action, level 5 would be a good place for that due to it being a 2nd attack sort of. </p><p></p><p> If they are are short rest and some are bonus action (granting advantage and healing perhaps),</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7378573, member: 6716779"] I give them an invocation each level starting at 2 a'la warlock, grant second wind level 1+ subclass ability. Attack granting comes level 3 with subclass, level 2 with "invocation". I think they get something else level 1 as well but I do not have my notes on me. Slightly out of date I am on 2.2 but I did write some to give you an idea. [URL]http://www.enworld.org/forum/showthread.php?625334-Zards-Warlord-2-0[/URL] I think I am getting close to the right healing rate though, you also get an explot per level from level 2, and I have tweaked a few of them and the inspirational word since that post. Some of the exploits have been obsoleted. Here is a sample level 9 one you can pick. I think its based off a 4E one. Its also a daily might just tweak it into a short rest ability. Knock them Down Prerequisite: Level 9. As part of an attack action you strike your opponent a mighty blow. If you hit you deal an extra 3d8 damage and may make a shove attack as a bonus action. If you knock them prone every ally within 50’ of you may use their reaction to move up to 15’ and have an attack of opportunity. You regain the use of this ability when you complete a long rest. For scaling just level gate some of the abilities like the warlock which needs to be level XYZ to pick them. An obvious way to upgrade them is turn single target ones into multi target. For example grant attack with advantage becomes 2 targets perhaps at 5 (and you keep the lower level one). Grant an attack with rider can upgrade to grant and action. Other high level ones can duplicate them but as a bonus action instead of standard action, level 5 would be a good place for that due to it being a 2nd attack sort of. If they are are short rest and some are bonus action (granting advantage and healing perhaps), [/QUOTE]
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