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Lets design a Warlord for 5th edition
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<blockquote data-quote="FrogReaver" data-source="post: 7378583" data-attributes="member: 6795602"><p>Actually, the sorcerer gets to attack with a 2d10 firebolt cantrip while granting attacks basically all day. OR he can fireball instead of granting some attacks OR he can cast a level 5 hold person... or....</p><p></p><p>You are right that when a sorcerer attack grants he doesn't get to do much else. But he is still doing as much as our theoretical warlord and he's potentially granting attacks to 2 people instead of 1. And he can do all this while having other options ready to go at a moments notice. </p><p></p><p>So yes, granting one attack per turn at level 5 at will while also making 1 attack and having a few other options you can do instead of attack grant sounds pretty comparable.</p><p></p><p>How many attacks can a sorcerer grant at level 5? Isn't it something like 24 attacks per day, along with AC and extra movement? While still being able to attack with a 2d10 damage cantrip on all but 3 turns of the day?</p><p></p><p>A level 5 sorcerer that trades all his level 1 and 2 spells for spell points ends up with 15 sorcerer points. It takes 5 to create a level 3 spell. So he can cast haste 3 times. It takes 3 to twin cast haste. Combats last about 4 rounds. Each cast of haste will generate about 8 attacks. </p><p></p><p>Yep. Sorcerors at level 5 can attack with a 2d10 cantrip all but 3 turns a day and generate 24 attacks per day along with granting those allies extra movement and AC all at level 5. </p><p></p><p>All I'm asking for is to have a warlord character that can do 1d8+mod damage per turn with his attack (very comparable to a 2d10 firebolt cantrip) while granting 24 attacks per day and having the option to do some things other than attack grant if desired.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7378583, member: 6795602"] Actually, the sorcerer gets to attack with a 2d10 firebolt cantrip while granting attacks basically all day. OR he can fireball instead of granting some attacks OR he can cast a level 5 hold person... or.... You are right that when a sorcerer attack grants he doesn't get to do much else. But he is still doing as much as our theoretical warlord and he's potentially granting attacks to 2 people instead of 1. And he can do all this while having other options ready to go at a moments notice. So yes, granting one attack per turn at level 5 at will while also making 1 attack and having a few other options you can do instead of attack grant sounds pretty comparable. How many attacks can a sorcerer grant at level 5? Isn't it something like 24 attacks per day, along with AC and extra movement? While still being able to attack with a 2d10 damage cantrip on all but 3 turns of the day? A level 5 sorcerer that trades all his level 1 and 2 spells for spell points ends up with 15 sorcerer points. It takes 5 to create a level 3 spell. So he can cast haste 3 times. It takes 3 to twin cast haste. Combats last about 4 rounds. Each cast of haste will generate about 8 attacks. Yep. Sorcerors at level 5 can attack with a 2d10 cantrip all but 3 turns a day and generate 24 attacks per day along with granting those allies extra movement and AC all at level 5. All I'm asking for is to have a warlord character that can do 1d8+mod damage per turn with his attack (very comparable to a 2d10 firebolt cantrip) while granting 24 attacks per day and having the option to do some things other than attack grant if desired. [/QUOTE]
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Lets design a Warlord for 5th edition
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