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Lets design a Warlord for 5th edition
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<blockquote data-quote="Zardnaar" data-source="post: 7379982" data-attributes="member: 6716779"><p>I already dumped the idea of HD based healing for the wl. There's not enough of them.</p><p></p><p> Martial healing in 5E scales with level and seems short rest based. Examples we have are the healer feat and second wind. </p><p></p><p> Grant 2nd wind seems to be a good level 1 ability 1d8 plus level works. Compares well to a clerics clw and holy word and you will get two or 3 of them. </p><p></p><p> I added more healing level 2 and based it off the light clerics ability so it's a mass inspire type ability. Makes warlord better healer at level two than noise clerics. </p><p></p><p> Since warlords don't get spell slots is another reason to have it scale, tentative name healing surge for the level two ability. </p><p></p><p> They get an aditional use of each ability level 5 and 6 and another use of the level 1 ability when's trips scale. I think the goal word be comparable healing roughly to a non life cleric that has used perhaps 50% of their spell slots on healing. </p><p></p><p> At level 6 you would have two uses of 1d8+6 and 2d8+6 per short rest. That's 6 uses each seems a generous amount even.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7379982, member: 6716779"] I already dumped the idea of HD based healing for the wl. There's not enough of them. Martial healing in 5E scales with level and seems short rest based. Examples we have are the healer feat and second wind. Grant 2nd wind seems to be a good level 1 ability 1d8 plus level works. Compares well to a clerics clw and holy word and you will get two or 3 of them. I added more healing level 2 and based it off the light clerics ability so it's a mass inspire type ability. Makes warlord better healer at level two than noise clerics. Since warlords don't get spell slots is another reason to have it scale, tentative name healing surge for the level two ability. They get an aditional use of each ability level 5 and 6 and another use of the level 1 ability when's trips scale. I think the goal word be comparable healing roughly to a non life cleric that has used perhaps 50% of their spell slots on healing. At level 6 you would have two uses of 1d8+6 and 2d8+6 per short rest. That's 6 uses each seems a generous amount even. [/QUOTE]
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