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Lets design a Warlord for 5th edition
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<blockquote data-quote="Tony Vargas" data-source="post: 7380131" data-attributes="member: 996"><p>...but isn't limited to just that.</p><p> I'd say the challenge is viable in 5e, balance is, as Mike touched on in the podcast, not a tight, to the corners kind of thing - he dismissed out of hand the idea of 'balancing an action grant on the assumption it'd get passed to a Rogue with Adv every round. </p><p></p><p> There's a thread about how dumb guidance is - Its not even entirely wrong - do you think DMs are banning the Cleric and players who really want to play clerics (I suspect some must exist) are going bard, instead, because Guidance? No, the players just aren't choosing it or the DMs fixing it. That's the beauty of 5e, it's not all intricately interdependent, precariously balanced, or set in stone.</p><p></p><p><em>Edit: dropped in on that thread, and the proposed solution is to make the cantrip add to all checks in a radius...</em></p><p></p><p> Every time a caster boost their primary stat or hits a new proficiency break point, all their saves get harder, at will, no Action, nothing. </p><p></p><p> BA, sure, and, saves are already problematic, since the DCs go up with level steadily, while only a couple of save bonuses do...</p><p></p><p>... but, again, balance, meh. I'm sure when they balanced saves they ignored the corner case of the caster always forcing the targets worst save.</p><p></p><p> HD are a daily limit. That's the elegance of it.</p><p></p><p> Flavah, immersions, association. HD are non-magical healing, already, easily mapping to 'reserves.' </p><p></p><p> Is Cure Wounds a must-take... ? Some healing is because, when you need it, you really need it. But do you necessarily devote all your resources to it? No. Can you safely ignore it if one or two other PCs can make with the heals? No.</p><p></p><p>The solution to that worry is flexibility. </p><p></p><p> I'd still have to go with the approximate formula of other support classes: many, flexible & powerful daily-resource options, including healing among them, fewer and more modest at-wills. That's based Mearls insistence healing be a daily resource. Otherwise I'd say that concept-first design would suggest a system of gambits limited per allies' rests and per encounter or enemy faced.</p><p></p><p>Either that or short rest CS dice like the BM, but with maneuvers just the first Tier of abilities to use them....</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7380131, member: 996"] ...but isn't limited to just that. I'd say the challenge is viable in 5e, balance is, as Mike touched on in the podcast, not a tight, to the corners kind of thing - he dismissed out of hand the idea of 'balancing an action grant on the assumption it'd get passed to a Rogue with Adv every round. There's a thread about how dumb guidance is - Its not even entirely wrong - do you think DMs are banning the Cleric and players who really want to play clerics (I suspect some must exist) are going bard, instead, because Guidance? No, the players just aren't choosing it or the DMs fixing it. That's the beauty of 5e, it's not all intricately interdependent, precariously balanced, or set in stone. [I]Edit: dropped in on that thread, and the proposed solution is to make the cantrip add to all checks in a radius...[/i] Every time a caster boost their primary stat or hits a new proficiency break point, all their saves get harder, at will, no Action, nothing. BA, sure, and, saves are already problematic, since the DCs go up with level steadily, while only a couple of save bonuses do... ... but, again, balance, meh. I'm sure when they balanced saves they ignored the corner case of the caster always forcing the targets worst save. HD are a daily limit. That's the elegance of it. Flavah, immersions, association. HD are non-magical healing, already, easily mapping to 'reserves.' Is Cure Wounds a must-take... ? Some healing is because, when you need it, you really need it. But do you necessarily devote all your resources to it? No. Can you safely ignore it if one or two other PCs can make with the heals? No. The solution to that worry is flexibility. I'd still have to go with the approximate formula of other support classes: many, flexible & powerful daily-resource options, including healing among them, fewer and more modest at-wills. That's based Mearls insistence healing be a daily resource. Otherwise I'd say that concept-first design would suggest a system of gambits limited per allies' rests and per encounter or enemy faced. Either that or short rest CS dice like the BM, but with maneuvers just the first Tier of abilities to use them.... [/QUOTE]
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