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Lets design a Warlord for 5th edition
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<blockquote data-quote="Zardnaar" data-source="post: 7380179" data-attributes="member: 6716779"><p>5E has patterns and you can see where they were going with balance. We also have a better idea of how things work now and how mnuch dmaage classes can roughly expect to do in a best case and average scenario. Same thing with healing. </p><p></p><p> The problem with some of the warlord fans is IDK if they actually play 5E. FOr example the at will attack granting thing I covered earlier and its roughly equivalent to a level 10 Sorcerer devoting all their resources to spamming haste all of the time (and thats all they do). So assuming a Warlord can fdo it before level 5 one assume you also want the warlord to have other abilities so even something like a divine soul sorcerer refluffed as a warlord using spells like bless and hasted can;t actually do all the things warlord fans want. </p><p></p><p> And if you do want the ability to manipulate saves which is a magical ability and very limited (2/day) and have at will action granting and have some healing and have gambits I think that more or less the problem. How many abilities do you want stacked on the class.</p><p></p><p> Unlike most people here I have tested at will action granting in 5E with the noble. IN the right party its broken in the wrong party its fairly weak which makes the class itself weak as that is all that sublclass has been built to do by Moonsong. </p><p></p><p>At will healing is a problem</p><p>at will attack granting is a problem (comparable to a level 10 sorcerer just doing that and cantrip spam), the warlord can still fight, presumably heal and have gambits, haste etc has drawbacks as well.</p><p>Manipulating saves, very powerful ability does exist in game but once again depends on what other features you want a WL to have. </p><p></p><p>Things in 5E we can draw comparisons to.</p><p>Short rest martial healing.</p><p>Battlemaster supremacy dice</p><p>Bard inspiration dice</p><p>Warlock invocations</p><p>daily healing guesstimates</p><p>Granting advantage at will</p><p>action surge/granting action surge (hypothetically)</p><p>second wind/granting second wind</p><p>extra damage features</p><p>Leadership abilites on monsters (ie Knights, Hobgoblin leaders etc).</p><p></p><p> The potential arcane subclass I have been thinking about is a Shadowlord. That one it might make sense to have saving throw manipulation. I just kind of liked the Shadowlord name as a potential subclass and starting thinking illusion and enchantment type magic.</p><p></p><p> Daily effects on Warlords do not make to much sense unless they are perhaps the spellcasting subclasses or perhaps something like rage. Saving throw manipulation would be a major feature of a subclass and should come at the expense of something else (my attack granting one is tactical WL for example).</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7380179, member: 6716779"] 5E has patterns and you can see where they were going with balance. We also have a better idea of how things work now and how mnuch dmaage classes can roughly expect to do in a best case and average scenario. Same thing with healing. The problem with some of the warlord fans is IDK if they actually play 5E. FOr example the at will attack granting thing I covered earlier and its roughly equivalent to a level 10 Sorcerer devoting all their resources to spamming haste all of the time (and thats all they do). So assuming a Warlord can fdo it before level 5 one assume you also want the warlord to have other abilities so even something like a divine soul sorcerer refluffed as a warlord using spells like bless and hasted can;t actually do all the things warlord fans want. And if you do want the ability to manipulate saves which is a magical ability and very limited (2/day) and have at will action granting and have some healing and have gambits I think that more or less the problem. How many abilities do you want stacked on the class. Unlike most people here I have tested at will action granting in 5E with the noble. IN the right party its broken in the wrong party its fairly weak which makes the class itself weak as that is all that sublclass has been built to do by Moonsong. At will healing is a problem at will attack granting is a problem (comparable to a level 10 sorcerer just doing that and cantrip spam), the warlord can still fight, presumably heal and have gambits, haste etc has drawbacks as well. Manipulating saves, very powerful ability does exist in game but once again depends on what other features you want a WL to have. Things in 5E we can draw comparisons to. Short rest martial healing. Battlemaster supremacy dice Bard inspiration dice Warlock invocations daily healing guesstimates Granting advantage at will action surge/granting action surge (hypothetically) second wind/granting second wind extra damage features Leadership abilites on monsters (ie Knights, Hobgoblin leaders etc). The potential arcane subclass I have been thinking about is a Shadowlord. That one it might make sense to have saving throw manipulation. I just kind of liked the Shadowlord name as a potential subclass and starting thinking illusion and enchantment type magic. Daily effects on Warlords do not make to much sense unless they are perhaps the spellcasting subclasses or perhaps something like rage. Saving throw manipulation would be a major feature of a subclass and should come at the expense of something else (my attack granting one is tactical WL for example). [/QUOTE]
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