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Lets design a Warlord for 5th edition
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<blockquote data-quote="Hussar" data-source="post: 7380267" data-attributes="member: 22779"><p>[MENTION=6716779]Zardnaar[/MENTION] - I think if you're going to insist that at-will action granting is impossible, that's basically a non-starter for any warlord build. There are several ways to grant actions. Good grief, a 3rd level battlemaster can grant an attack 12 times per day, with bonuses to damage, and that's not even specialized. An adventuring day is what, 20 rounds long? So, even right now, out of the PHB, a 3rd level fighter can grant bonus attacks 50% of the time. By 7th level, he can do it 21 times per day, or, essentially, every round.</p><p></p><p>Arguing that changing that to 100% is going to break the game is a strange hill to die on considering we already HAVE a class that can effectively grant at-will attacks. </p><p></p><p>BTW, why does it take a 10th level sorc? A 7th level sorc has 7 sorcery points and 3 3rd and 1 4th level spell. He can drop haste 5 times per day, which grants a heck of a lot more goodies than a single attack, and still have all his 1st and 2nd level slots left over. By 8th he's got enough for 6 times, which is a full adventuring day. Good grief, by 10th, I've got 8 slots to spend on 3rd level spells, plus 2 more for sorc points. Well, I suppose that's true to guarantee being able to do it all day long. </p><p></p><p>Never minding that the cleric has enough bless spells to power the group for a day by about, what, 5th level? 6th? 3 characters (or more) each getting +2.5 on every attack. Yeah, that's not worth more than a single attack every round. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 7380267, member: 22779"] [MENTION=6716779]Zardnaar[/MENTION] - I think if you're going to insist that at-will action granting is impossible, that's basically a non-starter for any warlord build. There are several ways to grant actions. Good grief, a 3rd level battlemaster can grant an attack 12 times per day, with bonuses to damage, and that's not even specialized. An adventuring day is what, 20 rounds long? So, even right now, out of the PHB, a 3rd level fighter can grant bonus attacks 50% of the time. By 7th level, he can do it 21 times per day, or, essentially, every round. Arguing that changing that to 100% is going to break the game is a strange hill to die on considering we already HAVE a class that can effectively grant at-will attacks. BTW, why does it take a 10th level sorc? A 7th level sorc has 7 sorcery points and 3 3rd and 1 4th level spell. He can drop haste 5 times per day, which grants a heck of a lot more goodies than a single attack, and still have all his 1st and 2nd level slots left over. By 8th he's got enough for 6 times, which is a full adventuring day. Good grief, by 10th, I've got 8 slots to spend on 3rd level spells, plus 2 more for sorc points. Well, I suppose that's true to guarantee being able to do it all day long. Never minding that the cleric has enough bless spells to power the group for a day by about, what, 5th level? 6th? 3 characters (or more) each getting +2.5 on every attack. Yeah, that's not worth more than a single attack every round. :uhoh: [/QUOTE]
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Lets design a Warlord for 5th edition
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