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Community
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Lets design a Warlord for 5th edition
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<blockquote data-quote="Zardnaar" data-source="post: 7381997" data-attributes="member: 6716779"><p>Thatis more or less what my tactician does anyway. I am not happy with some things for it and I need to tweak some of the invocations anyway I think two of them allow attack granting and one of them is action granting. </p><p></p><p> 5E has a lot of hidden interaction in it as well, the combos are not readily apparent. I have seen several BM in action built in various ways and often if someone picks a BM fightrer or a Rogue another player may decide to play the other one to enable that combo (I have seen it twice).</p><p></p><p> Granting attacks to Rogues is a lot of fun and it is tactical/strategic as the BM fighter has to weigh up if its worth using one of their dice to do it. If its unlimited that actually removes part of the tactic its always the best move/play. </p><p> </p><p> The two BM were sword and board types on was dex based with sentinel and the other was shield master. You can layer the combos together as well which is tactical. For example IIRC the shield master one could bonus action shield bash an opponent flat, action surge at level 5+ take 3 attacks with advantage and grant the 4th attack to the Rogue to sneak attack again with advantage.</p><p></p><p> The dex based one had a short sword of speed and in a ranged encounter they can put enable a Rogue/Ranger to have an attack, put there weapon away and pull out a bow the following round and action surge and grant another attack to the Ranger archer. A normal melee fighter misses a turn to switch weapons. They can also alternate the attack granting between PCs, ranged attack archer, it qualifies for a sneak attack give it to the Rogue, need a melee attack give it to the greatsword Paladin etc. Haste can't do that. </p><p></p><p></p><p> Hell there is a lot you can do with shield bashing in 5E, its fun to knock over a huge giant enable a melee sneak attack,</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7381997, member: 6716779"] Thatis more or less what my tactician does anyway. I am not happy with some things for it and I need to tweak some of the invocations anyway I think two of them allow attack granting and one of them is action granting. 5E has a lot of hidden interaction in it as well, the combos are not readily apparent. I have seen several BM in action built in various ways and often if someone picks a BM fightrer or a Rogue another player may decide to play the other one to enable that combo (I have seen it twice). Granting attacks to Rogues is a lot of fun and it is tactical/strategic as the BM fighter has to weigh up if its worth using one of their dice to do it. If its unlimited that actually removes part of the tactic its always the best move/play. The two BM were sword and board types on was dex based with sentinel and the other was shield master. You can layer the combos together as well which is tactical. For example IIRC the shield master one could bonus action shield bash an opponent flat, action surge at level 5+ take 3 attacks with advantage and grant the 4th attack to the Rogue to sneak attack again with advantage. The dex based one had a short sword of speed and in a ranged encounter they can put enable a Rogue/Ranger to have an attack, put there weapon away and pull out a bow the following round and action surge and grant another attack to the Ranger archer. A normal melee fighter misses a turn to switch weapons. They can also alternate the attack granting between PCs, ranged attack archer, it qualifies for a sneak attack give it to the Rogue, need a melee attack give it to the greatsword Paladin etc. Haste can't do that. Hell there is a lot you can do with shield bashing in 5E, its fun to knock over a huge giant enable a melee sneak attack, [/QUOTE]
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