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Lets design a Warlord for 5th edition
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<blockquote data-quote="FrogReaver" data-source="post: 7382912" data-attributes="member: 6795602"><p>Thanks for the insight. So there's a few more abilities that will force off-turn attacks. That is definitely worth noting and considering. </p><p></p><p>I believe that Homebrew generally has a stricter need for balance than the things already in the game. The easier it is for a DM or others to convince a DM that a Homebrew Class is overpowered the easier it is for that Homebrewed Class to not see the light of day in any games. As such we should attempt to tighten up swingy abilities to a place that is within reason whenever possible or to drop such abilities from our class design altogether.</p><p></p><p>The easiest way to do that is to drop off-turn attack grants in favor for on-ally-turn attack grants so that sneak attack is eliminated as an option. If off-turn attack grants must be included then only allow for them a few times per day.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7382912, member: 6795602"] Thanks for the insight. So there's a few more abilities that will force off-turn attacks. That is definitely worth noting and considering. I believe that Homebrew generally has a stricter need for balance than the things already in the game. The easier it is for a DM or others to convince a DM that a Homebrew Class is overpowered the easier it is for that Homebrewed Class to not see the light of day in any games. As such we should attempt to tighten up swingy abilities to a place that is within reason whenever possible or to drop such abilities from our class design altogether. The easiest way to do that is to drop off-turn attack grants in favor for on-ally-turn attack grants so that sneak attack is eliminated as an option. If off-turn attack grants must be included then only allow for them a few times per day. [/QUOTE]
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Lets design a Warlord for 5th edition
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