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Lets design a Warlord for 5th edition
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<blockquote data-quote="FrogReaver" data-source="post: 7383077" data-attributes="member: 6795602"><p>agreed</p><p></p><p></p><p></p><p>agreed</p><p></p><p></p><p></p><p>agreed</p><p></p><p></p><p></p><p>Being able to be a martial character that could heal and support is why the people I knew played them.</p><p></p><p> </p><p></p><p>Not really. The fascination with tactical and lazy lords evolved later on in the edition. It wasn't there from the start.</p><p></p><p> </p><p></p><p>Early on it was probably the #1 reason to play a warlord. So that you could be a martial character with all that flavor and still function as a support character because of the healing. That changed some later on after a lot of theorycrafting and some very good guides but please don't discount the initial draw the warlord had.</p><p></p><p></p><p></p><p>Does any concept demand healing? Even clerics don't demand it. Instead it's a fitting concept for a cleric. Healing is also a fitting concept for a Warlord - A warrior focused on helping his allies prevail in battle. It's a very iconic concept as well - "I yell at you and instill in you a will to keep fighting" - That's warlord healing and it's absolutely a concept that demands mechanical support.</p><p></p><p> </p><p></p><p>They could be made, though perhaps weren't as common as the ones that could attack grant IME.</p><p></p><p></p><p></p><p>I think you mean attacks not actions. I don't recall if there even was an ability that could grant encounter or daily powers to allies.</p><p></p><p> </p><p></p><p>None of the PHB at wills for any class granted healing</p><p></p><p></p><p></p><p>In 4e that was impressive as it was the same as a cleric.</p><p></p><p> </p><p></p><p>There was at least 1 Daily Power that granted healing for a Warlord at level 1. "Fearless Rescue" I think was the name of it.</p><p></p><p> </p><p></p><p>In 4e, the 2nd and 6th level powers were your utility powers and generally where extra healing would be found for any class that got it. </p><p></p><p> </p><p></p><p>I don't seem to recall bards or clerics fairing much better.</p><p></p><p></p><p></p><p>Martial powered Healing and attack granting were the 2 most iconic abilities a warlord got. I know we all fell in love with the KillSwitch build and that such nostalgia about that makes it feel like tactical warlords were the only warlords and the most iconic warlords and possibly by the end of 4e that was the case, but it wasn't what the warlord class really was, it was just the most effective 4e builds/abilities revolved around those fronts.</p><p></p><p></p><p></p><p>Yep.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7383077, member: 6795602"] agreed agreed agreed Being able to be a martial character that could heal and support is why the people I knew played them. Not really. The fascination with tactical and lazy lords evolved later on in the edition. It wasn't there from the start. Early on it was probably the #1 reason to play a warlord. So that you could be a martial character with all that flavor and still function as a support character because of the healing. That changed some later on after a lot of theorycrafting and some very good guides but please don't discount the initial draw the warlord had. Does any concept demand healing? Even clerics don't demand it. Instead it's a fitting concept for a cleric. Healing is also a fitting concept for a Warlord - A warrior focused on helping his allies prevail in battle. It's a very iconic concept as well - "I yell at you and instill in you a will to keep fighting" - That's warlord healing and it's absolutely a concept that demands mechanical support. They could be made, though perhaps weren't as common as the ones that could attack grant IME. I think you mean attacks not actions. I don't recall if there even was an ability that could grant encounter or daily powers to allies. None of the PHB at wills for any class granted healing In 4e that was impressive as it was the same as a cleric. There was at least 1 Daily Power that granted healing for a Warlord at level 1. "Fearless Rescue" I think was the name of it. In 4e, the 2nd and 6th level powers were your utility powers and generally where extra healing would be found for any class that got it. I don't seem to recall bards or clerics fairing much better. Martial powered Healing and attack granting were the 2 most iconic abilities a warlord got. I know we all fell in love with the KillSwitch build and that such nostalgia about that makes it feel like tactical warlords were the only warlords and the most iconic warlords and possibly by the end of 4e that was the case, but it wasn't what the warlord class really was, it was just the most effective 4e builds/abilities revolved around those fronts. Yep. [/QUOTE]
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Lets design a Warlord for 5th edition
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