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Lets design a Warlord for 5th edition
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<blockquote data-quote="Jester David" data-source="post: 7383890" data-attributes="member: 37579"><p>It might be easier to phrase this differently, rather than defining the maximum and then halving that. Perhaps having a base amount of Tactical Points and then saying the maximum is twice that number. </p><p></p><p>Still, that seems low. With a 14 Int, at level 1 you'd have 1 point at the start of combat. Not much to do stuff with. At level 2-3 you'd have 2, level 4-5 you'd have 3, 6-7 you'd have 4. At level 8 you might boost Int to 16... and still end up with 5. Might as well just go 1/2 level +1.</p><p>Or even 1/2 proficiency at low levels, a feature that makes it proficiency at mid-levels, and finally twice proficiency at higher levels...</p><p></p><p></p><p>This has a high action cost. Most combats only last 2-3 rounds. Burning your entire turn to do this means you might get a bunch of cool stuff the next round... that you might not be able to use. </p><p>(This would be a playtesting question to see how that worked in play.)</p><p>Especially after level 5 when you might be gaining 2 TP every turn between the L5 feature and your subclass.</p><p></p><p></p><p>The "choose two" seems awkward given you automatically know all the tactics. Maybe "you can prepare two tactics at the end of each short or long rest". Or even preparing a number equal to your proficiency bonus. </p><p>Unsure about Charisma to saves. It makes the class a little MAD.</p><p></p><p></p><p>This feels a little redundant with Assess the Situation. Does there need to be two powers that do roughly the same thing? And if you can do this pretty much every other fight, why would you Assess the Situation? </p><p>It's potentially confusing to have two different abilities restoring the same pool but granting different amounts. Instead, it could be "You can used Assess the Situation as a bonus action. Once you do so, you must complete a short rest to use this feature again." </p><p></p><p></p><p>Reactions tend to have a trigger worked into the power. "When attacked you use your reaction to..." or "when the clock strikes three, as a reaction you..." </p><p></p><p>This is also very dissociated. Combat starts, everyone rolls initiative. The warlord immediately looks at the unknown creature and guesses its AC or Dexterity save before anyone has acted. What are they assessing? </p><p></p><p></p><p>Is there an associated reaction? Or can you just do this at-will? (A question for most of these powers.)</p><p></p><p></p><p>This is weird but I kinda dig it. Tricking someone into taking a weapon attack. An extra d8 might be a bit high though. A Bravado warlord could do this every round dealing 2d8 each round. Pretty high for what amounts to a level 3 cantrip. Would Str and Dex still be applied to the damage? </p><p></p><p></p><p>A +10 bonus to AC is pretty high. </p><p></p><p></p><p></p><p>These do mirror the lazylord nicely, with the character just standing back and using Assess on their turn to keep themselves maxed with TP, and then dolling these bonuses out as needed. Especially paired with the Crier. </p><p>"Okay, I'm level 4 and have an Int of 18. I assess and gain 6 TP. Bobby misses with his greatclub attack. Take 2 TP and hit. And attack again while at it. And Diana does a flurry. I can give her 1 to her roll as well."</p><p></p><p>I can imagine it getting a little fiddly. "I give him 2 points. Does a 16 hit? How about a 17? An 18 then? Just tell me the AC then and I'll subtract the right amount of TP..." It's a little too clean. Adding a "one per turn" limit keeps that less busy, and it might be more dramatic to make it 1d4/2TP spent.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7383890, member: 37579"] It might be easier to phrase this differently, rather than defining the maximum and then halving that. Perhaps having a base amount of Tactical Points and then saying the maximum is twice that number. Still, that seems low. With a 14 Int, at level 1 you'd have 1 point at the start of combat. Not much to do stuff with. At level 2-3 you'd have 2, level 4-5 you'd have 3, 6-7 you'd have 4. At level 8 you might boost Int to 16... and still end up with 5. Might as well just go 1/2 level +1. Or even 1/2 proficiency at low levels, a feature that makes it proficiency at mid-levels, and finally twice proficiency at higher levels... This has a high action cost. Most combats only last 2-3 rounds. Burning your entire turn to do this means you might get a bunch of cool stuff the next round... that you might not be able to use. (This would be a playtesting question to see how that worked in play.) Especially after level 5 when you might be gaining 2 TP every turn between the L5 feature and your subclass. The "choose two" seems awkward given you automatically know all the tactics. Maybe "you can prepare two tactics at the end of each short or long rest". Or even preparing a number equal to your proficiency bonus. Unsure about Charisma to saves. It makes the class a little MAD. This feels a little redundant with Assess the Situation. Does there need to be two powers that do roughly the same thing? And if you can do this pretty much every other fight, why would you Assess the Situation? It's potentially confusing to have two different abilities restoring the same pool but granting different amounts. Instead, it could be "You can used Assess the Situation as a bonus action. Once you do so, you must complete a short rest to use this feature again." Reactions tend to have a trigger worked into the power. "When attacked you use your reaction to..." or "when the clock strikes three, as a reaction you..." This is also very dissociated. Combat starts, everyone rolls initiative. The warlord immediately looks at the unknown creature and guesses its AC or Dexterity save before anyone has acted. What are they assessing? Is there an associated reaction? Or can you just do this at-will? (A question for most of these powers.) This is weird but I kinda dig it. Tricking someone into taking a weapon attack. An extra d8 might be a bit high though. A Bravado warlord could do this every round dealing 2d8 each round. Pretty high for what amounts to a level 3 cantrip. Would Str and Dex still be applied to the damage? A +10 bonus to AC is pretty high. These do mirror the lazylord nicely, with the character just standing back and using Assess on their turn to keep themselves maxed with TP, and then dolling these bonuses out as needed. Especially paired with the Crier. "Okay, I'm level 4 and have an Int of 18. I assess and gain 6 TP. Bobby misses with his greatclub attack. Take 2 TP and hit. And attack again while at it. And Diana does a flurry. I can give her 1 to her roll as well." I can imagine it getting a little fiddly. "I give him 2 points. Does a 16 hit? How about a 17? An 18 then? Just tell me the AC then and I'll subtract the right amount of TP..." It's a little too clean. Adding a "one per turn" limit keeps that less busy, and it might be more dramatic to make it 1d4/2TP spent. [/QUOTE]
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