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Lets design a Warlord for 5th edition
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<blockquote data-quote="Tony Vargas" data-source="post: 7390285" data-attributes="member: 996"><p>Another thing I think is important to consider on the topic of LazyLords/Princess-builds is the distinction between attack-granting or action-granting that's on top of a warlord's action or a consequence of an action of their own and that which simply passes the warlord's action to the ally, more or less entirely (perhaps with a buff). Both kinds existed in the original warlord. You had things like Hammer & Anvil in which the Warlord took an action and, if he succeeded, the ally was granted a free-action attack out of turn. If they went well, they were a net gain in the action economy, and they put the spotlight on both the warlord and the ally he was teaming up with. But you also had things like Command the Strike or Knight's Move where the warlord gave up his action to grant a limited form of that action to the ally, a slight net loss in action-economy, and tending to pass the spotlight as well as the action to the ally rather than put the warlord in the spotlight. Guileful Switch even passed the Warlord's whole turn to an ally. </p><p></p><p>Those are very different things and the concerns over 'balance' (remembering that 5e is mainly spot-light balanced, and that not as a top priority) should be more with the first sort, where the warlord takes an action, takes the stage, and also brings an ally into it, than with the latter sort, in which the warlord passes and action & the spotlight to an ally, prettymuch entirely.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7390285, member: 996"] Another thing I think is important to consider on the topic of LazyLords/Princess-builds is the distinction between attack-granting or action-granting that's on top of a warlord's action or a consequence of an action of their own and that which simply passes the warlord's action to the ally, more or less entirely (perhaps with a buff). Both kinds existed in the original warlord. You had things like Hammer & Anvil in which the Warlord took an action and, if he succeeded, the ally was granted a free-action attack out of turn. If they went well, they were a net gain in the action economy, and they put the spotlight on both the warlord and the ally he was teaming up with. But you also had things like Command the Strike or Knight's Move where the warlord gave up his action to grant a limited form of that action to the ally, a slight net loss in action-economy, and tending to pass the spotlight as well as the action to the ally rather than put the warlord in the spotlight. Guileful Switch even passed the Warlord's whole turn to an ally. Those are very different things and the concerns over 'balance' (remembering that 5e is mainly spot-light balanced, and that not as a top priority) should be more with the first sort, where the warlord takes an action, takes the stage, and also brings an ally into it, than with the latter sort, in which the warlord passes and action & the spotlight to an ally, prettymuch entirely. [/QUOTE]
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Lets design a Warlord for 5th edition
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