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Lets design a Warlord for 5th edition
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<blockquote data-quote="mellored" data-source="post: 7396603" data-attributes="member: 6801209"><p>Hmm... at level 2</p><p></p><p>Second wind = 5.5+2 * 3 = 22.5</p><p>Rally = 2.5+2 * 2 uses * 6 battles = 54 THP.</p><p>= 76.5</p><p></p><p>Healing Word = 2.5+3+3 * 3 = 25.5 (31.5 with cure wounds).</p><p>Preserve Life = 10 * 3 = 30</p><p>= 55.5 (61.5 with cure wounds).</p><p></p><p>So.. yea. Might be a bit too much at level 1.</p><p></p><p></p><p>Warlord Fighting Style</p><p>At the start of each battle, you gain <span style="color: #00ff00">1</span> superiority dice that are d4's, and your choice of 2 maneuvers.</p><p>In addition, when you use second wind, you can let an ally within 5' receive the healing instead of you.</p><p></p><p>Now at level 2...</p><p>Second wind = 5.5+2 * 3 = 22.5</p><p>Rally = 2.5+2 * 1 uses * 6 battles = 27 THP.</p><p>= 49.5</p><p></p><p>vs the life clerics 55.5</p><p></p><p></p><p>Level 3: You learn 2 maneuvers. <span style="color: #00ff00">You gain 1 </span><span style="color: #00ff00">superiroty</span><span style="color: #00ff00"> dice at the beginning of each battle, in addition to any other feature that gives you dice.</span> Your superiority dice are d6's. If you had superiority dice from another source, such as Warlord Fighting Style, increase the size of those dice to d6 as well. In addition, whenever you would make a weapon attack, you can forgo the attack to gain a superiority die.</p><p></p><p>Second wind = 5.5+3 * 3 = 25.5</p><p>Rally = 3.5+2 * 2 uses * 6 battles = 66 THP.</p><p>= 91.5</p><p></p><p>vs clerics</p><p>Healing word = 2.5+3+3 * 4 = 34</p><p>Preserve Life = 15 * 3 = 45</p><p>Prayer of Healing = 9+3+4 * 5 targets * 2 uses = 160</p><p>= 239</p><p></p><p>So yea. Not worried about it past level 3.</p><p></p><p>If this was a new class, then I would agree.</p><p>But IMO, It feels bad to say "you don't get second wind".</p></blockquote><p></p>
[QUOTE="mellored, post: 7396603, member: 6801209"] Hmm... at level 2 Second wind = 5.5+2 * 3 = 22.5 Rally = 2.5+2 * 2 uses * 6 battles = 54 THP. = 76.5 Healing Word = 2.5+3+3 * 3 = 25.5 (31.5 with cure wounds). Preserve Life = 10 * 3 = 30 = 55.5 (61.5 with cure wounds). So.. yea. Might be a bit too much at level 1. Warlord Fighting Style At the start of each battle, you gain [COLOR=#00ff00]1[/COLOR] superiority dice that are d4's, and your choice of 2 maneuvers. In addition, when you use second wind, you can let an ally within 5' receive the healing instead of you. Now at level 2... Second wind = 5.5+2 * 3 = 22.5 Rally = 2.5+2 * 1 uses * 6 battles = 27 THP. = 49.5 vs the life clerics 55.5 Level 3: You learn 2 maneuvers. [COLOR=#00ff00]You gain 1 [/COLOR][COLOR=#00ff00]superiroty[/COLOR][COLOR=#00ff00] dice at the beginning of each battle, in addition to any other feature that gives you dice.[/COLOR] Your superiority dice are d6's. If you had superiority dice from another source, such as Warlord Fighting Style, increase the size of those dice to d6 as well. In addition, whenever you would make a weapon attack, you can forgo the attack to gain a superiority die. Second wind = 5.5+3 * 3 = 25.5 Rally = 3.5+2 * 2 uses * 6 battles = 66 THP. = 91.5 vs clerics Healing word = 2.5+3+3 * 4 = 34 Preserve Life = 15 * 3 = 45 Prayer of Healing = 9+3+4 * 5 targets * 2 uses = 160 = 239 So yea. Not worried about it past level 3. If this was a new class, then I would agree. But IMO, It feels bad to say "you don't get second wind". [/QUOTE]
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