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Lets design a Warlord for 5th edition
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<blockquote data-quote="mellored" data-source="post: 7399777" data-attributes="member: 6801209"><p>I was using Int mod as a cap, but I didn't really like it. Since it forces you to raise your Int to use the big 5 dice moves.</p><p></p><p>But I still wanted a small cap, since you could build up dice while scouting.</p><p></p><p></p><p>Seems fine to me, except that it's not worth trading 1 attack for 1 die. I would add in some flat bonus instead.</p><p></p><p>Maybe something like Int modifier + die roll vs ability score...</p><p>Nah. Too small.</p><p></p><p>Int + proficency + die?</p><p>Still seems a bit small.</p><p></p><p>Maybe just give more dice?</p><p>So if you traded 1 attack for 2d6 dice... then you could hand out out as bonus damage or damage reduction.</p><p>Just don't hand out 1d6's as a bonuses to-hit.</p><p>(Possibly 2d6 take the highest as the to-hit bonus? And scale to 2d12?</p><p>Hmmm....)</p><p></p><p>I like the warlord rolling the die. Though I would have liked the wizard rolling the "saves' as well.</p><p>Still, it gives it a different feel from "magic". (which was the excuse for magic to use saving throws).</p><p></p><p>True.</p><p>Ability scores vary twice as much as ability modifiers. It undermines the bounded accuracy thing.</p><p>The whole math was set up around the d20....</p></blockquote><p></p>
[QUOTE="mellored, post: 7399777, member: 6801209"] I was using Int mod as a cap, but I didn't really like it. Since it forces you to raise your Int to use the big 5 dice moves. But I still wanted a small cap, since you could build up dice while scouting. Seems fine to me, except that it's not worth trading 1 attack for 1 die. I would add in some flat bonus instead. Maybe something like Int modifier + die roll vs ability score... Nah. Too small. Int + proficency + die? Still seems a bit small. Maybe just give more dice? So if you traded 1 attack for 2d6 dice... then you could hand out out as bonus damage or damage reduction. Just don't hand out 1d6's as a bonuses to-hit. (Possibly 2d6 take the highest as the to-hit bonus? And scale to 2d12? Hmmm....) I like the warlord rolling the die. Though I would have liked the wizard rolling the "saves' as well. Still, it gives it a different feel from "magic". (which was the excuse for magic to use saving throws). True. Ability scores vary twice as much as ability modifiers. It undermines the bounded accuracy thing. The whole math was set up around the d20.... [/QUOTE]
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Lets design a Warlord for 5th edition
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