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Lets design a Warlord for 5th edition
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<blockquote data-quote="Tony Vargas" data-source="post: 7399913" data-attributes="member: 996"><p>I do like the 'build up dice while scouting' idea, nicely evokes planning, without actually having to listen to players 'planning' for a long time. ;P</p><p></p><p> Well, my first impression is that the class'd need a lot of such dice to do anything. Second impression is that it doesn't take the target's level into account, which seems off. </p><p></p><p>And, of course, it's adding a /third/ method of resolving an offensive action, on top of attack rolls and saving throws, when any more than one is just needless complexity, in the first place. (Or is it fourth? do contested checks count, as well? Does 5e have anything like the old Bluff vs Sense Motive to 'feint,' for instance? Hm, even if it doesn't, explicitly, a player might declare an action that leads the DM to using a contested Deception v Insight like that as part of the resolution....) </p><p></p><p> Save DC of 8 + relevant mod + proficiency seems well-established, and 'attacks' a stat in the same sense, including the possibility of hammering a low-stat, non-proficient save, even vs a high-level target.</p><p></p><p> That bears on the 'you'd need more than a few dice' observation. </p><p></p><p> It's kinda an iffy mechanic, that way. Some player's'd be fine with rolling a d12 and hopping to beat a very low stat, other's'd throw great handfuls of dice just to be sure... </p><p>...could end up not playing at all well with BA.</p><p></p><p></p><p> maybe if you started with 2d and each attack added one?</p><p></p><p> It also, incidentally, gives your target 6 "ACs" to maintain, one or a few of which are almost inevitably going to be really low.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7399913, member: 996"] I do like the 'build up dice while scouting' idea, nicely evokes planning, without actually having to listen to players 'planning' for a long time. ;P Well, my first impression is that the class'd need a lot of such dice to do anything. Second impression is that it doesn't take the target's level into account, which seems off. And, of course, it's adding a /third/ method of resolving an offensive action, on top of attack rolls and saving throws, when any more than one is just needless complexity, in the first place. (Or is it fourth? do contested checks count, as well? Does 5e have anything like the old Bluff vs Sense Motive to 'feint,' for instance? Hm, even if it doesn't, explicitly, a player might declare an action that leads the DM to using a contested Deception v Insight like that as part of the resolution....) Save DC of 8 + relevant mod + proficiency seems well-established, and 'attacks' a stat in the same sense, including the possibility of hammering a low-stat, non-proficient save, even vs a high-level target. That bears on the 'you'd need more than a few dice' observation. It's kinda an iffy mechanic, that way. Some player's'd be fine with rolling a d12 and hopping to beat a very low stat, other's'd throw great handfuls of dice just to be sure... ...could end up not playing at all well with BA. maybe if you started with 2d and each attack added one? It also, incidentally, gives your target 6 "ACs" to maintain, one or a few of which are almost inevitably going to be really low. [/QUOTE]
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